--- /dev/null
+#include "Box.hxx"
+
+Box::Box()
+{
+}
+
+Box::~Box()
+{
+}
+
+Box::Box(const Box& b)
+{
+}
+
+Box&
+Box::operator=(const Box& b)
+{
+ return *this;
+}
+
+void
+Box::Clear()
+{
+}
+
+void
+Box::Extend(const Vec3f& a)
+{
+}
+
+void
+Box::Extend(const Box& box)
+{
+}
+
+bool
+Box::Overlaps(const Box& b) const
+{
+ return false;
+}
+
+void
+Box::Clip(const Ray& ray, float& tnear, float& tfar) const
+{
+}
+
+const Vec3f&
+Box::min() const
+{
+ return m_min;
+}
+
+const Vec3f&
+Box::max() const
+{
+ return m_max;
+}