box overlapping
[MicroTrace.git] / Primitive.hxx
index 68dd11c..14233ad 100644 (file)
@@ -3,6 +3,7 @@
 
 #include "Ray.hxx"
 #include "Shader.hxx"
+#include "Box.hxx"
 
 class Primitive
 {
@@ -13,6 +14,8 @@ public:
   virtual bool Intersect(Ray &ray) = 0;
   virtual bool Occluded(Ray& ray);
   virtual Vec3f GetNormal(Ray& ray) = 0;
+  virtual Box CalcBounds() = 0;
+  virtual bool InVoxel(const Box& box) = 0;
   Shader* shader();
   
 protected:
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