int8_t y_upper = BADGE_DISPLAY_HEIGHT / 2 - BADGE_FONT_HEIGHT;
int8_t y_lower = (BADGE_DISPLAY_HEIGHT + BADGE_FONT_HEIGHT) / 2;
- int8_t x_left = BADGE_DISPLAY_WIDTH / 2 - fixed_point_cast_int(jumpnrun_player_extents().y) - BADGE_FONT_WIDTH - 5;
- int8_t x_mid = (BADGE_DISPLAY_WIDTH - BADGE_FONT_WIDTH) / 2;
+ int8_t x_mid = (BADGE_DISPLAY_WIDTH - BADGE_FONT_WIDTH ) / 2;
+ int8_t x_left = x_mid - BADGE_FONT_WIDTH - 5;
int8_t x_right = x_mid + BADGE_FONT_WIDTH + 5;
char buf[] = "x";