Merge branch 'master' of gitlab:wintermute/hackover2013-badge-firmware
[hackover2013-badge-firmware.git] / badge / jumpnrun / enemies.h
index ecb2b4e..c66a28e 100644 (file)
@@ -14,53 +14,61 @@ struct jumpnrun_tile_range;
 struct jumpnrun_enemy;
 
 typedef struct jumpnrun_enemy_type {
-  unsigned            animation_ticks_per_frame;
-  size_t              animation_length;
+  uint8_t             animation_ticks_per_frame;
+  uint8_t             animation_length;
   badge_sprite const *animation_frames;
 
-  vec2d               extent;
   rectangle           hitbox;
   vec2d               spawn_inertia;
 
   void (*collision_tiles)(struct jumpnrun_enemy             *self,
-                         vec2d                             *desired_position,
-                         struct jumpnrun_level             *lv,
-                         struct jumpnrun_tile_range  const *visible_tiles);
+                          vec2d                             *desired_position,
+                          struct jumpnrun_level             *lv,
+                          struct jumpnrun_tile_range  const *visible_tiles);
   void (*collision_player)(struct jumpnrun_enemy      *self,
-                          struct jumpnrun_game_state *state,
-                          vec2d                      *player_inertia_mod);
-  void (*game_tick)(struct jumpnrun_enemy            *self,
-                   struct jumpnrun_game_state       *state,
+                           struct jumpnrun_game_state *state,
+                           vec2d                      *player_inertia_mod);
+  void (*collision_shots)(struct jumpnrun_enemy      *self,
+                          struct jumpnrun_game_state *state);
+
+  void (*move_tick)(struct jumpnrun_enemy            *self,
+                    struct jumpnrun_game_state       *state,
                     struct jumpnrun_level            *lv,
                     struct jumpnrun_tile_range const *visible_tiles,
-                   vec2d                            *player_inertia_mod);
+                    vec2d                            *player_inertia_mod);
 } jumpnrun_enemy_type;
 
 typedef struct jumpnrun_enemy {
   jumpnrun_moveable base;
   vec2d             spawn_pos;
-  unsigned          flags;
 
   jumpnrun_enemy_type const *type;
 } jumpnrun_enemy;
 
-static inline rectangle    const *enemy_box         (jumpnrun_enemy const *enemy) { return &enemy->base.current_box   ; }
-static inline vec2d               enemy_position    (jumpnrun_enemy const *enemy) { return enemy->base.current_box.pos; }
-static inline rectangle           enemy_hitbox      (jumpnrun_enemy const *enemy) { rectangle r = enemy->type->hitbox; rectangle_move_rel(&r, enemy_position(enemy)); return r; }
-static inline badge_sprite const *enemy_sprite      (jumpnrun_enemy const *enemy) { return &enemy->type->animation_frames[enemy->base.anim_frame]; }
-static inline uint8_t             enemy_render_flags(jumpnrun_enemy const *enemy) { return fixed_point_lt(enemy->base.inertia.x, FIXED_POINT(0, 0)) ? 0 : BADGE_BLT_MIRRORED; }
-
 enum {
-  JUMPNRUN_ENEMY_SPAWNED     = 1,
-  JUMPNRUN_ENEMY_UNAVAILABLE = 2
+// Do not collide with JUMPNRUN_MOVEABLE_* flags
+  JUMPNRUN_ENEMY_SPAWNED        = 128,
+  JUMPNRUN_ENEMY_UNAVAILABLE    =  64,
+  JUMPNRUN_ENEMY_MOVING         =  32,
+  JUMPNRUN_ENEMY_EVENT_TRIGGER1 =  16
 };
 
+static inline rectangle    const *enemy_hitbox(jumpnrun_enemy const *enemy) { return &enemy->base.hitbox; }
+void jumpnrun_enemy_despawn(jumpnrun_enemy *self);
+void jumpnrun_enemy_reset  (jumpnrun_enemy *self);
+
 enum {
   JUMPNRUN_ENEMY_TYPE_CAT,
   JUMPNRUN_ENEMY_TYPE_MUSHROOM,
   JUMPNRUN_ENEMY_TYPE_BUNNY,
   JUMPNRUN_ENEMY_TYPE_SNAKE,
   JUMPNRUN_ENEMY_TYPE_SPIRAL,
+  JUMPNRUN_ENEMY_TYPE_ROTOR,
+  JUMPNRUN_ENEMY_TYPE_DOG,
+  JUMPNRUN_ENEMY_TYPE_GIRAFFE,
+  JUMPNRUN_ENEMY_TYPE_BIRD,
+  JUMPNRUN_ENEMY_TYPE_BIRD_STRAIGHT,
+  JUMPNRUN_ENEMY_TYPE_BIRD_DIP,
 
   JUMPNRUN_ENEMY_TYPE_COUNT
 };
@@ -68,9 +76,9 @@ enum {
 extern jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT];
 
 void jumpnrun_process_enemy(jumpnrun_enemy                   *self,
-                           badge_framebuffer                *fb,
-                           struct jumpnrun_game_state       *state,
-                           struct jumpnrun_level            *lv,
-                           struct jumpnrun_tile_range const *visible_tiles,
-                           vec2d                            *player_inertia_mod);
+                            badge_framebuffer                *fb,
+                            struct jumpnrun_game_state       *state,
+                            struct jumpnrun_level            *lv,
+                            struct jumpnrun_tile_range const *visible_tiles,
+                            vec2d                            *player_inertia_mod);
 #endif
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