void jumpnrun_game_state_init(jumpnrun_game_state *state, jumpnrun_level const *lv) {
memset(state, 0, sizeof(*state));
- jumpnrun_player_spawn(&state->player, lv->start_pos, 99);
+ jumpnrun_player_spawn(&state->player, lv->start_pos, 3);
}
void jumpnrun_game_state_respawn(jumpnrun_game_state *state, jumpnrun_level const *lv) {