void drawArrow ( uint16_t x, uint16_t y, uint16_t size, drawDirection_t, uint16_t color );
void drawRectangle ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );
void drawRectangleFilled ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );
void drawRectangleRounded ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color, uint16_t radius, drawRoundedCorners_t corners );
void drawArrow ( uint16_t x, uint16_t y, uint16_t size, drawDirection_t, uint16_t color );
void drawRectangle ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );
void drawRectangleFilled ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );
void drawRectangleRounded ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color, uint16_t radius, drawRoundedCorners_t corners );