-void collision_displace(vec2d *desired_pos,
- jumpnrun_moveable *current,
- rectangle const *obstacle,
- vec2d *inertia_mod) {
- rectangle desired = current->current_box;
+uint8_t collision_displace(vec2d *desired_pos,
+ jumpnrun_moveable *current,
+ rectangle const *obstacle,
+ vec2d *inertia_mod) {
+ rectangle desired = current->hitbox;