Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik jetzt allein auf
[hackover2013-badge-firmware.git] / badge / jumpnrun / enemies.h
index add16c0..1cf8f06 100644 (file)
@@ -18,7 +18,6 @@ typedef struct jumpnrun_enemy_type {
   size_t              animation_length;
   badge_sprite const *animation_frames;
 
-  vec2d               extent;
   rectangle           hitbox;
   vec2d               spawn_inertia;
 
@@ -29,7 +28,10 @@ typedef struct jumpnrun_enemy_type {
   void (*collision_player)(struct jumpnrun_enemy      *self,
                            struct jumpnrun_game_state *state,
                            vec2d                      *player_inertia_mod);
-  void (*game_tick)(struct jumpnrun_enemy            *self,
+  void (*collision_shots)(struct jumpnrun_enemy      *self,
+                          struct jumpnrun_game_state *state);
+
+  void (*move_tick)(struct jumpnrun_enemy            *self,
                     struct jumpnrun_game_state       *state,
                     struct jumpnrun_level            *lv,
                     struct jumpnrun_tile_range const *visible_tiles,
@@ -39,24 +41,20 @@ typedef struct jumpnrun_enemy_type {
 typedef struct jumpnrun_enemy {
   jumpnrun_moveable base;
   vec2d             spawn_pos;
-  unsigned          flags;
 
   jumpnrun_enemy_type const *type;
 } jumpnrun_enemy;
 
 enum {
-  JUMPNRUN_ENEMY_SPAWNED      = 1,
-  JUMPNRUN_ENEMY_UNAVAILABLE  = 2,
-  JUMPNRUN_ENEMY_FACING_RIGHT = 4
+// Do not collide with JUMPNRUN_MOVEABLE_* flags
+  JUMPNRUN_ENEMY_SPAWNED        = 4,
+  JUMPNRUN_ENEMY_UNAVAILABLE    = 8,
+  JUMPNRUN_ENEMY_EVENT_TRIGGER1 = 128
 };
 
-static inline rectangle    const *enemy_box         (jumpnrun_enemy const *enemy) { return &enemy->base.current_box   ; }
-static inline vec2d               enemy_position    (jumpnrun_enemy const *enemy) { return enemy->base.current_box.pos; }
-static inline rectangle           enemy_hitbox      (jumpnrun_enemy const *enemy) { rectangle r = enemy->type->hitbox; rectangle_move_rel(&r, enemy_position(enemy)); return r; }
-static inline badge_sprite const *enemy_sprite      (jumpnrun_enemy const *enemy) { return &enemy->type->animation_frames[enemy->base.anim_frame]; }
-
-static inline bool                enemy_facing_right(jumpnrun_enemy const *enemy) { return (enemy->flags & JUMPNRUN_ENEMY_FACING_RIGHT) || fixed_point_gt(enemy->base.inertia.x, FIXED_INT(0)); }
-static inline uint8_t             enemy_render_flags(jumpnrun_enemy const *enemy) { return enemy_facing_right(enemy) ? BADGE_BLT_MIRRORED : 0; }
+static inline rectangle    const *enemy_hitbox(jumpnrun_enemy const *enemy) { return &enemy->base.hitbox; }
+void jumpnrun_enemy_despawn(jumpnrun_enemy *self);
+void jumpnrun_enemy_reset  (jumpnrun_enemy *self);
 
 enum {
   JUMPNRUN_ENEMY_TYPE_CAT,
@@ -66,6 +64,10 @@ enum {
   JUMPNRUN_ENEMY_TYPE_SPIRAL,
   JUMPNRUN_ENEMY_TYPE_ROTOR,
   JUMPNRUN_ENEMY_TYPE_DOG,
+  JUMPNRUN_ENEMY_TYPE_GIRAFFE,
+  JUMPNRUN_ENEMY_TYPE_BIRD,
+  JUMPNRUN_ENEMY_TYPE_BIRD_STRAIGHT,
+  JUMPNRUN_ENEMY_TYPE_BIRD_DIP,
 
   JUMPNRUN_ENEMY_TYPE_COUNT
 };
This page took 0.02893 seconds and 4 git commands to generate.