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Checkpoints.
[hackover2013-badge-firmware.git]
/
badge
/
jumpnrun
/
jumpnrun.h
diff --git
a/badge/jumpnrun/jumpnrun.h
b/badge/jumpnrun/jumpnrun.h
index
fc386c7
..
c6613f5
100644
(file)
--- a/
badge/jumpnrun/jumpnrun.h
+++ b/
badge/jumpnrun/jumpnrun.h
@@
-25,12
+25,14
@@
enum {
};
typedef struct jumpnrun_shot {
};
typedef struct jumpnrun_shot {
+ rectangle old_box;
rectangle current_box;
vec2d inertia;
uint8_t tick;
} jumpnrun_shot;
static inline bool jumpnrun_shot_spawned(jumpnrun_shot const *shot) { return fixed_point_ne(shot->inertia.x, FIXED_INT(0)); }
rectangle current_box;
vec2d inertia;
uint8_t tick;
} jumpnrun_shot;
static inline bool jumpnrun_shot_spawned(jumpnrun_shot const *shot) { return fixed_point_ne(shot->inertia.x, FIXED_INT(0)); }
+static inline void jumpnrun_shot_despawn(jumpnrun_shot *shot) { shot->inertia.x = FIXED_INT(0); }
enum {
JUMPNRUN_MAX_SHOTS = 2
enum {
JUMPNRUN_MAX_SHOTS = 2
@@
-41,12
+43,12
@@
typedef struct jumpnrun_game_state {
uint8_t status;
int left;
uint8_t status;
int left;
+ uint8_t lives;
jumpnrun_shot shots[JUMPNRUN_MAX_SHOTS];
} jumpnrun_game_state;
jumpnrun_shot shots[JUMPNRUN_MAX_SHOTS];
} jumpnrun_game_state;
-rectangle hacker_rect_current(jumpnrun_game_state const *state);
-
+vec2d hacker_extents(void);
void jumpnrun_passive_movement(vec2d *inertia);
uint8_t jumpnrun_play(char const *lvname);
void jumpnrun_passive_movement(vec2d *inertia);
uint8_t jumpnrun_play(char const *lvname);
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