#include "items.h"
#include "jumpnrun.h"
+#include "game_state.h"
-static void on_collect_win(jumpnrun_game_state *state) {
- state->status = JUMPNRUN_WON;
+static void on_collect_win(jumpnrun_item *self,
+ jumpnrun_game_state *state,
+ jumpnrun_level *lv) {
+ (void) lv;
+ self->flags |= JUMPNRUN_ITEM_COLLECTED;
+ state->flags |= JUMPNRUN_STATE_WON;
+}
+
+static void on_collect_checkpoint(jumpnrun_item *self,
+ jumpnrun_game_state *state,
+ jumpnrun_level *lv) {
+ (void) state;
+ self->flags |= JUMPNRUN_ITEM_COLLECTED;
+ lv->start_pos = (vec2d) { self->pos.x,
+ fixed_point_sub(fixed_point_add(self->pos.y, FIXED_INT(self->type->sprite.height)), jumpnrun_player_extents().y)
+ };
+}
+
+static void on_collect_key(jumpnrun_item *self,
+ jumpnrun_game_state *state,
+ jumpnrun_level *lv) {
+ (void) lv;
+ self->flags |= JUMPNRUN_ITEM_COLLECTED;
+ ++state->player.keys;
+}
+
+static void on_collect_encrypted(jumpnrun_item *self,
+ jumpnrun_game_state *state,
+ jumpnrun_level *lv) {
+ if(state->player.keys != 0) {
+ on_collect_win(self, state, lv);
+ }
}
jumpnrun_item_type const jumpnrun_item_type_data[JUMPNRUN_ITEM_TYPE_COUNT] = {
- { { 6, 7, (uint8_t const *) "\x7c\x61\xb5\x1a\xfc\x03" }, on_collect_win }
+ { { 6, 7, (uint8_t const *) "\x7c\x61\xb5\x1a\xfc\x03" }, on_collect_win },
+ { { 9, 12, (uint8_t const *) "\xff\x1f\x04\x49\x10\x05\x49\x50\x04\x51\x10\x04\x7f" }, on_collect_checkpoint },
+ { { 3, 7, (uint8_t const *) "\xa7\xfe\x01" }, on_collect_key },
+ { { 9, 10, (uint8_t const *) "\xfc\x0b\x98\x65\xbd\x1d\x06\x98\x6a\x80\xff\x03" }, on_collect_encrypted }
};