DRAW_ROUNDEDCORNERS_RIGHT = 5
} drawRoundedCorners_t;
+typedef enum
+{
+ DRAW_CORNERPOSITION_TOPLEFT = 0,
+ DRAW_CORNERPOSITION_TOPRIGHT = 1,
+ DRAW_CORNERPOSITION_BOTTOMLEFT = 2,
+ DRAW_CORNERPOSITION_BOTTOMRIGHT = 3
+} drawCornerPosition_t;
+
typedef enum
{
DRAW_DIRECTION_LEFT,
void drawLineDotted ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t space, uint16_t solid, uint16_t color );
void drawCircle ( uint16_t xCenter, uint16_t yCenter, uint16_t radius, uint16_t color );
void drawCircleFilled ( uint16_t xCenter, uint16_t yCenter, uint16_t radius, uint16_t color );
+void drawCornerFilled (uint16_t xCenter, uint16_t yCenter, uint16_t radius, drawCornerPosition_t position, uint16_t color);
void drawArrow ( uint16_t x, uint16_t y, uint16_t size, drawDirection_t, uint16_t color );
void drawRectangle ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );
void drawRectangleFilled ( uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color );