X-Git-Url: http://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/01d395b92b5ba972a6e1c3d8f2bf4803f155a3cb..5337261a68ea89b88624ca6fd7319cadd662e057:/badge/jumpnrun/render.c diff --git a/badge/jumpnrun/render.c b/badge/jumpnrun/render.c index 3755aa6..e3b09ed 100644 --- a/badge/jumpnrun/render.c +++ b/badge/jumpnrun/render.c @@ -5,13 +5,20 @@ static badge_sprite const anim_sickle[JUMPNRUN_SHOT_FRAMES] = { { 3, 3, (uint8_t const *) "\xee" } }; -static badge_sprite const anim_player[JUMPNRUN_PLAYER_FRAMES ] = { +static badge_sprite const anim_player[JUMPNRUN_PLAYER_FRAMES] = { { 5, 8, (uint8_t const *) "\x1c\xff\xfd\x04\x04" }, { 5, 8, (uint8_t const *) "\x1c\xff\x3d\xc4\x04" }, { 5, 8, (uint8_t const *) "\xdc\x3f\x1d\x24\xc4" }, { 5, 8, (uint8_t const *) "\x1c\xff\x3d\xc4\x04" } }; +static badge_sprite const anim_splosion[JUMPNRUN_SPLOSION_FRAMES] = { + { 7, 5, (uint8_t const *) "\x00\x28\xa0\x00" }, + { 7, 5, (uint8_t const *) "\x51\x29\xa0\x54\x04" }, + { 7, 5, (uint8_t const *) "\x51\x01\x00\x54\x04" }, + { 7, 5, (uint8_t const *) "\x11\x00\x00\x40\x04" } +}; + vec2d jumpnrun_player_extents(void) { return (vec2d) { FIXED_INT_I(5), FIXED_INT_I(8) }; } void jumpnrun_render_moveable (badge_framebuffer *fb, jumpnrun_game_state const *state, jumpnrun_moveable const *moveable, badge_sprite const *animation, vec2d sprite_offset) { @@ -65,6 +72,20 @@ void jumpnrun_render_item (badge_framebuffer *fb, jumpnrun_game_state co 0); } +void jumpnrun_render_splosion (badge_framebuffer *fb, jumpnrun_game_state const *state, jumpnrun_moveable const *moveable) { + badge_sprite const *sprite = &anim_splosion[moveable->tick_minor / JUMPNRUN_SPLOSION_TICKS_PER_FRAME]; + vec2d sprite_offset = { + fixed_point_div(fixed_point_sub(FIXED_INT(sprite->width ), rectangle_width (&moveable->hitbox)), FIXED_INT(2)), + fixed_point_div(fixed_point_sub(FIXED_INT(sprite->height), rectangle_height(&moveable->hitbox)), FIXED_INT(2)) + }; + vec2d render_pos = vec2d_sub(moveable->hitbox.pos, sprite_offset); + + badge_framebuffer_blt(fb, + fixed_point_cast_int(render_pos.x) - jumpnrun_screen_left(state), + fixed_point_cast_int(render_pos.y), + sprite, 0); +} + void jumpnrun_render_player_symbol(badge_framebuffer *fb, int8_t x, int8_t y) { badge_framebuffer_blt(fb, x, y, &anim_player[0], 0); }