X-Git-Url: http://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/c39bf81f1820600053271e037891e614f67c9646..78c90fb803b6fdca0ded04730eb9f34d6c0813ed:/badge/jumpnrun/jumpnrun.c diff --git a/badge/jumpnrun/jumpnrun.c b/badge/jumpnrun/jumpnrun.c index 0ebc9df..c91aac1 100644 --- a/badge/jumpnrun/jumpnrun.c +++ b/badge/jumpnrun/jumpnrun.c @@ -16,12 +16,11 @@ #include #include -static vec2d const gravity = { FIXED_POINT_I(0, 0), FIXED_POINT_I(0, 56) }; -static vec2d const move_max = { FIXED_POINT_I(0, 600), FIXED_POINT_I(1, 300) }; -static fixed_point const accel_horiz = FIXED_POINT_I(0, 50); -static fixed_point const accel_vert = FIXED_POINT_I(0, 167); -static fixed_point const drag_factor = FIXED_POINT_I(0, 854); -static fixed_point const speed_jump_x = FIXED_POINT_I(0, 600); +static vec2d gravity () { return (vec2d) { FIXED_POINT(0, 0), FIXED_POINT(0, 56) }; } +static vec2d move_max () { return (vec2d) { FIXED_POINT(0, 600), FIXED_POINT(1, 300) }; } +static fixed_point accel_horiz () { return FIXED_POINT(0, 50); } +static fixed_point accel_vert () { return FIXED_POINT(0, 167); } +static fixed_point drag_factor () { return FIXED_POINT(0, 854); } static inline int imax(int x, int y) { return x < y ? y : x; @@ -81,15 +80,15 @@ jumpnrun_tile_range jumpnrun_visible_tiles(jumpnrun_level const *lv, } void jumpnrun_apply_gravity(vec2d *inertia) { - *inertia = vec2d_add(*inertia, gravity); + *inertia = vec2d_add(*inertia, gravity()); } void jumpnrun_passive_movement(vec2d *inertia) { jumpnrun_apply_gravity(inertia); - inertia->x = fixed_point_min(fixed_point_max(fixed_point_neg(move_max.x), inertia->x), move_max.x); - inertia->y = fixed_point_min(fixed_point_max(fixed_point_neg(move_max.y), inertia->y), move_max.y); + inertia->x = fixed_point_min(fixed_point_max(fixed_point_neg(move_max().x), inertia->x), move_max().x); + inertia->y = fixed_point_min(fixed_point_max(fixed_point_neg(move_max().y), inertia->y), move_max().y); } static void jumpnrun_apply_movement(jumpnrun_level const *lv, @@ -100,18 +99,18 @@ static void jumpnrun_apply_movement(jumpnrun_level const *lv, (BADGE_EVENT_KEY_LEFT | BADGE_EVENT_KEY_RIGHT)) { case BADGE_EVENT_KEY_LEFT: - // state->player.base.inertia.x = state->player.touching_ground ? fixed_point_sub(state->player.base.inertia.x, accel_horiz) : fixed_point_neg(speed_jump_x); - state->player.base.inertia.x = fixed_point_sub(state->player.base.inertia.x, accel_horiz); + // state->player.base.inertia.x = state->player.touching_ground ? fixed_point_sub(state->player.base.inertia.x, accel_horiz()) : fixed_point_neg(speed_jump_x()); + state->player.base.inertia.x = fixed_point_sub(state->player.base.inertia.x, accel_horiz()); state->player.base.flags |= JUMPNRUN_MOVEABLE_MIRRORED; break; case BADGE_EVENT_KEY_RIGHT: - // state->player.base.inertia.x = state->player.touching_ground ? fixed_point_add(state->player.base.inertia.x, accel_horiz) : speed_jump_x; - state->player.base.inertia.x = fixed_point_add(state->player.base.inertia.x, accel_horiz); + // state->player.base.inertia.x = state->player.touching_ground ? fixed_point_add(state->player.base.inertia.x, accel_horiz()) : speed_jump_x(); + state->player.base.inertia.x = fixed_point_add(state->player.base.inertia.x, accel_horiz()); state->player.base.flags &= ~JUMPNRUN_MOVEABLE_MIRRORED; break; default: if(jumpnrun_moveable_touching_ground(&state->player.base)) { - state->player.base.inertia.x = fixed_point_mul(state->player.base.inertia.x, drag_factor); + state->player.base.inertia.x = fixed_point_mul(state->player.base.inertia.x, drag_factor()); } //else { //state->player.base.inertia.x = FIXED_INT(0); //} @@ -122,7 +121,7 @@ static void jumpnrun_apply_movement(jumpnrun_level const *lv, if(state->player.base.jumpable_frames == 0) { // intentionally left blank. } else if(badge_event_current_input_state() & BADGE_EVENT_KEY_BTN_A) { - state->player.base.inertia.y = fixed_point_sub(state->player.base.inertia.y, accel_vert); + state->player.base.inertia.y = fixed_point_sub(state->player.base.inertia.y, accel_vert()); --state->player.base.jumpable_frames; } else { state->player.base.jumpable_frames = 0; @@ -163,11 +162,11 @@ void jumpnrun_level_tick(jumpnrun_level *lv, if(state->tick == 0) { badge_framebuffer fb = { { { 0 } } }; - for(size_t tile = tilerange.first; tile < tilerange.last; ++tile) { + for(uint16_t tile = tilerange.first; tile < tilerange.last; ++tile) { jumpnrun_render_tile(&fb, state, &lv->tiles[tile]); } - for(size_t item = 0; item < lv->header.item_count; ++item) { + for(uint16_t item = 0; item < lv->header.item_count; ++item) { jumpnrun_item *item_obj = &lv->items[item]; if(item_obj->flags & JUMPNRUN_ITEM_COLLECTED) { @@ -187,7 +186,7 @@ void jumpnrun_level_tick(jumpnrun_level *lv, } } - for(size_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { + for(uint16_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { jumpnrun_shot *shot = &state->shots[shot_ix]; jumpnrun_shot_process(shot); if(jumpnrun_shot_spawned(shot)) { @@ -195,7 +194,7 @@ void jumpnrun_level_tick(jumpnrun_level *lv, } } - for(size_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { + for(uint16_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { jumpnrun_enemy *enemy = &lv->enemies[enemy_ix]; jumpnrun_process_enemy(enemy, &fb, state, lv, &tilerange, &inertia_mod); } @@ -220,11 +219,11 @@ void jumpnrun_level_tick(jumpnrun_level *lv, state->player.base.anim_frame = 0; } } else { - for(size_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { + for(uint16_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { jumpnrun_shot_process(&state->shots[shot_ix]); } - for(size_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { + for(uint16_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { jumpnrun_enemy *enemy = &lv->enemies[enemy_ix]; jumpnrun_process_enemy(enemy, NULL, state, lv, &tilerange, &inertia_mod); } @@ -286,7 +285,15 @@ uint8_t jumpnrun_play_level(char const *lvname) { } } while((gs.flags & JUMPNRUN_STATE_WON) == 0 && gs.player.lives-- != 0); - if(gs.flags & JUMPNRUN_STATE_WON) { return JUMPNRUN_WON; } - if(gs.player.lives == 0) return JUMPNRUN_LOST; + if(gs.flags & JUMPNRUN_STATE_WON) { + jumpnrun_show_you_rock(); + return JUMPNRUN_WON; + } + + if(++gs.player.lives == 0) { + jumpnrun_show_game_over(); + return JUMPNRUN_LOST; + } + return JUMPNRUN_ERROR; }