X-Git-Url: http://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/fa26b9fa0155f1b5ede96fe35e688f14bec299bc..c672ffeb5b298b4b8580e24916da2c80b2518ac2:/badge/jumpnrun/jumpnrun.c diff --git a/badge/jumpnrun/jumpnrun.c b/badge/jumpnrun/jumpnrun.c index 36a5261..c91aac1 100644 --- a/badge/jumpnrun/jumpnrun.c +++ b/badge/jumpnrun/jumpnrun.c @@ -16,11 +16,11 @@ #include #include -static vec2d const gravity () { return (vec2d) { FIXED_POINT(0, 0), FIXED_POINT(0, 56) }; } -static vec2d const move_max () { return (vec2d) { FIXED_POINT(0, 600), FIXED_POINT(1, 300) }; } -static fixed_point const accel_horiz () { return FIXED_POINT(0, 50); } -static fixed_point const accel_vert () { return FIXED_POINT(0, 167); } -static fixed_point const drag_factor () { return FIXED_POINT(0, 854); } +static vec2d gravity () { return (vec2d) { FIXED_POINT(0, 0), FIXED_POINT(0, 56) }; } +static vec2d move_max () { return (vec2d) { FIXED_POINT(0, 600), FIXED_POINT(1, 300) }; } +static fixed_point accel_horiz () { return FIXED_POINT(0, 50); } +static fixed_point accel_vert () { return FIXED_POINT(0, 167); } +static fixed_point drag_factor () { return FIXED_POINT(0, 854); } static inline int imax(int x, int y) { return x < y ? y : x; @@ -162,11 +162,11 @@ void jumpnrun_level_tick(jumpnrun_level *lv, if(state->tick == 0) { badge_framebuffer fb = { { { 0 } } }; - for(size_t tile = tilerange.first; tile < tilerange.last; ++tile) { + for(uint16_t tile = tilerange.first; tile < tilerange.last; ++tile) { jumpnrun_render_tile(&fb, state, &lv->tiles[tile]); } - for(size_t item = 0; item < lv->header.item_count; ++item) { + for(uint16_t item = 0; item < lv->header.item_count; ++item) { jumpnrun_item *item_obj = &lv->items[item]; if(item_obj->flags & JUMPNRUN_ITEM_COLLECTED) { @@ -186,7 +186,7 @@ void jumpnrun_level_tick(jumpnrun_level *lv, } } - for(size_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { + for(uint16_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { jumpnrun_shot *shot = &state->shots[shot_ix]; jumpnrun_shot_process(shot); if(jumpnrun_shot_spawned(shot)) { @@ -194,7 +194,7 @@ void jumpnrun_level_tick(jumpnrun_level *lv, } } - for(size_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { + for(uint16_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { jumpnrun_enemy *enemy = &lv->enemies[enemy_ix]; jumpnrun_process_enemy(enemy, &fb, state, lv, &tilerange, &inertia_mod); } @@ -219,11 +219,11 @@ void jumpnrun_level_tick(jumpnrun_level *lv, state->player.base.anim_frame = 0; } } else { - for(size_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { + for(uint16_t shot_ix = 0; shot_ix < JUMPNRUN_MAX_SHOTS; ++shot_ix) { jumpnrun_shot_process(&state->shots[shot_ix]); } - for(size_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { + for(uint16_t enemy_ix = 0; enemy_ix < lv->header.enemy_count; ++enemy_ix) { jumpnrun_enemy *enemy = &lv->enemies[enemy_ix]; jumpnrun_process_enemy(enemy, NULL, state, lv, &tilerange, &inertia_mod); }