5 #define MAX_RECURSION_DEPTH 10
10 m_level(MAX_RECURSION_DEPTH
),
13 m_t
= std::numeric_limits
<float>::max();
16 Ray::Ray(const Vec3f
& org
,
20 m_level(MAX_RECURSION_DEPTH
),
23 m_t
= std::numeric_limits
<float>::max();
30 Ray::Ray(const Ray
& r
)
40 Ray::operator=(const Ray
& r
)
59 Ray::direction() const
71 Ray::setOrigin(const Vec3f
& o
)
77 Ray::setDir(const Vec3f
& d
)
89 Ray::setHit(Primitive
* p
)
101 Ray::recursionDepth() const
107 Ray::setRecursionDepth(unsigned int i
)
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