10 m_t
= std::numeric_limits
<float>::max();
13 Ray::Ray(const Vec3f
& org
,
19 m_t
= std::numeric_limits
<float>::max();
26 Ray::Ray(const Ray
& r
)
35 Ray::operator=(const Ray
& r
)
54 Ray::direction() const
66 Ray::setOrigin(const Vec3f
& o
)
72 Ray::setDir(const Vec3f
& d
)
84 Ray::setHit(Primitive
* p
)
96 Ray::recursionDepth() const
102 Ray::setRecursionDepth(unsigned int i
)
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