2 #include "PerspectiveCamera.hxx"
5 : m_camera(new PerspectiveCamera(Vec3f(0,0,8),
12 m_bgColor(Vec3f(0,0,0))
21 Scene::Scene(const Scene
& s
)
27 Scene::operator=(const Scene
& s
)
33 Scene::Add(Primitive
* p
)
39 Scene::Intersect(Ray
& ray
)
45 Scene::Occluded(Ray
& ray
)
51 Scene::RayTrace(Ray
& ray
)
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