InVoxel() for all Primitives, including fix for Triangle::CalcBounds()
[MicroTrace.git] / Light.cxx
1 #include "Light.hxx"
2
3 Light::Light(Scene* scene)
4 : m_scene(scene)
5 {
6 }
7
8 Light::~Light()
9 {
10 }
11
12 Light::Light()
13 : m_scene(0)
14 {
15 }
16
17 Light::Light(const Light& l)
18 {
19 operator=(l);
20 }
21
22 Light&
23 Light::operator=(const Light& )
24 {
25 return *this;
26 }
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