InVoxel() for all Primitives, including fix for Triangle::CalcBounds()
[MicroTrace.git] / Light.hxx
index a152693..8392b1d 100644 (file)
--- a/Light.hxx
+++ b/Light.hxx
@@ -14,6 +14,7 @@ public:
   virtual ~Light();
   
   virtual bool Illuminate(Ray& shadowray, Vec3f& intensity) = 0;
   virtual ~Light();
   
   virtual bool Illuminate(Ray& shadowray, Vec3f& intensity) = 0;
+  virtual bool IsArea() = 0;
 protected:
   Scene* m_scene;
 
 protected:
   Scene* m_scene;
 
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