Bugfix: Möglicher segfault beim Sterben.
[hackover2013-badge-firmware.git] / badge / jumpnrun / level_load.c
index 4b1e499..ae1a91f 100644 (file)
@@ -11,8 +11,8 @@
 #include <stdio.h>
 
 typedef struct {
-  uint8_t  x;
-  uint16_t y;
+  uint16_t x;
+  uint8_t  y;
   uint8_t  type;
 } level_thing;
 
@@ -20,7 +20,7 @@ static level_thing jumpnrun_level_parse_blob(unsigned char blob[3]) {
   level_thing result;
 
   result.y    = blob[0] >> 4;
-  result.x    = ((blob[0] & 0xf) << 8) | blob[1];
+  result.x    = ((blob[0] & 0x0f) << 8) | blob[1];
   result.type = blob[2];
 
   return result;
@@ -51,8 +51,8 @@ static void jumpnrun_level_make_enemy(jumpnrun_enemy *dest, level_thing thing) {
 
   dest->type = &jumpnrun_enemy_type_data[thing.type];
 
-  dest->spawn_pos.x = FIXED_POINT( thing.x      * JUMPNRUN_TILE_PIXEL_WIDTH                                          , 0);
-  dest->spawn_pos.y = FIXED_POINT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_HEIGHT - dest->type->animation_frames[0].height, 0);
+  dest->spawn_pos.x = FIXED_INT( thing.x      * JUMPNRUN_TILE_PIXEL_WIDTH  + fixed_point_cast_int(dest->type->hitbox.pos.x));
+  dest->spawn_pos.y = FIXED_INT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_HEIGHT - fixed_point_cast_int(dest->type->hitbox.extent.y));
   jumpnrun_enemy_despawn(dest);
 }
 
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