JUMPNRUN_ENEMY_SPAWNED = 128,
JUMPNRUN_ENEMY_UNAVAILABLE = 64,
JUMPNRUN_ENEMY_MOVING = 32,
- JUMPNRUN_ENEMY_EVENT_TRIGGER1 = 16,
+ JUMPNRUN_ENEMY_EVENT_TRIGGER1 = 16
};
static inline rectangle const *enemy_hitbox(jumpnrun_enemy const *enemy) { return &enemy->base.hitbox; }