X-Git-Url: https://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/4cb2d309b35bc7acc33483bdcd0af2a749206369..5813966ca98e7d5f2eabe69b5d0683fbc83720b1:/badge/jumpnrun/collision.c diff --git a/badge/jumpnrun/collision.c b/badge/jumpnrun/collision.c index 34ab099..2b946f2 100644 --- a/badge/jumpnrun/collision.c +++ b/badge/jumpnrun/collision.c @@ -1,9 +1,9 @@ #include "collision.h" void collision_displace(vec2d *desired_pos, - jumpnrun_moveable *current, - rectangle const *obstacle, - vec2d *inertia_mod) { + jumpnrun_moveable *current, + rectangle const *obstacle, + vec2d *inertia_mod) { rectangle desired = current->current_box; rectangle_move_to(&desired, *desired_pos); @@ -23,8 +23,8 @@ void collision_displace(vec2d *desired_pos, dy = rectangle_bottom(obstacle); } else if(fixed_point_gt(rectangle_bottom( obstacle), rectangle_bottom(&desired)) && - fixed_point_le(rectangle_top ( obstacle), rectangle_bottom(&desired)) && - fixed_point_gt(rectangle_top (&desired ), rectangle_top (¤t->current_box))) { + fixed_point_le(rectangle_top ( obstacle), rectangle_bottom(&desired)) && + fixed_point_gt(rectangle_top (&desired ), rectangle_top (¤t->current_box))) { y = fixed_point_sub(rectangle_bottom(&desired ), rectangle_top ( obstacle)); dy = fixed_point_sub(rectangle_top ( obstacle), rectangle_height(&desired )); @@ -32,7 +32,6 @@ void collision_displace(vec2d *desired_pos, } - if(fixed_point_le(rectangle_left ( obstacle), rectangle_left(&desired)) && fixed_point_gt(rectangle_right( obstacle), rectangle_left(&desired)) && fixed_point_lt(rectangle_left (&desired ), rectangle_left(¤t->current_box))) { @@ -41,8 +40,8 @@ void collision_displace(vec2d *desired_pos, dx = rectangle_right(obstacle); } else if(fixed_point_gt(rectangle_right( obstacle), rectangle_right(&desired)) && - fixed_point_le(rectangle_left ( obstacle), rectangle_right(&desired)) && - fixed_point_gt(rectangle_left (&desired ), rectangle_left (¤t->current_box))) { + fixed_point_le(rectangle_left ( obstacle), rectangle_right(&desired)) && + fixed_point_gt(rectangle_left (&desired ), rectangle_left (¤t->current_box))) { x = fixed_point_sub(rectangle_right(&desired ), rectangle_left ( obstacle)); dx = fixed_point_sub(rectangle_left ( obstacle), rectangle_width(&desired )); @@ -66,14 +65,14 @@ void collision_displace(vec2d *desired_pos, } void collisions_tiles_displace(vec2d *desired_position, - jumpnrun_moveable *thing, - jumpnrun_level const *lv, - jumpnrun_tile_range const *visible_tiles, - vec2d *inertia_mod) + jumpnrun_moveable *thing, + jumpnrun_level const *lv, + jumpnrun_tile_range const *visible_tiles, + vec2d *inertia_mod) { int collision_tile[] = { -1, -1, -1, - -1, -1, -1, - -1, -1, -1 + -1, -1, -1, + -1, -1, -1 }; static int const collision_order[] = { 7, 1, 3, 5, 6, 8, 0, 2 }; @@ -94,32 +93,32 @@ void collisions_tiles_displace(vec2d *desired_position, switch(xdiff) { case -1: - { - switch(ydiff) { - case -1: collision_tile[0] = tile; break; - case 0: collision_tile[1] = tile; break; - case 1: collision_tile[2] = tile; break; - } - break; + { + switch(ydiff) { + case -1: collision_tile[0] = tile; break; + case 0: collision_tile[1] = tile; break; + case 1: collision_tile[2] = tile; break; } + break; + } case 0: - { - switch(ydiff) { - case -1: collision_tile[3] = tile; break; - case 0: collision_tile[4] = tile; break; - case 1: collision_tile[5] = tile; break; - } - break; + { + switch(ydiff) { + case -1: collision_tile[3] = tile; break; + case 0: collision_tile[4] = tile; break; + case 1: collision_tile[5] = tile; break; } + break; + } case 1: - { - switch(ydiff) { - case -1: collision_tile[6] = tile; break; - case 0: collision_tile[7] = tile; break; - case 1: collision_tile[8] = tile; break; - } - break; + { + switch(ydiff) { + case -1: collision_tile[6] = tile; break; + case 0: collision_tile[7] = tile; break; + case 1: collision_tile[8] = tile; break; } + break; + } } } @@ -130,7 +129,7 @@ void collisions_tiles_displace(vec2d *desired_position, if(collision_tile[collision_order[collision_index]] == -1) { continue; } - + rectangle tile_rect = rect_from_tile(&lv->tiles[collision_tile[collision_order[collision_index]]]); collision_displace(desired_position, thing, &tile_rect, inertia_mod);