X-Git-Url: https://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/51243f56fd37dd5b24cbd15e22c8a48bdc4ee41f..eb0884ecd703881e43b1c34ac04e0d49dbab4c38:/badge/jumpnrun/collision.c diff --git a/badge/jumpnrun/collision.c b/badge/jumpnrun/collision.c index 2b946f2..0f254e0 100644 --- a/badge/jumpnrun/collision.c +++ b/badge/jumpnrun/collision.c @@ -1,33 +1,39 @@ #include "collision.h" -void collision_displace(vec2d *desired_pos, - jumpnrun_moveable *current, - rectangle const *obstacle, - vec2d *inertia_mod) { +uint8_t collision_displace(vec2d *desired_pos, + jumpnrun_moveable *current, + rectangle const *obstacle, + vec2d *inertia_mod) { rectangle desired = current->current_box; rectangle_move_to(&desired, *desired_pos); if(!rectangle_intersect(obstacle, &desired)) { - return; + return 0; } fixed_point x = FIXED_INT(1000), y = FIXED_INT(1000); fixed_point dx = desired_pos->x, dy = desired_pos->y; bool bottom_collision = false; + uint8_t coll_x = 0; + uint8_t coll_y = 0; + uint8_t coll = 0; + if(fixed_point_le(rectangle_top ( obstacle), rectangle_top(&desired)) && fixed_point_gt(rectangle_bottom( obstacle), rectangle_top(&desired)) && fixed_point_lt(rectangle_top (&desired ), rectangle_top(¤t->current_box))) { - y = fixed_point_sub(rectangle_bottom(obstacle), rectangle_top(&desired)); - dy = rectangle_bottom(obstacle); + coll_y = JUMPNRUN_COLLISION_BOTTOM; + y = fixed_point_sub(rectangle_bottom(obstacle), rectangle_top(&desired)); + dy = rectangle_bottom(obstacle); } else if(fixed_point_gt(rectangle_bottom( obstacle), rectangle_bottom(&desired)) && fixed_point_le(rectangle_top ( obstacle), rectangle_bottom(&desired)) && fixed_point_gt(rectangle_top (&desired ), rectangle_top (¤t->current_box))) { - y = fixed_point_sub(rectangle_bottom(&desired ), rectangle_top ( obstacle)); - dy = fixed_point_sub(rectangle_top ( obstacle), rectangle_height(&desired )); + coll_y = JUMPNRUN_COLLISION_TOP; + y = fixed_point_sub(rectangle_bottom(&desired ), rectangle_top ( obstacle)); + dy = fixed_point_sub(rectangle_top ( obstacle), rectangle_height(&desired )); bottom_collision = true; } @@ -36,35 +42,39 @@ void collision_displace(vec2d *desired_pos, fixed_point_gt(rectangle_right( obstacle), rectangle_left(&desired)) && fixed_point_lt(rectangle_left (&desired ), rectangle_left(¤t->current_box))) { - x = fixed_point_sub(rectangle_right(obstacle), rectangle_left(&desired)); - dx = rectangle_right(obstacle); + coll_x = JUMPNRUN_COLLISION_RIGHT; + x = fixed_point_sub(rectangle_right(obstacle), rectangle_left(&desired)); + dx = rectangle_right(obstacle); } else if(fixed_point_gt(rectangle_right( obstacle), rectangle_right(&desired)) && fixed_point_le(rectangle_left ( obstacle), rectangle_right(&desired)) && fixed_point_gt(rectangle_left (&desired ), rectangle_left (¤t->current_box))) { - x = fixed_point_sub(rectangle_right(&desired ), rectangle_left ( obstacle)); - dx = fixed_point_sub(rectangle_left ( obstacle), rectangle_width(&desired )); + coll_x = JUMPNRUN_COLLISION_LEFT; + x = fixed_point_sub(rectangle_right(&desired ), rectangle_left ( obstacle)); + dx = fixed_point_sub(rectangle_left ( obstacle), rectangle_width(&desired )); } if(fixed_point_eq(x, y)) { desired_pos->x = dx; desired_pos->y = dy; + coll = coll_x | coll_y; } else if(fixed_point_gt(x, y)) { desired_pos->y = dy; inertia_mod->y = FIXED_INT(0); - current->touching_ground = bottom_collision; + coll = coll_y; } else { desired_pos->x = dx; inertia_mod->x = FIXED_INT(0); + coll = coll_x; } - return; + return coll; } -void collisions_tiles_displace(vec2d *desired_position, +bool collisions_tiles_displace(vec2d *desired_position, jumpnrun_moveable *thing, jumpnrun_level const *lv, jumpnrun_tile_range const *visible_tiles, @@ -123,6 +133,7 @@ void collisions_tiles_displace(vec2d *desired_position, } /* collision: sort by priority (top/bottom, left/right, then diagonal) */ + bool lethal = false; thing->touching_ground = false; for(size_t collision_index = 0; collision_index < ARRAY_SIZE(collision_order); ++collision_index) { @@ -130,10 +141,16 @@ void collisions_tiles_displace(vec2d *desired_position, continue; } - rectangle tile_rect = rect_from_tile(&lv->tiles[collision_tile[collision_order[collision_index]]]); + jumpnrun_tile *tile_obj = &lv->tiles[collision_tile[collision_order[collision_index]]]; + rectangle tile_rect = rect_from_tile(tile_obj); - collision_displace(desired_position, thing, &tile_rect, inertia_mod); + uint8_t coll = collision_displace(desired_position, thing, &tile_rect, inertia_mod); + if(coll & tile_type(tile_obj)->lethal_sides) { + lethal = true; + } } rectangle_move_to(&thing->current_box, *desired_position); + + return lethal; }