X-Git-Url: https://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/5c7e2bec0575eedd6a1026f865c90c1bfeefcd8f..fae8bce84f19654e43025dd84976fedb4f87547e:/badge/jumpnrun/jumpnrun.c diff --git a/badge/jumpnrun/jumpnrun.c b/badge/jumpnrun/jumpnrun.c index ae0b80f..79fa6b3 100644 --- a/badge/jumpnrun/jumpnrun.c +++ b/badge/jumpnrun/jumpnrun.c @@ -1,6 +1,7 @@ #include "jumpnrun.h" #include "collision.h" #include "levels.h" +#include "stats.h" #include "../ui/display.h" #include "../ui/event.h" @@ -19,7 +20,7 @@ static fixed_point const accel_vert = FIXED_POINT_I(0, 167); static fixed_point const drag_factor = FIXED_POINT_I(0, 854); static fixed_point const speed_jump_x = FIXED_POINT_I(0, 600); -static vec2d const hacker_extent = { FIXED_INT_I(5), FIXED_INT_I(8) }; +vec2d hacker_extents(void) { return (vec2d) { FIXED_INT_I(5), FIXED_INT_I(8) }; } static vec2d const shot_spawn_inertia = { FIXED_POINT_I(0, 800), FIXED_POINT_I(0, -800) }; static badge_sprite const anim_hacker[] = { @@ -47,6 +48,10 @@ static badge_sprite const anim_hacker[] = { */ }; +badge_sprite const *jumpnrun_hacker_symbol(void) { + return &anim_hacker[0]; +} + static badge_sprite const anim_sickle[] = { { 3, 3, (uint8_t const *) "\xab\x01" }, { 3, 3, (uint8_t const *) "\xee\x00" } @@ -86,8 +91,8 @@ static inline int imax(int x, int y) { static inline fixed_point hacker_left (vec2d const *pos, jumpnrun_game_state const *state) { (void) state; return pos->x; } static inline fixed_point hacker_top (vec2d const *pos, jumpnrun_game_state const *state) { (void) state; return pos->y; } -static inline fixed_point hacker_right (vec2d const *pos, jumpnrun_game_state const *state) { return fixed_point_add(hacker_left(pos, state), hacker_extent.x); } -static inline fixed_point hacker_bottom(vec2d const *pos, jumpnrun_game_state const *state) { return fixed_point_add(hacker_top (pos, state), hacker_extent.y); } +static inline fixed_point hacker_right (vec2d const *pos, jumpnrun_game_state const *state) { return fixed_point_add(hacker_left(pos, state), hacker_extents().x); } +static inline fixed_point hacker_bottom(vec2d const *pos, jumpnrun_game_state const *state) { return fixed_point_add(hacker_top (pos, state), hacker_extents().y); } int jumpnrun_level_assert_left_side(jumpnrun_game_state const *state) { static int const lmargin = 20; @@ -191,10 +196,10 @@ static void jumpnrun_apply_movement(jumpnrun_level const *lv, } *inertia_mod = state->player.inertia; - collisions_tiles_displace(&new_pos, &state->player, lv, tilerange, inertia_mod); + bool killed = collisions_tiles_displace(&new_pos, &state->player, lv, tilerange, inertia_mod); state->player.inertia = *inertia_mod; - if(fixed_point_gt(state->player.current_box.pos.y, FIXED_INT(BADGE_DISPLAY_HEIGHT))) { + if(killed || fixed_point_gt(state->player.current_box.pos.y, FIXED_INT(BADGE_DISPLAY_HEIGHT))) { state->status = JUMPNRUN_DEAD; } } @@ -221,19 +226,25 @@ void jumpnrun_level_tick(jumpnrun_level *lv, } for(size_t item = 0; item < lv->header.item_count; ++item) { - int screenpos = fixed_point_cast_int(lv->items[item].pos.x) - state->left; - if(screenpos > -lv->items[item].type->sprite.width && + jumpnrun_item *item_obj = &lv->items[item]; + + if(item_obj->flags & JUMPNRUN_ITEM_COLLECTED) { + continue; + } + + int screenpos = fixed_point_cast_int(item_obj->pos.x) - state->left; + if(screenpos > -item_obj->type->sprite.width && screenpos < BADGE_DISPLAY_WIDTH) { - rectangle item_rect = rect_from_item(&lv->items[item]); + rectangle item_rect = rect_from_item(item_obj); if(rectangle_intersect(&state->player.current_box, &item_rect)) { - lv->items[item].type->on_collect(state); + item_obj->type->on_collect(item_obj, state, lv); } badge_framebuffer_blt(&fb, screenpos, - fixed_point_cast_int(lv->items[item].pos.y), - &lv->items[item].type->sprite, + fixed_point_cast_int(item_obj->pos.y), + &item_obj->type->sprite, 0); } } @@ -332,13 +343,38 @@ uint8_t jumpnrun_play(char const *lvname) { jumpnrun_game_state gs; memset(&gs, 0, sizeof(gs)); - gs.player.current_box = rectangle_new(lv.start_pos, hacker_extent); + for(gs.lives = 99; gs.status != JUMPNRUN_WON && gs.lives != 0; --gs.lives) { + jumpnrun_show_lives_screen(&gs); + + for(uint8_t i = 0; i < 75; ) { + badge_event_t ev = badge_event_wait(); + if(badge_event_type(ev) == BADGE_EVENT_GAME_TICK) { + ++i; + } else if(i > 25) { + uint8_t old_state = badge_event_old_input_state(ev); + uint8_t new_state = badge_event_new_input_state(ev); + uint8_t new_buttons = new_state & (old_state ^ new_state); + + if(new_buttons != 0) break; + } + } + + gs.status = JUMPNRUN_PLAYING; + gs.left = 0; + memset(&gs.player, 0, sizeof(gs.player)); + memset(&gs.shots , 0, sizeof(gs.shots )); + gs.player.current_box = rectangle_new(lv.start_pos, + hacker_extents()); + + for(size_t i = 0; i < lv.header.enemy_count; ++i) { + lv.enemies[i].flags = 0; + } - while(gs.status == JUMPNRUN_PLAYING) { - badge_event_t ev = badge_event_wait(); + while(gs.status == JUMPNRUN_PLAYING) { + badge_event_t ev = badge_event_wait(); - switch(badge_event_type(ev)) { - case BADGE_EVENT_USER_INPUT: + switch(badge_event_type(ev)) { + case BADGE_EVENT_USER_INPUT: { uint8_t old_state = badge_event_old_input_state(ev); uint8_t new_state = badge_event_new_input_state(ev); @@ -360,11 +396,12 @@ uint8_t jumpnrun_play(char const *lvname) { break; } - case BADGE_EVENT_GAME_TICK: + case BADGE_EVENT_GAME_TICK: { jumpnrun_level_tick(&lv, &gs); break; } + } } }