X-Git-Url: https://git.rohieb.name/hackover2013-badge-firmware.git/blobdiff_plain/9a7b1594b331d775714d863a5b20930af4acf21b..9b1c307f5be2e264cf0ce6f38af872f2b149be5d:/drivers/displays/tft/colors.c diff --git a/drivers/displays/tft/colors.c b/drivers/displays/tft/colors.c index 74fdf00..5788948 100644 --- a/drivers/displays/tft/colors.c +++ b/drivers/displays/tft/colors.c @@ -156,6 +156,7 @@ uint16_t colorsBGR2RGB(uint16_t color) @code + #include "drivers/displays/tft/drawing.h" #include "drivers/displays/tft/colors.h" uint16_t newColor; @@ -206,39 +207,51 @@ uint16_t colorsDim(uint16_t color, uint8_t intensity) Background color (rgb565) @param[in] foreColor Forground color (rgb565) - @param[in] intensity - Intensity of the fore color for alpha-blending (0..100) + @param[in] fadePercent + Visibility of the background color in percent (0..100). + The higher the number, the more visible the back color + becomes. 100% signifies that the back color is entirely + visible (only the BG color is shown), 0% signifies + that only the fore color is shown, and 25% would + indicate that the background is visible at approximately + 25% intensity (combined with 75% of the fore color). @section Example @code + #include "drivers/displays/tft/drawing.h" #include "drivers/displays/tft/colors.h" - uint16_t mixedColor; + uint16_t bg = COLOR_GREEN; + uint16_t fore = COLOR_WHITE; + + // Calculate the intermediate color with 25% bg blending + uint16_t result = colorsAlphaBlend(bg, fore, 25); - // Alpha-blend white onto a black background at 50% intensity - mixedColor = colorsBlend(COLOR_BLACK, COLOR_WHITE, 50); + drawRectangleFilled(10, 10, 50, 50, bg); + drawRectangleFilled(60, 10, 100, 50, fore); + drawRectangleFilled(35, 60, 75, 100, result); @endcode */ /**************************************************************************/ -uint16_t colorsBlend(uint16_t bgColor, uint16_t foreColor, uint8_t intensity) +uint16_t colorsAlphaBlend(uint16_t bgColor, uint16_t foreColor, uint8_t fadePercent) { - // Note: This algorithm is buggy and needs to be redone! - uint16_t br, bg, bb; // Background component colors uint16_t fr, fg, fb; // Foreground component colors uint16_t newr, newg, newb; // Blended component colors - if (intensity > 100) + if (fadePercent > 100) { - intensity = 100; + fadePercent = 100; } // Short cut if the color is full intensity - if (intensity == 100) - return foreColor; + if (fadePercent == 100) + return bgColor; + + // Note: This algorithm can definately be optimised! // Break out component colors br = ((bgColor >> 11) & 0x1F); @@ -248,9 +261,10 @@ uint16_t colorsBlend(uint16_t bgColor, uint16_t foreColor, uint8_t intensity) bb = (bgColor & 0x1F); fb = (foreColor & 0x1F); - newr = (((fr-br) * intensity) / 100 + br) & 0x1F; - newg = (((fg-bg) * intensity) / 100 + bg) & 0x3F; - newb = (((fb-bb) * intensity) / 100 + bb) & 0x1F; + // Z = intensity * bgcolor + (100 - intensity) * forecolor + newr = (fadePercent * br + (100 - fadePercent) * fr) / 100; + newg = (fadePercent * bg + (100 - fadePercent) * fg) / 200; // Need to use 5-bit green for accurate colors :( + newb = (fadePercent * bb + (100 - fadePercent) * fb) / 100; return (newr << 11) | (newg << 6) | newb; }