Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik jetzt allein auf
authorWintermate <wintermute@hannover.ccc.de>
Sun, 20 Oct 2013 02:07:20 +0000 (04:07 +0200)
committerWintermate <wintermute@hannover.ccc.de>
Sun, 20 Oct 2013 02:07:20 +0000 (04:07 +0200)
commit01d395b92b5ba972a6e1c3d8f2bf4803f155a3cb
treebdcf406707c72fdd2ae6f1037a04f26a8247b97c
parent10e466530d58c52705b957688f3c62f3b60f2bdf
Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik jetzt allein auf
Hitboxbasis. TODO: Wenn man von unten angesprungen wird, wie verhalten?
21 files changed:
badge/jumpnrun/collision.c
badge/jumpnrun/enemies.c
badge/jumpnrun/enemies.h
badge/jumpnrun/game_state.h [new file with mode: 0644]
badge/jumpnrun/gnobbel.lv
badge/jumpnrun/items.c
badge/jumpnrun/jumpnrun.c
badge/jumpnrun/jumpnrun.h
badge/jumpnrun/level_load.c
badge/jumpnrun/levels.txt
badge/jumpnrun/moveable.c [new file with mode: 0644]
badge/jumpnrun/moveable.h
badge/jumpnrun/player.h [new file with mode: 0644]
badge/jumpnrun/render.c [new file with mode: 0644]
badge/jumpnrun/shots.c [new file with mode: 0644]
badge/jumpnrun/shots.h [new file with mode: 0644]
badge/jumpnrun/stats.c
badge/jumpnrun/stats.h
badge/jumpnrun/tiles.h
badge/util/rectangle.h
mock/Makefile
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