From: Wintermute Date: Fri, 18 Oct 2013 16:05:09 +0000 (+0200) Subject: Pilz verfolgt Spieler. X-Git-Url: https://git.rohieb.name/hackover2013-badge-firmware.git/commitdiff_plain/6a7303f223740a77dfea26da72ce2557691d4546 Pilz verfolgt Spieler. --- diff --git a/badge/jumpnrun/enemies.c b/badge/jumpnrun/enemies.c index a38976d..09a8764 100644 --- a/badge/jumpnrun/enemies.c +++ b/badge/jumpnrun/enemies.c @@ -257,6 +257,35 @@ void enemy_tick_straight_ahead(jumpnrun_enemy *self, enemy_animation_advance(self); } +void enemy_tick_straight_follow(jumpnrun_enemy *self, + jumpnrun_game_state *state, + jumpnrun_level *lv, + jumpnrun_tile_range const *visible_tiles, + vec2d *player_inertia_mod) { + int screenpos = fixed_point_cast_int(rectangle_left(&self->base.current_box)); + + if(screenpos + JUMPNRUN_MAX_SPAWN_MARGIN < state->left || + screenpos >= state->left + BADGE_DISPLAY_WIDTH + JUMPNRUN_MAX_SPAWN_MARGIN) { + return; + } + + jumpnrun_passive_movement(&self->base.inertia); + + vec2d new_pos = vec2d_add(enemy_position(self), self->base.inertia); + self->type->collision_tiles(self, &new_pos, lv, visible_tiles); + self->type->collision_player(self, state, player_inertia_mod); + rectangle_move_to(&self->base.current_box, new_pos); + + if(fixed_point_le(rectangle_mid_x(&state->player.current_box), rectangle_mid_x(enemy_box(self)))) { + self->base.inertia.x = self->type->spawn_inertia.x; + } else { + self->base.inertia.x = fixed_point_neg(self->type->spawn_inertia.x); + } + + + enemy_animation_advance(self); +} + void enemy_tick_swing_up_and_down(struct jumpnrun_enemy *self, struct jumpnrun_game_state *state, struct jumpnrun_level *lv, @@ -524,7 +553,7 @@ jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT] = .collision_tiles = enemy_collision_tiles_bounce_horiz, .collision_player = enemy_collision_player_jumpable, .collision_shots = enemy_collision_shots_die, - .move_tick = enemy_tick_straight_ahead + .move_tick = enemy_tick_straight_follow }, { .animation_ticks_per_frame = 9, .animation_length = ARRAY_SIZE(anim_bunny),