+diff -Nrup binutils-2.17/ld/emultempl/avr32elf.em binutils-2.17.atmel.1.3.0/ld/emultempl/avr32elf.em
+--- binutils-2.17/ld/emultempl/avr32elf.em 1970-01-01 01:00:00.000000000 +0100
++++ binutils-2.17.atmel.1.3.0/ld/emultempl/avr32elf.em 2007-09-28 10:30:44.000000000 +0200
+@@ -0,0 +1,72 @@
++# This shell script emits a C file. -*- C -*-
++# Copyright (C) 2007 Atmel Corporation
++#
++# This file is part of GLD, the Gnu Linker.
++#
++# This program is free software; you can redistribute it and/or modify
++# it under the terms of the GNU General Public License as published by
++# the Free Software Foundation; either version 2 of the License, or
++# (at your option) any later version.
++#
++# This program is distributed in the hope that it will be useful,
++# but WITHOUT ANY WARRANTY; without even the implied warranty of
++# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++# GNU General Public License for more details.
++#
++# You should have received a copy of the GNU General Public License
++# along with this program; if not, write to the Free Software
++# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, USA.
++#
++
++# This file is sourced from elf32.em, and defines extra avr32-elf
++# specific routines.
++#
++
++cat >> e${EMULATION_NAME}.c <<EOF
++
++#include "libbfd.h"
++#include "elf32-avr32.h"
++
++/* Whether to allow direct references (sub or mov) to SEC_DATA and
++ !SEC_CONTENTS sections when optimizing. Not enabled by default
++ since it might cause link errors. */
++static int direct_data_refs = 0;
++
++static void avr32_elf_after_open (void)
++{
++ bfd_elf32_avr32_set_options (&link_info, direct_data_refs);
++ gld${EMULATION_NAME}_after_open ();
++}
++
++EOF
++
++# Define some shell vars to insert bits of code into the standard elf
++# parse_args and list_options functions.
++#
++PARSE_AND_LIST_PROLOGUE='
++#define OPTION_DIRECT_DATA 300
++#define OPTION_NO_DIRECT_DATA 301
++'
++
++PARSE_AND_LIST_LONGOPTS='
++ { "direct-data", no_argument, NULL, OPTION_DIRECT_DATA },
++ { "no-direct-data", no_argument, NULL, OPTION_NO_DIRECT_DATA },
++'
++
++PARSE_AND_LIST_OPTIONS='
++ fprintf (file, _(" --direct-data\t\tAllow direct data references when optimizing\n"));
++ fprintf (file, _(" --no-direct-data\tDo not allow direct data references when optimizing\n"));
++'
++
++PARSE_AND_LIST_ARGS_CASES='
++ case OPTION_DIRECT_DATA:
++ direct_data_refs = 1;
++ break;
++ case OPTION_NO_DIRECT_DATA:
++ direct_data_refs = 0;
++ break;
++'
++
++# Replace some of the standard ELF functions with our own versions.
++#
++LDEMUL_AFTER_OPEN=avr32_elf_after_open
+diff -Nrup binutils-2.17/ld/ld.info binutils-2.17.atmel.1.3.0/ld/ld.info
+--- binutils-2.17/ld/ld.info 2006-06-23 20:19:51.000000000 +0200
++++ binutils-2.17.atmel.1.3.0/ld/ld.info 2007-09-28 10:30:45.000000000 +0200
+@@ -1,5 +1,7 @@
+-This is .././ld/ld.info, produced by makeinfo version 4.8 from
+-.././ld/ld.texinfo.
++This is
++/home/hcegtvedt/svnwork/tools/T0243-GNU_Toolchain/50-Source/binutils/trunk/ld/ld.info,
++produced by makeinfo version 4.8 from
++/home/hcegtvedt/svnwork/tools/T0243-GNU_Toolchain/50-Source/binutils/trunk/ld/ld.texinfo.
+
+ START-INFO-DIR-ENTRY
+ * Ld: (ld). The GNU linker.
+@@ -4192,6 +4194,8 @@ not listed.
+
+ * ARM:: `ld' and the ARM family
+
++* AVR32:: `ld' and AVR32 processors
++
+ * HPPA ELF32:: `ld' and HPPA 32-bit ELF
+
+ * MMIX:: `ld' and MMIX
+@@ -4285,7 +4289,7 @@ target subroutine is a leaf routine (tha
+ not itself call any subroutines).
+
+ \1f
+-File: ld.info, Node: ARM, Next: HPPA ELF32, Prev: i960, Up: Machine Dependent
+++File: ld.info, Node: ARM, Next: AVR32, Prev: i960, Up: Machine Dependent
+
+ 4.3 `ld' and the ARM family
+ ===========================
+@@ -4351,9 +4355,33 @@ entry. This should lead to such calls ex
+ to specify it if you are using that target.
+
+ \1f
+-File: ld.info, Node: HPPA ELF32, Next: MMIX, Prev: ARM, Up: Machine Dependent
++File: ld.info, Node: AVR32, Next: HPPA ELF32, Prev: ARM, Up: Machine Dependent
++
++4.4 `ld' and AVR32 processors
++=============================
++
++`--direct-data'
++
++`--no-direct-data'
++ Taking the address of a symbol can often be done by using a direct
++ `mov' or pc-relative `sub' instruction, which is faster than using
++ a PC- or GOT-relative load, especially on the uC3 processors.
++ However, this does not always work when dealing with symbols in
++ the `.data' section so this optimization is disabled by default.
++
++ Specifying `--direct-data' will enable this optimization. Note
++ that this may cause `relocation truncated to fit' errors for
++ certain large programs. If this happens, the optimization can be
++ turned off by specifying `--no-direct-data'.
++
++ All known issues with direct data optimizations are detected at
++ link time, so if the linker doesn't complain, the result should
++ run just fine.
++
++\1f
++File: ld.info, Node: HPPA ELF32, Next: MMIX, Prev: AVR32, Up: Machine Dependent
+
+-4.4 `ld' and HPPA 32-bit ELF Support
++4.5 `ld' and HPPA 32-bit ELF Support
+ ====================================
+
+ When generating a shared library, `ld' will by default generate import
+@@ -4384,7 +4412,7 @@ large, it may not be possible for a bran
+ \1f
+ File: ld.info, Node: MMIX, Next: MSP430, Prev: HPPA ELF32, Up: Machine Dependent
+
+-4.5 `ld' and MMIX
++4.6 `ld' and MMIX
+ =================
+
+ For MMIX, there is a choice of generating `ELF' object files or `mmo'
+@@ -4412,7 +4440,7 @@ section, are left out from an mmo file.
+ \1f
+ File: ld.info, Node: MSP430, Next: PowerPC ELF32, Prev: MMIX, Up: Machine Dependent
+
+-4.6 `ld' and MSP430
++4.7 `ld' and MSP430
+ ===================
+
+ For the MSP430 it is possible to select the MPU architecture. The flag
+@@ -4446,7 +4474,7 @@ specific:
+ \1f
+ File: ld.info, Node: PowerPC ELF32, Next: PowerPC64 ELF64, Prev: MSP430, Up: Machine Dependent
+
+-4.7 `ld' and PowerPC 32-bit ELF Support
++4.8 `ld' and PowerPC 32-bit ELF Support
+ =======================================
+
+ Branches on PowerPC processors are limited to a signed 26-bit
+@@ -4577,7 +4605,7 @@ File: ld.info, Node: PowerPC64 ELF64,
+ \1f
+ File: ld.info, Node: TI COFF, Next: WIN32, Prev: PowerPC64 ELF64, Up: Machine Dependent
+
+-4.9 `ld''s Support for Various TI COFF Versions
++4.10 `ld''s Support for Various TI COFF Versions
+ ===============================================
+
+ The `--format' switch allows selection of one of the various TI COFF
+@@ -4589,7 +4617,7 @@ depends on the default specified by the
+ \1f
+ File: ld.info, Node: WIN32, Next: Xtensa, Prev: TI COFF, Up: Machine Dependent
+
+-4.10 `ld' and WIN32 (cygwin/mingw)
++4.11 `ld' and WIN32 (cygwin/mingw)
+ ==================================
+
+ This section describes some of the win32 specific `ld' issues. See
+@@ -4986,7 +5014,7 @@ _weak externals_
+ \1f
+ File: ld.info, Node: Xtensa, Prev: WIN32, Up: Machine Dependent
+
+-4.11 `ld' and Xtensa Processors
++4.12 `ld' and Xtensa Processors
+ ===============================
+
+ The default `ld' behavior for Xtensa processors is to interpret
+@@ -5954,6 +5982,7 @@ Index
+ * --default-symver: Options. (line 849)
+ * --defsym SYMBOL=EXP: Options. (line 739)
+ * --demangle[=STYLE]: Options. (line 752)
++* --direct-data: AVR32. (line 6)
+ * --disable-auto-image-base: Options. (line 1495)
+ * --disable-auto-import: Options. (line 1624)
+ * --disable-new-dtags: Options. (line 1295)
+@@ -6016,6 +6045,7 @@ Index
+ * --no-check-sections: Options. (line 701)
+ * --no-define-common: Options. (line 723)
+ * --no-demangle: Options. (line 752)
++* --no-direct-data: AVR32. (line 6)
+ * --no-dotsyms: PowerPC64 ELF64. (line 33)
+ * --no-gc-sections: Options. (line 784)
+ * --no-keep-memory: Options. (line 804)
+@@ -6200,6 +6230,7 @@ Index
+ * AT(LMA): Output Section LMA. (line 6)
+ * AT>LMA_REGION: Output Section LMA. (line 6)
+ * automatic data imports: WIN32. (line 170)
++* AVR32 options: AVR32. (line 6)
+ * back end: BFD. (line 6)
+ * BASE (MRI): MRI. (line 54)
+ * BE8: ARM. (line 23)
+@@ -6611,81 +6642,161 @@ Index
+
+ \1f
+ Tag Table:
+-Node: Top\7f347
+-Node: Overview\7f1109
+-Node: Invocation\7f2223
+-Node: Options\7f2631
+-Node: Environment\7f77286
+-Node: Scripts\7f79046
+-Node: Basic Script Concepts\7f80780
+-Node: Script Format\7f83487
+-Node: Simple Example\7f84350
+-Node: Simple Commands\7f87446
+-Node: Entry Point\7f87897
+-Node: File Commands\7f88656
+-Node: Format Commands\7f92522
+-Node: Miscellaneous Commands\7f94488
+-Node: Assignments\7f96718
+-Node: Simple Assignments\7f97209
+-Node: PROVIDE\7f98945
+-Node: PROVIDE_HIDDEN\7f100150
+-Node: Source Code Reference\7f100394
+-Node: SECTIONS\7f103974
+-Node: Output Section Description\7f105865
+-Node: Output Section Name\7f106918
+-Node: Output Section Address\7f107794
+-Node: Input Section\7f109443
+-Node: Input Section Basics\7f110244
+-Node: Input Section Wildcards\7f112596
+-Node: Input Section Common\7f117329
+-Node: Input Section Keep\7f118811
+-Node: Input Section Example\7f119301
+-Node: Output Section Data\7f120269
+-Node: Output Section Keywords\7f123046
+-Node: Output Section Discarding\7f126615
+-Node: Output Section Attributes\7f127571
+-Node: Output Section Type\7f128575
+-Node: Output Section LMA\7f129729
+-Node: Forced Output Alignment\7f132000
+-Node: Forced Input Alignment\7f132268
+-Node: Output Section Region\7f132653
+-Node: Output Section Phdr\7f133083
+-Node: Output Section Fill\7f133747
+-Node: Overlay Description\7f134889
+-Node: MEMORY\7f139137
+-Node: PHDRS\7f143337
+-Node: VERSION\7f148376
+-Node: Expressions\7f156167
+-Node: Constants\7f157045
+-Node: Symbols\7f157606
+-Node: Orphan Sections\7f158344
+-Node: Location Counter\7f159107
+-Node: Operators\7f163411
+-Node: Evaluation\7f164333
+-Node: Expression Section\7f165697
+-Node: Builtin Functions\7f167186
+-Node: Implicit Linker Scripts\7f174678
+-Node: Machine Dependent\7f175453
+-Node: H8/300\7f176314
+-Node: i960\7f177939
+-Node: ARM\7f179624
+-Node: HPPA ELF32\7f182540
+-Node: MMIX\7f184163
+-Node: MSP430\7f185380
+-Node: PowerPC ELF32\7f186428
+-Node: PowerPC64 ELF64\7f188719
+-Node: TI COFF\7f193133
+-Node: WIN32\7f193665
+-Node: Xtensa\7f211739
+-Node: BFD\7f214861
+-Node: BFD outline\7f216316
+-Node: BFD information loss\7f217602
+-Node: Canonical format\7f220119
+-Node: Reporting Bugs\7f224476
+-Node: Bug Criteria\7f225170
+-Node: Bug Reporting\7f225869
+-Node: MRI\7f232894
+-Node: GNU Free Documentation License\7f237537
+-Node: Index\7f257251
++<<<<<<< .mine
++Node: Top\7f487
++Node: Overview\7f1249
++Node: Invocation\7f2363
++Node: Options\7f2771
++Node: Environment\7f77426
++Node: Scripts\7f79186
++Node: Basic Script Concepts\7f80920
++Node: Script Format\7f83627
++Node: Simple Example\7f84490
++Node: Simple Commands\7f87586
++Node: Entry Point\7f88037
++Node: File Commands\7f88796
++Node: Format Commands\7f92662
++Node: Miscellaneous Commands\7f94628
++Node: Assignments\7f96858
++Node: Simple Assignments\7f97349
++Node: PROVIDE\7f99085
++Node: PROVIDE_HIDDEN\7f100290
++Node: Source Code Reference\7f100534
++Node: SECTIONS\7f104114
++Node: Output Section Description\7f106005
++Node: Output Section Name\7f107058
++Node: Output Section Address\7f107934
++Node: Input Section\7f109583
++Node: Input Section Basics\7f110384
++Node: Input Section Wildcards\7f112736
++Node: Input Section Common\7f117469
++Node: Input Section Keep\7f118951
++Node: Input Section Example\7f119441
++Node: Output Section Data\7f120409
++Node: Output Section Keywords\7f123186
++Node: Output Section Discarding\7f126755
++Node: Output Section Attributes\7f127711
++Node: Output Section Type\7f128715
++Node: Output Section LMA\7f129869
++Node: Forced Output Alignment\7f132140
++Node: Forced Input Alignment\7f132408
++Node: Output Section Region\7f132793
++Node: Output Section Phdr\7f133223
++Node: Output Section Fill\7f133887
++Node: Overlay Description\7f135029
++Node: MEMORY\7f139277
++Node: PHDRS\7f143477
++Node: VERSION\7f148516
++Node: Expressions\7f156307
++Node: Constants\7f157185
++Node: Symbols\7f157746
++Node: Orphan Sections\7f158484
++Node: Location Counter\7f159247
++Node: Operators\7f163551
++Node: Evaluation\7f164473
++Node: Expression Section\7f165837
++Node: Builtin Functions\7f167326
++Node: Implicit Linker Scripts\7f174818
++Node: Machine Dependent\7f175593
++Node: H8/300\7f176454
++Node: i960\7f178079
++Node: ARM\7f179764
++Node: HPPA ELF32\7f182680
++Node: MMIX\7f184303
++Node: MSP430\7f185520
++Node: PowerPC ELF32\7f186568
++Node: PowerPC64 ELF64\7f188859
++Node: TI COFF\7f193273
++Node: WIN32\7f193805
++Node: Xtensa\7f211879
++Node: BFD\7f215001
++Node: BFD outline\7f216456
++Node: BFD information loss\7f217742
++Node: Canonical format\7f220259
++Node: Reporting Bugs\7f224616
++Node: Bug Criteria\7f225310
++Node: Bug Reporting\7f226009
++Node: MRI\7f233034
++Node: GNU Free Documentation License\7f237677
++Node: Index\7f257391
++=======
++Node: Top\7f331
++Node: Overview\7f1093
++Node: Invocation\7f2207
++Node: Options\7f2615
++Node: Environment\7f77270
++Node: Scripts\7f79030
++Node: Basic Script Concepts\7f80764
++Node: Script Format\7f83471
++Node: Simple Example\7f84334
++Node: Simple Commands\7f87430
++Node: Entry Point\7f87881
++Node: File Commands\7f88640
++Node: Format Commands\7f92506
++Node: Miscellaneous Commands\7f94472
++Node: Assignments\7f96702
++Node: Simple Assignments\7f97193
++Node: PROVIDE\7f98929
++Node: PROVIDE_HIDDEN\7f100134
++Node: Source Code Reference\7f100378
++Node: SECTIONS\7f103958
++Node: Output Section Description\7f105849
++Node: Output Section Name\7f106902
++Node: Output Section Address\7f107778
++Node: Input Section\7f109427
++Node: Input Section Basics\7f110228
++Node: Input Section Wildcards\7f112580
++Node: Input Section Common\7f117313
++Node: Input Section Keep\7f118795
++Node: Input Section Example\7f119285
++Node: Output Section Data\7f120253
++Node: Output Section Keywords\7f123030
++Node: Output Section Discarding\7f126599
++Node: Output Section Attributes\7f127555
++Node: Output Section Type\7f128559
++Node: Output Section LMA\7f129713
++Node: Forced Output Alignment\7f131984
++Node: Forced Input Alignment\7f132252
++Node: Output Section Region\7f132637
++Node: Output Section Phdr\7f133067
++Node: Output Section Fill\7f133731
++Node: Overlay Description\7f134873
++Node: MEMORY\7f139121
++Node: PHDRS\7f143321
++Node: VERSION\7f148360
++Node: Expressions\7f156151
++Node: Constants\7f157029
++Node: Symbols\7f157590
++Node: Orphan Sections\7f158328
++Node: Location Counter\7f159091
++Node: Operators\7f163395
++Node: Evaluation\7f164317
++Node: Expression Section\7f165681
++Node: Builtin Functions\7f167170
++Node: Implicit Linker Scripts\7f174662
++Node: Machine Dependent\7f175437
++Node: H8/300\7f176357
++Node: i960\7f177982
++Node: ARM\7f179667
++Node: AVR32\7f182578
++Node: HPPA ELF32\7f183526
++Node: MMIX\7f185151
++Node: MSP430\7f186368
++Node: PowerPC ELF32\7f187416
++Node: PowerPC64 ELF64\7f189707
++Node: TI COFF\7f194121
++Node: WIN32\7f194655
++Node: Xtensa\7f212729
++Node: BFD\7f215851
++Node: BFD outline\7f217306
++Node: BFD information loss\7f218592
++Node: Canonical format\7f221109
++Node: Reporting Bugs\7f225466
++Node: Bug Criteria\7f226160
++Node: Bug Reporting\7f226859
++Node: MRI\7f233884
++Node: GNU Free Documentation License\7f238527
++Node: Index\7f258241
++>>>>>>> .r31496
+ \1f
+ End Tag Table
+diff -Nrup binutils-2.17/ld/ld.info.mine binutils-2.17.atmel.1.3.0/ld/ld.info.mine
+--- binutils-2.17/ld/ld.info.mine 1970-01-01 01:00:00.000000000 +0100
++++ binutils-2.17.atmel.1.3.0/ld/ld.info.mine 2007-09-28 10:30:44.000000000 +0200
+@@ -0,0 +1,6693 @@
++This is
++/home/hcegtvedt/svnwork/tools/T0243-GNU_Toolchain/50-Source/binutils/trunk/ld/ld.info,
++produced by makeinfo version 4.8 from
++/home/hcegtvedt/svnwork/tools/T0243-GNU_Toolchain/50-Source/binutils/trunk/ld/ld.texinfo.
++
++START-INFO-DIR-ENTRY
++* Ld: (ld). The GNU linker.
++END-INFO-DIR-ENTRY
++
++ This file documents the GNU linker LD version 2.17.
++
++ Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, 2001,
++2002, 2003, 2004 Free Software Foundation, Inc.
++
++\1f
++File: ld.info, Node: Top, Next: Overview, Up: (dir)
++
++Using ld
++********
++
++This file documents the GNU linker ld version 2.17.
++
++ This document is distributed under the terms of the GNU Free
++Documentation License. A copy of the license is included in the
++section entitled "GNU Free Documentation License".
++
++* Menu:
++
++* Overview:: Overview
++* Invocation:: Invocation
++* Scripts:: Linker Scripts
++
++* Machine Dependent:: Machine Dependent Features
++
++* BFD:: BFD
++
++* Reporting Bugs:: Reporting Bugs
++* MRI:: MRI Compatible Script Files
++* GNU Free Documentation License:: GNU Free Documentation License
++* Index:: Index
++
++\1f
++File: ld.info, Node: Overview, Next: Invocation, Prev: Top, Up: Top
++
++1 Overview
++**********
++
++`ld' combines a number of object and archive files, relocates their
++data and ties up symbol references. Usually the last step in compiling
++a program is to run `ld'.
++
++ `ld' accepts Linker Command Language files written in a superset of
++AT&T's Link Editor Command Language syntax, to provide explicit and
++total control over the linking process.
++
++ This version of `ld' uses the general purpose BFD libraries to
++operate on object files. This allows `ld' to read, combine, and write
++object files in many different formats--for example, COFF or `a.out'.
++Different formats may be linked together to produce any available kind
++of object file. *Note BFD::, for more information.
++
++ Aside from its flexibility, the GNU linker is more helpful than other
++linkers in providing diagnostic information. Many linkers abandon
++execution immediately upon encountering an error; whenever possible,
++`ld' continues executing, allowing you to identify other errors (or, in
++some cases, to get an output file in spite of the error).
++
++\1f
++File: ld.info, Node: Invocation, Next: Scripts, Prev: Overview, Up: Top
++
++2 Invocation
++************
++
++The GNU linker `ld' is meant to cover a broad range of situations, and
++to be as compatible as possible with other linkers. As a result, you
++have many choices to control its behavior.
++
++* Menu:
++
++* Options:: Command Line Options
++* Environment:: Environment Variables
++
++\1f
++File: ld.info, Node: Options, Next: Environment, Up: Invocation
++
++2.1 Command Line Options
++========================
++
++ The linker supports a plethora of command-line options, but in actual
++practice few of them are used in any particular context. For instance,
++a frequent use of `ld' is to link standard Unix object files on a
++standard, supported Unix system. On such a system, to link a file
++`hello.o':
++
++ ld -o OUTPUT /lib/crt0.o hello.o -lc
++
++ This tells `ld' to produce a file called OUTPUT as the result of
++linking the file `/lib/crt0.o' with `hello.o' and the library `libc.a',
++which will come from the standard search directories. (See the
++discussion of the `-l' option below.)
++
++ Some of the command-line options to `ld' may be specified at any
++point in the command line. However, options which refer to files, such
++as `-l' or `-T', cause the file to be read at the point at which the
++option appears in the command line, relative to the object files and
++other file options. Repeating non-file options with a different
++argument will either have no further effect, or override prior
++occurrences (those further to the left on the command line) of that
++option. Options which may be meaningfully specified more than once are
++noted in the descriptions below.
++
++ Non-option arguments are object files or archives which are to be
++linked together. They may follow, precede, or be mixed in with
++command-line options, except that an object file argument may not be
++placed between an option and its argument.
++
++ Usually the linker is invoked with at least one object file, but you
++can specify other forms of binary input files using `-l', `-R', and the
++script command language. If _no_ binary input files at all are
++specified, the linker does not produce any output, and issues the
++message `No input files'.
++
++ If the linker cannot recognize the format of an object file, it will
++assume that it is a linker script. A script specified in this way
++augments the main linker script used for the link (either the default
++linker script or the one specified by using `-T'). This feature
++permits the linker to link against a file which appears to be an object
++or an archive, but actually merely defines some symbol values, or uses
++`INPUT' or `GROUP' to load other objects. Note that specifying a
++script in this way merely augments the main linker script; use the `-T'
++option to replace the default linker script entirely. *Note Scripts::.
++
++ For options whose names are a single letter, option arguments must
++either follow the option letter without intervening whitespace, or be
++given as separate arguments immediately following the option that
++requires them.
++
++ For options whose names are multiple letters, either one dash or two
++can precede the option name; for example, `-trace-symbol' and
++`--trace-symbol' are equivalent. Note--there is one exception to this
++rule. Multiple letter options that start with a lower case 'o' can
++only be preceeded by two dashes. This is to reduce confusion with the
++`-o' option. So for example `-omagic' sets the output file name to
++`magic' whereas `--omagic' sets the NMAGIC flag on the output.
++
++ Arguments to multiple-letter options must either be separated from
++the option name by an equals sign, or be given as separate arguments
++immediately following the option that requires them. For example,
++`--trace-symbol foo' and `--trace-symbol=foo' are equivalent. Unique
++abbreviations of the names of multiple-letter options are accepted.
++
++ Note--if the linker is being invoked indirectly, via a compiler
++driver (e.g. `gcc') then all the linker command line options should be
++prefixed by `-Wl,' (or whatever is appropriate for the particular
++compiler driver) like this:
++
++ gcc -Wl,--startgroup foo.o bar.o -Wl,--endgroup
++
++ This is important, because otherwise the compiler driver program may
++silently drop the linker options, resulting in a bad link.
++
++ Here is a table of the generic command line switches accepted by the
++GNU linker:
++
++`@FILE'
++ Read command-line options from FILE. The options read are
++ inserted in place of the original @FILE option. If FILE does not
++ exist, or cannot be read, then the option will be treated
++ literally, and not removed.
++
++ Options in FILE are separated by whitespace. A whitespace
++ character may be included in an option by surrounding the entire
++ option in either single or double quotes. Any character
++ (including a backslash) may be included by prefixing the character
++ to be included with a backslash. The FILE may itself contain
++ additional @FILE options; any such options will be processed
++ recursively.
++
++`-aKEYWORD'
++ This option is supported for HP/UX compatibility. The KEYWORD
++ argument must be one of the strings `archive', `shared', or
++ `default'. `-aarchive' is functionally equivalent to `-Bstatic',
++ and the other two keywords are functionally equivalent to
++ `-Bdynamic'. This option may be used any number of times.
++
++`-AARCHITECTURE'
++`--architecture=ARCHITECTURE'
++ In the current release of `ld', this option is useful only for the
++ Intel 960 family of architectures. In that `ld' configuration, the
++ ARCHITECTURE argument identifies the particular architecture in
++ the 960 family, enabling some safeguards and modifying the
++ archive-library search path. *Note `ld' and the Intel 960 family:
++ i960, for details.
++
++ Future releases of `ld' may support similar functionality for
++ other architecture families.
++
++`-b INPUT-FORMAT'
++`--format=INPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the `-b'
++ option to specify the binary format for input object files that
++ follow this option on the command line. Even when `ld' is
++ configured to support alternative object formats, you don't
++ usually need to specify this, as `ld' should be configured to
++ expect as a default input format the most usual format on each
++ machine. INPUT-FORMAT is a text string, the name of a particular
++ format supported by the BFD libraries. (You can list the
++ available binary formats with `objdump -i'.) *Note BFD::.
++
++ You may want to use this option if you are linking files with an
++ unusual binary format. You can also use `-b' to switch formats
++ explicitly (when linking object files of different formats), by
++ including `-b INPUT-FORMAT' before each group of object files in a
++ particular format.
++
++ The default format is taken from the environment variable
++ `GNUTARGET'. *Note Environment::. You can also define the input
++ format from a script, using the command `TARGET'; see *Note Format
++ Commands::.
++
++`-c MRI-COMMANDFILE'
++`--mri-script=MRI-COMMANDFILE'
++ For compatibility with linkers produced by MRI, `ld' accepts script
++ files written in an alternate, restricted command language,
++ described in *Note MRI Compatible Script Files: MRI. Introduce
++ MRI script files with the option `-c'; use the `-T' option to run
++ linker scripts written in the general-purpose `ld' scripting
++ language. If MRI-CMDFILE does not exist, `ld' looks for it in the
++ directories specified by any `-L' options.
++
++`-d'
++`-dc'
++`-dp'
++ These three options are equivalent; multiple forms are supported
++ for compatibility with other linkers. They assign space to common
++ symbols even if a relocatable output file is specified (with
++ `-r'). The script command `FORCE_COMMON_ALLOCATION' has the same
++ effect. *Note Miscellaneous Commands::.
++
++`-e ENTRY'
++`--entry=ENTRY'
++ Use ENTRY as the explicit symbol for beginning execution of your
++ program, rather than the default entry point. If there is no
++ symbol named ENTRY, the linker will try to parse ENTRY as a number,
++ and use that as the entry address (the number will be interpreted
++ in base 10; you may use a leading `0x' for base 16, or a leading
++ `0' for base 8). *Note Entry Point::, for a discussion of defaults
++ and other ways of specifying the entry point.
++
++`--exclude-libs LIB,LIB,...'
++ Specifies a list of archive libraries from which symbols should
++ not be automatically exported. The library names may be delimited
++ by commas or colons. Specifying `--exclude-libs ALL' excludes
++ symbols in all archive libraries from automatic export. This
++ option is available only for the i386 PE targeted port of the
++ linker and for ELF targeted ports. For i386 PE, symbols
++ explicitly listed in a .def file are still exported, regardless of
++ this option. For ELF targeted ports, symbols affected by this
++ option will be treated as hidden.
++
++`-E'
++`--export-dynamic'
++ When creating a dynamically linked executable, add all symbols to
++ the dynamic symbol table. The dynamic symbol table is the set of
++ symbols which are visible from dynamic objects at run time.
++
++ If you do not use this option, the dynamic symbol table will
++ normally contain only those symbols which are referenced by some
++ dynamic object mentioned in the link.
++
++ If you use `dlopen' to load a dynamic object which needs to refer
++ back to the symbols defined by the program, rather than some other
++ dynamic object, then you will probably need to use this option when
++ linking the program itself.
++
++ You can also use the version script to control what symbols should
++ be added to the dynamic symbol table if the output format supports
++ it. See the description of `--version-script' in *Note VERSION::.
++
++`-EB'
++ Link big-endian objects. This affects the default output format.
++
++`-EL'
++ Link little-endian objects. This affects the default output
++ format.
++
++`-f'
++`--auxiliary NAME'
++ When creating an ELF shared object, set the internal DT_AUXILIARY
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object should be used as an
++ auxiliary filter on the symbol table of the shared object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_AUXILIARY
++ field. If the dynamic linker resolves any symbols from the filter
++ object, it will first check whether there is a definition in the
++ shared object NAME. If there is one, it will be used instead of
++ the definition in the filter object. The shared object NAME need
++ not exist. Thus the shared object NAME may be used to provide an
++ alternative implementation of certain functions, perhaps for
++ debugging or for machine specific performance.
++
++ This option may be specified more than once. The DT_AUXILIARY
++ entries will be created in the order in which they appear on the
++ command line.
++
++`-F NAME'
++`--filter NAME'
++ When creating an ELF shared object, set the internal DT_FILTER
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object which is being created
++ should be used as a filter on the symbol table of the shared
++ object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_FILTER
++ field. The dynamic linker will resolve symbols according to the
++ symbol table of the filter object as usual, but it will actually
++ link to the definitions found in the shared object NAME. Thus the
++ filter object can be used to select a subset of the symbols
++ provided by the object NAME.
++
++ Some older linkers used the `-F' option throughout a compilation
++ toolchain for specifying object-file format for both input and
++ output object files. The GNU linker uses other mechanisms for
++ this purpose: the `-b', `--format', `--oformat' options, the
++ `TARGET' command in linker scripts, and the `GNUTARGET'
++ environment variable. The GNU linker will ignore the `-F' option
++ when not creating an ELF shared object.
++
++`-fini NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is unloaded, by setting DT_FINI to
++ the address of the function. By default, the linker uses `_fini'
++ as the function to call.
++
++`-g'
++ Ignored. Provided for compatibility with other tools.
++
++`-GVALUE'
++`--gpsize=VALUE'
++ Set the maximum size of objects to be optimized using the GP
++ register to SIZE. This is only meaningful for object file formats
++ such as MIPS ECOFF which supports putting large and small objects
++ into different sections. This is ignored for other object file
++ formats.
++
++`-hNAME'
++`-soname=NAME'
++ When creating an ELF shared object, set the internal DT_SONAME
++ field to the specified name. When an executable is linked with a
++ shared object which has a DT_SONAME field, then when the
++ executable is run the dynamic linker will attempt to load the
++ shared object specified by the DT_SONAME field rather than the
++ using the file name given to the linker.
++
++`-i'
++ Perform an incremental link (same as option `-r').
++
++`-init NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is loaded, by setting DT_INIT to
++ the address of the function. By default, the linker uses `_init'
++ as the function to call.
++
++`-lARCHIVE'
++`--library=ARCHIVE'
++ Add archive file ARCHIVE to the list of files to link. This
++ option may be used any number of times. `ld' will search its
++ path-list for occurrences of `libARCHIVE.a' for every ARCHIVE
++ specified.
++
++ On systems which support shared libraries, `ld' may also search for
++ libraries with extensions other than `.a'. Specifically, on ELF
++ and SunOS systems, `ld' will search a directory for a library with
++ an extension of `.so' before searching for one with an extension of
++ `.a'. By convention, a `.so' extension indicates a shared library.
++
++ The linker will search an archive only once, at the location where
++ it is specified on the command line. If the archive defines a
++ symbol which was undefined in some object which appeared before
++ the archive on the command line, the linker will include the
++ appropriate file(s) from the archive. However, an undefined
++ symbol in an object appearing later on the command line will not
++ cause the linker to search the archive again.
++
++ See the `-(' option for a way to force the linker to search
++ archives multiple times.
++
++ You may list the same archive multiple times on the command line.
++
++ This type of archive searching is standard for Unix linkers.
++ However, if you are using `ld' on AIX, note that it is different
++ from the behaviour of the AIX linker.
++
++`-LSEARCHDIR'
++`--library-path=SEARCHDIR'
++ Add path SEARCHDIR to the list of paths that `ld' will search for
++ archive libraries and `ld' control scripts. You may use this
++ option any number of times. The directories are searched in the
++ order in which they are specified on the command line.
++ Directories specified on the command line are searched before the
++ default directories. All `-L' options apply to all `-l' options,
++ regardless of the order in which the options appear.
++
++ If SEARCHDIR begins with `=', then the `=' will be replaced by the
++ "sysroot prefix", a path specified when the linker is configured.
++
++ The default set of paths searched (without being specified with
++ `-L') depends on which emulation mode `ld' is using, and in some
++ cases also on how it was configured. *Note Environment::.
++
++ The paths can also be specified in a link script with the
++ `SEARCH_DIR' command. Directories specified this way are searched
++ at the point in which the linker script appears in the command
++ line.
++
++`-mEMULATION'
++ Emulate the EMULATION linker. You can list the available
++ emulations with the `--verbose' or `-V' options.
++
++ If the `-m' option is not used, the emulation is taken from the
++ `LDEMULATION' environment variable, if that is defined.
++
++ Otherwise, the default emulation depends upon how the linker was
++ configured.
++
++`-M'
++`--print-map'
++ Print a link map to the standard output. A link map provides
++ information about the link, including the following:
++
++ * Where object files are mapped into memory.
++
++ * How common symbols are allocated.
++
++ * All archive members included in the link, with a mention of
++ the symbol which caused the archive member to be brought in.
++
++ * The values assigned to symbols.
++
++ Note - symbols whose values are computed by an expression
++ which involves a reference to a previous value of the same
++ symbol may not have correct result displayed in the link map.
++ This is because the linker discards intermediate results and
++ only retains the final value of an expression. Under such
++ circumstances the linker will display the final value
++ enclosed by square brackets. Thus for example a linker
++ script containing:
++
++ foo = 1
++ foo = foo * 4
++ foo = foo + 8
++
++ will produce the following output in the link map if the `-M'
++ option is used:
++
++ 0x00000001 foo = 0x1
++ [0x0000000c] foo = (foo * 0x4)
++ [0x0000000c] foo = (foo + 0x8)
++
++ See *Note Expressions:: for more information about
++ expressions in linker scripts.
++
++`-n'
++`--nmagic'
++ Turn off page alignment of sections, and mark the output as
++ `NMAGIC' if possible.
++
++`-N'
++`--omagic'
++ Set the text and data sections to be readable and writable. Also,
++ do not page-align the data segment, and disable linking against
++ shared libraries. If the output format supports Unix style magic
++ numbers, mark the output as `OMAGIC'. Note: Although a writable
++ text section is allowed for PE-COFF targets, it does not conform
++ to the format specification published by Microsoft.
++
++`--no-omagic'
++ This option negates most of the effects of the `-N' option. It
++ sets the text section to be read-only, and forces the data segment
++ to be page-aligned. Note - this option does not enable linking
++ against shared libraries. Use `-Bdynamic' for this.
++
++`-o OUTPUT'
++`--output=OUTPUT'
++ Use OUTPUT as the name for the program produced by `ld'; if this
++ option is not specified, the name `a.out' is used by default. The
++ script command `OUTPUT' can also specify the output file name.
++
++`-O LEVEL'
++ If LEVEL is a numeric values greater than zero `ld' optimizes the
++ output. This might take significantly longer and therefore
++ probably should only be enabled for the final binary.
++
++`-q'
++`--emit-relocs'
++ Leave relocation sections and contents in fully linked
++ exececutables. Post link analysis and optimization tools may need
++ this information in order to perform correct modifications of
++ executables. This results in larger executables.
++
++ This option is currently only supported on ELF platforms.
++
++`--force-dynamic'
++ Force the output file to have dynamic sections. This option is
++ specific to VxWorks targets.
++
++`-r'
++`--relocatable'
++ Generate relocatable output--i.e., generate an output file that
++ can in turn serve as input to `ld'. This is often called "partial
++ linking". As a side effect, in environments that support standard
++ Unix magic numbers, this option also sets the output file's magic
++ number to `OMAGIC'. If this option is not specified, an absolute
++ file is produced. When linking C++ programs, this option _will
++ not_ resolve references to constructors; to do that, use `-Ur'.
++
++ When an input file does not have the same format as the output
++ file, partial linking is only supported if that input file does
++ not contain any relocations. Different output formats can have
++ further restrictions; for example some `a.out'-based formats do
++ not support partial linking with input files in other formats at
++ all.
++
++ This option does the same thing as `-i'.
++
++`-R FILENAME'
++`--just-symbols=FILENAME'
++ Read symbol names and their addresses from FILENAME, but do not
++ relocate it or include it in the output. This allows your output
++ file to refer symbolically to absolute locations of memory defined
++ in other programs. You may use this option more than once.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-s'
++`--strip-all'
++ Omit all symbol information from the output file.
++
++`-S'
++`--strip-debug'
++ Omit debugger symbol information (but not all symbols) from the
++ output file.
++
++`-t'
++`--trace'
++ Print the names of the input files as `ld' processes them.
++
++`-T SCRIPTFILE'
++`--script=SCRIPTFILE'
++ Use SCRIPTFILE as the linker script. This script replaces `ld''s
++ default linker script (rather than adding to it), so COMMANDFILE
++ must specify everything necessary to describe the output file.
++ *Note Scripts::. If SCRIPTFILE does not exist in the current
++ directory, `ld' looks for it in the directories specified by any
++ preceding `-L' options. Multiple `-T' options accumulate.
++
++`-u SYMBOL'
++`--undefined=SYMBOL'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. `-u' may be repeated with
++ different option arguments to enter additional undefined symbols.
++ This option is equivalent to the `EXTERN' linker script command.
++
++`-Ur'
++ For anything other than C++ programs, this option is equivalent to
++ `-r': it generates relocatable output--i.e., an output file that
++ can in turn serve as input to `ld'. When linking C++ programs,
++ `-Ur' _does_ resolve references to constructors, unlike `-r'. It
++ does not work to use `-Ur' on files that were themselves linked
++ with `-Ur'; once the constructor table has been built, it cannot
++ be added to. Use `-Ur' only for the last partial link, and `-r'
++ for the others.
++
++`--unique[=SECTION]'
++ Creates a separate output section for every input section matching
++ SECTION, or if the optional wildcard SECTION argument is missing,
++ for every orphan input section. An orphan section is one not
++ specifically mentioned in a linker script. You may use this option
++ multiple times on the command line; It prevents the normal
++ merging of input sections with the same name, overriding output
++ section assignments in a linker script.
++
++`-v'
++`--version'
++`-V'
++ Display the version number for `ld'. The `-V' option also lists
++ the supported emulations.
++
++`-x'
++`--discard-all'
++ Delete all local symbols.
++
++`-X'
++`--discard-locals'
++ Delete all temporary local symbols. For most targets, this is all
++ local symbols whose names begin with `L'.
++
++`-y SYMBOL'
++`--trace-symbol=SYMBOL'
++ Print the name of each linked file in which SYMBOL appears. This
++ option may be given any number of times. On many systems it is
++ necessary to prepend an underscore.
++
++ This option is useful when you have an undefined symbol in your
++ link but don't know where the reference is coming from.
++
++`-Y PATH'
++ Add PATH to the default library search path. This option exists
++ for Solaris compatibility.
++
++`-z KEYWORD'
++ The recognized keywords are:
++ `combreloc'
++ Combines multiple reloc sections and sorts them to make
++ dynamic symbol lookup caching possible.
++
++ `defs'
++ Disallows undefined symbols in object files. Undefined
++ symbols in shared libraries are still allowed.
++
++ `execstack'
++ Marks the object as requiring executable stack.
++
++ `initfirst'
++ This option is only meaningful when building a shared object.
++ It marks the object so that its runtime initialization will
++ occur before the runtime initialization of any other objects
++ brought into the process at the same time. Similarly the
++ runtime finalization of the object will occur after the
++ runtime finalization of any other objects.
++
++ `interpose'
++ Marks the object that its symbol table interposes before all
++ symbols but the primary executable.
++
++ `loadfltr'
++ Marks the object that its filters be processed immediately at
++ runtime.
++
++ `muldefs'
++ Allows multiple definitions.
++
++ `nocombreloc'
++ Disables multiple reloc sections combining.
++
++ `nocopyreloc'
++ Disables production of copy relocs.
++
++ `nodefaultlib'
++ Marks the object that the search for dependencies of this
++ object will ignore any default library search paths.
++
++ `nodelete'
++ Marks the object shouldn't be unloaded at runtime.
++
++ `nodlopen'
++ Marks the object not available to `dlopen'.
++
++ `nodump'
++ Marks the object can not be dumped by `dldump'.
++
++ `noexecstack'
++ Marks the object as not requiring executable stack.
++
++ `norelro'
++ Don't create an ELF `PT_GNU_RELRO' segment header in the
++ object.
++
++ `now'
++ When generating an executable or shared library, mark it to
++ tell the dynamic linker to resolve all symbols when the
++ program is started, or when the shared library is linked to
++ using dlopen, instead of deferring function call resolution
++ to the point when the function is first called.
++
++ `origin'
++ Marks the object may contain $ORIGIN.
++
++ `relro'
++ Create an ELF `PT_GNU_RELRO' segment header in the object.
++
++
++ Other keywords are ignored for Solaris compatibility.
++
++`-( ARCHIVES -)'
++`--start-group ARCHIVES --end-group'
++ The ARCHIVES should be a list of archive files. They may be
++ either explicit file names, or `-l' options.
++
++ The specified archives are searched repeatedly until no new
++ undefined references are created. Normally, an archive is
++ searched only once in the order that it is specified on the
++ command line. If a symbol in that archive is needed to resolve an
++ undefined symbol referred to by an object in an archive that
++ appears later on the command line, the linker would not be able to
++ resolve that reference. By grouping the archives, they all be
++ searched repeatedly until all possible references are resolved.
++
++ Using this option has a significant performance cost. It is best
++ to use it only when there are unavoidable circular references
++ between two or more archives.
++
++`--accept-unknown-input-arch'
++`--no-accept-unknown-input-arch'
++ Tells the linker to accept input files whose architecture cannot be
++ recognised. The assumption is that the user knows what they are
++ doing and deliberately wants to link in these unknown input files.
++ This was the default behaviour of the linker, before release
++ 2.14. The default behaviour from release 2.14 onwards is to
++ reject such input files, and so the `--accept-unknown-input-arch'
++ option has been added to restore the old behaviour.
++
++`--as-needed'
++`--no-as-needed'
++ This option affects ELF DT_NEEDED tags for dynamic libraries
++ mentioned on the command line after the `--as-needed' option.
++ Normally, the linker will add a DT_NEEDED tag for each dynamic
++ library mentioned on the command line, regardless of whether the
++ library is actually needed. `--as-needed' causes DT_NEEDED tags
++ to only be emitted for libraries that satisfy some symbol
++ reference from regular objects which is undefined at the point
++ that the library was linked. `--no-as-needed' restores the
++ default behaviour.
++
++`--add-needed'
++`--no-add-needed'
++ This option affects the treatment of dynamic libraries from ELF
++ DT_NEEDED tags in dynamic libraries mentioned on the command line
++ after the `--no-add-needed' option. Normally, the linker will add
++ a DT_NEEDED tag for each dynamic library from DT_NEEDED tags.
++ `--no-add-needed' causes DT_NEEDED tags will never be emitted for
++ those libraries from DT_NEEDED tags. `--add-needed' restores the
++ default behaviour.
++
++`-assert KEYWORD'
++ This option is ignored for SunOS compatibility.
++
++`-Bdynamic'
++`-dy'
++`-call_shared'
++ Link against dynamic libraries. This is only meaningful on
++ platforms for which shared libraries are supported. This option
++ is normally the default on such platforms. The different variants
++ of this option are for compatibility with various systems. You
++ may use this option multiple times on the command line: it affects
++ library searching for `-l' options which follow it.
++
++`-Bgroup'
++ Set the `DF_1_GROUP' flag in the `DT_FLAGS_1' entry in the dynamic
++ section. This causes the runtime linker to handle lookups in this
++ object and its dependencies to be performed only inside the group.
++ `--unresolved-symbols=report-all' is implied. This option is only
++ meaningful on ELF platforms which support shared libraries.
++
++`-Bstatic'
++`-dn'
++`-non_shared'
++`-static'
++ Do not link against shared libraries. This is only meaningful on
++ platforms for which shared libraries are supported. The different
++ variants of this option are for compatibility with various
++ systems. You may use this option multiple times on the command
++ line: it affects library searching for `-l' options which follow
++ it. This option also implies `--unresolved-symbols=report-all'.
++ This option can be used with `-shared'. Doing so means that a
++ shared library is being created but that all of the library's
++ external references must be resolved by pulling in entries from
++ static libraries.
++
++`-Bsymbolic'
++ When creating a shared library, bind references to global symbols
++ to the definition within the shared library, if any. Normally, it
++ is possible for a program linked against a shared library to
++ override the definition within the shared library. This option is
++ only meaningful on ELF platforms which support shared libraries.
++
++`--check-sections'
++`--no-check-sections'
++ Asks the linker _not_ to check section addresses after they have
++ been assigned to see if there are any overlaps. Normally the
++ linker will perform this check, and if it finds any overlaps it
++ will produce suitable error messages. The linker does know about,
++ and does make allowances for sections in overlays. The default
++ behaviour can be restored by using the command line switch
++ `--check-sections'.
++
++`--cref'
++ Output a cross reference table. If a linker map file is being
++ generated, the cross reference table is printed to the map file.
++ Otherwise, it is printed on the standard output.
++
++ The format of the table is intentionally simple, so that it may be
++ easily processed by a script if necessary. The symbols are
++ printed out, sorted by name. For each symbol, a list of file
++ names is given. If the symbol is defined, the first file listed
++ is the location of the definition. The remaining files contain
++ references to the symbol.
++
++`--no-define-common'
++ This option inhibits the assignment of addresses to common symbols.
++ The script command `INHIBIT_COMMON_ALLOCATION' has the same effect.
++ *Note Miscellaneous Commands::.
++
++ The `--no-define-common' option allows decoupling the decision to
++ assign addresses to Common symbols from the choice of the output
++ file type; otherwise a non-Relocatable output type forces
++ assigning addresses to Common symbols. Using `--no-define-common'
++ allows Common symbols that are referenced from a shared library to
++ be assigned addresses only in the main program. This eliminates
++ the unused duplicate space in the shared library, and also
++ prevents any possible confusion over resolving to the wrong
++ duplicate when there are many dynamic modules with specialized
++ search paths for runtime symbol resolution.
++
++`--defsym SYMBOL=EXPRESSION'
++ Create a global symbol in the output file, containing the absolute
++ address given by EXPRESSION. You may use this option as many
++ times as necessary to define multiple symbols in the command line.
++ A limited form of arithmetic is supported for the EXPRESSION in
++ this context: you may give a hexadecimal constant or the name of
++ an existing symbol, or use `+' and `-' to add or subtract
++ hexadecimal constants or symbols. If you need more elaborate
++ expressions, consider using the linker command language from a
++ script (*note Assignment: Symbol Definitions: Assignments.).
++ _Note:_ there should be no white space between SYMBOL, the equals
++ sign ("<=>"), and EXPRESSION.
++
++`--demangle[=STYLE]'
++`--no-demangle'
++ These options control whether to demangle symbol names in error
++ messages and other output. When the linker is told to demangle,
++ it tries to present symbol names in a readable fashion: it strips
++ leading underscores if they are used by the object file format,
++ and converts C++ mangled symbol names into user readable names.
++ Different compilers have different mangling styles. The optional
++ demangling style argument can be used to choose an appropriate
++ demangling style for your compiler. The linker will demangle by
++ default unless the environment variable `COLLECT_NO_DEMANGLE' is
++ set. These options may be used to override the default.
++
++`--dynamic-linker FILE'
++ Set the name of the dynamic linker. This is only meaningful when
++ generating dynamically linked ELF executables. The default dynamic
++ linker is normally correct; don't use this unless you know what
++ you are doing.
++
++`--fatal-warnings'
++ Treat all warnings as errors.
++
++`--force-exe-suffix'
++ Make sure that an output file has a .exe suffix.
++
++ If a successfully built fully linked output file does not have a
++ `.exe' or `.dll' suffix, this option forces the linker to copy the
++ output file to one of the same name with a `.exe' suffix. This
++ option is useful when using unmodified Unix makefiles on a
++ Microsoft Windows host, since some versions of Windows won't run
++ an image unless it ends in a `.exe' suffix.
++
++`--no-gc-sections'
++`--gc-sections'
++ Enable garbage collection of unused input sections. It is ignored
++ on targets that do not support this option. This option is not
++ compatible with `-r'. The default behaviour (of not performing
++ this garbage collection) can be restored by specifying
++ `--no-gc-sections' on the command line.
++
++`--help'
++ Print a summary of the command-line options on the standard output
++ and exit.
++
++`--target-help'
++ Print a summary of all target specific options on the standard
++ output and exit.
++
++`-Map MAPFILE'
++ Print a link map to the file MAPFILE. See the description of the
++ `-M' option, above.
++
++`--no-keep-memory'
++ `ld' normally optimizes for speed over memory usage by caching the
++ symbol tables of input files in memory. This option tells `ld' to
++ instead optimize for memory usage, by rereading the symbol tables
++ as necessary. This may be required if `ld' runs out of memory
++ space while linking a large executable.
++
++`--no-undefined'
++`-z defs'
++ Report unresolved symbol references from regular object files.
++ This is done even if the linker is creating a non-symbolic shared
++ library. The switch `--[no-]allow-shlib-undefined' controls the
++ behaviour for reporting unresolved references found in shared
++ libraries being linked in.
++
++`--allow-multiple-definition'
++`-z muldefs'
++ Normally when a symbol is defined multiple times, the linker will
++ report a fatal error. These options allow multiple definitions and
++ the first definition will be used.
++
++`--allow-shlib-undefined'
++`--no-allow-shlib-undefined'
++ Allows (the default) or disallows undefined symbols in shared
++ libraries. This switch is similar to `--no-undefined' except that
++ it determines the behaviour when the undefined symbols are in a
++ shared library rather than a regular object file. It does not
++ affect how undefined symbols in regular object files are handled.
++
++ The reason that `--allow-shlib-undefined' is the default is that
++ the shared library being specified at link time may not be the
++ same as the one that is available at load time, so the symbols
++ might actually be resolvable at load time. Plus there are some
++ systems, (eg BeOS) where undefined symbols in shared libraries is
++ normal. (The kernel patches them at load time to select which
++ function is most appropriate for the current architecture. This
++ is used for example to dynamically select an appropriate memset
++ function). Apparently it is also normal for HPPA shared libraries
++ to have undefined symbols.
++
++`--no-undefined-version'
++ Normally when a symbol has an undefined version, the linker will
++ ignore it. This option disallows symbols with undefined version
++ and a fatal error will be issued instead.
++
++`--default-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned exported symbols.
++
++`--default-imported-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned imported symbols.
++
++`--no-warn-mismatch'
++ Normally `ld' will give an error if you try to link together input
++ files that are mismatched for some reason, perhaps because they
++ have been compiled for different processors or for different
++ endiannesses. This option tells `ld' that it should silently
++ permit such possible errors. This option should only be used with
++ care, in cases when you have taken some special action that
++ ensures that the linker errors are inappropriate.
++
++`--no-whole-archive'
++ Turn off the effect of the `--whole-archive' option for subsequent
++ archive files.
++
++`--noinhibit-exec'
++ Retain the executable output file whenever it is still usable.
++ Normally, the linker will not produce an output file if it
++ encounters errors during the link process; it exits without
++ writing an output file when it issues any error whatsoever.
++
++`-nostdlib'
++ Only search library directories explicitly specified on the
++ command line. Library directories specified in linker scripts
++ (including linker scripts specified on the command line) are
++ ignored.
++
++`--oformat OUTPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the
++ `--oformat' option to specify the binary format for the output
++ object file. Even when `ld' is configured to support alternative
++ object formats, you don't usually need to specify this, as `ld'
++ should be configured to produce as a default output format the most
++ usual format on each machine. OUTPUT-FORMAT is a text string, the
++ name of a particular format supported by the BFD libraries. (You
++ can list the available binary formats with `objdump -i'.) The
++ script command `OUTPUT_FORMAT' can also specify the output format,
++ but this option overrides it. *Note BFD::.
++
++`-pie'
++`--pic-executable'
++ Create a position independent executable. This is currently only
++ supported on ELF platforms. Position independent executables are
++ similar to shared libraries in that they are relocated by the
++ dynamic linker to the virtual address the OS chooses for them
++ (which can vary between invocations). Like normal dynamically
++ linked executables they can be executed and symbols defined in the
++ executable cannot be overridden by shared libraries.
++
++`-qmagic'
++ This option is ignored for Linux compatibility.
++
++`-Qy'
++ This option is ignored for SVR4 compatibility.
++
++`--relax'
++ An option with machine dependent effects. This option is only
++ supported on a few targets. *Note `ld' and the H8/300: H8/300.
++ *Note `ld' and the Intel 960 family: i960. *Note `ld' and Xtensa
++ Processors: Xtensa. *Note `ld' and PowerPC 32-bit ELF Support:
++ PowerPC ELF32.
++
++ On some platforms, the `--relax' option performs global
++ optimizations that become possible when the linker resolves
++ addressing in the program, such as relaxing address modes and
++ synthesizing new instructions in the output object file.
++
++ On some platforms these link time global optimizations may make
++ symbolic debugging of the resulting executable impossible. This
++ is known to be the case for the Matsushita MN10200 and MN10300
++ family of processors.
++
++ On platforms where this is not supported, `--relax' is accepted,
++ but ignored.
++
++`--retain-symbols-file FILENAME'
++ Retain _only_ the symbols listed in the file FILENAME, discarding
++ all others. FILENAME is simply a flat file, with one symbol name
++ per line. This option is especially useful in environments (such
++ as VxWorks) where a large global symbol table is accumulated
++ gradually, to conserve run-time memory.
++
++ `--retain-symbols-file' does _not_ discard undefined symbols, or
++ symbols needed for relocations.
++
++ You may only specify `--retain-symbols-file' once in the command
++ line. It overrides `-s' and `-S'.
++
++`-rpath DIR'
++ Add a directory to the runtime library search path. This is used
++ when linking an ELF executable with shared objects. All `-rpath'
++ arguments are concatenated and passed to the runtime linker, which
++ uses them to locate shared objects at runtime. The `-rpath'
++ option is also used when locating shared objects which are needed
++ by shared objects explicitly included in the link; see the
++ description of the `-rpath-link' option. If `-rpath' is not used
++ when linking an ELF executable, the contents of the environment
++ variable `LD_RUN_PATH' will be used if it is defined.
++
++ The `-rpath' option may also be used on SunOS. By default, on
++ SunOS, the linker will form a runtime search patch out of all the
++ `-L' options it is given. If a `-rpath' option is used, the
++ runtime search path will be formed exclusively using the `-rpath'
++ options, ignoring the `-L' options. This can be useful when using
++ gcc, which adds many `-L' options which may be on NFS mounted
++ filesystems.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-rpath-link DIR'
++ When using ELF or SunOS, one shared library may require another.
++ This happens when an `ld -shared' link includes a shared library
++ as one of the input files.
++
++ When the linker encounters such a dependency when doing a
++ non-shared, non-relocatable link, it will automatically try to
++ locate the required shared library and include it in the link, if
++ it is not included explicitly. In such a case, the `-rpath-link'
++ option specifies the first set of directories to search. The
++ `-rpath-link' option may specify a sequence of directory names
++ either by specifying a list of names separated by colons, or by
++ appearing multiple times.
++
++ This option should be used with caution as it overrides the search
++ path that may have been hard compiled into a shared library. In
++ such a case it is possible to use unintentionally a different
++ search path than the runtime linker would do.
++
++ The linker uses the following search paths to locate required
++ shared libraries.
++ 1. Any directories specified by `-rpath-link' options.
++
++ 2. Any directories specified by `-rpath' options. The difference
++ between `-rpath' and `-rpath-link' is that directories
++ specified by `-rpath' options are included in the executable
++ and used at runtime, whereas the `-rpath-link' option is only
++ effective at link time. It is for the native linker only.
++
++ 3. On an ELF system, if the `-rpath' and `rpath-link' options
++ were not used, search the contents of the environment variable
++ `LD_RUN_PATH'. It is for the native linker only.
++
++ 4. On SunOS, if the `-rpath' option was not used, search any
++ directories specified using `-L' options.
++
++ 5. For a native linker, the contents of the environment variable
++ `LD_LIBRARY_PATH'.
++
++ 6. For a native ELF linker, the directories in `DT_RUNPATH' or
++ `DT_RPATH' of a shared library are searched for shared
++ libraries needed by it. The `DT_RPATH' entries are ignored if
++ `DT_RUNPATH' entries exist.
++
++ 7. The default directories, normally `/lib' and `/usr/lib'.
++
++ 8. For a native linker on an ELF system, if the file
++ `/etc/ld.so.conf' exists, the list of directories found in
++ that file.
++
++ If the required shared library is not found, the linker will issue
++ a warning and continue with the link.
++
++`-shared'
++`-Bshareable'
++ Create a shared library. This is currently only supported on ELF,
++ XCOFF and SunOS platforms. On SunOS, the linker will
++ automatically create a shared library if the `-e' option is not
++ used and there are undefined symbols in the link.
++
++`--sort-common'
++ This option tells `ld' to sort the common symbols by size when it
++ places them in the appropriate output sections. First come all
++ the one byte symbols, then all the two byte, then all the four
++ byte, and then everything else. This is to prevent gaps between
++ symbols due to alignment constraints.
++
++`--sort-section name'
++ This option will apply `SORT_BY_NAME' to all wildcard section
++ patterns in the linker script.
++
++`--sort-section alignment'
++ This option will apply `SORT_BY_ALIGNMENT' to all wildcard section
++ patterns in the linker script.
++
++`--split-by-file [SIZE]'
++ Similar to `--split-by-reloc' but creates a new output section for
++ each input file when SIZE is reached. SIZE defaults to a size of
++ 1 if not given.
++
++`--split-by-reloc [COUNT]'
++ Tries to creates extra sections in the output file so that no
++ single output section in the file contains more than COUNT
++ relocations. This is useful when generating huge relocatable
++ files for downloading into certain real time kernels with the COFF
++ object file format; since COFF cannot represent more than 65535
++ relocations in a single section. Note that this will fail to work
++ with object file formats which do not support arbitrary sections.
++ The linker will not split up individual input sections for
++ redistribution, so if a single input section contains more than
++ COUNT relocations one output section will contain that many
++ relocations. COUNT defaults to a value of 32768.
++
++`--stats'
++ Compute and display statistics about the operation of the linker,
++ such as execution time and memory usage.
++
++`--sysroot=DIRECTORY'
++ Use DIRECTORY as the location of the sysroot, overriding the
++ configure-time default. This option is only supported by linkers
++ that were configured using `--with-sysroot'.
++
++`--traditional-format'
++ For some targets, the output of `ld' is different in some ways from
++ the output of some existing linker. This switch requests `ld' to
++ use the traditional format instead.
++
++ For example, on SunOS, `ld' combines duplicate entries in the
++ symbol string table. This can reduce the size of an output file
++ with full debugging information by over 30 percent.
++ Unfortunately, the SunOS `dbx' program can not read the resulting
++ program (`gdb' has no trouble). The `--traditional-format' switch
++ tells `ld' to not combine duplicate entries.
++
++`--section-start SECTIONNAME=ORG'
++ Locate a section in the output file at the absolute address given
++ by ORG. You may use this option as many times as necessary to
++ locate multiple sections in the command line. ORG must be a
++ single hexadecimal integer; for compatibility with other linkers,
++ you may omit the leading `0x' usually associated with hexadecimal
++ values. _Note:_ there should be no white space between
++ SECTIONNAME, the equals sign ("<=>"), and ORG.
++
++`-Tbss ORG'
++`-Tdata ORG'
++`-Ttext ORG'
++ Same as -section-start, with `.bss', `.data' or `.text' as the
++ SECTIONNAME.
++
++`--unresolved-symbols=METHOD'
++ Determine how to handle unresolved symbols. There are four
++ possible values for `method':
++
++ `ignore-all'
++ Do not report any unresolved symbols.
++
++ `report-all'
++ Report all unresolved symbols. This is the default.
++
++ `ignore-in-object-files'
++ Report unresolved symbols that are contained in shared
++ libraries, but ignore them if they come from regular object
++ files.
++
++ `ignore-in-shared-libs'
++ Report unresolved symbols that come from regular object
++ files, but ignore them if they come from shared libraries.
++ This can be useful when creating a dynamic binary and it is
++ known that all the shared libraries that it should be
++ referencing are included on the linker's command line.
++
++ The behaviour for shared libraries on their own can also be
++ controlled by the `--[no-]allow-shlib-undefined' option.
++
++ Normally the linker will generate an error message for each
++ reported unresolved symbol but the option
++ `--warn-unresolved-symbols' can change this to a warning.
++
++`--dll-verbose'
++`--verbose'
++ Display the version number for `ld' and list the linker emulations
++ supported. Display which input files can and cannot be opened.
++ Display the linker script being used by the linker.
++
++`--version-script=VERSION-SCRIPTFILE'
++ Specify the name of a version script to the linker. This is
++ typically used when creating shared libraries to specify
++ additional information about the version hierarchy for the library
++ being created. This option is only meaningful on ELF platforms
++ which support shared libraries. *Note VERSION::.
++
++`--warn-common'
++ Warn when a common symbol is combined with another common symbol
++ or with a symbol definition. Unix linkers allow this somewhat
++ sloppy practise, but linkers on some other operating systems do
++ not. This option allows you to find potential problems from
++ combining global symbols. Unfortunately, some C libraries use
++ this practise, so you may get some warnings about symbols in the
++ libraries as well as in your programs.
++
++ There are three kinds of global symbols, illustrated here by C
++ examples:
++
++ `int i = 1;'
++ A definition, which goes in the initialized data section of
++ the output file.
++
++ `extern int i;'
++ An undefined reference, which does not allocate space. There
++ must be either a definition or a common symbol for the
++ variable somewhere.
++
++ `int i;'
++ A common symbol. If there are only (one or more) common
++ symbols for a variable, it goes in the uninitialized data
++ area of the output file. The linker merges multiple common
++ symbols for the same variable into a single symbol. If they
++ are of different sizes, it picks the largest size. The
++ linker turns a common symbol into a declaration, if there is
++ a definition of the same variable.
++
++ The `--warn-common' option can produce five kinds of warnings.
++ Each warning consists of a pair of lines: the first describes the
++ symbol just encountered, and the second describes the previous
++ symbol encountered with the same name. One or both of the two
++ symbols will be a common symbol.
++
++ 1. Turning a common symbol into a reference, because there is
++ already a definition for the symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by definition
++ FILE(SECTION): warning: defined here
++
++ 2. Turning a common symbol into a reference, because a later
++ definition for the symbol is encountered. This is the same
++ as the previous case, except that the symbols are encountered
++ in a different order.
++ FILE(SECTION): warning: definition of `SYMBOL'
++ overriding common
++ FILE(SECTION): warning: common is here
++
++ 3. Merging a common symbol with a previous same-sized common
++ symbol.
++ FILE(SECTION): warning: multiple common
++ of `SYMBOL'
++ FILE(SECTION): warning: previous common is here
++
++ 4. Merging a common symbol with a previous larger common symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by larger common
++ FILE(SECTION): warning: larger common is here
++
++ 5. Merging a common symbol with a previous smaller common
++ symbol. This is the same as the previous case, except that
++ the symbols are encountered in a different order.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overriding smaller common
++ FILE(SECTION): warning: smaller common is here
++
++`--warn-constructors'
++ Warn if any global constructors are used. This is only useful for
++ a few object file formats. For formats like COFF or ELF, the
++ linker can not detect the use of global constructors.
++
++`--warn-multiple-gp'
++ Warn if multiple global pointer values are required in the output
++ file. This is only meaningful for certain processors, such as the
++ Alpha. Specifically, some processors put large-valued constants
++ in a special section. A special register (the global pointer)
++ points into the middle of this section, so that constants can be
++ loaded efficiently via a base-register relative addressing mode.
++ Since the offset in base-register relative mode is fixed and
++ relatively small (e.g., 16 bits), this limits the maximum size of
++ the constant pool. Thus, in large programs, it is often necessary
++ to use multiple global pointer values in order to be able to
++ address all possible constants. This option causes a warning to
++ be issued whenever this case occurs.
++
++`--warn-once'
++ Only warn once for each undefined symbol, rather than once per
++ module which refers to it.
++
++`--warn-section-align'
++ Warn if the address of an output section is changed because of
++ alignment. Typically, the alignment will be set by an input
++ section. The address will only be changed if it not explicitly
++ specified; that is, if the `SECTIONS' command does not specify a
++ start address for the section (*note SECTIONS::).
++
++`--warn-shared-textrel'
++ Warn if the linker adds a DT_TEXTREL to a shared object.
++
++`--warn-unresolved-symbols'
++ If the linker is going to report an unresolved symbol (see the
++ option `--unresolved-symbols') it will normally generate an error.
++ This option makes it generate a warning instead.
++
++`--error-unresolved-symbols'
++ This restores the linker's default behaviour of generating errors
++ when it is reporting unresolved symbols.
++
++`--whole-archive'
++ For each archive mentioned on the command line after the
++ `--whole-archive' option, include every object file in the archive
++ in the link, rather than searching the archive for the required
++ object files. This is normally used to turn an archive file into
++ a shared library, forcing every object to be included in the
++ resulting shared library. This option may be used more than once.
++
++ Two notes when using this option from gcc: First, gcc doesn't know
++ about this option, so you have to use `-Wl,-whole-archive'.
++ Second, don't forget to use `-Wl,-no-whole-archive' after your
++ list of archives, because gcc will add its own list of archives to
++ your link and you may not want this flag to affect those as well.
++
++`--wrap SYMBOL'
++ Use a wrapper function for SYMBOL. Any undefined reference to
++ SYMBOL will be resolved to `__wrap_SYMBOL'. Any undefined
++ reference to `__real_SYMBOL' will be resolved to SYMBOL.
++
++ This can be used to provide a wrapper for a system function. The
++ wrapper function should be called `__wrap_SYMBOL'. If it wishes
++ to call the system function, it should call `__real_SYMBOL'.
++
++ Here is a trivial example:
++
++ void *
++ __wrap_malloc (size_t c)
++ {
++ printf ("malloc called with %zu\n", c);
++ return __real_malloc (c);
++ }
++
++ If you link other code with this file using `--wrap malloc', then
++ all calls to `malloc' will call the function `__wrap_malloc'
++ instead. The call to `__real_malloc' in `__wrap_malloc' will call
++ the real `malloc' function.
++
++ You may wish to provide a `__real_malloc' function as well, so that
++ links without the `--wrap' option will succeed. If you do this,
++ you should not put the definition of `__real_malloc' in the same
++ file as `__wrap_malloc'; if you do, the assembler may resolve the
++ call before the linker has a chance to wrap it to `malloc'.
++
++`--eh-frame-hdr'
++ Request creation of `.eh_frame_hdr' section and ELF
++ `PT_GNU_EH_FRAME' segment header.
++
++`--enable-new-dtags'
++`--disable-new-dtags'
++ This linker can create the new dynamic tags in ELF. But the older
++ ELF systems may not understand them. If you specify
++ `--enable-new-dtags', the dynamic tags will be created as needed.
++ If you specify `--disable-new-dtags', no new dynamic tags will be
++ created. By default, the new dynamic tags are not created. Note
++ that those options are only available for ELF systems.
++
++`--hash-size=NUMBER'
++ Set the default size of the linker's hash tables to a prime number
++ close to NUMBER. Increasing this value can reduce the length of
++ time it takes the linker to perform its tasks, at the expense of
++ increasing the linker's memory requirements. Similarly reducing
++ this value can reduce the memory requirements at the expense of
++ speed.
++
++`--reduce-memory-overheads'
++ This option reduces memory requirements at ld runtime, at the
++ expense of linking speed. This was introduced to select the old
++ O(n^2) algorithm for link map file generation, rather than the new
++ O(n) algorithm which uses about 40% more memory for symbol storage.
++
++ Another effect of the switch is to set the default hash table size
++ to 1021, which again saves memory at the cost of lengthening the
++ linker's run time. This is not done however if the `--hash-size'
++ switch has been used.
++
++ The `--reduce-memory-overheads' switch may be also be used to
++ enable other tradeoffs in future versions of the linker.
++
++
++2.1.1 Options Specific to i386 PE Targets
++-----------------------------------------
++
++The i386 PE linker supports the `-shared' option, which causes the
++output to be a dynamically linked library (DLL) instead of a normal
++executable. You should name the output `*.dll' when you use this
++option. In addition, the linker fully supports the standard `*.def'
++files, which may be specified on the linker command line like an object
++file (in fact, it should precede archives it exports symbols from, to
++ensure that they get linked in, just like a normal object file).
++
++ In addition to the options common to all targets, the i386 PE linker
++support additional command line options that are specific to the i386
++PE target. Options that take values may be separated from their values
++by either a space or an equals sign.
++
++`--add-stdcall-alias'
++ If given, symbols with a stdcall suffix (@NN) will be exported
++ as-is and also with the suffix stripped. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--base-file FILE'
++ Use FILE as the name of a file in which to save the base addresses
++ of all the relocations needed for generating DLLs with `dlltool'.
++ [This is an i386 PE specific option]
++
++`--dll'
++ Create a DLL instead of a regular executable. You may also use
++ `-shared' or specify a `LIBRARY' in a given `.def' file. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--enable-stdcall-fixup'
++`--disable-stdcall-fixup'
++ If the link finds a symbol that it cannot resolve, it will attempt
++ to do "fuzzy linking" by looking for another defined symbol that
++ differs only in the format of the symbol name (cdecl vs stdcall)
++ and will resolve that symbol by linking to the match. For
++ example, the undefined symbol `_foo' might be linked to the
++ function `_foo@12', or the undefined symbol `_bar@16' might be
++ linked to the function `_bar'. When the linker does this, it
++ prints a warning, since it normally should have failed to link,
++ but sometimes import libraries generated from third-party dlls may
++ need this feature to be usable. If you specify
++ `--enable-stdcall-fixup', this feature is fully enabled and
++ warnings are not printed. If you specify
++ `--disable-stdcall-fixup', this feature is disabled and such
++ mismatches are considered to be errors. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--export-all-symbols'
++ If given, all global symbols in the objects used to build a DLL
++ will be exported by the DLL. Note that this is the default if
++ there otherwise wouldn't be any exported symbols. When symbols are
++ explicitly exported via DEF files or implicitly exported via
++ function attributes, the default is to not export anything else
++ unless this option is given. Note that the symbols `DllMain@12',
++ `DllEntryPoint@0', `DllMainCRTStartup@12', and `impure_ptr' will
++ not be automatically exported. Also, symbols imported from other
++ DLLs will not be re-exported, nor will symbols specifying the
++ DLL's internal layout such as those beginning with `_head_' or
++ ending with `_iname'. In addition, no symbols from `libgcc',
++ `libstd++', `libmingw32', or `crtX.o' will be exported. Symbols
++ whose names begin with `__rtti_' or `__builtin_' will not be
++ exported, to help with C++ DLLs. Finally, there is an extensive
++ list of cygwin-private symbols that are not exported (obviously,
++ this applies on when building DLLs for cygwin targets). These
++ cygwin-excludes are: `_cygwin_dll_entry@12',
++ `_cygwin_crt0_common@8', `_cygwin_noncygwin_dll_entry@12',
++ `_fmode', `_impure_ptr', `cygwin_attach_dll', `cygwin_premain0',
++ `cygwin_premain1', `cygwin_premain2', `cygwin_premain3', and
++ `environ'. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--exclude-symbols SYMBOL,SYMBOL,...'
++ Specifies a list of symbols which should not be automatically
++ exported. The symbol names may be delimited by commas or colons.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--file-alignment'
++ Specify the file alignment. Sections in the file will always
++ begin at file offsets which are multiples of this number. This
++ defaults to 512. [This option is specific to the i386 PE targeted
++ port of the linker]
++
++`--heap RESERVE'
++`--heap RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as heap for this program. The default is 1Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--image-base VALUE'
++ Use VALUE as the base address of your program or dll. This is the
++ lowest memory location that will be used when your program or dll
++ is loaded. To reduce the need to relocate and improve performance
++ of your dlls, each should have a unique base address and not
++ overlap any other dlls. The default is 0x400000 for executables,
++ and 0x10000000 for dlls. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--kill-at'
++ If given, the stdcall suffixes (@NN) will be stripped from symbols
++ before they are exported. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--large-address-aware'
++ If given, the appropriate bit in the "Charateristics" field of the
++ COFF header is set to indicate that this executable supports
++ virtual addresses greater than 2 gigabytes. This should be used
++ in conjuction with the /3GB or /USERVA=VALUE megabytes switch in
++ the "[operating systems]" section of the BOOT.INI. Otherwise,
++ this bit has no effect. [This option is specific to PE targeted
++ ports of the linker]
++
++`--major-image-version VALUE'
++ Sets the major number of the "image version". Defaults to 1.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--major-os-version VALUE'
++ Sets the major number of the "os version". Defaults to 4. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--major-subsystem-version VALUE'
++ Sets the major number of the "subsystem version". Defaults to 4.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-image-version VALUE'
++ Sets the minor number of the "image version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-os-version VALUE'
++ Sets the minor number of the "os version". Defaults to 0. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--minor-subsystem-version VALUE'
++ Sets the minor number of the "subsystem version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--output-def FILE'
++ The linker will create the file FILE which will contain a DEF file
++ corresponding to the DLL the linker is generating. This DEF file
++ (which should be called `*.def') may be used to create an import
++ library with `dlltool' or may be used as a reference to
++ automatically or implicitly exported symbols. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--out-implib FILE'
++ The linker will create the file FILE which will contain an import
++ lib corresponding to the DLL the linker is generating. This import
++ lib (which should be called `*.dll.a' or `*.a' may be used to link
++ clients against the generated DLL; this behaviour makes it
++ possible to skip a separate `dlltool' import library creation step.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--enable-auto-image-base'
++ Automatically choose the image base for DLLs, unless one is
++ specified using the `--image-base' argument. By using a hash
++ generated from the dllname to create unique image bases for each
++ DLL, in-memory collisions and relocations which can delay program
++ execution are avoided. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-auto-image-base'
++ Do not automatically generate a unique image base. If there is no
++ user-specified image base (`--image-base') then use the platform
++ default. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--dll-search-prefix STRING'
++ When linking dynamically to a dll without an import library,
++ search for `<string><basename>.dll' in preference to
++ `lib<basename>.dll'. This behaviour allows easy distinction
++ between DLLs built for the various "subplatforms": native, cygwin,
++ uwin, pw, etc. For instance, cygwin DLLs typically use
++ `--dll-search-prefix=cyg'. [This option is specific to the i386
++ PE targeted port of the linker]
++
++`--enable-auto-import'
++ Do sophisticated linking of `_symbol' to `__imp__symbol' for DATA
++ imports from DLLs, and create the necessary thunking symbols when
++ building the import libraries with those DATA exports. Note: Use
++ of the 'auto-import' extension will cause the text section of the
++ image file to be made writable. This does not conform to the
++ PE-COFF format specification published by Microsoft.
++
++ Using 'auto-import' generally will 'just work' - but sometimes you
++ may see this message:
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ This message occurs when some (sub)expression accesses an address
++ ultimately given by the sum of two constants (Win32 import tables
++ only allow one). Instances where this may occur include accesses
++ to member fields of struct variables imported from a DLL, as well
++ as using a constant index into an array variable imported from a
++ DLL. Any multiword variable (arrays, structs, long long, etc) may
++ trigger this error condition. However, regardless of the exact
++ data type of the offending exported variable, ld will always
++ detect it, issue the warning, and exit.
++
++ There are several ways to address this difficulty, regardless of
++ the data type of the exported variable:
++
++ One way is to use -enable-runtime-pseudo-reloc switch. This leaves
++ the task of adjusting references in your client code for runtime
++ environment, so this method works only when runtime environment
++ supports this feature.
++
++ A second solution is to force one of the 'constants' to be a
++ variable - that is, unknown and un-optimizable at compile time.
++ For arrays, there are two possibilities: a) make the indexee (the
++ array's address) a variable, or b) make the 'constant' index a
++ variable. Thus:
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile type *t=extern_array; t[1] }
++
++ or
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile int t=1; extern_array[t] }
++
++ For structs (and most other multiword data types) the only option
++ is to make the struct itself (or the long long, or the ...)
++ variable:
++
++ extern struct s extern_struct;
++ extern_struct.field -->
++ { volatile struct s *t=&extern_struct; t->field }
++
++ or
++
++ extern long long extern_ll;
++ extern_ll -->
++ { volatile long long * local_ll=&extern_ll; *local_ll }
++
++ A third method of dealing with this difficulty is to abandon
++ 'auto-import' for the offending symbol and mark it with
++ `__declspec(dllimport)'. However, in practise that requires using
++ compile-time #defines to indicate whether you are building a DLL,
++ building client code that will link to the DLL, or merely
++ building/linking to a static library. In making the choice
++ between the various methods of resolving the 'direct address with
++ constant offset' problem, you should consider typical real-world
++ usage:
++
++ Original:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ Solution 1:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ /* This workaround is for win32 and cygwin; do not "optimize" */
++ volatile int *parr = arr;
++ printf("%d\n",parr[1]);
++ }
++
++ Solution 2:
++ --foo.h
++ /* Note: auto-export is assumed (no __declspec(dllexport)) */
++ #if (defined(_WIN32) || defined(__CYGWIN__)) && \
++ !(defined(FOO_BUILD_DLL) || defined(FOO_STATIC))
++ #define FOO_IMPORT __declspec(dllimport)
++ #else
++ #define FOO_IMPORT
++ #endif
++ extern FOO_IMPORT int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ A fourth way to avoid this problem is to re-code your library to
++ use a functional interface rather than a data interface for the
++ offending variables (e.g. set_foo() and get_foo() accessor
++ functions). [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--disable-auto-import'
++ Do not attempt to do sophisticated linking of `_symbol' to
++ `__imp__symbol' for DATA imports from DLLs. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--enable-runtime-pseudo-reloc'
++ If your code contains expressions described in -enable-auto-import
++ section, that is, DATA imports from DLL with non-zero offset, this
++ switch will create a vector of 'runtime pseudo relocations' which
++ can be used by runtime environment to adjust references to such
++ data in your client code. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-runtime-pseudo-reloc'
++ Do not create pseudo relocations for non-zero offset DATA imports
++ from DLLs. This is the default. [This option is specific to the
++ i386 PE targeted port of the linker]
++
++`--enable-extra-pe-debug'
++ Show additional debug info related to auto-import symbol thunking.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--section-alignment'
++ Sets the section alignment. Sections in memory will always begin
++ at addresses which are a multiple of this number. Defaults to
++ 0x1000. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--stack RESERVE'
++`--stack RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as stack for this program. The default is 2Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--subsystem WHICH'
++`--subsystem WHICH:MAJOR'
++`--subsystem WHICH:MAJOR.MINOR'
++ Specifies the subsystem under which your program will execute. The
++ legal values for WHICH are `native', `windows', `console',
++ `posix', and `xbox'. You may optionally set the subsystem version
++ also. Numeric values are also accepted for WHICH. [This option
++ is specific to the i386 PE targeted port of the linker]
++
++
++\1f
++File: ld.info, Node: Environment, Prev: Options, Up: Invocation
++
++2.2 Environment Variables
++=========================
++
++You can change the behaviour of `ld' with the environment variables
++`GNUTARGET', `LDEMULATION' and `COLLECT_NO_DEMANGLE'.
++
++ `GNUTARGET' determines the input-file object format if you don't use
++`-b' (or its synonym `--format'). Its value should be one of the BFD
++names for an input format (*note BFD::). If there is no `GNUTARGET' in
++the environment, `ld' uses the natural format of the target. If
++`GNUTARGET' is set to `default' then BFD attempts to discover the input
++format by examining binary input files; this method often succeeds, but
++there are potential ambiguities, since there is no method of ensuring
++that the magic number used to specify object-file formats is unique.
++However, the configuration procedure for BFD on each system places the
++conventional format for that system first in the search-list, so
++ambiguities are resolved in favor of convention.
++
++ `LDEMULATION' determines the default emulation if you don't use the
++`-m' option. The emulation can affect various aspects of linker
++behaviour, particularly the default linker script. You can list the
++available emulations with the `--verbose' or `-V' options. If the `-m'
++option is not used, and the `LDEMULATION' environment variable is not
++defined, the default emulation depends upon how the linker was
++configured.
++
++ Normally, the linker will default to demangling symbols. However, if
++`COLLECT_NO_DEMANGLE' is set in the environment, then it will default
++to not demangling symbols. This environment variable is used in a
++similar fashion by the `gcc' linker wrapper program. The default may
++be overridden by the `--demangle' and `--no-demangle' options.
++
++\1f
++File: ld.info, Node: Scripts, Next: Machine Dependent, Prev: Invocation, Up: Top
++
++3 Linker Scripts
++****************
++
++Every link is controlled by a "linker script". This script is written
++in the linker command language.
++
++ The main purpose of the linker script is to describe how the
++sections in the input files should be mapped into the output file, and
++to control the memory layout of the output file. Most linker scripts
++do nothing more than this. However, when necessary, the linker script
++can also direct the linker to perform many other operations, using the
++commands described below.
++
++ The linker always uses a linker script. If you do not supply one
++yourself, the linker will use a default script that is compiled into the
++linker executable. You can use the `--verbose' command line option to
++display the default linker script. Certain command line options, such
++as `-r' or `-N', will affect the default linker script.
++
++ You may supply your own linker script by using the `-T' command line
++option. When you do this, your linker script will replace the default
++linker script.
++
++ You may also use linker scripts implicitly by naming them as input
++files to the linker, as though they were files to be linked. *Note
++Implicit Linker Scripts::.
++
++* Menu:
++
++* Basic Script Concepts:: Basic Linker Script Concepts
++* Script Format:: Linker Script Format
++* Simple Example:: Simple Linker Script Example
++* Simple Commands:: Simple Linker Script Commands
++* Assignments:: Assigning Values to Symbols
++* SECTIONS:: SECTIONS Command
++* MEMORY:: MEMORY Command
++* PHDRS:: PHDRS Command
++* VERSION:: VERSION Command
++* Expressions:: Expressions in Linker Scripts
++* Implicit Linker Scripts:: Implicit Linker Scripts
++
++\1f
++File: ld.info, Node: Basic Script Concepts, Next: Script Format, Up: Scripts
++
++3.1 Basic Linker Script Concepts
++================================
++
++We need to define some basic concepts and vocabulary in order to
++describe the linker script language.
++
++ The linker combines input files into a single output file. The
++output file and each input file are in a special data format known as an
++"object file format". Each file is called an "object file". The
++output file is often called an "executable", but for our purposes we
++will also call it an object file. Each object file has, among other
++things, a list of "sections". We sometimes refer to a section in an
++input file as an "input section"; similarly, a section in the output
++file is an "output section".
++
++ Each section in an object file has a name and a size. Most sections
++also have an associated block of data, known as the "section contents".
++A section may be marked as "loadable", which mean that the contents
++should be loaded into memory when the output file is run. A section
++with no contents may be "allocatable", which means that an area in
++memory should be set aside, but nothing in particular should be loaded
++there (in some cases this memory must be zeroed out). A section which
++is neither loadable nor allocatable typically contains some sort of
++debugging information.
++
++ Every loadable or allocatable output section has two addresses. The
++first is the "VMA", or virtual memory address. This is the address the
++section will have when the output file is run. The second is the
++"LMA", or load memory address. This is the address at which the
++section will be loaded. In most cases the two addresses will be the
++same. An example of when they might be different is when a data section
++is loaded into ROM, and then copied into RAM when the program starts up
++(this technique is often used to initialize global variables in a ROM
++based system). In this case the ROM address would be the LMA, and the
++RAM address would be the VMA.
++
++ You can see the sections in an object file by using the `objdump'
++program with the `-h' option.
++
++ Every object file also has a list of "symbols", known as the "symbol
++table". A symbol may be defined or undefined. Each symbol has a name,
++and each defined symbol has an address, among other information. If
++you compile a C or C++ program into an object file, you will get a
++defined symbol for every defined function and global or static
++variable. Every undefined function or global variable which is
++referenced in the input file will become an undefined symbol.
++
++ You can see the symbols in an object file by using the `nm' program,
++or by using the `objdump' program with the `-t' option.
++
++\1f
++File: ld.info, Node: Script Format, Next: Simple Example, Prev: Basic Script Concepts, Up: Scripts
++
++3.2 Linker Script Format
++========================
++
++Linker scripts are text files.
++
++ You write a linker script as a series of commands. Each command is
++either a keyword, possibly followed by arguments, or an assignment to a
++symbol. You may separate commands using semicolons. Whitespace is
++generally ignored.
++
++ Strings such as file or format names can normally be entered
++directly. If the file name contains a character such as a comma which
++would otherwise serve to separate file names, you may put the file name
++in double quotes. There is no way to use a double quote character in a
++file name.
++
++ You may include comments in linker scripts just as in C, delimited by
++`/*' and `*/'. As in C, comments are syntactically equivalent to
++whitespace.
++
++\1f
++File: ld.info, Node: Simple Example, Next: Simple Commands, Prev: Script Format, Up: Scripts
++
++3.3 Simple Linker Script Example
++================================
++
++Many linker scripts are fairly simple.
++
++ The simplest possible linker script has just one command:
++`SECTIONS'. You use the `SECTIONS' command to describe the memory
++layout of the output file.
++
++ The `SECTIONS' command is a powerful command. Here we will describe
++a simple use of it. Let's assume your program consists only of code,
++initialized data, and uninitialized data. These will be in the
++`.text', `.data', and `.bss' sections, respectively. Let's assume
++further that these are the only sections which appear in your input
++files.
++
++ For this example, let's say that the code should be loaded at address
++0x10000, and that the data should start at address 0x8000000. Here is a
++linker script which will do that:
++ SECTIONS
++ {
++ . = 0x10000;
++ .text : { *(.text) }
++ . = 0x8000000;
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++ You write the `SECTIONS' command as the keyword `SECTIONS', followed
++by a series of symbol assignments and output section descriptions
++enclosed in curly braces.
++
++ The first line inside the `SECTIONS' command of the above example
++sets the value of the special symbol `.', which is the location
++counter. If you do not specify the address of an output section in some
++other way (other ways are described later), the address is set from the
++current value of the location counter. The location counter is then
++incremented by the size of the output section. At the start of the
++`SECTIONS' command, the location counter has the value `0'.
++
++ The second line defines an output section, `.text'. The colon is
++required syntax which may be ignored for now. Within the curly braces
++after the output section name, you list the names of the input sections
++which should be placed into this output section. The `*' is a wildcard
++which matches any file name. The expression `*(.text)' means all
++`.text' input sections in all input files.
++
++ Since the location counter is `0x10000' when the output section
++`.text' is defined, the linker will set the address of the `.text'
++section in the output file to be `0x10000'.
++
++ The remaining lines define the `.data' and `.bss' sections in the
++output file. The linker will place the `.data' output section at
++address `0x8000000'. After the linker places the `.data' output
++section, the value of the location counter will be `0x8000000' plus the
++size of the `.data' output section. The effect is that the linker will
++place the `.bss' output section immediately after the `.data' output
++section in memory.
++
++ The linker will ensure that each output section has the required
++alignment, by increasing the location counter if necessary. In this
++example, the specified addresses for the `.text' and `.data' sections
++will probably satisfy any alignment constraints, but the linker may
++have to create a small gap between the `.data' and `.bss' sections.
++
++ That's it! That's a simple and complete linker script.
++
++\1f
++File: ld.info, Node: Simple Commands, Next: Assignments, Prev: Simple Example, Up: Scripts
++
++3.4 Simple Linker Script Commands
++=================================
++
++In this section we describe the simple linker script commands.
++
++* Menu:
++
++* Entry Point:: Setting the entry point
++* File Commands:: Commands dealing with files
++
++* Format Commands:: Commands dealing with object file formats
++
++* Miscellaneous Commands:: Other linker script commands
++
++\1f
++File: ld.info, Node: Entry Point, Next: File Commands, Up: Simple Commands
++
++3.4.1 Setting the Entry Point
++-----------------------------
++
++The first instruction to execute in a program is called the "entry
++point". You can use the `ENTRY' linker script command to set the entry
++point. The argument is a symbol name:
++ ENTRY(SYMBOL)
++
++ There are several ways to set the entry point. The linker will set
++the entry point by trying each of the following methods in order, and
++stopping when one of them succeeds:
++ * the `-e' ENTRY command-line option;
++
++ * the `ENTRY(SYMBOL)' command in a linker script;
++
++ * the value of the symbol `start', if defined;
++
++ * the address of the first byte of the `.text' section, if present;
++
++ * The address `0'.
++
++\1f
++File: ld.info, Node: File Commands, Next: Format Commands, Prev: Entry Point, Up: Simple Commands
++
++3.4.2 Commands Dealing with Files
++---------------------------------
++
++Several linker script commands deal with files.
++
++`INCLUDE FILENAME'
++ Include the linker script FILENAME at this point. The file will
++ be searched for in the current directory, and in any directory
++ specified with the `-L' option. You can nest calls to `INCLUDE'
++ up to 10 levels deep.
++
++`INPUT(FILE, FILE, ...)'
++`INPUT(FILE FILE ...)'
++ The `INPUT' command directs the linker to include the named files
++ in the link, as though they were named on the command line.
++
++ For example, if you always want to include `subr.o' any time you do
++ a link, but you can't be bothered to put it on every link command
++ line, then you can put `INPUT (subr.o)' in your linker script.
++
++ In fact, if you like, you can list all of your input files in the
++ linker script, and then invoke the linker with nothing but a `-T'
++ option.
++
++ In case a "sysroot prefix" is configured, and the filename starts
++ with the `/' character, and the script being processed was located
++ inside the "sysroot prefix", the filename will be looked for in
++ the "sysroot prefix". Otherwise, the linker will try to open the
++ file in the current directory. If it is not found, the linker
++ will search through the archive library search path. See the
++ description of `-L' in *Note Command Line Options: Options.
++
++ If you use `INPUT (-lFILE)', `ld' will transform the name to
++ `libFILE.a', as with the command line argument `-l'.
++
++ When you use the `INPUT' command in an implicit linker script, the
++ files will be included in the link at the point at which the linker
++ script file is included. This can affect archive searching.
++
++`GROUP(FILE, FILE, ...)'
++`GROUP(FILE FILE ...)'
++ The `GROUP' command is like `INPUT', except that the named files
++ should all be archives, and they are searched repeatedly until no
++ new undefined references are created. See the description of `-('
++ in *Note Command Line Options: Options.
++
++`AS_NEEDED(FILE, FILE, ...)'
++`AS_NEEDED(FILE FILE ...)'
++ This construct can appear only inside of the `INPUT' or `GROUP'
++ commands, among other filenames. The files listed will be handled
++ as if they appear directly in the `INPUT' or `GROUP' commands,
++ with the exception of ELF shared libraries, that will be added only
++ when they are actually needed. This construct essentially enables
++ `--as-needed' option for all the files listed inside of it and
++ restores previous `--as-needed' resp. `--no-as-needed' setting
++ afterwards.
++
++`OUTPUT(FILENAME)'
++ The `OUTPUT' command names the output file. Using
++ `OUTPUT(FILENAME)' in the linker script is exactly like using `-o
++ FILENAME' on the command line (*note Command Line Options:
++ Options.). If both are used, the command line option takes
++ precedence.
++
++ You can use the `OUTPUT' command to define a default name for the
++ output file other than the usual default of `a.out'.
++
++`SEARCH_DIR(PATH)'
++ The `SEARCH_DIR' command adds PATH to the list of paths where `ld'
++ looks for archive libraries. Using `SEARCH_DIR(PATH)' is exactly
++ like using `-L PATH' on the command line (*note Command Line
++ Options: Options.). If both are used, then the linker will search
++ both paths. Paths specified using the command line option are
++ searched first.
++
++`STARTUP(FILENAME)'
++ The `STARTUP' command is just like the `INPUT' command, except
++ that FILENAME will become the first input file to be linked, as
++ though it were specified first on the command line. This may be
++ useful when using a system in which the entry point is always the
++ start of the first file.
++
++\1f
++File: ld.info, Node: Format Commands, Next: Miscellaneous Commands, Prev: File Commands, Up: Simple Commands
++
++3.4.3 Commands Dealing with Object File Formats
++-----------------------------------------------
++
++A couple of linker script commands deal with object file formats.
++
++`OUTPUT_FORMAT(BFDNAME)'
++`OUTPUT_FORMAT(DEFAULT, BIG, LITTLE)'
++ The `OUTPUT_FORMAT' command names the BFD format to use for the
++ output file (*note BFD::). Using `OUTPUT_FORMAT(BFDNAME)' is
++ exactly like using `--oformat BFDNAME' on the command line (*note
++ Command Line Options: Options.). If both are used, the command
++ line option takes precedence.
++
++ You can use `OUTPUT_FORMAT' with three arguments to use different
++ formats based on the `-EB' and `-EL' command line options. This
++ permits the linker script to set the output format based on the
++ desired endianness.
++
++ If neither `-EB' nor `-EL' are used, then the output format will
++ be the first argument, DEFAULT. If `-EB' is used, the output
++ format will be the second argument, BIG. If `-EL' is used, the
++ output format will be the third argument, LITTLE.
++
++ For example, the default linker script for the MIPS ELF target
++ uses this command:
++ OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)
++ This says that the default format for the output file is
++ `elf32-bigmips', but if the user uses the `-EL' command line
++ option, the output file will be created in the `elf32-littlemips'
++ format.
++
++`TARGET(BFDNAME)'
++ The `TARGET' command names the BFD format to use when reading input
++ files. It affects subsequent `INPUT' and `GROUP' commands. This
++ command is like using `-b BFDNAME' on the command line (*note
++ Command Line Options: Options.). If the `TARGET' command is used
++ but `OUTPUT_FORMAT' is not, then the last `TARGET' command is also
++ used to set the format for the output file. *Note BFD::.
++
++\1f
++File: ld.info, Node: Miscellaneous Commands, Prev: Format Commands, Up: Simple Commands
++
++3.4.4 Other Linker Script Commands
++----------------------------------
++
++There are a few other linker scripts commands.
++
++`ASSERT(EXP, MESSAGE)'
++ Ensure that EXP is non-zero. If it is zero, then exit the linker
++ with an error code, and print MESSAGE.
++
++`EXTERN(SYMBOL SYMBOL ...)'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. You may list several SYMBOLs for
++ each `EXTERN', and you may use `EXTERN' multiple times. This
++ command has the same effect as the `-u' command-line option.
++
++`FORCE_COMMON_ALLOCATION'
++ This command has the same effect as the `-d' command-line option:
++ to make `ld' assign space to common symbols even if a relocatable
++ output file is specified (`-r').
++
++`INHIBIT_COMMON_ALLOCATION'
++ This command has the same effect as the `--no-define-common'
++ command-line option: to make `ld' omit the assignment of addresses
++ to common symbols even for a non-relocatable output file.
++
++`NOCROSSREFS(SECTION SECTION ...)'
++ This command may be used to tell `ld' to issue an error about any
++ references among certain output sections.
++
++ In certain types of programs, particularly on embedded systems when
++ using overlays, when one section is loaded into memory, another
++ section will not be. Any direct references between the two
++ sections would be errors. For example, it would be an error if
++ code in one section called a function defined in the other section.
++
++ The `NOCROSSREFS' command takes a list of output section names. If
++ `ld' detects any cross references between the sections, it reports
++ an error and returns a non-zero exit status. Note that the
++ `NOCROSSREFS' command uses output section names, not input section
++ names.
++
++`OUTPUT_ARCH(BFDARCH)'
++ Specify a particular output machine architecture. The argument is
++ one of the names used by the BFD library (*note BFD::). You can
++ see the architecture of an object file by using the `objdump'
++ program with the `-f' option.
++
++\1f
++File: ld.info, Node: Assignments, Next: SECTIONS, Prev: Simple Commands, Up: Scripts
++
++3.5 Assigning Values to Symbols
++===============================
++
++You may assign a value to a symbol in a linker script. This will define
++the symbol and place it into the symbol table with a global scope.
++
++* Menu:
++
++* Simple Assignments:: Simple Assignments
++* PROVIDE:: PROVIDE
++* PROVIDE_HIDDEN:: PROVIDE_HIDDEN
++* Source Code Reference:: How to use a linker script defined symbol in source code
++
++\1f
++File: ld.info, Node: Simple Assignments, Next: PROVIDE, Up: Assignments
++
++3.5.1 Simple Assignments
++------------------------
++
++You may assign to a symbol using any of the C assignment operators:
++
++`SYMBOL = EXPRESSION ;'
++`SYMBOL += EXPRESSION ;'
++`SYMBOL -= EXPRESSION ;'
++`SYMBOL *= EXPRESSION ;'
++`SYMBOL /= EXPRESSION ;'
++`SYMBOL <<= EXPRESSION ;'
++`SYMBOL >>= EXPRESSION ;'
++`SYMBOL &= EXPRESSION ;'
++`SYMBOL |= EXPRESSION ;'
++
++ The first case will define SYMBOL to the value of EXPRESSION. In
++the other cases, SYMBOL must already be defined, and the value will be
++adjusted accordingly.
++
++ The special symbol name `.' indicates the location counter. You may
++only use this within a `SECTIONS' command. *Note Location Counter::.
++
++ The semicolon after EXPRESSION is required.
++
++ Expressions are defined below; see *Note Expressions::.
++
++ You may write symbol assignments as commands in their own right, or
++as statements within a `SECTIONS' command, or as part of an output
++section description in a `SECTIONS' command.
++
++ The section of the symbol will be set from the section of the
++expression; for more information, see *Note Expression Section::.
++
++ Here is an example showing the three different places that symbol
++assignments may be used:
++
++ floating_point = 0;
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ }
++ _bdata = (. + 3) & ~ 3;
++ .data : { *(.data) }
++ }
++ In this example, the symbol `floating_point' will be defined as
++zero. The symbol `_etext' will be defined as the address following the
++last `.text' input section. The symbol `_bdata' will be defined as the
++address following the `.text' output section aligned upward to a 4 byte
++boundary.
++
++\1f
++File: ld.info, Node: PROVIDE, Next: PROVIDE_HIDDEN, Prev: Simple Assignments, Up: Assignments
++
++3.5.2 PROVIDE
++-------------
++
++In some cases, it is desirable for a linker script to define a symbol
++only if it is referenced and is not defined by any object included in
++the link. For example, traditional linkers defined the symbol `etext'.
++However, ANSI C requires that the user be able to use `etext' as a
++function name without encountering an error. The `PROVIDE' keyword may
++be used to define a symbol, such as `etext', only if it is referenced
++but not defined. The syntax is `PROVIDE(SYMBOL = EXPRESSION)'.
++
++ Here is an example of using `PROVIDE' to define `etext':
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ PROVIDE(etext = .);
++ }
++ }
++
++ In this example, if the program defines `_etext' (with a leading
++underscore), the linker will give a multiple definition error. If, on
++the other hand, the program defines `etext' (with no leading
++underscore), the linker will silently use the definition in the program.
++If the program references `etext' but does not define it, the linker
++will use the definition in the linker script.
++
++\1f
++File: ld.info, Node: PROVIDE_HIDDEN, Next: Source Code Reference, Prev: PROVIDE, Up: Assignments
++
++3.5.3 PROVIDE_HIDDEN
++--------------------
++
++Similar to `PROVIDE'. For ELF targeted ports, the symbol will be
++hidden and won't be exported.
++
++\1f
++File: ld.info, Node: Source Code Reference, Prev: PROVIDE_HIDDEN, Up: Assignments
++
++3.5.4 Source Code Reference
++---------------------------
++
++Accessing a linker script defined variable from source code is not
++intuitive. In particular a linker script symbol is not equivalent to a
++variable declaration in a high level language, it is instead a symbol
++that does not have a value.
++
++ Before going further, it is important to note that compilers often
++transform names in the source code into different names when they are
++stored in the symbol table. For example, Fortran compilers commonly
++prepend or append an underscore, and C++ performs extensive `name
++mangling'. Therefore there might be a discrepancy between the name of
++a variable as it is used in source code and the name of the same
++variable as it is defined in a linker script. For example in C a
++linker script variable might be referred to as:
++
++ extern int foo;
++
++ But in the linker script it might be defined as:
++
++ _foo = 1000;
++
++ In the remaining examples however it is assumed that no name
++transformation has taken place.
++
++ When a symbol is declared in a high level language such as C, two
++things happen. The first is that the compiler reserves enough space in
++the program's memory to hold the _value_ of the symbol. The second is
++that the compiler creates an entry in the program's symbol table which
++holds the symbol's _address_. ie the symbol table contains the address
++of the block of memory holding the symbol's value. So for example the
++following C declaration, at file scope:
++
++ int foo = 1000;
++
++ creates a entry called `foo' in the symbol table. This entry holds
++the address of an `int' sized block of memory where the number 1000 is
++initially stored.
++
++ When a program references a symbol the compiler generates code that
++first accesses the symbol table to find the address of the symbol's
++memory block and then code to read the value from that memory block.
++So:
++
++ foo = 1;
++
++ looks up the symbol `foo' in the symbol table, gets the address
++associated with this symbol and then writes the value 1 into that
++address. Whereas:
++
++ int * a = & foo;
++
++ looks up the symbol `foo' in the symbol table, gets it address and
++then copies this address into the block of memory associated with the
++variable `a'.
++
++ Linker scripts symbol declarations, by contrast, create an entry in
++the symbol table but do not assign any memory to them. Thus they are
++an address without a value. So for example the linker script
++definition:
++
++ foo = 1000;
++
++ creates an entry in the symbol table called `foo' which holds the
++address of memory location 1000, but nothing special is stored at
++address 1000. This means that you cannot access the _value_ of a
++linker script defined symbol - it has no value - all you can do is
++access the _address_ of a linker script defined symbol.
++
++ Hence when you are using a linker script defined symbol in source
++code you should always take the address of the symbol, and never
++attempt to use its value. For example suppose you want to copy the
++contents of a section of memory called .ROM into a section called
++.FLASH and the linker script contains these declarations:
++
++ start_of_ROM = .ROM;
++ end_of_ROM = .ROM + sizeof (.ROM) - 1;
++ start_of_FLASH = .FLASH;
++
++ Then the C source code to perform the copy would be:
++
++ extern char start_of_ROM, end_of_ROM, start_of_FLASH;
++
++ memcpy (& start_of_FLASH, & start_of_ROM, & end_of_ROM - & start_of_ROM);
++
++ Note the use of the `&' operators. These are correct.
++
++\1f
++File: ld.info, Node: SECTIONS, Next: MEMORY, Prev: Assignments, Up: Scripts
++
++3.6 SECTIONS Command
++====================
++
++The `SECTIONS' command tells the linker how to map input sections into
++output sections, and how to place the output sections in memory.
++
++ The format of the `SECTIONS' command is:
++ SECTIONS
++ {
++ SECTIONS-COMMAND
++ SECTIONS-COMMAND
++ ...
++ }
++
++ Each SECTIONS-COMMAND may of be one of the following:
++
++ * an `ENTRY' command (*note Entry command: Entry Point.)
++
++ * a symbol assignment (*note Assignments::)
++
++ * an output section description
++
++ * an overlay description
++
++ The `ENTRY' command and symbol assignments are permitted inside the
++`SECTIONS' command for convenience in using the location counter in
++those commands. This can also make the linker script easier to
++understand because you can use those commands at meaningful points in
++the layout of the output file.
++
++ Output section descriptions and overlay descriptions are described
++below.
++
++ If you do not use a `SECTIONS' command in your linker script, the
++linker will place each input section into an identically named output
++section in the order that the sections are first encountered in the
++input files. If all input sections are present in the first file, for
++example, the order of sections in the output file will match the order
++in the first input file. The first section will be at address zero.
++
++* Menu:
++
++* Output Section Description:: Output section description
++* Output Section Name:: Output section name
++* Output Section Address:: Output section address
++* Input Section:: Input section description
++* Output Section Data:: Output section data
++* Output Section Keywords:: Output section keywords
++* Output Section Discarding:: Output section discarding
++* Output Section Attributes:: Output section attributes
++* Overlay Description:: Overlay description
++
++\1f
++File: ld.info, Node: Output Section Description, Next: Output Section Name, Up: SECTIONS
++
++3.6.1 Output Section Description
++--------------------------------
++
++The full description of an output section looks like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++
++ Most output sections do not use most of the optional section
++attributes.
++
++ The whitespace around SECTION is required, so that the section name
++is unambiguous. The colon and the curly braces are also required. The
++line breaks and other white space are optional.
++
++ Each OUTPUT-SECTION-COMMAND may be one of the following:
++
++ * a symbol assignment (*note Assignments::)
++
++ * an input section description (*note Input Section::)
++
++ * data values to include directly (*note Output Section Data::)
++
++ * a special output section keyword (*note Output Section Keywords::)
++
++\1f
++File: ld.info, Node: Output Section Name, Next: Output Section Address, Prev: Output Section Description, Up: SECTIONS
++
++3.6.2 Output Section Name
++-------------------------
++
++The name of the output section is SECTION. SECTION must meet the
++constraints of your output format. In formats which only support a
++limited number of sections, such as `a.out', the name must be one of
++the names supported by the format (`a.out', for example, allows only
++`.text', `.data' or `.bss'). If the output format supports any number
++of sections, but with numbers and not names (as is the case for Oasys),
++the name should be supplied as a quoted numeric string. A section name
++may consist of any sequence of characters, but a name which contains
++any unusual characters such as commas must be quoted.
++
++ The output section name `/DISCARD/' is special; *Note Output Section
++Discarding::.
++
++\1f
++File: ld.info, Node: Output Section Address, Next: Input Section, Prev: Output Section Name, Up: SECTIONS
++
++3.6.3 Output Section Address
++----------------------------
++
++The ADDRESS is an expression for the VMA (the virtual memory address)
++of the output section. If you do not provide ADDRESS, the linker will
++set it based on REGION if present, or otherwise based on the current
++value of the location counter.
++
++ If you provide ADDRESS, the address of the output section will be
++set to precisely that. If you provide neither ADDRESS nor REGION, then
++the address of the output section will be set to the current value of
++the location counter aligned to the alignment requirements of the
++output section. The alignment requirement of the output section is the
++strictest alignment of any input section contained within the output
++section.
++
++ For example,
++ .text . : { *(.text) }
++ and
++ .text : { *(.text) }
++ are subtly different. The first will set the address of the `.text'
++output section to the current value of the location counter. The
++second will set it to the current value of the location counter aligned
++to the strictest alignment of a `.text' input section.
++
++ The ADDRESS may be an arbitrary expression; *Note Expressions::.
++For example, if you want to align the section on a 0x10 byte boundary,
++so that the lowest four bits of the section address are zero, you could
++do something like this:
++ .text ALIGN(0x10) : { *(.text) }
++ This works because `ALIGN' returns the current location counter
++aligned upward to the specified value.
++
++ Specifying ADDRESS for a section will change the value of the
++location counter.
++
++\1f
++File: ld.info, Node: Input Section, Next: Output Section Data, Prev: Output Section Address, Up: SECTIONS
++
++3.6.4 Input Section Description
++-------------------------------
++
++The most common output section command is an input section description.
++
++ The input section description is the most basic linker script
++operation. You use output sections to tell the linker how to lay out
++your program in memory. You use input section descriptions to tell the
++linker how to map the input files into your memory layout.
++
++* Menu:
++
++* Input Section Basics:: Input section basics
++* Input Section Wildcards:: Input section wildcard patterns
++* Input Section Common:: Input section for common symbols
++* Input Section Keep:: Input section and garbage collection
++* Input Section Example:: Input section example
++
++\1f
++File: ld.info, Node: Input Section Basics, Next: Input Section Wildcards, Up: Input Section
++
++3.6.4.1 Input Section Basics
++............................
++
++An input section description consists of a file name optionally followed
++by a list of section names in parentheses.
++
++ The file name and the section name may be wildcard patterns, which we
++describe further below (*note Input Section Wildcards::).
++
++ The most common input section description is to include all input
++sections with a particular name in the output section. For example, to
++include all input `.text' sections, you would write:
++ *(.text)
++ Here the `*' is a wildcard which matches any file name. To exclude
++a list of files from matching the file name wildcard, EXCLUDE_FILE may
++be used to match all files except the ones specified in the
++EXCLUDE_FILE list. For example:
++ (*(EXCLUDE_FILE (*crtend.o *otherfile.o) .ctors))
++ will cause all .ctors sections from all files except `crtend.o' and
++`otherfile.o' to be included.
++
++ There are two ways to include more than one section:
++ *(.text .rdata)
++ *(.text) *(.rdata)
++ The difference between these is the order in which the `.text' and
++`.rdata' input sections will appear in the output section. In the
++first example, they will be intermingled, appearing in the same order as
++they are found in the linker input. In the second example, all `.text'
++input sections will appear first, followed by all `.rdata' input
++sections.
++
++ You can specify a file name to include sections from a particular
++file. You would do this if one or more of your files contain special
++data that needs to be at a particular location in memory. For example:
++ data.o(.data)
++
++ If you use a file name without a list of sections, then all sections
++in the input file will be included in the output section. This is not
++commonly done, but it may by useful on occasion. For example:
++ data.o
++
++ When you use a file name which does not contain any wild card
++characters, the linker will first see if you also specified the file
++name on the linker command line or in an `INPUT' command. If you did
++not, the linker will attempt to open the file as an input file, as
++though it appeared on the command line. Note that this differs from an
++`INPUT' command, because the linker will not search for the file in the
++archive search path.
++
++\1f
++File: ld.info, Node: Input Section Wildcards, Next: Input Section Common, Prev: Input Section Basics, Up: Input Section
++
++3.6.4.2 Input Section Wildcard Patterns
++.......................................
++
++In an input section description, either the file name or the section
++name or both may be wildcard patterns.
++
++ The file name of `*' seen in many examples is a simple wildcard
++pattern for the file name.
++
++ The wildcard patterns are like those used by the Unix shell.
++
++`*'
++ matches any number of characters
++
++`?'
++ matches any single character
++
++`[CHARS]'
++ matches a single instance of any of the CHARS; the `-' character
++ may be used to specify a range of characters, as in `[a-z]' to
++ match any lower case letter
++
++`\'
++ quotes the following character
++
++ When a file name is matched with a wildcard, the wildcard characters
++will not match a `/' character (used to separate directory names on
++Unix). A pattern consisting of a single `*' character is an exception;
++it will always match any file name, whether it contains a `/' or not.
++In a section name, the wildcard characters will match a `/' character.
++
++ File name wildcard patterns only match files which are explicitly
++specified on the command line or in an `INPUT' command. The linker
++does not search directories to expand wildcards.
++
++ If a file name matches more than one wildcard pattern, or if a file
++name appears explicitly and is also matched by a wildcard pattern, the
++linker will use the first match in the linker script. For example, this
++sequence of input section descriptions is probably in error, because the
++`data.o' rule will not be used:
++ .data : { *(.data) }
++ .data1 : { data.o(.data) }
++
++ Normally, the linker will place files and sections matched by
++wildcards in the order in which they are seen during the link. You can
++change this by using the `SORT_BY_NAME' keyword, which appears before a
++wildcard pattern in parentheses (e.g., `SORT_BY_NAME(.text*)'). When
++the `SORT_BY_NAME' keyword is used, the linker will sort the files or
++sections into ascending order by name before placing them in the output
++file.
++
++ `SORT_BY_ALIGNMENT' is very similar to `SORT_BY_NAME'. The
++difference is `SORT_BY_ALIGNMENT' will sort sections into ascending
++order by alignment before placing them in the output file.
++
++ `SORT' is an alias for `SORT_BY_NAME'.
++
++ When there are nested section sorting commands in linker script,
++there can be at most 1 level of nesting for section sorting commands.
++
++ 1. `SORT_BY_NAME' (`SORT_BY_ALIGNMENT' (wildcard section pattern)).
++ It will sort the input sections by name first, then by alignment
++ if 2 sections have the same name.
++
++ 2. `SORT_BY_ALIGNMENT' (`SORT_BY_NAME' (wildcard section pattern)).
++ It will sort the input sections by alignment first, then by name
++ if 2 sections have the same alignment.
++
++ 3. `SORT_BY_NAME' (`SORT_BY_NAME' (wildcard section pattern)) is
++ treated the same as `SORT_BY_NAME' (wildcard section pattern).
++
++ 4. `SORT_BY_ALIGNMENT' (`SORT_BY_ALIGNMENT' (wildcard section
++ pattern)) is treated the same as `SORT_BY_ALIGNMENT' (wildcard
++ section pattern).
++
++ 5. All other nested section sorting commands are invalid.
++
++ When both command line section sorting option and linker script
++section sorting command are used, section sorting command always takes
++precedence over the command line option.
++
++ If the section sorting command in linker script isn't nested, the
++command line option will make the section sorting command to be treated
++as nested sorting command.
++
++ 1. `SORT_BY_NAME' (wildcard section pattern ) with `--sort-sections
++ alignment' is equivalent to `SORT_BY_NAME' (`SORT_BY_ALIGNMENT'
++ (wildcard section pattern)).
++
++ 2. `SORT_BY_ALIGNMENT' (wildcard section pattern) with
++ `--sort-section name' is equivalent to `SORT_BY_ALIGNMENT'
++ (`SORT_BY_NAME' (wildcard section pattern)).
++
++ If the section sorting command in linker script is nested, the
++command line option will be ignored.
++
++ If you ever get confused about where input sections are going, use
++the `-M' linker option to generate a map file. The map file shows
++precisely how input sections are mapped to output sections.
++
++ This example shows how wildcard patterns might be used to partition
++files. This linker script directs the linker to place all `.text'
++sections in `.text' and all `.bss' sections in `.bss'. The linker will
++place the `.data' section from all files beginning with an upper case
++character in `.DATA'; for all other files, the linker will place the
++`.data' section in `.data'.
++ SECTIONS {
++ .text : { *(.text) }
++ .DATA : { [A-Z]*(.data) }
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++\1f
++File: ld.info, Node: Input Section Common, Next: Input Section Keep, Prev: Input Section Wildcards, Up: Input Section
++
++3.6.4.3 Input Section for Common Symbols
++........................................
++
++A special notation is needed for common symbols, because in many object
++file formats common symbols do not have a particular input section. The
++linker treats common symbols as though they are in an input section
++named `COMMON'.
++
++ You may use file names with the `COMMON' section just as with any
++other input sections. You can use this to place common symbols from a
++particular input file in one section while common symbols from other
++input files are placed in another section.
++
++ In most cases, common symbols in input files will be placed in the
++`.bss' section in the output file. For example:
++ .bss { *(.bss) *(COMMON) }
++
++ Some object file formats have more than one type of common symbol.
++For example, the MIPS ELF object file format distinguishes standard
++common symbols and small common symbols. In this case, the linker will
++use a different special section name for other types of common symbols.
++In the case of MIPS ELF, the linker uses `COMMON' for standard common
++symbols and `.scommon' for small common symbols. This permits you to
++map the different types of common symbols into memory at different
++locations.
++
++ You will sometimes see `[COMMON]' in old linker scripts. This
++notation is now considered obsolete. It is equivalent to `*(COMMON)'.
++
++\1f
++File: ld.info, Node: Input Section Keep, Next: Input Section Example, Prev: Input Section Common, Up: Input Section
++
++3.6.4.4 Input Section and Garbage Collection
++............................................
++
++When link-time garbage collection is in use (`--gc-sections'), it is
++often useful to mark sections that should not be eliminated. This is
++accomplished by surrounding an input section's wildcard entry with
++`KEEP()', as in `KEEP(*(.init))' or `KEEP(SORT_BY_NAME(*)(.ctors))'.
++
++\1f
++File: ld.info, Node: Input Section Example, Prev: Input Section Keep, Up: Input Section
++
++3.6.4.5 Input Section Example
++.............................
++
++The following example is a complete linker script. It tells the linker
++to read all of the sections from file `all.o' and place them at the
++start of output section `outputa' which starts at location `0x10000'.
++All of section `.input1' from file `foo.o' follows immediately, in the
++same output section. All of section `.input2' from `foo.o' goes into
++output section `outputb', followed by section `.input1' from `foo1.o'.
++All of the remaining `.input1' and `.input2' sections from any files
++are written to output section `outputc'.
++
++ SECTIONS {
++ outputa 0x10000 :
++ {
++ all.o
++ foo.o (.input1)
++ }
++ outputb :
++ {
++ foo.o (.input2)
++ foo1.o (.input1)
++ }
++ outputc :
++ {
++ *(.input1)
++ *(.input2)
++ }
++ }
++
++\1f
++File: ld.info, Node: Output Section Data, Next: Output Section Keywords, Prev: Input Section, Up: SECTIONS
++
++3.6.5 Output Section Data
++-------------------------
++
++You can include explicit bytes of data in an output section by using
++`BYTE', `SHORT', `LONG', `QUAD', or `SQUAD' as an output section
++command. Each keyword is followed by an expression in parentheses
++providing the value to store (*note Expressions::). The value of the
++expression is stored at the current value of the location counter.
++
++ The `BYTE', `SHORT', `LONG', and `QUAD' commands store one, two,
++four, and eight bytes (respectively). After storing the bytes, the
++location counter is incremented by the number of bytes stored.
++
++ For example, this will store the byte 1 followed by the four byte
++value of the symbol `addr':
++ BYTE(1)
++ LONG(addr)
++
++ When using a 64 bit host or target, `QUAD' and `SQUAD' are the same;
++they both store an 8 byte, or 64 bit, value. When both host and target
++are 32 bits, an expression is computed as 32 bits. In this case `QUAD'
++stores a 32 bit value zero extended to 64 bits, and `SQUAD' stores a 32
++bit value sign extended to 64 bits.
++
++ If the object file format of the output file has an explicit
++endianness, which is the normal case, the value will be stored in that
++endianness. When the object file format does not have an explicit
++endianness, as is true of, for example, S-records, the value will be
++stored in the endianness of the first input object file.
++
++ Note--these commands only work inside a section description and not
++between them, so the following will produce an error from the linker:
++ SECTIONS { .text : { *(.text) } LONG(1) .data : { *(.data) } }
++ whereas this will work:
++ SECTIONS { .text : { *(.text) ; LONG(1) } .data : { *(.data) } }
++
++ You may use the `FILL' command to set the fill pattern for the
++current section. It is followed by an expression in parentheses. Any
++otherwise unspecified regions of memory within the section (for example,
++gaps left due to the required alignment of input sections) are filled
++with the value of the expression, repeated as necessary. A `FILL'
++statement covers memory locations after the point at which it occurs in
++the section definition; by including more than one `FILL' statement,
++you can have different fill patterns in different parts of an output
++section.
++
++ This example shows how to fill unspecified regions of memory with the
++value `0x90':
++ FILL(0x90909090)
++
++ The `FILL' command is similar to the `=FILLEXP' output section
++attribute, but it only affects the part of the section following the
++`FILL' command, rather than the entire section. If both are used, the
++`FILL' command takes precedence. *Note Output Section Fill::, for
++details on the fill expression.
++
++\1f
++File: ld.info, Node: Output Section Keywords, Next: Output Section Discarding, Prev: Output Section Data, Up: SECTIONS
++
++3.6.6 Output Section Keywords
++-----------------------------
++
++There are a couple of keywords which can appear as output section
++commands.
++
++`CREATE_OBJECT_SYMBOLS'
++ The command tells the linker to create a symbol for each input
++ file. The name of each symbol will be the name of the
++ corresponding input file. The section of each symbol will be the
++ output section in which the `CREATE_OBJECT_SYMBOLS' command
++ appears.
++
++ This is conventional for the a.out object file format. It is not
++ normally used for any other object file format.
++
++`CONSTRUCTORS'
++ When linking using the a.out object file format, the linker uses an
++ unusual set construct to support C++ global constructors and
++ destructors. When linking object file formats which do not support
++ arbitrary sections, such as ECOFF and XCOFF, the linker will
++ automatically recognize C++ global constructors and destructors by
++ name. For these object file formats, the `CONSTRUCTORS' command
++ tells the linker to place constructor information in the output
++ section where the `CONSTRUCTORS' command appears. The
++ `CONSTRUCTORS' command is ignored for other object file formats.
++
++ The symbol `__CTOR_LIST__' marks the start of the global
++ constructors, and the symbol `__CTOR_END__' marks the end.
++ Similarly, `__DTOR_LIST__' and `__DTOR_END__' mark the start and
++ end of the global destructors. The first word in the list is the
++ number of entries, followed by the address of each constructor or
++ destructor, followed by a zero word. The compiler must arrange to
++ actually run the code. For these object file formats GNU C++
++ normally calls constructors from a subroutine `__main'; a call to
++ `__main' is automatically inserted into the startup code for
++ `main'. GNU C++ normally runs destructors either by using
++ `atexit', or directly from the function `exit'.
++
++ For object file formats such as `COFF' or `ELF' which support
++ arbitrary section names, GNU C++ will normally arrange to put the
++ addresses of global constructors and destructors into the `.ctors'
++ and `.dtors' sections. Placing the following sequence into your
++ linker script will build the sort of table which the GNU C++
++ runtime code expects to see.
++
++ __CTOR_LIST__ = .;
++ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
++ *(.ctors)
++ LONG(0)
++ __CTOR_END__ = .;
++ __DTOR_LIST__ = .;
++ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
++ *(.dtors)
++ LONG(0)
++ __DTOR_END__ = .;
++
++ If you are using the GNU C++ support for initialization priority,
++ which provides some control over the order in which global
++ constructors are run, you must sort the constructors at link time
++ to ensure that they are executed in the correct order. When using
++ the `CONSTRUCTORS' command, use `SORT_BY_NAME(CONSTRUCTORS)'
++ instead. When using the `.ctors' and `.dtors' sections, use
++ `*(SORT_BY_NAME(.ctors))' and `*(SORT_BY_NAME(.dtors))' instead of
++ just `*(.ctors)' and `*(.dtors)'.
++
++ Normally the compiler and linker will handle these issues
++ automatically, and you will not need to concern yourself with
++ them. However, you may need to consider this if you are using C++
++ and writing your own linker scripts.
++
++
++\1f
++File: ld.info, Node: Output Section Discarding, Next: Output Section Attributes, Prev: Output Section Keywords, Up: SECTIONS
++
++3.6.7 Output Section Discarding
++-------------------------------
++
++The linker will not create output section which do not have any
++contents. This is for convenience when referring to input sections that
++may or may not be present in any of the input files. For example:
++ .foo { *(.foo) }
++ will only create a `.foo' section in the output file if there is a
++`.foo' section in at least one input file.
++
++ If you use anything other than an input section description as an
++output section command, such as a symbol assignment, then the output
++section will always be created, even if there are no matching input
++sections.
++
++ The special output section name `/DISCARD/' may be used to discard
++input sections. Any input sections which are assigned to an output
++section named `/DISCARD/' are not included in the output file.
++
++\1f
++File: ld.info, Node: Output Section Attributes, Next: Overlay Description, Prev: Output Section Discarding, Up: SECTIONS
++
++3.6.8 Output Section Attributes
++-------------------------------
++
++We showed above that the full description of an output section looked
++like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++We've already described SECTION, ADDRESS, and
++OUTPUT-SECTION-COMMAND. In this section we will describe the remaining
++section attributes.
++
++* Menu:
++
++* Output Section Type:: Output section type
++* Output Section LMA:: Output section LMA
++* Forced Output Alignment:: Forced Output Alignment
++* Forced Input Alignment:: Forced Input Alignment
++* Output Section Region:: Output section region
++* Output Section Phdr:: Output section phdr
++* Output Section Fill:: Output section fill
++
++\1f
++File: ld.info, Node: Output Section Type, Next: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.1 Output Section Type
++...........................
++
++Each output section may have a type. The type is a keyword in
++parentheses. The following types are defined:
++
++`NOLOAD'
++ The section should be marked as not loadable, so that it will not
++ be loaded into memory when the program is run.
++
++`DSECT'
++`COPY'
++`INFO'
++`OVERLAY'
++ These type names are supported for backward compatibility, and are
++ rarely used. They all have the same effect: the section should be
++ marked as not allocatable, so that no memory is allocated for the
++ section when the program is run.
++
++ The linker normally sets the attributes of an output section based on
++the input sections which map into it. You can override this by using
++the section type. For example, in the script sample below, the `ROM'
++section is addressed at memory location `0' and does not need to be
++loaded when the program is run. The contents of the `ROM' section will
++appear in the linker output file as usual.
++ SECTIONS {
++ ROM 0 (NOLOAD) : { ... }
++ ...
++ }
++
++\1f
++File: ld.info, Node: Output Section LMA, Next: Forced Output Alignment, Prev: Output Section Type, Up: Output Section Attributes
++
++3.6.8.2 Output Section LMA
++..........................
++
++Every section has a virtual address (VMA) and a load address (LMA); see
++*Note Basic Script Concepts::. The address expression which may appear
++in an output section description sets the VMA (*note Output Section
++Address::).
++
++ The linker will normally set the LMA equal to the VMA. You can
++change that by using the `AT' keyword. The expression LMA that follows
++the `AT' keyword specifies the load address of the section.
++
++ Alternatively, with `AT>LMA_REGION' expression, you may specify a
++memory region for the section's load address. *Note MEMORY::. Note
++that if the section has not had a VMA assigned to it then the linker
++will use the LMA_REGION as the VMA region as well. *Note Output
++Section Region::.
++
++ This feature is designed to make it easy to build a ROM image. For
++example, the following linker script creates three output sections: one
++called `.text', which starts at `0x1000', one called `.mdata', which is
++loaded at the end of the `.text' section even though its VMA is
++`0x2000', and one called `.bss' to hold uninitialized data at address
++`0x3000'. The symbol `_data' is defined with the value `0x2000', which
++shows that the location counter holds the VMA value, not the LMA value.
++
++ SECTIONS
++ {
++ .text 0x1000 : { *(.text) _etext = . ; }
++ .mdata 0x2000 :
++ AT ( ADDR (.text) + SIZEOF (.text) )
++ { _data = . ; *(.data); _edata = . ; }
++ .bss 0x3000 :
++ { _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
++ }
++
++ The run-time initialization code for use with a program generated
++with this linker script would include something like the following, to
++copy the initialized data from the ROM image to its runtime address.
++Notice how this code takes advantage of the symbols defined by the
++linker script.
++
++ extern char _etext, _data, _edata, _bstart, _bend;
++ char *src = &_etext;
++ char *dst = &_data;
++
++ /* ROM has data at end of text; copy it. */
++ while (dst < &_edata) {
++ *dst++ = *src++;
++ }
++
++ /* Zero bss */
++ for (dst = &_bstart; dst< &_bend; dst++)
++ *dst = 0;
++
++\1f
++File: ld.info, Node: Forced Output Alignment, Next: Forced Input Alignment, Prev: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.3 Forced Output Alignment
++...............................
++
++You can increase an output section's alignment by using ALIGN.
++
++\1f
++File: ld.info, Node: Forced Input Alignment, Next: Output Section Region, Prev: Forced Output Alignment, Up: Output Section Attributes
++
++3.6.8.4 Forced Input Alignment
++..............................
++
++You can force input section alignment within an output section by using
++SUBALIGN. The value specified overrides any alignment given by input
++sections, whether larger or smaller.
++
++\1f
++File: ld.info, Node: Output Section Region, Next: Output Section Phdr, Prev: Forced Input Alignment, Up: Output Section Attributes
++
++3.6.8.5 Output Section Region
++.............................
++
++You can assign a section to a previously defined region of memory by
++using `>REGION'. *Note MEMORY::.
++
++ Here is a simple example:
++ MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }
++ SECTIONS { ROM : { *(.text) } >rom }
++
++\1f
++File: ld.info, Node: Output Section Phdr, Next: Output Section Fill, Prev: Output Section Region, Up: Output Section Attributes
++
++3.6.8.6 Output Section Phdr
++...........................
++
++You can assign a section to a previously defined program segment by
++using `:PHDR'. *Note PHDRS::. If a section is assigned to one or more
++segments, then all subsequent allocated sections will be assigned to
++those segments as well, unless they use an explicitly `:PHDR' modifier.
++You can use `:NONE' to tell the linker to not put the section in any
++segment at all.
++
++ Here is a simple example:
++ PHDRS { text PT_LOAD ; }
++ SECTIONS { .text : { *(.text) } :text }
++
++\1f
++File: ld.info, Node: Output Section Fill, Prev: Output Section Phdr, Up: Output Section Attributes
++
++3.6.8.7 Output Section Fill
++...........................
++
++You can set the fill pattern for an entire section by using `=FILLEXP'.
++FILLEXP is an expression (*note Expressions::). Any otherwise
++unspecified regions of memory within the output section (for example,
++gaps left due to the required alignment of input sections) will be
++filled with the value, repeated as necessary. If the fill expression
++is a simple hex number, ie. a string of hex digit starting with `0x'
++and without a trailing `k' or `M', then an arbitrarily long sequence of
++hex digits can be used to specify the fill pattern; Leading zeros
++become part of the pattern too. For all other cases, including extra
++parentheses or a unary `+', the fill pattern is the four least
++significant bytes of the value of the expression. In all cases, the
++number is big-endian.
++
++ You can also change the fill value with a `FILL' command in the
++output section commands; (*note Output Section Data::).
++
++ Here is a simple example:
++ SECTIONS { .text : { *(.text) } =0x90909090 }
++
++\1f
++File: ld.info, Node: Overlay Description, Prev: Output Section Attributes, Up: SECTIONS
++
++3.6.9 Overlay Description
++-------------------------
++
++An overlay description provides an easy way to describe sections which
++are to be loaded as part of a single memory image but are to be run at
++the same memory address. At run time, some sort of overlay manager will
++copy the overlaid sections in and out of the runtime memory address as
++required, perhaps by simply manipulating addressing bits. This approach
++can be useful, for example, when a certain region of memory is faster
++than another.
++
++ Overlays are described using the `OVERLAY' command. The `OVERLAY'
++command is used within a `SECTIONS' command, like an output section
++description. The full syntax of the `OVERLAY' command is as follows:
++ OVERLAY [START] : [NOCROSSREFS] [AT ( LDADDR )]
++ {
++ SECNAME1
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ SECNAME2
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ ...
++ } [>REGION] [:PHDR...] [=FILL]
++
++ Everything is optional except `OVERLAY' (a keyword), and each
++section must have a name (SECNAME1 and SECNAME2 above). The section
++definitions within the `OVERLAY' construct are identical to those
++within the general `SECTIONS' contruct (*note SECTIONS::), except that
++no addresses and no memory regions may be defined for sections within
++an `OVERLAY'.
++
++ The sections are all defined with the same starting address. The
++load addresses of the sections are arranged such that they are
++consecutive in memory starting at the load address used for the
++`OVERLAY' as a whole (as with normal section definitions, the load
++address is optional, and defaults to the start address; the start
++address is also optional, and defaults to the current value of the
++location counter).
++
++ If the `NOCROSSREFS' keyword is used, and there any references among
++the sections, the linker will report an error. Since the sections all
++run at the same address, it normally does not make sense for one
++section to refer directly to another. *Note NOCROSSREFS: Miscellaneous
++Commands.
++
++ For each section within the `OVERLAY', the linker automatically
++defines two symbols. The symbol `__load_start_SECNAME' is defined as
++the starting load address of the section. The symbol
++`__load_stop_SECNAME' is defined as the final load address of the
++section. Any characters within SECNAME which are not legal within C
++identifiers are removed. C (or assembler) code may use these symbols
++to move the overlaid sections around as necessary.
++
++ At the end of the overlay, the value of the location counter is set
++to the start address of the overlay plus the size of the largest
++section.
++
++ Here is an example. Remember that this would appear inside a
++`SECTIONS' construct.
++ OVERLAY 0x1000 : AT (0x4000)
++ {
++ .text0 { o1/*.o(.text) }
++ .text1 { o2/*.o(.text) }
++ }
++This will define both `.text0' and `.text1' to start at address
++0x1000. `.text0' will be loaded at address 0x4000, and `.text1' will
++be loaded immediately after `.text0'. The following symbols will be
++defined: `__load_start_text0', `__load_stop_text0',
++`__load_start_text1', `__load_stop_text1'.
++
++ C code to copy overlay `.text1' into the overlay area might look
++like the following.
++
++ extern char __load_start_text1, __load_stop_text1;
++ memcpy ((char *) 0x1000, &__load_start_text1,
++ &__load_stop_text1 - &__load_start_text1);
++
++ Note that the `OVERLAY' command is just syntactic sugar, since
++everything it does can be done using the more basic commands. The above
++example could have been written identically as follows.
++
++ .text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
++ __load_start_text0 = LOADADDR (.text0);
++ __load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
++ .text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
++ __load_start_text1 = LOADADDR (.text1);
++ __load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
++ . = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
++
++\1f
++File: ld.info, Node: MEMORY, Next: PHDRS, Prev: SECTIONS, Up: Scripts
++
++3.7 MEMORY Command
++==================
++
++The linker's default configuration permits allocation of all available
++memory. You can override this by using the `MEMORY' command.
++
++ The `MEMORY' command describes the location and size of blocks of
++memory in the target. You can use it to describe which memory regions
++may be used by the linker, and which memory regions it must avoid. You
++can then assign sections to particular memory regions. The linker will
++set section addresses based on the memory regions, and will warn about
++regions that become too full. The linker will not shuffle sections
++around to fit into the available regions.
++
++ A linker script may contain at most one use of the `MEMORY' command.
++However, you can define as many blocks of memory within it as you
++wish. The syntax is:
++ MEMORY
++ {
++ NAME [(ATTR)] : ORIGIN = ORIGIN, LENGTH = LEN
++ ...
++ }
++
++ The NAME is a name used in the linker script to refer to the region.
++The region name has no meaning outside of the linker script. Region
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each memory region must
++have a distinct name.
++
++ The ATTR string is an optional list of attributes that specify
++whether to use a particular memory region for an input section which is
++not explicitly mapped in the linker script. As described in *Note
++SECTIONS::, if you do not specify an output section for some input
++section, the linker will create an output section with the same name as
++the input section. If you define region attributes, the linker will use
++them to select the memory region for the output section that it creates.
++
++ The ATTR string must consist only of the following characters:
++`R'
++ Read-only section
++
++`W'
++ Read/write section
++
++`X'
++ Executable section
++
++`A'
++ Allocatable section
++
++`I'
++ Initialized section
++
++`L'
++ Same as `I'
++
++`!'
++ Invert the sense of any of the preceding attributes
++
++ If a unmapped section matches any of the listed attributes other than
++`!', it will be placed in the memory region. The `!' attribute
++reverses this test, so that an unmapped section will be placed in the
++memory region only if it does not match any of the listed attributes.
++
++ The ORIGIN is an numerical expression for the start address of the
++memory region. The expression must evaluate to a constant and it
++cannot involve any symbols. The keyword `ORIGIN' may be abbreviated to
++`org' or `o' (but not, for example, `ORG').
++
++ The LEN is an expression for the size in bytes of the memory region.
++As with the ORIGIN expression, the expression must be numerical only
++and must evaluate to a constant. The keyword `LENGTH' may be
++abbreviated to `len' or `l'.
++
++ In the following example, we specify that there are two memory
++regions available for allocation: one starting at `0' for 256 kilobytes,
++and the other starting at `0x40000000' for four megabytes. The linker
++will place into the `rom' memory region every section which is not
++explicitly mapped into a memory region, and is either read-only or
++executable. The linker will place other sections which are not
++explicitly mapped into a memory region into the `ram' memory region.
++
++ MEMORY
++ {
++ rom (rx) : ORIGIN = 0, LENGTH = 256K
++ ram (!rx) : org = 0x40000000, l = 4M
++ }
++
++ Once you define a memory region, you can direct the linker to place
++specific output sections into that memory region by using the `>REGION'
++output section attribute. For example, if you have a memory region
++named `mem', you would use `>mem' in the output section definition.
++*Note Output Section Region::. If no address was specified for the
++output section, the linker will set the address to the next available
++address within the memory region. If the combined output sections
++directed to a memory region are too large for the region, the linker
++will issue an error message.
++
++ It is possible to access the origin and length of a memory in an
++expression via the `ORIGIN(MEMORY)' and `LENGTH(MEMORY)' functions:
++
++ _fstack = ORIGIN(ram) + LENGTH(ram) - 4;
++
++\1f
++File: ld.info, Node: PHDRS, Next: VERSION, Prev: MEMORY, Up: Scripts
++
++3.8 PHDRS Command
++=================
++
++The ELF object file format uses "program headers", also knows as
++"segments". The program headers describe how the program should be
++loaded into memory. You can print them out by using the `objdump'
++program with the `-p' option.
++
++ When you run an ELF program on a native ELF system, the system loader
++reads the program headers in order to figure out how to load the
++program. This will only work if the program headers are set correctly.
++This manual does not describe the details of how the system loader
++interprets program headers; for more information, see the ELF ABI.
++
++ The linker will create reasonable program headers by default.
++However, in some cases, you may need to specify the program headers more
++precisely. You may use the `PHDRS' command for this purpose. When the
++linker sees the `PHDRS' command in the linker script, it will not
++create any program headers other than the ones specified.
++
++ The linker only pays attention to the `PHDRS' command when
++generating an ELF output file. In other cases, the linker will simply
++ignore `PHDRS'.
++
++ This is the syntax of the `PHDRS' command. The words `PHDRS',
++`FILEHDR', `AT', and `FLAGS' are keywords.
++
++ PHDRS
++ {
++ NAME TYPE [ FILEHDR ] [ PHDRS ] [ AT ( ADDRESS ) ]
++ [ FLAGS ( FLAGS ) ] ;
++ }
++
++ The NAME is used only for reference in the `SECTIONS' command of the
++linker script. It is not put into the output file. Program header
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each program header must
++have a distinct name.
++
++ Certain program header types describe segments of memory which the
++system loader will load from the file. In the linker script, you
++specify the contents of these segments by placing allocatable output
++sections in the segments. You use the `:PHDR' output section attribute
++to place a section in a particular segment. *Note Output Section
++Phdr::.
++
++ It is normal to put certain sections in more than one segment. This
++merely implies that one segment of memory contains another. You may
++repeat `:PHDR', using it once for each segment which should contain the
++section.
++
++ If you place a section in one or more segments using `:PHDR', then
++the linker will place all subsequent allocatable sections which do not
++specify `:PHDR' in the same segments. This is for convenience, since
++generally a whole set of contiguous sections will be placed in a single
++segment. You can use `:NONE' to override the default segment and tell
++the linker to not put the section in any segment at all.
++
++ You may use the `FILEHDR' and `PHDRS' keywords appear after the
++program header type to further describe the contents of the segment.
++The `FILEHDR' keyword means that the segment should include the ELF
++file header. The `PHDRS' keyword means that the segment should include
++the ELF program headers themselves.
++
++ The TYPE may be one of the following. The numbers indicate the
++value of the keyword.
++
++`PT_NULL' (0)
++ Indicates an unused program header.
++
++`PT_LOAD' (1)
++ Indicates that this program header describes a segment to be
++ loaded from the file.
++
++`PT_DYNAMIC' (2)
++ Indicates a segment where dynamic linking information can be found.
++
++`PT_INTERP' (3)
++ Indicates a segment where the name of the program interpreter may
++ be found.
++
++`PT_NOTE' (4)
++ Indicates a segment holding note information.
++
++`PT_SHLIB' (5)
++ A reserved program header type, defined but not specified by the
++ ELF ABI.
++
++`PT_PHDR' (6)
++ Indicates a segment where the program headers may be found.
++
++EXPRESSION
++ An expression giving the numeric type of the program header. This
++ may be used for types not defined above.
++
++ You can specify that a segment should be loaded at a particular
++address in memory by using an `AT' expression. This is identical to the
++`AT' command used as an output section attribute (*note Output Section
++LMA::). The `AT' command for a program header overrides the output
++section attribute.
++
++ The linker will normally set the segment flags based on the sections
++which comprise the segment. You may use the `FLAGS' keyword to
++explicitly specify the segment flags. The value of FLAGS must be an
++integer. It is used to set the `p_flags' field of the program header.
++
++ Here is an example of `PHDRS'. This shows a typical set of program
++headers used on a native ELF system.
++
++ PHDRS
++ {
++ headers PT_PHDR PHDRS ;
++ interp PT_INTERP ;
++ text PT_LOAD FILEHDR PHDRS ;
++ data PT_LOAD ;
++ dynamic PT_DYNAMIC ;
++ }
++
++ SECTIONS
++ {
++ . = SIZEOF_HEADERS;
++ .interp : { *(.interp) } :text :interp
++ .text : { *(.text) } :text
++ .rodata : { *(.rodata) } /* defaults to :text */
++ ...
++ . = . + 0x1000; /* move to a new page in memory */
++ .data : { *(.data) } :data
++ .dynamic : { *(.dynamic) } :data :dynamic
++ ...
++ }
++
++\1f
++File: ld.info, Node: VERSION, Next: Expressions, Prev: PHDRS, Up: Scripts
++
++3.9 VERSION Command
++===================
++
++The linker supports symbol versions when using ELF. Symbol versions are
++only useful when using shared libraries. The dynamic linker can use
++symbol versions to select a specific version of a function when it runs
++a program that may have been linked against an earlier version of the
++shared library.
++
++ You can include a version script directly in the main linker script,
++or you can supply the version script as an implicit linker script. You
++can also use the `--version-script' linker option.
++
++ The syntax of the `VERSION' command is simply
++ VERSION { version-script-commands }
++
++ The format of the version script commands is identical to that used
++by Sun's linker in Solaris 2.5. The version script defines a tree of
++version nodes. You specify the node names and interdependencies in the
++version script. You can specify which symbols are bound to which
++version nodes, and you can reduce a specified set of symbols to local
++scope so that they are not globally visible outside of the shared
++library.
++
++ The easiest way to demonstrate the version script language is with a
++few examples.
++
++ VERS_1.1 {
++ global:
++ foo1;
++ local:
++ old*;
++ original*;
++ new*;
++ };
++
++ VERS_1.2 {
++ foo2;
++ } VERS_1.1;
++
++ VERS_2.0 {
++ bar1; bar2;
++ extern "C++" {
++ ns::*;
++ "int f(int, double)";
++ }
++ } VERS_1.2;
++
++ This example version script defines three version nodes. The first
++version node defined is `VERS_1.1'; it has no other dependencies. The
++script binds the symbol `foo1' to `VERS_1.1'. It reduces a number of
++symbols to local scope so that they are not visible outside of the
++shared library; this is done using wildcard patterns, so that any
++symbol whose name begins with `old', `original', or `new' is matched.
++The wildcard patterns available are the same as those used in the shell
++when matching filenames (also known as "globbing"). However, if you
++specify the symbol name inside double quotes, then the name is treated
++as literal, rather than as a glob pattern.
++
++ Next, the version script defines node `VERS_1.2'. This node depends
++upon `VERS_1.1'. The script binds the symbol `foo2' to the version
++node `VERS_1.2'.
++
++ Finally, the version script defines node `VERS_2.0'. This node
++depends upon `VERS_1.2'. The scripts binds the symbols `bar1' and
++`bar2' are bound to the version node `VERS_2.0'.
++
++ When the linker finds a symbol defined in a library which is not
++specifically bound to a version node, it will effectively bind it to an
++unspecified base version of the library. You can bind all otherwise
++unspecified symbols to a given version node by using `global: *;'
++somewhere in the version script.
++
++ The names of the version nodes have no specific meaning other than
++what they might suggest to the person reading them. The `2.0' version
++could just as well have appeared in between `1.1' and `1.2'. However,
++this would be a confusing way to write a version script.
++
++ Node name can be omited, provided it is the only version node in the
++version script. Such version script doesn't assign any versions to
++symbols, only selects which symbols will be globally visible out and
++which won't.
++
++ { global: foo; bar; local: *; };
++
++ When you link an application against a shared library that has
++versioned symbols, the application itself knows which version of each
++symbol it requires, and it also knows which version nodes it needs from
++each shared library it is linked against. Thus at runtime, the dynamic
++loader can make a quick check to make sure that the libraries you have
++linked against do in fact supply all of the version nodes that the
++application will need to resolve all of the dynamic symbols. In this
++way it is possible for the dynamic linker to know with certainty that
++all external symbols that it needs will be resolvable without having to
++search for each symbol reference.
++
++ The symbol versioning is in effect a much more sophisticated way of
++doing minor version checking that SunOS does. The fundamental problem
++that is being addressed here is that typically references to external
++functions are bound on an as-needed basis, and are not all bound when
++the application starts up. If a shared library is out of date, a
++required interface may be missing; when the application tries to use
++that interface, it may suddenly and unexpectedly fail. With symbol
++versioning, the user will get a warning when they start their program if
++the libraries being used with the application are too old.
++
++ There are several GNU extensions to Sun's versioning approach. The
++first of these is the ability to bind a symbol to a version node in the
++source file where the symbol is defined instead of in the versioning
++script. This was done mainly to reduce the burden on the library
++maintainer. You can do this by putting something like:
++ __asm__(".symver original_foo,foo@VERS_1.1");
++ in the C source file. This renames the function `original_foo' to
++be an alias for `foo' bound to the version node `VERS_1.1'. The
++`local:' directive can be used to prevent the symbol `original_foo'
++from being exported. A `.symver' directive takes precedence over a
++version script.
++
++ The second GNU extension is to allow multiple versions of the same
++function to appear in a given shared library. In this way you can make
++an incompatible change to an interface without increasing the major
++version number of the shared library, while still allowing applications
++linked against the old interface to continue to function.
++
++ To do this, you must use multiple `.symver' directives in the source
++file. Here is an example:
++
++ __asm__(".symver original_foo,foo@");
++ __asm__(".symver old_foo,foo@VERS_1.1");
++ __asm__(".symver old_foo1,foo@VERS_1.2");
++ __asm__(".symver new_foo,foo@@VERS_2.0");
++
++ In this example, `foo@' represents the symbol `foo' bound to the
++unspecified base version of the symbol. The source file that contains
++this example would define 4 C functions: `original_foo', `old_foo',
++`old_foo1', and `new_foo'.
++
++ When you have multiple definitions of a given symbol, there needs to
++be some way to specify a default version to which external references to
++this symbol will be bound. You can do this with the `foo@@VERS_2.0'
++type of `.symver' directive. You can only declare one version of a
++symbol as the default in this manner; otherwise you would effectively
++have multiple definitions of the same symbol.
++
++ If you wish to bind a reference to a specific version of the symbol
++within the shared library, you can use the aliases of convenience
++(i.e., `old_foo'), or you can use the `.symver' directive to
++specifically bind to an external version of the function in question.
++
++ You can also specify the language in the version script:
++
++ VERSION extern "lang" { version-script-commands }
++
++ The supported `lang's are `C', `C++', and `Java'. The linker will
++iterate over the list of symbols at the link time and demangle them
++according to `lang' before matching them to the patterns specified in
++`version-script-commands'.
++
++ Demangled names may contains spaces and other special characters. As
++described above, you can use a glob pattern to match demangled names,
++or you can use a double-quoted string to match the string exactly. In
++the latter case, be aware that minor differences (such as differing
++whitespace) between the version script and the demangler output will
++cause a mismatch. As the exact string generated by the demangler might
++change in the future, even if the mangled name does not, you should
++check that all of your version directives are behaving as you expect
++when you upgrade.
++
++\1f
++File: ld.info, Node: Expressions, Next: Implicit Linker Scripts, Prev: VERSION, Up: Scripts
++
++3.10 Expressions in Linker Scripts
++==================================
++
++The syntax for expressions in the linker script language is identical to
++that of C expressions. All expressions are evaluated as integers. All
++expressions are evaluated in the same size, which is 32 bits if both the
++host and target are 32 bits, and is otherwise 64 bits.
++
++ You can use and set symbol values in expressions.
++
++ The linker defines several special purpose builtin functions for use
++in expressions.
++
++* Menu:
++
++* Constants:: Constants
++* Symbols:: Symbol Names
++* Orphan Sections:: Orphan Sections
++* Location Counter:: The Location Counter
++* Operators:: Operators
++* Evaluation:: Evaluation
++* Expression Section:: The Section of an Expression
++* Builtin Functions:: Builtin Functions
++
++\1f
++File: ld.info, Node: Constants, Next: Symbols, Up: Expressions
++
++3.10.1 Constants
++----------------
++
++All constants are integers.
++
++ As in C, the linker considers an integer beginning with `0' to be
++octal, and an integer beginning with `0x' or `0X' to be hexadecimal.
++The linker considers other integers to be decimal.
++
++ In addition, you can use the suffixes `K' and `M' to scale a
++constant by `1024' or `1024*1024' respectively. For example, the
++following all refer to the same quantity:
++ _fourk_1 = 4K;
++ _fourk_2 = 4096;
++ _fourk_3 = 0x1000;
++
++\1f
++File: ld.info, Node: Symbols, Next: Orphan Sections, Prev: Constants, Up: Expressions
++
++3.10.2 Symbol Names
++-------------------
++
++Unless quoted, symbol names start with a letter, underscore, or period
++and may include letters, digits, underscores, periods, and hyphens.
++Unquoted symbol names must not conflict with any keywords. You can
++specify a symbol which contains odd characters or has the same name as a
++keyword by surrounding the symbol name in double quotes:
++ "SECTION" = 9;
++ "with a space" = "also with a space" + 10;
++
++ Since symbols can contain many non-alphabetic characters, it is
++safest to delimit symbols with spaces. For example, `A-B' is one
++symbol, whereas `A - B' is an expression involving subtraction.
++
++\1f
++File: ld.info, Node: Orphan Sections, Next: Location Counter, Prev: Symbols, Up: Expressions
++
++3.10.3 Orphan Sections
++----------------------
++
++Orphan sections are sections present in the input files which are not
++explicitly placed into the output file by the linker script. The
++linker will still copy these sections into the output file, but it has
++to guess as to where they should be placed. The linker uses a simple
++heuristic to do this. It attempts to place orphan sections after
++non-orphan sections of the same attribute, such as code vs data,
++loadable vs non-loadable, etc. If there is not enough room to do this
++then it places at the end of the file.
++
++ For ELF targets, the attribute of the section includes section type
++as well as section flag.
++
++\1f
++File: ld.info, Node: Location Counter, Next: Operators, Prev: Orphan Sections, Up: Expressions
++
++3.10.4 The Location Counter
++---------------------------
++
++The special linker variable "dot" `.' always contains the current
++output location counter. Since the `.' always refers to a location in
++an output section, it may only appear in an expression within a
++`SECTIONS' command. The `.' symbol may appear anywhere that an
++ordinary symbol is allowed in an expression.
++
++ Assigning a value to `.' will cause the location counter to be
++moved. This may be used to create holes in the output section. The
++location counter may never be moved backwards.
++
++ SECTIONS
++ {
++ output :
++ {
++ file1(.text)
++ . = . + 1000;
++ file2(.text)
++ . += 1000;
++ file3(.text)
++ } = 0x12345678;
++ }
++ In the previous example, the `.text' section from `file1' is located
++at the beginning of the output section `output'. It is followed by a
++1000 byte gap. Then the `.text' section from `file2' appears, also
++with a 1000 byte gap following before the `.text' section from `file3'.
++The notation `= 0x12345678' specifies what data to write in the gaps
++(*note Output Section Fill::).
++
++ Note: `.' actually refers to the byte offset from the start of the
++current containing object. Normally this is the `SECTIONS' statement,
++whose start address is 0, hence `.' can be used as an absolute address.
++If `.' is used inside a section description however, it refers to the
++byte offset from the start of that section, not an absolute address.
++Thus in a script like this:
++
++ SECTIONS
++ {
++ . = 0x100
++ .text: {
++ *(.text)
++ . = 0x200
++ }
++ . = 0x500
++ .data: {
++ *(.data)
++ . += 0x600
++ }
++ }
++
++ The `.text' section will be assigned a starting address of 0x100 and
++a size of exactly 0x200 bytes, even if there is not enough data in the
++`.text' input sections to fill this area. (If there is too much data,
++an error will be produced because this would be an attempt to move `.'
++backwards). The `.data' section will start at 0x500 and it will have
++an extra 0x600 bytes worth of space after the end of the values from
++the `.data' input sections and before the end of the `.data' output
++section itself.
++
++ Setting symbols to the value of the location counter outside of an
++output section statement can result in unexpected values if the linker
++needs to place orphan sections. For example, given the following:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ If the linker needs to place some input section, e.g. `.rodata', not
++mentioned in the script, it might choose to place that section between
++`.text' and `.data'. You might think the linker should place `.rodata'
++on the blank line in the above script, but blank lines are of no
++particular significance to the linker. As well, the linker doesn't
++associate the above symbol names with their sections. Instead, it
++assumes that all assignments or other statements belong to the previous
++output section, except for the special case of an assignment to `.'.
++I.e., the linker will place the orphan `.rodata' section as if the
++script was written as follows:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .rodata: { *(.rodata) }
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ This may or may not be the script author's intention for the value of
++`start_of_data'. One way to influence the orphan section placement is
++to assign the location counter to itself, as the linker assumes that an
++assignment to `.' is setting the start address of a following output
++section and thus should be grouped with that section. So you could
++write:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ . = . ;
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ Now, the orphan `.rodata' section will be placed between
++`end_of_text' and `start_of_data'.
++
++\1f
++File: ld.info, Node: Operators, Next: Evaluation, Prev: Location Counter, Up: Expressions
++
++3.10.5 Operators
++----------------
++
++The linker recognizes the standard C set of arithmetic operators, with
++the standard bindings and precedence levels:
++ precedence associativity Operators Notes
++ (highest)
++ 1 left ! - ~ (1)
++ 2 left * / %
++ 3 left + -
++ 4 left >> <<
++ 5 left == != > < <= >=
++ 6 left &
++ 7 left |
++ 8 left &&
++ 9 left ||
++ 10 right ? :
++ 11 right &= += -= *= /= (2)
++ (lowest)
++ Notes: (1) Prefix operators (2) *Note Assignments::.
++
++\1f
++File: ld.info, Node: Evaluation, Next: Expression Section, Prev: Operators, Up: Expressions
++
++3.10.6 Evaluation
++-----------------
++
++The linker evaluates expressions lazily. It only computes the value of
++an expression when absolutely necessary.
++
++ The linker needs some information, such as the value of the start
++address of the first section, and the origins and lengths of memory
++regions, in order to do any linking at all. These values are computed
++as soon as possible when the linker reads in the linker script.
++
++ However, other values (such as symbol values) are not known or needed
++until after storage allocation. Such values are evaluated later, when
++other information (such as the sizes of output sections) is available
++for use in the symbol assignment expression.
++
++ The sizes of sections cannot be known until after allocation, so
++assignments dependent upon these are not performed until after
++allocation.
++
++ Some expressions, such as those depending upon the location counter
++`.', must be evaluated during section allocation.
++
++ If the result of an expression is required, but the value is not
++available, then an error results. For example, a script like the
++following
++ SECTIONS
++ {
++ .text 9+this_isnt_constant :
++ { *(.text) }
++ }
++will cause the error message `non constant expression for initial
++address'.
++
++\1f
++File: ld.info, Node: Expression Section, Next: Builtin Functions, Prev: Evaluation, Up: Expressions
++
++3.10.7 The Section of an Expression
++-----------------------------------
++
++When the linker evaluates an expression, the result is either absolute
++or relative to some section. A relative expression is expressed as a
++fixed offset from the base of a section.
++
++ The position of the expression within the linker script determines
++whether it is absolute or relative. An expression which appears within
++an output section definition is relative to the base of the output
++section. An expression which appears elsewhere will be absolute.
++
++ A symbol set to a relative expression will be relocatable if you
++request relocatable output using the `-r' option. That means that a
++further link operation may change the value of the symbol. The symbol's
++section will be the section of the relative expression.
++
++ A symbol set to an absolute expression will retain the same value
++through any further link operation. The symbol will be absolute, and
++will not have any particular associated section.
++
++ You can use the builtin function `ABSOLUTE' to force an expression
++to be absolute when it would otherwise be relative. For example, to
++create an absolute symbol set to the address of the end of the output
++section `.data':
++ SECTIONS
++ {
++ .data : { *(.data) _edata = ABSOLUTE(.); }
++ }
++ If `ABSOLUTE' were not used, `_edata' would be relative to the
++`.data' section.
++
++\1f
++File: ld.info, Node: Builtin Functions, Prev: Expression Section, Up: Expressions
++
++3.10.8 Builtin Functions
++------------------------
++
++The linker script language includes a number of builtin functions for
++use in linker script expressions.
++
++`ABSOLUTE(EXP)'
++ Return the absolute (non-relocatable, as opposed to non-negative)
++ value of the expression EXP. Primarily useful to assign an
++ absolute value to a symbol within a section definition, where
++ symbol values are normally section relative. *Note Expression
++ Section::.
++
++`ADDR(SECTION)'
++ Return the absolute address (the VMA) of the named SECTION. Your
++ script must previously have defined the location of that section.
++ In the following example, `symbol_1' and `symbol_2' are assigned
++ identical values:
++ SECTIONS { ...
++ .output1 :
++ {
++ start_of_output_1 = ABSOLUTE(.);
++ ...
++ }
++ .output :
++ {
++ symbol_1 = ADDR(.output1);
++ symbol_2 = start_of_output_1;
++ }
++ ... }
++
++`ALIGN(ALIGN)'
++`ALIGN(EXP,ALIGN)'
++ Return the location counter (`.') or arbitrary expression aligned
++ to the next ALIGN boundary. The single operand `ALIGN' doesn't
++ change the value of the location counter--it just does arithmetic
++ on it. The two operand `ALIGN' allows an arbitrary expression to
++ be aligned upwards (`ALIGN(ALIGN)' is equivalent to `ALIGN(.,
++ ALIGN)').
++
++ Here is an example which aligns the output `.data' section to the
++ next `0x2000' byte boundary after the preceding section and sets a
++ variable within the section to the next `0x8000' boundary after the
++ input sections:
++ SECTIONS { ...
++ .data ALIGN(0x2000): {
++ *(.data)
++ variable = ALIGN(0x8000);
++ }
++ ... }
++ The first use of `ALIGN' in this example specifies the
++ location of a section because it is used as the optional ADDRESS
++ attribute of a section definition (*note Output Section
++ Address::). The second use of `ALIGN' is used to defines the
++ value of a symbol.
++
++ The builtin function `NEXT' is closely related to `ALIGN'.
++
++`BLOCK(EXP)'
++ This is a synonym for `ALIGN', for compatibility with older linker
++ scripts. It is most often seen when setting the address of an
++ output section.
++
++`DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE)'
++ This is equivalent to either
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - 1)))
++ or
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - COMMONPAGESIZE)))
++ depending on whether the latter uses fewer COMMONPAGESIZE sized
++ pages for the data segment (area between the result of this
++ expression and `DATA_SEGMENT_END') than the former or not. If the
++ latter form is used, it means COMMONPAGESIZE bytes of runtime
++ memory will be saved at the expense of up to COMMONPAGESIZE wasted
++ bytes in the on-disk file.
++
++ This expression can only be used directly in `SECTIONS' commands,
++ not in any output section descriptions and only once in the linker
++ script. COMMONPAGESIZE should be less or equal to MAXPAGESIZE and
++ should be the system page size the object wants to be optimized
++ for (while still working on system page sizes up to MAXPAGESIZE).
++
++ Example:
++ . = DATA_SEGMENT_ALIGN(0x10000, 0x2000);
++
++`DATA_SEGMENT_END(EXP)'
++ This defines the end of data segment for `DATA_SEGMENT_ALIGN'
++ evaluation purposes.
++
++ . = DATA_SEGMENT_END(.);
++
++`DATA_SEGMENT_RELRO_END(OFFSET, EXP)'
++ This defines the end of the `PT_GNU_RELRO' segment when `-z relro'
++ option is used. Second argument is returned. When `-z relro'
++ option is not present, `DATA_SEGMENT_RELRO_END' does nothing,
++ otherwise `DATA_SEGMENT_ALIGN' is padded so that EXP + OFFSET is
++ aligned to the most commonly used page boundary for particular
++ target. If present in the linker script, it must always come in
++ between `DATA_SEGMENT_ALIGN' and `DATA_SEGMENT_END'.
++
++ . = DATA_SEGMENT_RELRO_END(24, .);
++
++`DEFINED(SYMBOL)'
++ Return 1 if SYMBOL is in the linker global symbol table and is
++ defined before the statement using DEFINED in the script, otherwise
++ return 0. You can use this function to provide default values for
++ symbols. For example, the following script fragment shows how to
++ set a global symbol `begin' to the first location in the `.text'
++ section--but if a symbol called `begin' already existed, its value
++ is preserved:
++
++ SECTIONS { ...
++ .text : {
++ begin = DEFINED(begin) ? begin : . ;
++ ...
++ }
++ ...
++ }
++
++`LENGTH(MEMORY)'
++ Return the length of the memory region named MEMORY.
++
++`LOADADDR(SECTION)'
++ Return the absolute LMA of the named SECTION. This is normally
++ the same as `ADDR', but it may be different if the `AT' attribute
++ is used in the output section definition (*note Output Section
++ LMA::).
++
++`MAX(EXP1, EXP2)'
++ Returns the maximum of EXP1 and EXP2.
++
++`MIN(EXP1, EXP2)'
++ Returns the minimum of EXP1 and EXP2.
++
++`NEXT(EXP)'
++ Return the next unallocated address that is a multiple of EXP.
++ This function is closely related to `ALIGN(EXP)'; unless you use
++ the `MEMORY' command to define discontinuous memory for the output
++ file, the two functions are equivalent.
++
++`ORIGIN(MEMORY)'
++ Return the origin of the memory region named MEMORY.
++
++`SEGMENT_START(SEGMENT, DEFAULT)'
++ Return the base address of the named SEGMENT. If an explicit
++ value has been given for this segment (with a command-line `-T'
++ option) that value will be returned; otherwise the value will be
++ DEFAULT. At present, the `-T' command-line option can only be
++ used to set the base address for the "text", "data", and "bss"
++ sections, but you use `SEGMENT_START' with any segment name.
++
++`SIZEOF(SECTION)'
++ Return the size in bytes of the named SECTION, if that section has
++ been allocated. If the section has not been allocated when this is
++ evaluated, the linker will report an error. In the following
++ example, `symbol_1' and `symbol_2' are assigned identical values:
++ SECTIONS{ ...
++ .output {
++ .start = . ;
++ ...
++ .end = . ;
++ }
++ symbol_1 = .end - .start ;
++ symbol_2 = SIZEOF(.output);
++ ... }
++
++`SIZEOF_HEADERS'
++`sizeof_headers'
++ Return the size in bytes of the output file's headers. This is
++ information which appears at the start of the output file. You
++ can use this number when setting the start address of the first
++ section, if you choose, to facilitate paging.
++
++ When producing an ELF output file, if the linker script uses the
++ `SIZEOF_HEADERS' builtin function, the linker must compute the
++ number of program headers before it has determined all the section
++ addresses and sizes. If the linker later discovers that it needs
++ additional program headers, it will report an error `not enough
++ room for program headers'. To avoid this error, you must avoid
++ using the `SIZEOF_HEADERS' function, or you must rework your linker
++ script to avoid forcing the linker to use additional program
++ headers, or you must define the program headers yourself using the
++ `PHDRS' command (*note PHDRS::).
++
++\1f
++File: ld.info, Node: Implicit Linker Scripts, Prev: Expressions, Up: Scripts
++
++3.11 Implicit Linker Scripts
++============================
++
++If you specify a linker input file which the linker can not recognize as
++an object file or an archive file, it will try to read the file as a
++linker script. If the file can not be parsed as a linker script, the
++linker will report an error.
++
++ An implicit linker script will not replace the default linker script.
++
++ Typically an implicit linker script would contain only symbol
++assignments, or the `INPUT', `GROUP', or `VERSION' commands.
++
++ Any input files read because of an implicit linker script will be
++read at the position in the command line where the implicit linker
++script was read. This can affect archive searching.
++
++\1f
++File: ld.info, Node: Machine Dependent, Next: BFD, Prev: Scripts, Up: Top
++
++4 Machine Dependent Features
++****************************
++
++`ld' has additional features on some platforms; the following sections
++describe them. Machines where `ld' has no additional functionality are
++not listed.
++
++* Menu:
++
++
++* H8/300:: `ld' and the H8/300
++
++* i960:: `ld' and the Intel 960 family
++
++* ARM:: `ld' and the ARM family
++
++* HPPA ELF32:: `ld' and HPPA 32-bit ELF
++
++* MMIX:: `ld' and MMIX
++
++* MSP430:: `ld' and MSP430
++
++* PowerPC ELF32:: `ld' and PowerPC 32-bit ELF Support
++
++* PowerPC64 ELF64:: `ld' and PowerPC64 64-bit ELF Support
++
++* TI COFF:: `ld' and TI COFF
++
++* WIN32:: `ld' and WIN32 (cygwin/mingw)
++
++* Xtensa:: `ld' and Xtensa Processors
++
++\1f
++File: ld.info, Node: H8/300, Next: i960, Up: Machine Dependent
++
++4.1 `ld' and the H8/300
++=======================
++
++For the H8/300, `ld' can perform these global optimizations when you
++specify the `--relax' command-line option.
++
++_relaxing address modes_
++ `ld' finds all `jsr' and `jmp' instructions whose targets are
++ within eight bits, and turns them into eight-bit program-counter
++ relative `bsr' and `bra' instructions, respectively.
++
++_synthesizing instructions_
++ `ld' finds all `mov.b' instructions which use the sixteen-bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use the eight-bit address form. (That is: the
++ linker turns `mov.b `@'AA:16' into `mov.b `@'AA:8' whenever the
++ address AA is in the top page of memory).
++
++_bit manipulation instructions_
++ `ld' finds all bit manipulation instructions like `band, bclr,
++ biand, bild, bior, bist, bixor, bld, bnot, bor, bset, bst, btst,
++ bxor' which use 32 bit and 16 bit absolute address form, but refer
++ to the top page of memory, and changes them to use the 8 bit
++ address form. (That is: the linker turns `bset #xx:3,`@'AA:32'
++ into `bset #xx:3,`@'AA:8' whenever the address AA is in the top
++ page of memory).
++
++_system control instructions_
++ `ld' finds all `ldc.w, stc.w' instrcutions which use the 32 bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use 16 bit address form. (That is: the linker
++ turns `ldc.w `@'AA:32,ccr' into `ldc.w `@'AA:16,ccr' whenever the
++ address AA is in the top page of memory).
++
++\1f
++File: ld.info, Node: i960, Next: ARM, Prev: H8/300, Up: Machine Dependent
++
++4.2 `ld' and the Intel 960 Family
++=================================
++
++You can use the `-AARCHITECTURE' command line option to specify one of
++the two-letter names identifying members of the 960 family; the option
++specifies the desired output target, and warns of any incompatible
++instructions in the input files. It also modifies the linker's search
++strategy for archive libraries, to support the use of libraries
++specific to each particular architecture, by including in the search
++loop names suffixed with the string identifying the architecture.
++
++ For example, if your `ld' command line included `-ACA' as well as
++`-ltry', the linker would look (in its built-in search paths, and in
++any paths you specify with `-L') for a library with the names
++
++ try
++ libtry.a
++ tryca
++ libtryca.a
++
++The first two possibilities would be considered in any event; the last
++two are due to the use of `-ACA'.
++
++ You can meaningfully use `-A' more than once on a command line, since
++the 960 architecture family allows combination of target architectures;
++each use will add another pair of name variants to search for when `-l'
++specifies a library.
++
++ `ld' supports the `--relax' option for the i960 family. If you
++specify `--relax', `ld' finds all `balx' and `calx' instructions whose
++targets are within 24 bits, and turns them into 24-bit program-counter
++relative `bal' and `cal' instructions, respectively. `ld' also turns
++`cal' instructions into `bal' instructions when it determines that the
++target subroutine is a leaf routine (that is, the target subroutine does
++not itself call any subroutines).
++
++\1f
++File: ld.info, Node: ARM, Next: HPPA ELF32, Prev: i960, Up: Machine Dependent
++
++4.3 `ld' and the ARM family
++===========================
++
++For the ARM, `ld' will generate code stubs to allow functions calls
++betweem ARM and Thumb code. These stubs only work with code that has
++been compiled and assembled with the `-mthumb-interwork' command line
++option. If it is necessary to link with old ARM object files or
++libraries, which have not been compiled with the -mthumb-interwork
++option then the `--support-old-code' command line switch should be
++given to the linker. This will make it generate larger stub functions
++which will work with non-interworking aware ARM code. Note, however,
++the linker does not support generating stubs for function calls to
++non-interworking aware Thumb code.
++
++ The `--thumb-entry' switch is a duplicate of the generic `--entry'
++switch, in that it sets the program's starting address. But it also
++sets the bottom bit of the address, so that it can be branched to using
++a BX instruction, and the program will start executing in Thumb mode
++straight away.
++
++ The `--be8' switch instructs `ld' to generate BE8 format
++executables. This option is only valid when linking big-endian objects.
++The resulting image will contain big-endian data and little-endian code.
++
++ The `R_ARM_TARGET1' relocation is typically used for entries in the
++`.init_array' section. It is interpreted as either `R_ARM_REL32' or
++`R_ARM_ABS32', depending on the target. The `--target1-rel' and
++`--target1-abs' switches override the default.
++
++ The `--target2=type' switch overrides the default definition of the
++`R_ARM_TARGET2' relocation. Valid values for `type', their meanings,
++and target defaults are as follows:
++`rel'
++ `R_ARM_REL32' (arm*-*-elf, arm*-*-eabi)
++
++`abs'
++ `R_ARM_ABS32' (arm*-*-symbianelf)
++
++`got-rel'
++ `R_ARM_GOT_PREL' (arm*-*-linux, arm*-*-*bsd)
++
++ The `R_ARM_V4BX' relocation (defined by the ARM AAELF specification)
++enables objects compiled for the ARMv4 architecture to be
++interworking-safe when linked with other objects compiled for ARMv4t,
++but also allows pure ARMv4 binaries to be built from the same ARMv4
++objects.
++
++ In the latter case, the switch `--fix-v4bx' must be passed to the
++linker, which causes v4t `BX rM' instructions to be rewritten as `MOV
++PC,rM', since v4 processors do not have a `BX' instruction.
++
++ In the former case, the switch should not be used, and `R_ARM_V4BX'
++relocations are ignored.
++
++ The `--use-blx' switch enables the linker to use ARM/Thumb BLX
++instructions (available on ARMv5t and above) in various situations.
++Currently it is used to perform calls via the PLT from Thumb code using
++BLX rather than using BX and a mode-switching stub before each PLT
++entry. This should lead to such calls executing slightly faster.
++
++ This option is enabled implicitly for SymbianOS, so there is no need
++to specify it if you are using that target.
++
++\1f
++File: ld.info, Node: HPPA ELF32, Next: MMIX, Prev: ARM, Up: Machine Dependent
++
++4.4 `ld' and HPPA 32-bit ELF Support
++====================================
++
++When generating a shared library, `ld' will by default generate import
++stubs suitable for use with a single sub-space application. The
++`--multi-subspace' switch causes `ld' to generate export stubs, and
++different (larger) import stubs suitable for use with multiple
++sub-spaces.
++
++ Long branch stubs and import/export stubs are placed by `ld' in stub
++sections located between groups of input sections. `--stub-group-size'
++specifies the maximum size of a group of input sections handled by one
++stub section. Since branch offsets are signed, a stub section may
++serve two groups of input sections, one group before the stub section,
++and one group after it. However, when using conditional branches that
++require stubs, it may be better (for branch prediction) that stub
++sections only serve one group of input sections. A negative value for
++`N' chooses this scheme, ensuring that branches to stubs always use a
++negative offset. Two special values of `N' are recognized, `1' and
++`-1'. These both instruct `ld' to automatically size input section
++groups for the branch types detected, with the same behaviour regarding
++stub placement as other positive or negative values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++single input section larger than the group size specified will of course
++create a larger group (of one section). If input sections are too
++large, it may not be possible for a branch to reach its stub.
++
++\1f
++File: ld.info, Node: MMIX, Next: MSP430, Prev: HPPA ELF32, Up: Machine Dependent
++
++4.5 `ld' and MMIX
++=================
++
++For MMIX, there is a choice of generating `ELF' object files or `mmo'
++object files when linking. The simulator `mmix' understands the `mmo'
++format. The binutils `objcopy' utility can translate between the two
++formats.
++
++ There is one special section, the `.MMIX.reg_contents' section.
++Contents in this section is assumed to correspond to that of global
++registers, and symbols referring to it are translated to special
++symbols, equal to registers. In a final link, the start address of the
++`.MMIX.reg_contents' section corresponds to the first allocated global
++register multiplied by 8. Register `$255' is not included in this
++section; it is always set to the program entry, which is at the symbol
++`Main' for `mmo' files.
++
++ Symbols with the prefix `__.MMIX.start.', for example
++`__.MMIX.start..text' and `__.MMIX.start..data' are special; there must
++be only one each, even if they are local. The default linker script
++uses these to set the default start address of a section.
++
++ Initial and trailing multiples of zero-valued 32-bit words in a
++section, are left out from an mmo file.
++
++\1f
++File: ld.info, Node: MSP430, Next: PowerPC ELF32, Prev: MMIX, Up: Machine Dependent
++
++4.6 `ld' and MSP430
++===================
++
++For the MSP430 it is possible to select the MPU architecture. The flag
++`-m [mpu type]' will select an appropriate linker script for selected
++MPU type. (To get a list of known MPUs just pass `-m help' option to
++the linker).
++
++ The linker will recognize some extra sections which are MSP430
++specific:
++
++``.vectors''
++ Defines a portion of ROM where interrupt vectors located.
++
++``.bootloader''
++ Defines the bootloader portion of the ROM (if applicable). Any
++ code in this section will be uploaded to the MPU.
++
++``.infomem''
++ Defines an information memory section (if applicable). Any code in
++ this section will be uploaded to the MPU.
++
++``.infomemnobits''
++ This is the same as the `.infomem' section except that any code in
++ this section will not be uploaded to the MPU.
++
++``.noinit''
++ Denotes a portion of RAM located above `.bss' section.
++
++ The last two sections are used by gcc.
++
++\1f
++File: ld.info, Node: PowerPC ELF32, Next: PowerPC64 ELF64, Prev: MSP430, Up: Machine Dependent
++
++4.7 `ld' and PowerPC 32-bit ELF Support
++=======================================
++
++Branches on PowerPC processors are limited to a signed 26-bit
++displacement, which may result in `ld' giving `relocation truncated to
++fit' errors with very large programs. `--relax' enables the generation
++of trampolines that can access the entire 32-bit address space. These
++trampolines are inserted at section boundaries, so may not themselves
++be reachable if an input section exceeds 33M in size.
++
++`--bss-plt'
++ Current PowerPC GCC accepts a `-msecure-plt' option that generates
++ code capable of using a newer PLT and GOT layout that has the
++ security advantage of no executable section ever needing to be
++ writable and no writable section ever being executable. PowerPC
++ `ld' will generate this layout, including stubs to access the PLT,
++ if all input files (including startup and static libraries) were
++ compiled with `-msecure-plt'. `--bss-plt' forces the old BSS PLT
++ (and GOT layout) which can give slightly better performance.
++
++`--sdata-got'
++ The new secure PLT and GOT are placed differently relative to other
++ sections compared to older BSS PLT and GOT placement. The
++ location of `.plt' must change because the new secure PLT is an
++ initialized section while the old PLT is uninitialized. The
++ reason for the `.got' change is more subtle: The new placement
++ allows `.got' to be read-only in applications linked with `-z
++ relro -z now'. However, this placement means that `.sdata' cannot
++ always be used in shared libraries, because the PowerPC ABI
++ accesses `.sdata' in shared libraries from the GOT pointer.
++ `--sdata-got' forces the old GOT placement. PowerPC GCC doesn't
++ use `.sdata' in shared libraries, so this option is really only
++ useful for other compilers that may do so.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--no-tls-optimize'
++ PowerPC `ld' normally performs some optimization of code sequences
++ used to access Thread-Local Storage. Use this option to disable
++ the optimization.
++
++\1f
++File: ld.info, Node: PowerPC64 ELF64, Next: TI COFF, Prev: PowerPC ELF32, Up: Machine Dependent
++
++4.8 `ld' and PowerPC64 64-bit ELF Support
++=========================================
++
++`--stub-group-size'
++ Long branch stubs, PLT call stubs and TOC adjusting stubs are
++ placed by `ld' in stub sections located between groups of input
++ sections. `--stub-group-size' specifies the maximum size of a
++ group of input sections handled by one stub section. Since branch
++ offsets are signed, a stub section may serve two groups of input
++ sections, one group before the stub section, and one group after
++ it. However, when using conditional branches that require stubs,
++ it may be better (for branch prediction) that stub sections only
++ serve one group of input sections. A negative value for `N'
++ chooses this scheme, ensuring that branches to stubs always use a
++ negative offset. Two special values of `N' are recognized, `1'
++ and `-1'. These both instruct `ld' to automatically size input
++ section groups for the branch types detected, with the same
++ behaviour regarding stub placement as other positive or negative
++ values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++ single input section larger than the group size specified will of
++ course create a larger group (of one section). If input sections
++ are too large, it may not be possible for a branch to reach its
++ stub.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--dotsyms, --no-dotsyms'
++ These two options control how `ld' interprets version patterns in
++ a version script. Older PowerPC64 compilers emitted both a
++ function descriptor symbol with the same name as the function, and
++ a code entry symbol with the name prefixed by a dot (`.'). To
++ properly version a function `foo', the version script thus needs
++ to control both `foo' and `.foo'. The option `--dotsyms', on by
++ default, automatically adds the required dot-prefixed patterns.
++ Use `--no-dotsyms' to disable this feature.
++
++`--no-tls-optimize'
++ PowerPC64 `ld' normally performs some optimization of code
++ sequences used to access Thread-Local Storage. Use this option to
++ disable the optimization.
++
++`--no-opd-optimize'
++ PowerPC64 `ld' normally removes `.opd' section entries
++ corresponding to deleted link-once functions, or functions removed
++ by the action of `--gc-sections' or linker scrip `/DISCARD/'. Use
++ this option to disable `.opd' optimization.
++
++`--non-overlapping-opd'
++ Some PowerPC64 compilers have an option to generate compressed
++ `.opd' entries spaced 16 bytes apart, overlapping the third word,
++ the static chain pointer (unused in C) with the first word of the
++ next entry. This option expands such entries to the full 24 bytes.
++
++`--no-toc-optimize'
++ PowerPC64 `ld' normally removes unused `.toc' section entries.
++ Such entries are detected by examining relocations that reference
++ the TOC in code sections. A reloc in a deleted code section marks
++ a TOC word as unneeded, while a reloc in a kept code section marks
++ a TOC word as needed. Since the TOC may reference itself, TOC
++ relocs are also examined. TOC words marked as both needed and
++ unneeded will of course be kept. TOC words without any referencing
++ reloc are assumed to be part of a multi-word entry, and are kept or
++ discarded as per the nearest marked preceding word. This works
++ reliably for compiler generated code, but may be incorrect if
++ assembly code is used to insert TOC entries. Use this option to
++ disable the optimization.
++
++`--no-multi-toc'
++ By default, PowerPC64 GCC generates code for a TOC model where TOC
++ entries are accessed with a 16-bit offset from r2. This limits the
++ total TOC size to 64K. PowerPC64 `ld' extends this limit by
++ grouping code sections such that each group uses less than 64K for
++ its TOC entries, then inserts r2 adjusting stubs between
++ inter-group calls. `ld' does not split apart input sections, so
++ cannot help if a single input file has a `.toc' section that
++ exceeds 64K, most likely from linking multiple files with `ld -r'.
++ Use this option to turn off this feature.
++
++\1f
++File: ld.info, Node: TI COFF, Next: WIN32, Prev: PowerPC64 ELF64, Up: Machine Dependent
++
++4.9 `ld''s Support for Various TI COFF Versions
++===============================================
++
++The `--format' switch allows selection of one of the various TI COFF
++versions. The latest of this writing is 2; versions 0 and 1 are also
++supported. The TI COFF versions also vary in header byte-order format;
++`ld' will read any version or byte order, but the output header format
++depends on the default specified by the specific target.
++
++\1f
++File: ld.info, Node: WIN32, Next: Xtensa, Prev: TI COFF, Up: Machine Dependent
++
++4.10 `ld' and WIN32 (cygwin/mingw)
++==================================
++
++This section describes some of the win32 specific `ld' issues. See
++*Note Command Line Options: Options. for detailed decription of the
++command line options mentioned here.
++
++_import libraries_
++ The standard Windows linker creates and uses so-called import
++ libraries, which contains information for linking to dll's. They
++ are regular static archives and are handled as any other static
++ archive. The cygwin and mingw ports of `ld' have specific support
++ for creating such libraries provided with the `--out-implib'
++ command line option.
++
++_exporting DLL symbols_
++ The cygwin/mingw `ld' has several ways to export symbols for dll's.
++
++ _using auto-export functionality_
++ By default `ld' exports symbols with the auto-export
++ functionality, which is controlled by the following command
++ line options:
++
++ * -export-all-symbols [This is the default]
++
++ * -exclude-symbols
++
++ * -exclude-libs
++
++ If, however, `--export-all-symbols' is not given explicitly
++ on the command line, then the default auto-export behavior
++ will be _disabled_ if either of the following are true:
++
++ * A DEF file is used.
++
++ * Any symbol in any object file was marked with the
++ __declspec(dllexport) attribute.
++
++ _using a DEF file_
++ Another way of exporting symbols is using a DEF file. A DEF
++ file is an ASCII file containing definitions of symbols which
++ should be exported when a dll is created. Usually it is
++ named `<dll name>.def' and is added as any other object file
++ to the linker's command line. The file's name must end in
++ `.def' or `.DEF'.
++
++ gcc -o <output> <objectfiles> <dll name>.def
++
++ Using a DEF file turns off the normal auto-export behavior,
++ unless the `--export-all-symbols' option is also used.
++
++ Here is an example of a DEF file for a shared library called
++ `xyz.dll':
++
++ LIBRARY "xyz.dll" BASE=0x20000000
++
++ EXPORTS
++ foo
++ bar
++ _bar = bar
++ another_foo = abc.dll.afoo
++ var1 DATA
++
++ This example defines a DLL with a non-default base address
++ and five symbols in the export table. The third exported
++ symbol `_bar' is an alias for the second. The fourth symbol,
++ `another_foo' is resolved by "forwarding" to another module
++ and treating it as an alias for `afoo' exported from the DLL
++ `abc.dll'. The final symbol `var1' is declared to be a data
++ object.
++
++ The optional `LIBRARY <name>' command indicates the _internal_
++ name of the output DLL. If `<name>' does not include a suffix,
++ the default library suffix, `.DLL' is appended.
++
++ When the .DEF file is used to build an application. rather
++ than a library, the `NAME <name>' command shoud be used
++ instead of `LIBRARY'. If `<name>' does not include a suffix,
++ the default executable suffix, `.EXE' is appended.
++
++ With either `LIBRARY <name>' or `NAME <name>' the optional
++ specification `BASE = <number>' may be used to specify a
++ non-default base address for the image.
++
++ If neither `LIBRARY <name>' nor `NAME <name>' is specified,
++ or they specify an empty string, the internal name is the
++ same as the filename specified on the command line.
++
++ The complete specification of an export symbol is:
++
++ EXPORTS
++ ( ( ( <name1> [ = <name2> ] )
++ | ( <name1> = <module-name> . <external-name>))
++ [ @ <integer> ] [NONAME] [DATA] [CONSTANT] [PRIVATE] ) *
++
++ Declares `<name1>' as an exported symbol from the DLL, or
++ declares `<name1>' as an exported alias for `<name2>'; or
++ declares `<name1>' as a "forward" alias for the symbol
++ `<external-name>' in the DLL `<module-name>'. Optionally,
++ the symbol may be exported by the specified ordinal
++ `<integer>' alias.
++
++ The optional keywords that follow the declaration indicate:
++
++ `NONAME': Do not put the symbol name in the DLL's export
++ table. It will still be exported by its ordinal alias
++ (either the value specified by the .def specification or,
++ otherwise, the value assigned by the linker). The symbol
++ name, however, does remain visible in the import library (if
++ any), unless `PRIVATE' is also specified.
++
++ `DATA': The symbol is a variable or object, rather than a
++ function. The import lib will export only an indirect
++ reference to `foo' as the symbol `_imp__foo' (ie, `foo' must
++ be resolved as `*_imp__foo').
++
++ `CONSTANT': Like `DATA', but put the undecorated `foo' as
++ well as `_imp__foo' into the import library. Both refer to the
++ read-only import address table's pointer to the variable, not
++ to the variable itself. This can be dangerous. If the user
++ code fails to add the `dllimport' attribute and also fails to
++ explicitly add the extra indirection that the use of the
++ attribute enforces, the application will behave unexpectedly.
++
++ `PRIVATE': Put the symbol in the DLL's export table, but do
++ not put it into the static import library used to resolve
++ imports at link time. The symbol can still be imported using
++ the `LoadLibrary/GetProcAddress' API at runtime or by by
++ using the GNU ld extension of linking directly to the DLL
++ without an import library.
++
++ See ld/deffilep.y in the binutils sources for the full
++ specification of other DEF file statements
++
++ While linking a shared dll, `ld' is able to create a DEF file
++ with the `--output-def <file>' command line option.
++
++ _Using decorations_
++ Another way of marking symbols for export is to modify the
++ source code itself, so that when building the DLL each symbol
++ to be exported is declared as:
++
++ __declspec(dllexport) int a_variable
++ __declspec(dllexport) void a_function(int with_args)
++
++ All such symbols will be exported from the DLL. If, however,
++ any of the object files in the DLL contain symbols decorated
++ in this way, then the normal auto-export behavior is
++ disabled, unless the `--export-all-symbols' option is also
++ used.
++
++ Note that object files that wish to access these symbols must
++ _not_ decorate them with dllexport. Instead, they should use
++ dllimport, instead:
++
++ __declspec(dllimport) int a_variable
++ __declspec(dllimport) void a_function(int with_args)
++
++ This complicates the structure of library header files,
++ because when included by the library itself the header must
++ declare the variables and functions as dllexport, but when
++ included by client code the header must declare them as
++ dllimport. There are a number of idioms that are typically
++ used to do this; often client code can omit the __declspec()
++ declaration completely. See `--enable-auto-import' and
++ `automatic data imports' for more imformation.
++
++_automatic data imports_
++ The standard Windows dll format supports data imports from dlls
++ only by adding special decorations (dllimport/dllexport), which
++ let the compiler produce specific assembler instructions to deal
++ with this issue. This increases the effort necessary to port
++ existing Un*x code to these platforms, especially for large c++
++ libraries and applications. The auto-import feature, which was
++ initially provided by Paul Sokolovsky, allows one to omit the
++ decorations to archieve a behavior that conforms to that on
++ POSIX/Un*x platforms. This feature is enabled with the
++ `--enable-auto-import' command-line option, although it is enabled
++ by default on cygwin/mingw. The `--enable-auto-import' option
++ itself now serves mainly to suppress any warnings that are
++ ordinarily emitted when linked objects trigger the feature's use.
++
++ auto-import of variables does not always work flawlessly without
++ additional assistance. Sometimes, you will see this message
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ The `--enable-auto-import' documentation explains why this error
++ occurs, and several methods that can be used to overcome this
++ difficulty. One of these methods is the _runtime pseudo-relocs_
++ feature, described below.
++
++ For complex variables imported from DLLs (such as structs or
++ classes), object files typically contain a base address for the
++ variable and an offset (_addend_) within the variable-to specify a
++ particular field or public member, for instance. Unfortunately,
++ the runtime loader used in win32 environments is incapable of
++ fixing these references at runtime without the additional
++ information supplied by dllimport/dllexport decorations. The
++ standard auto-import feature described above is unable to resolve
++ these references.
++
++ The `--enable-runtime-pseudo-relocs' switch allows these
++ references to be resolved without error, while leaving the task of
++ adjusting the references themselves (with their non-zero addends)
++ to specialized code provided by the runtime environment. Recent
++ versions of the cygwin and mingw environments and compilers
++ provide this runtime support; older versions do not. However, the
++ support is only necessary on the developer's platform; the
++ compiled result will run without error on an older system.
++
++ `--enable-runtime-pseudo-relocs' is not the default; it must be
++ explicitly enabled as needed.
++
++_direct linking to a dll_
++ The cygwin/mingw ports of `ld' support the direct linking,
++ including data symbols, to a dll without the usage of any import
++ libraries. This is much faster and uses much less memory than
++ does the traditional import library method, expecially when
++ linking large libraries or applications. When `ld' creates an
++ import lib, each function or variable exported from the dll is
++ stored in its own bfd, even though a single bfd could contain many
++ exports. The overhead involved in storing, loading, and
++ processing so many bfd's is quite large, and explains the
++ tremendous time, memory, and storage needed to link against
++ particularly large or complex libraries when using import libs.
++
++ Linking directly to a dll uses no extra command-line switches
++ other than `-L' and `-l', because `ld' already searches for a
++ number of names to match each library. All that is needed from
++ the developer's perspective is an understanding of this search, in
++ order to force ld to select the dll instead of an import library.
++
++ For instance, when ld is called with the argument `-lxxx' it will
++ attempt to find, in the first directory of its search path,
++
++ libxxx.dll.a
++ xxx.dll.a
++ libxxx.a
++ cygxxx.dll (*)
++ libxxx.dll
++ xxx.dll
++
++ before moving on to the next directory in the search path.
++
++ (*) Actually, this is not `cygxxx.dll' but in fact is
++ `<prefix>xxx.dll', where `<prefix>' is set by the `ld' option
++ `--dll-search-prefix=<prefix>'. In the case of cygwin, the
++ standard gcc spec file includes `--dll-search-prefix=cyg', so in
++ effect we actually search for `cygxxx.dll'.
++
++ Other win32-based unix environments, such as mingw or pw32, may
++ use other `<prefix>'es, although at present only cygwin makes use
++ of this feature. It was originally intended to help avoid name
++ conflicts among dll's built for the various win32/un*x
++ environments, so that (for example) two versions of a zlib dll
++ could coexist on the same machine.
++
++ The generic cygwin/mingw path layout uses a `bin' directory for
++ applications and dll's and a `lib' directory for the import
++ libraries (using cygwin nomenclature):
++
++ bin/
++ cygxxx.dll
++ lib/
++ libxxx.dll.a (in case of dll's)
++ libxxx.a (in case of static archive)
++
++ Linking directly to a dll without using the import library can be
++ done two ways:
++
++ 1. Use the dll directly by adding the `bin' path to the link line
++ gcc -Wl,-verbose -o a.exe -L../bin/ -lxxx
++
++ However, as the dll's often have version numbers appended to their
++ names (`cygncurses-5.dll') this will often fail, unless one
++ specifies `-L../bin -lncurses-5' to include the version. Import
++ libs are generally not versioned, and do not have this difficulty.
++
++ 2. Create a symbolic link from the dll to a file in the `lib'
++ directory according to the above mentioned search pattern. This
++ should be used to avoid unwanted changes in the tools needed for
++ making the app/dll.
++
++ ln -s bin/cygxxx.dll lib/[cyg|lib|]xxx.dll[.a]
++
++ Then you can link without any make environment changes.
++
++ gcc -Wl,-verbose -o a.exe -L../lib/ -lxxx
++
++ This technique also avoids the version number problems, because
++ the following is perfectly legal
++
++ bin/
++ cygxxx-5.dll
++ lib/
++ libxxx.dll.a -> ../bin/cygxxx-5.dll
++
++ Linking directly to a dll without using an import lib will work
++ even when auto-import features are exercised, and even when
++ `--enable-runtime-pseudo-relocs' is used.
++
++ Given the improvements in speed and memory usage, one might
++ justifiably wonder why import libraries are used at all. There
++ are two reasons:
++
++ 1. Until recently, the link-directly-to-dll functionality did _not_
++ work with auto-imported data.
++
++ 2. Sometimes it is necessary to include pure static objects within
++ the import library (which otherwise contains only bfd's for
++ indirection symbols that point to the exports of a dll). Again,
++ the import lib for the cygwin kernel makes use of this ability,
++ and it is not possible to do this without an import lib.
++
++ So, import libs are not going away. But the ability to replace
++ true import libs with a simple symbolic link to (or a copy of) a
++ dll, in most cases, is a useful addition to the suite of tools
++ binutils makes available to the win32 developer. Given the
++ massive improvements in memory requirements during linking, storage
++ requirements, and linking speed, we expect that many developers
++ will soon begin to use this feature whenever possible.
++
++_symbol aliasing_
++
++ _adding additional names_
++ Sometimes, it is useful to export symbols with additional
++ names. A symbol `foo' will be exported as `foo', but it can
++ also be exported as `_foo' by using special directives in the
++ DEF file when creating the dll. This will affect also the
++ optional created import library. Consider the following DEF
++ file:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ foo
++ _foo = foo
++
++ The line `_foo = foo' maps the symbol `foo' to `_foo'.
++
++ Another method for creating a symbol alias is to create it in
++ the source code using the "weak" attribute:
++
++ void foo () { /* Do something. */; }
++ void _foo () __attribute__ ((weak, alias ("foo")));
++
++ See the gcc manual for more information about attributes and
++ weak symbols.
++
++ _renaming symbols_
++ Sometimes it is useful to rename exports. For instance, the
++ cygwin kernel does this regularly. A symbol `_foo' can be
++ exported as `foo' but not as `_foo' by using special
++ directives in the DEF file. (This will also affect the import
++ library, if it is created). In the following example:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ _foo = foo
++
++ The line `_foo = foo' maps the exported symbol `foo' to
++ `_foo'.
++
++ Note: using a DEF file disables the default auto-export behavior,
++ unless the `--export-all-symbols' command line option is used.
++ If, however, you are trying to rename symbols, then you should list
++ _all_ desired exports in the DEF file, including the symbols that
++ are not being renamed, and do _not_ use the `--export-all-symbols'
++ option. If you list only the renamed symbols in the DEF file, and
++ use `--export-all-symbols' to handle the other symbols, then the
++ both the new names _and_ the original names for the renamed
++ symbols will be exported. In effect, you'd be aliasing those
++ symbols, not renaming them, which is probably not what you wanted.
++
++_weak externals_
++ The Windows object format, PE, specifies a form of weak symbols
++ called weak externals. When a weak symbol is linked and the
++ symbol is not defined, the weak symbol becomes an alias for some
++ other symbol. There are three variants of weak externals:
++ * Definition is searched for in objects and libraries,
++ historically called lazy externals.
++
++ * Definition is searched for only in other objects, not in
++ libraries. This form is not presently implemented.
++
++ * No search; the symbol is an alias. This form is not presently
++ implemented.
++ As a GNU extension, weak symbols that do not specify an alternate
++ symbol are supported. If the symbol is undefined when linking,
++ the symbol uses a default value.
++
++\1f
++File: ld.info, Node: Xtensa, Prev: WIN32, Up: Machine Dependent
++
++4.11 `ld' and Xtensa Processors
++===============================
++
++The default `ld' behavior for Xtensa processors is to interpret
++`SECTIONS' commands so that lists of explicitly named sections in a
++specification with a wildcard file will be interleaved when necessary to
++keep literal pools within the range of PC-relative load offsets. For
++example, with the command:
++
++ SECTIONS
++ {
++ .text : {
++ *(.literal .text)
++ }
++ }
++
++`ld' may interleave some of the `.literal' and `.text' sections from
++different object files to ensure that the literal pools are within the
++range of PC-relative load offsets. A valid interleaving might place
++the `.literal' sections from an initial group of files followed by the
++`.text' sections of that group of files. Then, the `.literal' sections
++from the rest of the files and the `.text' sections from the rest of
++the files would follow.
++
++ Relaxation is enabled by default for the Xtensa version of `ld' and
++provides two important link-time optimizations. The first optimization
++is to combine identical literal values to reduce code size. A redundant
++literal will be removed and all the `L32R' instructions that use it
++will be changed to reference an identical literal, as long as the
++location of the replacement literal is within the offset range of all
++the `L32R' instructions. The second optimization is to remove
++unnecessary overhead from assembler-generated "longcall" sequences of
++`L32R'/`CALLXN' when the target functions are within range of direct
++`CALLN' instructions.
++
++ For each of these cases where an indirect call sequence can be
++optimized to a direct call, the linker will change the `CALLXN'
++instruction to a `CALLN' instruction, remove the `L32R' instruction,
++and remove the literal referenced by the `L32R' instruction if it is
++not used for anything else. Removing the `L32R' instruction always
++reduces code size but can potentially hurt performance by changing the
++alignment of subsequent branch targets. By default, the linker will
++always preserve alignments, either by switching some instructions
++between 24-bit encodings and the equivalent density instructions or by
++inserting a no-op in place of the `L32R' instruction that was removed.
++If code size is more important than performance, the `--size-opt'
++option can be used to prevent the linker from widening density
++instructions or inserting no-ops, except in a few cases where no-ops
++are required for correctness.
++
++ The following Xtensa-specific command-line options can be used to
++control the linker:
++
++`--no-relax'
++ Since the Xtensa version of `ld' enables the `--relax' option by
++ default, the `--no-relax' option is provided to disable relaxation.
++
++`--size-opt'
++ When optimizing indirect calls to direct calls, optimize for code
++ size more than performance. With this option, the linker will not
++ insert no-ops or widen density instructions to preserve branch
++ target alignment. There may still be some cases where no-ops are
++ required to preserve the correctness of the code.
++
++\1f
++File: ld.info, Node: BFD, Next: Reporting Bugs, Prev: Machine Dependent, Up: Top
++
++5 BFD
++*****
++
++The linker accesses object and archive files using the BFD libraries.
++These libraries allow the linker to use the same routines to operate on
++object files whatever the object file format. A different object file
++format can be supported simply by creating a new BFD back end and adding
++it to the library. To conserve runtime memory, however, the linker and
++associated tools are usually configured to support only a subset of the
++object file formats available. You can use `objdump -i' (*note
++objdump: (binutils.info)objdump.) to list all the formats available for
++your configuration.
++
++ As with most implementations, BFD is a compromise between several
++conflicting requirements. The major factor influencing BFD design was
++efficiency: any time used converting between formats is time which
++would not have been spent had BFD not been involved. This is partly
++offset by abstraction payback; since BFD simplifies applications and
++back ends, more time and care may be spent optimizing algorithms for a
++greater speed.
++
++ One minor artifact of the BFD solution which you should bear in mind
++is the potential for information loss. There are two places where
++useful information can be lost using the BFD mechanism: during
++conversion and during output. *Note BFD information loss::.
++
++* Menu:
++
++* BFD outline:: How it works: an outline of BFD
++
++\1f
++File: ld.info, Node: BFD outline, Up: BFD
++
++5.1 How It Works: An Outline of BFD
++===================================
++
++When an object file is opened, BFD subroutines automatically determine
++the format of the input object file. They then build a descriptor in
++memory with pointers to routines that will be used to access elements of
++the object file's data structures.
++
++ As different information from the object files is required, BFD
++reads from different sections of the file and processes them. For
++example, a very common operation for the linker is processing symbol
++tables. Each BFD back end provides a routine for converting between
++the object file's representation of symbols and an internal canonical
++format. When the linker asks for the symbol table of an object file, it
++calls through a memory pointer to the routine from the relevant BFD
++back end which reads and converts the table into a canonical form. The
++linker then operates upon the canonical form. When the link is finished
++and the linker writes the output file's symbol table, another BFD back
++end routine is called to take the newly created symbol table and
++convert it into the chosen output format.
++
++* Menu:
++
++* BFD information loss:: Information Loss
++* Canonical format:: The BFD canonical object-file format
++
++\1f
++File: ld.info, Node: BFD information loss, Next: Canonical format, Up: BFD outline
++
++5.1.1 Information Loss
++----------------------
++
++_Information can be lost during output._ The output formats supported
++by BFD do not provide identical facilities, and information which can
++be described in one form has nowhere to go in another format. One
++example of this is alignment information in `b.out'. There is nowhere
++in an `a.out' format file to store alignment information on the
++contained data, so when a file is linked from `b.out' and an `a.out'
++image is produced, alignment information will not propagate to the
++output file. (The linker will still use the alignment information
++internally, so the link is performed correctly).
++
++ Another example is COFF section names. COFF files may contain an
++unlimited number of sections, each one with a textual section name. If
++the target of the link is a format which does not have many sections
++(e.g., `a.out') or has sections without names (e.g., the Oasys format),
++the link cannot be done simply. You can circumvent this problem by
++describing the desired input-to-output section mapping with the linker
++command language.
++
++ _Information can be lost during canonicalization._ The BFD internal
++canonical form of the external formats is not exhaustive; there are
++structures in input formats for which there is no direct representation
++internally. This means that the BFD back ends cannot maintain all
++possible data richness through the transformation between external to
++internal and back to external formats.
++
++ This limitation is only a problem when an application reads one
++format and writes another. Each BFD back end is responsible for
++maintaining as much data as possible, and the internal BFD canonical
++form has structures which are opaque to the BFD core, and exported only
++to the back ends. When a file is read in one format, the canonical form
++is generated for BFD and the application. At the same time, the back
++end saves away any information which may otherwise be lost. If the data
++is then written back in the same format, the back end routine will be
++able to use the canonical form provided by the BFD core as well as the
++information it prepared earlier. Since there is a great deal of
++commonality between back ends, there is no information lost when
++linking or copying big endian COFF to little endian COFF, or `a.out' to
++`b.out'. When a mixture of formats is linked, the information is only
++lost from the files whose format differs from the destination.
++
++\1f
++File: ld.info, Node: Canonical format, Prev: BFD information loss, Up: BFD outline
++
++5.1.2 The BFD canonical object-file format
++------------------------------------------
++
++The greatest potential for loss of information occurs when there is the
++least overlap between the information provided by the source format,
++that stored by the canonical format, and that needed by the destination
++format. A brief description of the canonical form may help you
++understand which kinds of data you can count on preserving across
++conversions.
++
++_files_
++ Information stored on a per-file basis includes target machine
++ architecture, particular implementation format type, a demand
++ pageable bit, and a write protected bit. Information like Unix
++ magic numbers is not stored here--only the magic numbers' meaning,
++ so a `ZMAGIC' file would have both the demand pageable bit and the
++ write protected text bit set. The byte order of the target is
++ stored on a per-file basis, so that big- and little-endian object
++ files may be used with one another.
++
++_sections_
++ Each section in the input file contains the name of the section,
++ the section's original address in the object file, size and
++ alignment information, various flags, and pointers into other BFD
++ data structures.
++
++_symbols_
++ Each symbol contains a pointer to the information for the object
++ file which originally defined it, its name, its value, and various
++ flag bits. When a BFD back end reads in a symbol table, it
++ relocates all symbols to make them relative to the base of the
++ section where they were defined. Doing this ensures that each
++ symbol points to its containing section. Each symbol also has a
++ varying amount of hidden private data for the BFD back end. Since
++ the symbol points to the original file, the private data format
++ for that symbol is accessible. `ld' can operate on a collection
++ of symbols of wildly different formats without problems.
++
++ Normal global and simple local symbols are maintained on output,
++ so an output file (no matter its format) will retain symbols
++ pointing to functions and to global, static, and common variables.
++ Some symbol information is not worth retaining; in `a.out', type
++ information is stored in the symbol table as long symbol names.
++ This information would be useless to most COFF debuggers; the
++ linker has command line switches to allow users to throw it away.
++
++ There is one word of type information within the symbol, so if the
++ format supports symbol type information within symbols (for
++ example, COFF, IEEE, Oasys) and the type is simple enough to fit
++ within one word (nearly everything but aggregates), the
++ information will be preserved.
++
++_relocation level_
++ Each canonical BFD relocation record contains a pointer to the
++ symbol to relocate to, the offset of the data to relocate, the
++ section the data is in, and a pointer to a relocation type
++ descriptor. Relocation is performed by passing messages through
++ the relocation type descriptor and the symbol pointer. Therefore,
++ relocations can be performed on output data using a relocation
++ method that is only available in one of the input formats. For
++ instance, Oasys provides a byte relocation format. A relocation
++ record requesting this relocation type would point indirectly to a
++ routine to perform this, so the relocation may be performed on a
++ byte being written to a 68k COFF file, even though 68k COFF has no
++ such relocation type.
++
++_line numbers_
++ Object formats can contain, for debugging purposes, some form of
++ mapping between symbols, source line numbers, and addresses in the
++ output file. These addresses have to be relocated along with the
++ symbol information. Each symbol with an associated list of line
++ number records points to the first record of the list. The head
++ of a line number list consists of a pointer to the symbol, which
++ allows finding out the address of the function whose line number
++ is being described. The rest of the list is made up of pairs:
++ offsets into the section and line numbers. Any format which can
++ simply derive this information can pass it successfully between
++ formats (COFF, IEEE and Oasys).
++
++\1f
++File: ld.info, Node: Reporting Bugs, Next: MRI, Prev: BFD, Up: Top
++
++6 Reporting Bugs
++****************
++
++Your bug reports play an essential role in making `ld' reliable.
++
++ Reporting a bug may help you by bringing a solution to your problem,
++or it may not. But in any case the principal function of a bug report
++is to help the entire community by making the next version of `ld' work
++better. Bug reports are your contribution to the maintenance of `ld'.
++
++ In order for a bug report to serve its purpose, you must include the
++information that enables us to fix the bug.
++
++* Menu:
++
++* Bug Criteria:: Have you found a bug?
++* Bug Reporting:: How to report bugs
++
++\1f
++File: ld.info, Node: Bug Criteria, Next: Bug Reporting, Up: Reporting Bugs
++
++6.1 Have You Found a Bug?
++=========================
++
++If you are not sure whether you have found a bug, here are some
++guidelines:
++
++ * If the linker gets a fatal signal, for any input whatever, that is
++ a `ld' bug. Reliable linkers never crash.
++
++ * If `ld' produces an error message for valid input, that is a bug.
++
++ * If `ld' does not produce an error message for invalid input, that
++ may be a bug. In the general case, the linker can not verify that
++ object files are correct.
++
++ * If you are an experienced user of linkers, your suggestions for
++ improvement of `ld' are welcome in any case.
++
++\1f
++File: ld.info, Node: Bug Reporting, Prev: Bug Criteria, Up: Reporting Bugs
++
++6.2 How to Report Bugs
++======================
++
++A number of companies and individuals offer support for GNU products.
++If you obtained `ld' from a support organization, we recommend you
++contact that organization first.
++
++ You can find contact information for many support companies and
++individuals in the file `etc/SERVICE' in the GNU Emacs distribution.
++
++ Otherwise, send bug reports for `ld' to `bug-binutils@gnu.org'.
++
++ The fundamental principle of reporting bugs usefully is this:
++*report all the facts*. If you are not sure whether to state a fact or
++leave it out, state it!
++
++ Often people omit facts because they think they know what causes the
++problem and assume that some details do not matter. Thus, you might
++assume that the name of a symbol you use in an example does not matter.
++Well, probably it does not, but one cannot be sure. Perhaps the bug
++is a stray memory reference which happens to fetch from the location
++where that name is stored in memory; perhaps, if the name were
++different, the contents of that location would fool the linker into
++doing the right thing despite the bug. Play it safe and give a
++specific, complete example. That is the easiest thing for you to do,
++and the most helpful.
++
++ Keep in mind that the purpose of a bug report is to enable us to fix
++the bug if it is new to us. Therefore, always write your bug reports
++on the assumption that the bug has not been reported previously.
++
++ Sometimes people give a few sketchy facts and ask, "Does this ring a
++bell?" This cannot help us fix a bug, so it is basically useless. We
++respond by asking for enough details to enable us to investigate. You
++might as well expedite matters by sending them to begin with.
++
++ To enable us to fix the bug, you should include all these things:
++
++ * The version of `ld'. `ld' announces it if you start it with the
++ `--version' argument.
++
++ Without this, we will not know whether there is any point in
++ looking for the bug in the current version of `ld'.
++
++ * Any patches you may have applied to the `ld' source, including any
++ patches made to the `BFD' library.
++
++ * The type of machine you are using, and the operating system name
++ and version number.
++
++ * What compiler (and its version) was used to compile `ld'--e.g.
++ "`gcc-2.7'".
++
++ * The command arguments you gave the linker to link your example and
++ observe the bug. To guarantee you will not omit something
++ important, list them all. A copy of the Makefile (or the output
++ from make) is sufficient.
++
++ If we were to try to guess the arguments, we would probably guess
++ wrong and then we might not encounter the bug.
++
++ * A complete input file, or set of input files, that will reproduce
++ the bug. It is generally most helpful to send the actual object
++ files provided that they are reasonably small. Say no more than
++ 10K. For bigger files you can either make them available by FTP
++ or HTTP or else state that you are willing to send the object
++ file(s) to whomever requests them. (Note - your email will be
++ going to a mailing list, so we do not want to clog it up with
++ large attachments). But small attachments are best.
++
++ If the source files were assembled using `gas' or compiled using
++ `gcc', then it may be OK to send the source files rather than the
++ object files. In this case, be sure to say exactly what version of
++ `gas' or `gcc' was used to produce the object files. Also say how
++ `gas' or `gcc' were configured.
++
++ * A description of what behavior you observe that you believe is
++ incorrect. For example, "It gets a fatal signal."
++
++ Of course, if the bug is that `ld' gets a fatal signal, then we
++ will certainly notice it. But if the bug is incorrect output, we
++ might not notice unless it is glaringly wrong. You might as well
++ not give us a chance to make a mistake.
++
++ Even if the problem you experience is a fatal signal, you should
++ still say so explicitly. Suppose something strange is going on,
++ such as, your copy of `ld' is out of synch, or you have
++ encountered a bug in the C library on your system. (This has
++ happened!) Your copy might crash and ours would not. If you told
++ us to expect a crash, then when ours fails to crash, we would know
++ that the bug was not happening for us. If you had not told us to
++ expect a crash, then we would not be able to draw any conclusion
++ from our observations.
++
++ * If you wish to suggest changes to the `ld' source, send us context
++ diffs, as generated by `diff' with the `-u', `-c', or `-p' option.
++ Always send diffs from the old file to the new file. If you even
++ discuss something in the `ld' source, refer to it by context, not
++ by line number.
++
++ The line numbers in our development sources will not match those
++ in your sources. Your line numbers would convey no useful
++ information to us.
++
++ Here are some things that are not necessary:
++
++ * A description of the envelope of the bug.
++
++ Often people who encounter a bug spend a lot of time investigating
++ which changes to the input file will make the bug go away and which
++ changes will not affect it.
++
++ This is often time consuming and not very useful, because the way
++ we will find the bug is by running a single example under the
++ debugger with breakpoints, not by pure deduction from a series of
++ examples. We recommend that you save your time for something else.
++
++ Of course, if you can find a simpler example to report _instead_
++ of the original one, that is a convenience for us. Errors in the
++ output will be easier to spot, running under the debugger will take
++ less time, and so on.
++
++ However, simplification is not vital; if you do not want to do
++ this, report the bug anyway and send us the entire test case you
++ used.
++
++ * A patch for the bug.
++
++ A patch for the bug does help us if it is a good one. But do not
++ omit the necessary information, such as the test case, on the
++ assumption that a patch is all we need. We might see problems
++ with your patch and decide to fix the problem another way, or we
++ might not understand it at all.
++
++ Sometimes with a program as complicated as `ld' it is very hard to
++ construct an example that will make the program follow a certain
++ path through the code. If you do not send us the example, we will
++ not be able to construct one, so we will not be able to verify
++ that the bug is fixed.
++
++ And if we cannot understand what bug you are trying to fix, or why
++ your patch should be an improvement, we will not install it. A
++ test case will help us to understand.
++
++ * A guess about what the bug is or what it depends on.
++
++ Such guesses are usually wrong. Even we cannot guess right about
++ such things without first using the debugger to find the facts.
++
++\1f
++File: ld.info, Node: MRI, Next: GNU Free Documentation License, Prev: Reporting Bugs, Up: Top
++
++Appendix A MRI Compatible Script Files
++**************************************
++
++To aid users making the transition to GNU `ld' from the MRI linker,
++`ld' can use MRI compatible linker scripts as an alternative to the
++more general-purpose linker scripting language described in *Note
++Scripts::. MRI compatible linker scripts have a much simpler command
++set than the scripting language otherwise used with `ld'. GNU `ld'
++supports the most commonly used MRI linker commands; these commands are
++described here.
++
++ In general, MRI scripts aren't of much use with the `a.out' object
++file format, since it only has three sections and MRI scripts lack some
++features to make use of them.
++
++ You can specify a file containing an MRI-compatible script using the
++`-c' command-line option.
++
++ Each command in an MRI-compatible script occupies its own line; each
++command line starts with the keyword that identifies the command (though
++blank lines are also allowed for punctuation). If a line of an
++MRI-compatible script begins with an unrecognized keyword, `ld' issues
++a warning message, but continues processing the script.
++
++ Lines beginning with `*' are comments.
++
++ You can write these commands using all upper-case letters, or all
++lower case; for example, `chip' is the same as `CHIP'. The following
++list shows only the upper-case form of each command.
++
++`ABSOLUTE SECNAME'
++`ABSOLUTE SECNAME, SECNAME, ... SECNAME'
++ Normally, `ld' includes in the output file all sections from all
++ the input files. However, in an MRI-compatible script, you can
++ use the `ABSOLUTE' command to restrict the sections that will be
++ present in your output program. If the `ABSOLUTE' command is used
++ at all in a script, then only the sections named explicitly in
++ `ABSOLUTE' commands will appear in the linker output. You can
++ still use other input sections (whatever you select on the command
++ line, or using `LOAD') to resolve addresses in the output file.
++
++`ALIAS OUT-SECNAME, IN-SECNAME'
++ Use this command to place the data from input section IN-SECNAME
++ in a section called OUT-SECNAME in the linker output file.
++
++ IN-SECNAME may be an integer.
++
++`ALIGN SECNAME = EXPRESSION'
++ Align the section called SECNAME to EXPRESSION. The EXPRESSION
++ should be a power of two.
++
++`BASE EXPRESSION'
++ Use the value of EXPRESSION as the lowest address (other than
++ absolute addresses) in the output file.
++
++`CHIP EXPRESSION'
++`CHIP EXPRESSION, EXPRESSION'
++ This command does nothing; it is accepted only for compatibility.
++
++`END'
++ This command does nothing whatever; it's only accepted for
++ compatibility.
++
++`FORMAT OUTPUT-FORMAT'
++ Similar to the `OUTPUT_FORMAT' command in the more general linker
++ language, but restricted to one of these output formats:
++
++ 1. S-records, if OUTPUT-FORMAT is `S'
++
++ 2. IEEE, if OUTPUT-FORMAT is `IEEE'
++
++ 3. COFF (the `coff-m68k' variant in BFD), if OUTPUT-FORMAT is
++ `COFF'
++
++`LIST ANYTHING...'
++ Print (to the standard output file) a link map, as produced by the
++ `ld' command-line option `-M'.
++
++ The keyword `LIST' may be followed by anything on the same line,
++ with no change in its effect.
++
++`LOAD FILENAME'
++`LOAD FILENAME, FILENAME, ... FILENAME'
++ Include one or more object file FILENAME in the link; this has the
++ same effect as specifying FILENAME directly on the `ld' command
++ line.
++
++`NAME OUTPUT-NAME'
++ OUTPUT-NAME is the name for the program produced by `ld'; the
++ MRI-compatible command `NAME' is equivalent to the command-line
++ option `-o' or the general script language command `OUTPUT'.
++
++`ORDER SECNAME, SECNAME, ... SECNAME'
++`ORDER SECNAME SECNAME SECNAME'
++ Normally, `ld' orders the sections in its output file in the order
++ in which they first appear in the input files. In an
++ MRI-compatible script, you can override this ordering with the
++ `ORDER' command. The sections you list with `ORDER' will appear
++ first in your output file, in the order specified.
++
++`PUBLIC NAME=EXPRESSION'
++`PUBLIC NAME,EXPRESSION'
++`PUBLIC NAME EXPRESSION'
++ Supply a value (EXPRESSION) for external symbol NAME used in the
++ linker input files.
++
++`SECT SECNAME, EXPRESSION'
++`SECT SECNAME=EXPRESSION'
++`SECT SECNAME EXPRESSION'
++ You can use any of these three forms of the `SECT' command to
++ specify the start address (EXPRESSION) for section SECNAME. If
++ you have more than one `SECT' statement for the same SECNAME, only
++ the _first_ sets the start address.
++
++\1f
++File: ld.info, Node: GNU Free Documentation License, Next: Index, Prev: MRI, Up: Top
++
++Appendix B GNU Free Documentation License
++*****************************************
++
++ Version 1.1, March 2000
++
++ Copyright (C) 2000, 2003 Free Software Foundation, Inc.
++ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
++
++ Everyone is permitted to copy and distribute verbatim copies
++ of this license document, but changing it is not allowed.
++
++
++ 0. PREAMBLE
++
++ The purpose of this License is to make a manual, textbook, or other
++ written document "free" in the sense of freedom: to assure everyone
++ the effective freedom to copy and redistribute it, with or without
++ modifying it, either commercially or noncommercially. Secondarily,
++ this License preserves for the author and publisher a way to get
++ credit for their work, while not being considered responsible for
++ modifications made by others.
++
++ This License is a kind of "copyleft", which means that derivative
++ works of the document must themselves be free in the same sense.
++ It complements the GNU General Public License, which is a copyleft
++ license designed for free software.
++
++ We have designed this License in order to use it for manuals for
++ free software, because free software needs free documentation: a
++ free program should come with manuals providing the same freedoms
++ that the software does. But this License is not limited to
++ software manuals; it can be used for any textual work, regardless
++ of subject matter or whether it is published as a printed book.
++ We recommend this License principally for works whose purpose is
++ instruction or reference.
++
++
++ 1. APPLICABILITY AND DEFINITIONS
++
++ This License applies to any manual or other work that contains a
++ notice placed by the copyright holder saying it can be distributed
++ under the terms of this License. The "Document", below, refers to
++ any such manual or work. Any member of the public is a licensee,
++ and is addressed as "you."
++
++ A "Modified Version" of the Document means any work containing the
++ Document or a portion of it, either copied verbatim, or with
++ modifications and/or translated into another language.
++
++ A "Secondary Section" is a named appendix or a front-matter
++ section of the Document that deals exclusively with the
++ relationship of the publishers or authors of the Document to the
++ Document's overall subject (or to related matters) and contains
++ nothing that could fall directly within that overall subject.
++ (For example, if the Document is in part a textbook of
++ mathematics, a Secondary Section may not explain any mathematics.)
++ The relationship could be a matter of historical connection with
++ the subject or with related matters, or of legal, commercial,
++ philosophical, ethical or political position regarding them.
++
++ The "Invariant Sections" are certain Secondary Sections whose
++ titles are designated, as being those of Invariant Sections, in
++ the notice that says that the Document is released under this
++ License.
++
++ The "Cover Texts" are certain short passages of text that are
++ listed, as Front-Cover Texts or Back-Cover Texts, in the notice
++ that says that the Document is released under this License.
++
++ A "Transparent" copy of the Document means a machine-readable copy,
++ represented in a format whose specification is available to the
++ general public, whose contents can be viewed and edited directly
++ and straightforwardly with generic text editors or (for images
++ composed of pixels) generic paint programs or (for drawings) some
++ widely available drawing editor, and that is suitable for input to
++ text formatters or for automatic translation to a variety of
++ formats suitable for input to text formatters. A copy made in an
++ otherwise Transparent file format whose markup has been designed
++ to thwart or discourage subsequent modification by readers is not
++ Transparent. A copy that is not "Transparent" is called "Opaque."
++
++ Examples of suitable formats for Transparent copies include plain
++ ASCII without markup, Texinfo input format, LaTeX input format,
++ SGML or XML using a publicly available DTD, and
++ standard-conforming simple HTML designed for human modification.
++ Opaque formats include PostScript, PDF, proprietary formats that
++ can be read and edited only by proprietary word processors, SGML
++ or XML for which the DTD and/or processing tools are not generally
++ available, and the machine-generated HTML produced by some word
++ processors for output purposes only.
++
++ The "Title Page" means, for a printed book, the title page itself,
++ plus such following pages as are needed to hold, legibly, the
++ material this License requires to appear in the title page. For
++ works in formats which do not have any title page as such, "Title
++ Page" means the text near the most prominent appearance of the
++ work's title, preceding the beginning of the body of the text.
++
++ 2. VERBATIM COPYING
++
++ You may copy and distribute the Document in any medium, either
++ commercially or noncommercially, provided that this License, the
++ copyright notices, and the license notice saying this License
++ applies to the Document are reproduced in all copies, and that you
++ add no other conditions whatsoever to those of this License. You
++ may not use technical measures to obstruct or control the reading
++ or further copying of the copies you make or distribute. However,
++ you may accept compensation in exchange for copies. If you
++ distribute a large enough number of copies you must also follow
++ the conditions in section 3.
++
++ You may also lend copies, under the same conditions stated above,
++ and you may publicly display copies.
++
++ 3. COPYING IN QUANTITY
++
++ If you publish printed copies of the Document numbering more than
++ 100, and the Document's license notice requires Cover Texts, you
++ must enclose the copies in covers that carry, clearly and legibly,
++ all these Cover Texts: Front-Cover Texts on the front cover, and
++ Back-Cover Texts on the back cover. Both covers must also clearly
++ and legibly identify you as the publisher of these copies. The
++ front cover must present the full title with all words of the
++ title equally prominent and visible. You may add other material
++ on the covers in addition. Copying with changes limited to the
++ covers, as long as they preserve the title of the Document and
++ satisfy these conditions, can be treated as verbatim copying in
++ other respects.
++
++ If the required texts for either cover are too voluminous to fit
++ legibly, you should put the first ones listed (as many as fit
++ reasonably) on the actual cover, and continue the rest onto
++ adjacent pages.
++
++ If you publish or distribute Opaque copies of the Document
++ numbering more than 100, you must either include a
++ machine-readable Transparent copy along with each Opaque copy, or
++ state in or with each Opaque copy a publicly-accessible
++ computer-network location containing a complete Transparent copy
++ of the Document, free of added material, which the general
++ network-using public has access to download anonymously at no
++ charge using public-standard network protocols. If you use the
++ latter option, you must take reasonably prudent steps, when you
++ begin distribution of Opaque copies in quantity, to ensure that
++ this Transparent copy will remain thus accessible at the stated
++ location until at least one year after the last time you
++ distribute an Opaque copy (directly or through your agents or
++ retailers) of that edition to the public.
++
++ It is requested, but not required, that you contact the authors of
++ the Document well before redistributing any large number of
++ copies, to give them a chance to provide you with an updated
++ version of the Document.
++
++ 4. MODIFICATIONS
++
++ You may copy and distribute a Modified Version of the Document
++ under the conditions of sections 2 and 3 above, provided that you
++ release the Modified Version under precisely this License, with
++ the Modified Version filling the role of the Document, thus
++ licensing distribution and modification of the Modified Version to
++ whoever possesses a copy of it. In addition, you must do these
++ things in the Modified Version:
++
++ A. Use in the Title Page (and on the covers, if any) a title
++ distinct from that of the Document, and from those of previous
++ versions (which should, if there were any, be listed in the
++ History section of the Document). You may use the same title
++ as a previous version if the original publisher of that version
++ gives permission.
++ B. List on the Title Page, as authors, one or more persons or
++ entities responsible for authorship of the modifications in the
++ Modified Version, together with at least five of the principal
++ authors of the Document (all of its principal authors, if it
++ has less than five).
++ C. State on the Title page the name of the publisher of the
++ Modified Version, as the publisher.
++ D. Preserve all the copyright notices of the Document.
++ E. Add an appropriate copyright notice for your modifications
++ adjacent to the other copyright notices.
++ F. Include, immediately after the copyright notices, a license
++ notice giving the public permission to use the Modified Version
++ under the terms of this License, in the form shown in the
++ Addendum below.
++ G. Preserve in that license notice the full lists of Invariant
++ Sections and required Cover Texts given in the Document's
++ license notice.
++ H. Include an unaltered copy of this License.
++ I. Preserve the section entitled "History", and its title, and add
++ to it an item stating at least the title, year, new authors, and
++ publisher of the Modified Version as given on the Title Page.
++ If there is no section entitled "History" in the Document,
++ create one stating the title, year, authors, and publisher of
++ the Document as given on its Title Page, then add an item
++ describing the Modified Version as stated in the previous
++ sentence.
++ J. Preserve the network location, if any, given in the Document for
++ public access to a Transparent copy of the Document, and
++ likewise the network locations given in the Document for
++ previous versions it was based on. These may be placed in the
++ "History" section. You may omit a network location for a work
++ that was published at least four years before the Document
++ itself, or if the original publisher of the version it refers
++ to gives permission.
++ K. In any section entitled "Acknowledgements" or "Dedications",
++ preserve the section's title, and preserve in the section all the
++ substance and tone of each of the contributor acknowledgements
++ and/or dedications given therein.
++ L. Preserve all the Invariant Sections of the Document,
++ unaltered in their text and in their titles. Section numbers
++ or the equivalent are not considered part of the section titles.
++ M. Delete any section entitled "Endorsements." Such a section
++ may not be included in the Modified Version.
++ N. Do not retitle any existing section as "Endorsements" or to
++ conflict in title with any Invariant Section.
++
++ If the Modified Version includes new front-matter sections or
++ appendices that qualify as Secondary Sections and contain no
++ material copied from the Document, you may at your option
++ designate some or all of these sections as invariant. To do this,
++ add their titles to the list of Invariant Sections in the Modified
++ Version's license notice. These titles must be distinct from any
++ other section titles.
++
++ You may add a section entitled "Endorsements", provided it contains
++ nothing but endorsements of your Modified Version by various
++ parties-for example, statements of peer review or that the text has
++ been approved by an organization as the authoritative definition
++ of a standard.
++
++ You may add a passage of up to five words as a Front-Cover Text,
++ and a passage of up to 25 words as a Back-Cover Text, to the end
++ of the list of Cover Texts in the Modified Version. Only one
++ passage of Front-Cover Text and one of Back-Cover Text may be
++ added by (or through arrangements made by) any one entity. If the
++ Document already includes a cover text for the same cover,
++ previously added by you or by arrangement made by the same entity
++ you are acting on behalf of, you may not add another; but you may
++ replace the old one, on explicit permission from the previous
++ publisher that added the old one.
++
++ The author(s) and publisher(s) of the Document do not by this
++ License give permission to use their names for publicity for or to
++ assert or imply endorsement of any Modified Version.
++
++ 5. COMBINING DOCUMENTS
++
++ You may combine the Document with other documents released under
++ this License, under the terms defined in section 4 above for
++ modified versions, provided that you include in the combination
++ all of the Invariant Sections of all of the original documents,
++ unmodified, and list them all as Invariant Sections of your
++ combined work in its license notice.
++
++ The combined work need only contain one copy of this License, and
++ multiple identical Invariant Sections may be replaced with a single
++ copy. If there are multiple Invariant Sections with the same name
++ but different contents, make the title of each such section unique
++ by adding at the end of it, in parentheses, the name of the
++ original author or publisher of that section if known, or else a
++ unique number. Make the same adjustment to the section titles in
++ the list of Invariant Sections in the license notice of the
++ combined work.
++
++ In the combination, you must combine any sections entitled
++ "History" in the various original documents, forming one section
++ entitled "History"; likewise combine any sections entitled
++ "Acknowledgements", and any sections entitled "Dedications." You
++ must delete all sections entitled "Endorsements."
++
++ 6. COLLECTIONS OF DOCUMENTS
++
++ You may make a collection consisting of the Document and other
++ documents released under this License, and replace the individual
++ copies of this License in the various documents with a single copy
++ that is included in the collection, provided that you follow the
++ rules of this License for verbatim copying of each of the
++ documents in all other respects.
++
++ You may extract a single document from such a collection, and
++ distribute it individually under this License, provided you insert
++ a copy of this License into the extracted document, and follow
++ this License in all other respects regarding verbatim copying of
++ that document.
++
++ 7. AGGREGATION WITH INDEPENDENT WORKS
++
++ A compilation of the Document or its derivatives with other
++ separate and independent documents or works, in or on a volume of
++ a storage or distribution medium, does not as a whole count as a
++ Modified Version of the Document, provided no compilation
++ copyright is claimed for the compilation. Such a compilation is
++ called an "aggregate", and this License does not apply to the
++ other self-contained works thus compiled with the Document, on
++ account of their being thus compiled, if they are not themselves
++ derivative works of the Document.
++
++ If the Cover Text requirement of section 3 is applicable to these
++ copies of the Document, then if the Document is less than one
++ quarter of the entire aggregate, the Document's Cover Texts may be
++ placed on covers that surround only the Document within the
++ aggregate. Otherwise they must appear on covers around the whole
++ aggregate.
++
++ 8. TRANSLATION
++
++ Translation is considered a kind of modification, so you may
++ distribute translations of the Document under the terms of section
++ 4. Replacing Invariant Sections with translations requires special
++ permission from their copyright holders, but you may include
++ translations of some or all Invariant Sections in addition to the
++ original versions of these Invariant Sections. You may include a
++ translation of this License provided that you also include the
++ original English version of this License. In case of a
++ disagreement between the translation and the original English
++ version of this License, the original English version will prevail.
++
++ 9. TERMINATION
++
++ You may not copy, modify, sublicense, or distribute the Document
++ except as expressly provided for under this License. Any other
++ attempt to copy, modify, sublicense or distribute the Document is
++ void, and will automatically terminate your rights under this
++ License. However, parties who have received copies, or rights,
++ from you under this License will not have their licenses
++ terminated so long as such parties remain in full compliance.
++
++ 10. FUTURE REVISIONS OF THIS LICENSE
++
++ The Free Software Foundation may publish new, revised versions of
++ the GNU Free Documentation License from time to time. Such new
++ versions will be similar in spirit to the present version, but may
++ differ in detail to address new problems or concerns. See
++ http://www.gnu.org/copyleft/.
++
++ Each version of the License is given a distinguishing version
++ number. If the Document specifies that a particular numbered
++ version of this License "or any later version" applies to it, you
++ have the option of following the terms and conditions either of
++ that specified version or of any later version that has been
++ published (not as a draft) by the Free Software Foundation. If
++ the Document does not specify a version number of this License,
++ you may choose any version ever published (not as a draft) by the
++ Free Software Foundation.
++
++
++ADDENDUM: How to use this License for your documents
++====================================================
++
++To use this License in a document you have written, include a copy of
++the License in the document and put the following copyright and license
++notices just after the title page:
++
++ Copyright (C) YEAR YOUR NAME.
++ Permission is granted to copy, distribute and/or modify this document
++ under the terms of the GNU Free Documentation License, Version 1.1
++ or any later version published by the Free Software Foundation;
++ with the Invariant Sections being LIST THEIR TITLES, with the
++ Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
++ A copy of the license is included in the section entitled "GNU
++ Free Documentation License."
++
++ If you have no Invariant Sections, write "with no Invariant Sections"
++instead of saying which ones are invariant. If you have no Front-Cover
++Texts, write "no Front-Cover Texts" instead of "Front-Cover Texts being
++LIST"; likewise for Back-Cover Texts.
++
++ If your document contains nontrivial examples of program code, we
++recommend releasing these examples in parallel under your choice of
++free software license, such as the GNU General Public License, to
++permit their use in free software.
++
++\1f
++File: ld.info, Node: Index, Prev: GNU Free Documentation License, Up: Top
++
++Index
++*****
++
++\0\b[index\0\b]
++* Menu:
++
++* ": Symbols. (line 6)
++* -(: Options. (line 609)
++* --accept-unknown-input-arch: Options. (line 627)
++* --add-needed: Options. (line 649)
++* --add-stdcall-alias: Options. (line 1343)
++* --allow-multiple-definition: Options. (line 819)
++* --allow-shlib-undefined: Options. (line 825)
++* --architecture=ARCH: Options. (line 104)
++* --as-needed: Options. (line 637)
++* --auxiliary: Options. (line 205)
++* --base-file: Options. (line 1348)
++* --be8: ARM. (line 23)
++* --bss-plt: PowerPC ELF32. (line 13)
++* --check-sections: Options. (line 701)
++* --cref: Options. (line 711)
++* --default-imported-symver: Options. (line 853)
++* --default-symver: Options. (line 849)
++* --defsym SYMBOL=EXP: Options. (line 739)
++* --demangle[=STYLE]: Options. (line 752)
++* --disable-auto-image-base: Options. (line 1495)
++* --disable-auto-import: Options. (line 1624)
++* --disable-new-dtags: Options. (line 1295)
++* --disable-runtime-pseudo-reloc: Options. (line 1637)
++* --disable-stdcall-fixup: Options. (line 1358)
++* --discard-all: Options. (line 513)
++* --discard-locals: Options. (line 517)
++* --dll: Options. (line 1353)
++* --dll-search-prefix: Options. (line 1501)
++* --dotsyms: PowerPC64 ELF64. (line 33)
++* --dynamic-linker FILE: Options. (line 765)
++* --eh-frame-hdr: Options. (line 1291)
++* --emit-relocs: Options. (line 415)
++* --emit-stub-syms <1>: PowerPC64 ELF64. (line 29)
++* --emit-stub-syms: PowerPC ELF32. (line 37)
++* --enable-auto-image-base: Options. (line 1487)
++* --enable-auto-import: Options. (line 1510)
++* --enable-extra-pe-debug: Options. (line 1642)
++* --enable-new-dtags: Options. (line 1295)
++* --enable-runtime-pseudo-reloc: Options. (line 1629)
++* --enable-stdcall-fixup: Options. (line 1358)
++* --entry=ENTRY: Options. (line 158)
++* --error-unresolved-symbols: Options. (line 1244)
++* --exclude-libs: Options. (line 168)
++* --exclude-symbols: Options. (line 1400)
++* --export-all-symbols: Options. (line 1376)
++* --export-dynamic: Options. (line 179)
++* --fatal-warnings: Options. (line 771)
++* --file-alignment: Options. (line 1406)
++* --filter: Options. (line 226)
++* --fix-v4bx: ARM. (line 44)
++* --force-dynamic: Options. (line 424)
++* --force-exe-suffix: Options. (line 774)
++* --format=FORMAT: Options. (line 115)
++* --format=VERSION: TI COFF. (line 6)
++* --gc-sections: Options. (line 784)
++* --gpsize: Options. (line 259)
++* --hash-size=NUMBER: Options. (line 1304)
++* --heap: Options. (line 1412)
++* --help: Options. (line 792)
++* --image-base: Options. (line 1419)
++* --just-symbols=FILE: Options. (line 447)
++* --kill-at: Options. (line 1428)
++* --large-address-aware: Options. (line 1433)
++* --library-path=DIR: Options. (line 315)
++* --library=ARCHIVE: Options. (line 285)
++* --major-image-version: Options. (line 1442)
++* --major-os-version: Options. (line 1447)
++* --major-subsystem-version: Options. (line 1451)
++* --minor-image-version: Options. (line 1456)
++* --minor-os-version: Options. (line 1461)
++* --minor-subsystem-version: Options. (line 1465)
++* --mri-script=MRI-CMDFILE: Options. (line 139)
++* --multi-subspace: HPPA ELF32. (line 6)
++* --nmagic: Options. (line 384)
++* --no-accept-unknown-input-arch: Options. (line 627)
++* --no-add-needed: Options. (line 649)
++* --no-allow-shlib-undefined: Options. (line 825)
++* --no-as-needed: Options. (line 637)
++* --no-check-sections: Options. (line 701)
++* --no-define-common: Options. (line 723)
++* --no-demangle: Options. (line 752)
++* --no-dotsyms: PowerPC64 ELF64. (line 33)
++* --no-gc-sections: Options. (line 784)
++* --no-keep-memory: Options. (line 804)
++* --no-multi-toc: PowerPC64 ELF64. (line 74)
++* --no-omagic: Options. (line 398)
++* --no-opd-optimize: PowerPC64 ELF64. (line 48)
++* --no-relax: Xtensa. (line 56)
++* --no-tls-optimize <1>: PowerPC64 ELF64. (line 43)
++* --no-tls-optimize: PowerPC ELF32. (line 41)
++* --no-toc-optimize: PowerPC64 ELF64. (line 60)
++* --no-undefined: Options. (line 811)
++* --no-undefined-version: Options. (line 844)
++* --no-warn-mismatch: Options. (line 857)
++* --no-whole-archive: Options. (line 866)
++* --noinhibit-exec: Options. (line 870)
++* --non-overlapping-opd: PowerPC64 ELF64. (line 54)
++* --oformat: Options. (line 882)
++* --omagic: Options. (line 389)
++* --out-implib: Options. (line 1478)
++* --output-def: Options. (line 1470)
++* --output=OUTPUT: Options. (line 404)
++* --pic-executable: Options. (line 895)
++* --print-map: Options. (line 347)
++* --reduce-memory-overheads: Options. (line 1312)
++* --relax: Options. (line 911)
++* --relax on i960: i960. (line 31)
++* --relax on PowerPC: PowerPC ELF32. (line 6)
++* --relax on Xtensa: Xtensa. (line 27)
++* --relocatable: Options. (line 428)
++* --script=SCRIPT: Options. (line 471)
++* --sdata-got: PowerPC ELF32. (line 23)
++* --section-alignment: Options. (line 1647)
++* --section-start SECTIONNAME=ORG: Options. (line 1081)
++* --sort-common: Options. (line 1028)
++* --sort-section alignment: Options. (line 1038)
++* --sort-section name: Options. (line 1034)
++* --split-by-file: Options. (line 1042)
++* --split-by-reloc: Options. (line 1047)
++* --stack: Options. (line 1653)
++* --stats: Options. (line 1060)
++* --strip-all: Options. (line 458)
++* --strip-debug: Options. (line 462)
++* --stub-group-size: PowerPC64 ELF64. (line 6)
++* --stub-group-size=N: HPPA ELF32. (line 12)
++* --subsystem: Options. (line 1660)
++* --support-old-code: ARM. (line 6)
++* --sysroot: Options. (line 1064)
++* --target-help: Options. (line 796)
++* --target1-abs: ARM. (line 27)
++* --target1-rel: ARM. (line 27)
++* --target2=TYPE: ARM. (line 32)
++* --thumb-entry=ENTRY: ARM. (line 17)
++* --trace: Options. (line 467)
++* --trace-symbol=SYMBOL: Options. (line 522)
++* --traditional-format: Options. (line 1069)
++* --undefined=SYMBOL: Options. (line 480)
++* --unique[=SECTION]: Options. (line 498)
++* --unresolved-symbols: Options. (line 1096)
++* --use-blx: ARM. (line 57)
++* --verbose: Options. (line 1125)
++* --version: Options. (line 507)
++* --version-script=VERSION-SCRIPTFILE: Options. (line 1131)
++* --warn-common: Options. (line 1138)
++* --warn-constructors: Options. (line 1206)
++* --warn-multiple-gp: Options. (line 1211)
++* --warn-once: Options. (line 1225)
++* --warn-section-align: Options. (line 1229)
++* --warn-shared-textrel: Options. (line 1236)
++* --warn-unresolved-symbols: Options. (line 1239)
++* --whole-archive: Options. (line 1248)
++* --wrap: Options. (line 1262)
++* -AARCH: Options. (line 103)
++* -aKEYWORD: Options. (line 96)
++* -assert KEYWORD: Options. (line 659)
++* -b FORMAT: Options. (line 115)
++* -Bdynamic: Options. (line 662)
++* -Bgroup: Options. (line 672)
++* -Bshareable: Options. (line 1020)
++* -Bstatic: Options. (line 679)
++* -Bsymbolic: Options. (line 694)
++* -c MRI-CMDFILE: Options. (line 139)
++* -call_shared: Options. (line 662)
++* -d: Options. (line 149)
++* -dc: Options. (line 149)
++* -dn: Options. (line 679)
++* -dp: Options. (line 149)
++* -dy: Options. (line 662)
++* -E: Options. (line 179)
++* -e ENTRY: Options. (line 158)
++* -EB: Options. (line 198)
++* -EL: Options. (line 201)
++* -F: Options. (line 226)
++* -f: Options. (line 205)
++* -fini: Options. (line 250)
++* -G: Options. (line 259)
++* -g: Options. (line 256)
++* -hNAME: Options. (line 267)
++* -i: Options. (line 276)
++* -IFILE: Options. (line 765)
++* -init: Options. (line 279)
++* -lARCHIVE: Options. (line 285)
++* -LDIR: Options. (line 315)
++* -M: Options. (line 347)
++* -m EMULATION: Options. (line 337)
++* -Map: Options. (line 800)
++* -N: Options. (line 389)
++* -n: Options. (line 384)
++* -non_shared: Options. (line 679)
++* -nostdlib: Options. (line 876)
++* -O LEVEL: Options. (line 410)
++* -o OUTPUT: Options. (line 404)
++* -pie: Options. (line 895)
++* -q: Options. (line 415)
++* -qmagic: Options. (line 905)
++* -Qy: Options. (line 908)
++* -r: Options. (line 428)
++* -R FILE: Options. (line 447)
++* -rpath: Options. (line 945)
++* -rpath-link: Options. (line 967)
++* -S: Options. (line 462)
++* -s: Options. (line 458)
++* -shared: Options. (line 1020)
++* -soname=NAME: Options. (line 267)
++* -static: Options. (line 679)
++* -t: Options. (line 467)
++* -T SCRIPT: Options. (line 471)
++* -Tbss ORG: Options. (line 1090)
++* -Tdata ORG: Options. (line 1090)
++* -Ttext ORG: Options. (line 1090)
++* -u SYMBOL: Options. (line 480)
++* -Ur: Options. (line 488)
++* -V: Options. (line 507)
++* -v: Options. (line 507)
++* -X: Options. (line 517)
++* -x: Options. (line 513)
++* -Y PATH: Options. (line 531)
++* -y SYMBOL: Options. (line 522)
++* -z defs: Options. (line 811)
++* -z KEYWORD: Options. (line 535)
++* -z muldefs: Options. (line 819)
++* .: Location Counter. (line 6)
++* /DISCARD/: Output Section Discarding.
++ (line 18)
++* :PHDR: Output Section Phdr.
++ (line 6)
++* =FILLEXP: Output Section Fill.
++ (line 6)
++* >REGION: Output Section Region.
++ (line 6)
++* [COMMON]: Input Section Common.
++ (line 29)
++* ABSOLUTE (MRI): MRI. (line 33)
++* absolute and relocatable symbols: Expression Section. (line 6)
++* absolute expressions: Expression Section. (line 6)
++* ABSOLUTE(EXP): Builtin Functions. (line 10)
++* ADDR(SECTION): Builtin Functions. (line 17)
++* address, section: Output Section Address.
++ (line 6)
++* ALIAS (MRI): MRI. (line 44)
++* ALIGN (MRI): MRI. (line 50)
++* align expression: Builtin Functions. (line 36)
++* align location counter: Builtin Functions. (line 36)
++* ALIGN(ALIGN): Builtin Functions. (line 36)
++* ALIGN(EXP,ALIGN): Builtin Functions. (line 36)
++* ALIGN(SECTION_ALIGN): Forced Output Alignment.
++ (line 6)
++* allocating memory: MEMORY. (line 6)
++* architecture: Miscellaneous Commands.
++ (line 46)
++* architectures: Options. (line 103)
++* archive files, from cmd line: Options. (line 285)
++* archive search path in linker script: File Commands. (line 71)
++* arithmetic: Expressions. (line 6)
++* arithmetic operators: Operators. (line 6)
++* ARM interworking support: ARM. (line 6)
++* AS_NEEDED(FILES): File Commands. (line 51)
++* ASSERT: Miscellaneous Commands.
++ (line 9)
++* assertion in linker script: Miscellaneous Commands.
++ (line 9)
++* assignment in scripts: Assignments. (line 6)
++* AT(LMA): Output Section LMA. (line 6)
++* AT>LMA_REGION: Output Section LMA. (line 6)
++* automatic data imports: WIN32. (line 170)
++* back end: BFD. (line 6)
++* BASE (MRI): MRI. (line 54)
++* BE8: ARM. (line 23)
++* BFD canonical format: Canonical format. (line 11)
++* BFD requirements: BFD. (line 16)
++* big-endian objects: Options. (line 198)
++* binary input format: Options. (line 115)
++* BLOCK(EXP): Builtin Functions. (line 62)
++* bug criteria: Bug Criteria. (line 6)
++* bug reports: Bug Reporting. (line 6)
++* bugs in ld: Reporting Bugs. (line 6)
++* BYTE(EXPRESSION): Output Section Data.
++ (line 6)
++* C++ constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* CHIP (MRI): MRI. (line 58)
++* COLLECT_NO_DEMANGLE: Environment. (line 29)
++* combining symbols, warnings on: Options. (line 1138)
++* command files: Scripts. (line 6)
++* command line: Options. (line 6)
++* common allocation: Options. (line 149)
++* common allocation in linker script: Miscellaneous Commands.
++ (line 20)
++* common symbol placement: Input Section Common.
++ (line 6)
++* compatibility, MRI: Options. (line 139)
++* constants in linker scripts: Constants. (line 6)
++* CONSTRUCTORS: Output Section Keywords.
++ (line 19)
++* constructors: Options. (line 488)
++* constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* crash of linker: Bug Criteria. (line 9)
++* CREATE_OBJECT_SYMBOLS: Output Section Keywords.
++ (line 9)
++* creating a DEF file: WIN32. (line 137)
++* cross reference table: Options. (line 711)
++* cross references: Miscellaneous Commands.
++ (line 30)
++* current output location: Location Counter. (line 6)
++* data: Output Section Data.
++ (line 6)
++* DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE): Builtin Functions.
++ (line 67)
++* DATA_SEGMENT_END(EXP): Builtin Functions. (line 88)
++* DATA_SEGMENT_RELRO_END(OFFSET, EXP): Builtin Functions. (line 94)
++* dbx: Options. (line 1074)
++* DEF files, creating: Options. (line 1470)
++* default emulation: Environment. (line 21)
++* default input format: Environment. (line 9)
++* DEFINED(SYMBOL): Builtin Functions. (line 105)
++* deleting local symbols: Options. (line 513)
++* demangling, default: Environment. (line 29)
++* demangling, from command line: Options. (line 752)
++* direct linking to a dll: WIN32. (line 218)
++* discarding sections: Output Section Discarding.
++ (line 6)
++* discontinuous memory: MEMORY. (line 6)
++* DLLs, creating: Options. (line 1376)
++* DLLs, linking to: Options. (line 1501)
++* dot: Location Counter. (line 6)
++* dot inside sections: Location Counter. (line 34)
++* dot outside sections: Location Counter. (line 64)
++* dynamic linker, from command line: Options. (line 765)
++* dynamic symbol table: Options. (line 179)
++* ELF program headers: PHDRS. (line 6)
++* emulation: Options. (line 337)
++* emulation, default: Environment. (line 21)
++* END (MRI): MRI. (line 62)
++* endianness: Options. (line 198)
++* entry point: Entry Point. (line 6)
++* entry point, from command line: Options. (line 158)
++* entry point, thumb: ARM. (line 17)
++* ENTRY(SYMBOL): Entry Point. (line 6)
++* error on valid input: Bug Criteria. (line 12)
++* example of linker script: Simple Example. (line 6)
++* exporting DLL symbols: WIN32. (line 19)
++* expression evaluation order: Evaluation. (line 6)
++* expression sections: Expression Section. (line 6)
++* expression, absolute: Builtin Functions. (line 10)
++* expressions: Expressions. (line 6)
++* EXTERN: Miscellaneous Commands.
++ (line 13)
++* fatal signal: Bug Criteria. (line 9)
++* file name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* FILEHDR: PHDRS. (line 61)
++* filename symbols: Output Section Keywords.
++ (line 9)
++* fill pattern, entire section: Output Section Fill.
++ (line 6)
++* FILL(EXPRESSION): Output Section Data.
++ (line 39)
++* finalization function: Options. (line 250)
++* first input file: File Commands. (line 79)
++* first instruction: Entry Point. (line 6)
++* FIX_V4BX: ARM. (line 44)
++* FORCE_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 20)
++* forcing input section alignment: Forced Input Alignment.
++ (line 6)
++* forcing output section alignment: Forced Output Alignment.
++ (line 6)
++* forcing the creation of dynamic sections: Options. (line 424)
++* FORMAT (MRI): MRI. (line 66)
++* functions in expressions: Builtin Functions. (line 6)
++* garbage collection <1>: Input Section Keep. (line 6)
++* garbage collection: Options. (line 784)
++* generating optimized output: Options. (line 410)
++* GNU linker: Overview. (line 6)
++* GNUTARGET: Environment. (line 9)
++* GROUP(FILES): File Commands. (line 44)
++* grouping input files: File Commands. (line 44)
++* groups of archives: Options. (line 609)
++* H8/300 support: H8/300. (line 6)
++* header size: Builtin Functions. (line 170)
++* heap size: Options. (line 1412)
++* help: Options. (line 792)
++* holes: Location Counter. (line 12)
++* holes, filling: Output Section Data.
++ (line 39)
++* HPPA multiple sub-space stubs: HPPA ELF32. (line 6)
++* HPPA stub grouping: HPPA ELF32. (line 12)
++* i960 support: i960. (line 6)
++* image base: Options. (line 1419)
++* implicit linker scripts: Implicit Linker Scripts.
++ (line 6)
++* import libraries: WIN32. (line 10)
++* INCLUDE FILENAME: File Commands. (line 9)
++* including a linker script: File Commands. (line 9)
++* including an entire archive: Options. (line 1248)
++* incremental link: Options. (line 276)
++* INHIBIT_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 25)
++* initialization function: Options. (line 279)
++* initialized data in ROM: Output Section LMA. (line 21)
++* input file format in linker script: Format Commands. (line 35)
++* input filename symbols: Output Section Keywords.
++ (line 9)
++* input files in linker scripts: File Commands. (line 16)
++* input files, displaying: Options. (line 467)
++* input format: Options. (line 115)
++* input object files in linker scripts: File Commands. (line 16)
++* input section alignment: Forced Input Alignment.
++ (line 6)
++* input section basics: Input Section Basics.
++ (line 6)
++* input section wildcards: Input Section Wildcards.
++ (line 6)
++* input sections: Input Section. (line 6)
++* INPUT(FILES): File Commands. (line 16)
++* integer notation: Constants. (line 6)
++* integer suffixes: Constants. (line 12)
++* internal object-file format: Canonical format. (line 11)
++* invalid input: Bug Criteria. (line 14)
++* K and M integer suffixes: Constants. (line 12)
++* KEEP: Input Section Keep. (line 6)
++* l =: MEMORY. (line 72)
++* L, deleting symbols beginning: Options. (line 517)
++* lazy evaluation: Evaluation. (line 6)
++* ld bugs, reporting: Bug Reporting. (line 6)
++* LDEMULATION: Environment. (line 21)
++* len =: MEMORY. (line 72)
++* LENGTH =: MEMORY. (line 72)
++* LENGTH(MEMORY): Builtin Functions. (line 122)
++* library search path in linker script: File Commands. (line 71)
++* link map: Options. (line 347)
++* link-time runtime library search path: Options. (line 967)
++* linker crash: Bug Criteria. (line 9)
++* linker script concepts: Basic Script Concepts.
++ (line 6)
++* linker script example: Simple Example. (line 6)
++* linker script file commands: File Commands. (line 6)
++* linker script format: Script Format. (line 6)
++* linker script input object files: File Commands. (line 16)
++* linker script simple commands: Simple Commands. (line 6)
++* linker scripts: Scripts. (line 6)
++* LIST (MRI): MRI. (line 77)
++* little-endian objects: Options. (line 201)
++* LOAD (MRI): MRI. (line 84)
++* load address: Output Section LMA. (line 6)
++* LOADADDR(SECTION): Builtin Functions. (line 125)
++* loading, preventing: Output Section Type.
++ (line 22)
++* local symbols, deleting: Options. (line 517)
++* location counter: Location Counter. (line 6)
++* LONG(EXPRESSION): Output Section Data.
++ (line 6)
++* M and K integer suffixes: Constants. (line 12)
++* machine architecture: Miscellaneous Commands.
++ (line 46)
++* machine dependencies: Machine Dependent. (line 6)
++* mapping input sections to output sections: Input Section. (line 6)
++* MAX: Builtin Functions. (line 130)
++* MEMORY: MEMORY. (line 6)
++* memory region attributes: MEMORY. (line 32)
++* memory regions: MEMORY. (line 6)
++* memory regions and sections: Output Section Region.
++ (line 6)
++* memory usage: Options. (line 804)
++* MIN: Builtin Functions. (line 133)
++* MRI compatibility: MRI. (line 6)
++* MSP430 extra sections: MSP430. (line 11)
++* NAME (MRI): MRI. (line 90)
++* name, section: Output Section Name.
++ (line 6)
++* names: Symbols. (line 6)
++* naming the output file: Options. (line 404)
++* NEXT(EXP): Builtin Functions. (line 137)
++* NMAGIC: Options. (line 384)
++* NOCROSSREFS(SECTIONS): Miscellaneous Commands.
++ (line 30)
++* NOLOAD: Output Section Type.
++ (line 22)
++* not enough room for program headers: Builtin Functions. (line 175)
++* o =: MEMORY. (line 67)
++* objdump -i: BFD. (line 6)
++* object file management: BFD. (line 6)
++* object files: Options. (line 29)
++* object formats available: BFD. (line 6)
++* object size: Options. (line 259)
++* OMAGIC: Options. (line 389)
++* opening object files: BFD outline. (line 6)
++* operators for arithmetic: Operators. (line 6)
++* options: Options. (line 6)
++* ORDER (MRI): MRI. (line 95)
++* org =: MEMORY. (line 67)
++* ORIGIN =: MEMORY. (line 67)
++* ORIGIN(MEMORY): Builtin Functions. (line 143)
++* orphan: Orphan Sections. (line 6)
++* output file after errors: Options. (line 870)
++* output file format in linker script: Format Commands. (line 10)
++* output file name in linker scripot: File Commands. (line 61)
++* output section alignment: Forced Output Alignment.
++ (line 6)
++* output section attributes: Output Section Attributes.
++ (line 6)
++* output section data: Output Section Data.
++ (line 6)
++* OUTPUT(FILENAME): File Commands. (line 61)
++* OUTPUT_ARCH(BFDARCH): Miscellaneous Commands.
++ (line 46)
++* OUTPUT_FORMAT(BFDNAME): Format Commands. (line 10)
++* OVERLAY: Overlay Description.
++ (line 6)
++* overlays: Overlay Description.
++ (line 6)
++* partial link: Options. (line 428)
++* PHDRS: PHDRS. (line 6)
++* position independent executables: Options. (line 897)
++* PowerPC ELF32 options: PowerPC ELF32. (line 13)
++* PowerPC GOT: PowerPC ELF32. (line 23)
++* PowerPC long branches: PowerPC ELF32. (line 6)
++* PowerPC PLT: PowerPC ELF32. (line 13)
++* PowerPC stub symbols: PowerPC ELF32. (line 37)
++* PowerPC TLS optimization: PowerPC ELF32. (line 41)
++* PowerPC64 dot symbols: PowerPC64 ELF64. (line 33)
++* PowerPC64 ELF64 options: PowerPC64 ELF64. (line 6)
++* PowerPC64 multi-TOC: PowerPC64 ELF64. (line 74)
++* PowerPC64 OPD optimization: PowerPC64 ELF64. (line 48)
++* PowerPC64 OPD spacing: PowerPC64 ELF64. (line 54)
++* PowerPC64 stub grouping: PowerPC64 ELF64. (line 6)
++* PowerPC64 stub symbols: PowerPC64 ELF64. (line 29)
++* PowerPC64 TLS optimization: PowerPC64 ELF64. (line 43)
++* PowerPC64 TOC optimization: PowerPC64 ELF64. (line 60)
++* precedence in expressions: Operators. (line 6)
++* prevent unnecessary loading: Output Section Type.
++ (line 22)
++* program headers: PHDRS. (line 6)
++* program headers and sections: Output Section Phdr.
++ (line 6)
++* program headers, not enough room: Builtin Functions. (line 175)
++* program segments: PHDRS. (line 6)
++* PROVIDE: PROVIDE. (line 6)
++* PROVIDE_HIDDEN: PROVIDE_HIDDEN. (line 6)
++* PUBLIC (MRI): MRI. (line 103)
++* QUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* quoted symbol names: Symbols. (line 6)
++* read-only text: Options. (line 384)
++* read/write from cmd line: Options. (line 389)
++* regions of memory: MEMORY. (line 6)
++* relative expressions: Expression Section. (line 6)
++* relaxing addressing modes: Options. (line 911)
++* relaxing on H8/300: H8/300. (line 9)
++* relaxing on i960: i960. (line 31)
++* relaxing on Xtensa: Xtensa. (line 27)
++* relocatable and absolute symbols: Expression Section. (line 6)
++* relocatable output: Options. (line 428)
++* removing sections: Output Section Discarding.
++ (line 6)
++* reporting bugs in ld: Reporting Bugs. (line 6)
++* requirements for BFD: BFD. (line 16)
++* retain relocations in final executable: Options. (line 415)
++* retaining specified symbols: Options. (line 931)
++* ROM initialized data: Output Section LMA. (line 21)
++* round up expression: Builtin Functions. (line 36)
++* round up location counter: Builtin Functions. (line 36)
++* runtime library name: Options. (line 267)
++* runtime library search path: Options. (line 945)
++* runtime pseudo-relocation: WIN32. (line 196)
++* scaled integers: Constants. (line 12)
++* scommon section: Input Section Common.
++ (line 20)
++* script files: Options. (line 471)
++* scripts: Scripts. (line 6)
++* search directory, from cmd line: Options. (line 315)
++* search path in linker script: File Commands. (line 71)
++* SEARCH_DIR(PATH): File Commands. (line 71)
++* SECT (MRI): MRI. (line 109)
++* section address: Output Section Address.
++ (line 6)
++* section address in expression: Builtin Functions. (line 17)
++* section alignment, warnings on: Options. (line 1229)
++* section data: Output Section Data.
++ (line 6)
++* section fill pattern: Output Section Fill.
++ (line 6)
++* section load address: Output Section LMA. (line 6)
++* section load address in expression: Builtin Functions. (line 125)
++* section name: Output Section Name.
++ (line 6)
++* section name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* section size: Builtin Functions. (line 154)
++* section, assigning to memory region: Output Section Region.
++ (line 6)
++* section, assigning to program header: Output Section Phdr.
++ (line 6)
++* SECTIONS: SECTIONS. (line 6)
++* sections, discarding: Output Section Discarding.
++ (line 6)
++* segment origins, cmd line: Options. (line 1090)
++* SEGMENT_START(SEGMENT, DEFAULT): Builtin Functions. (line 146)
++* segments, ELF: PHDRS. (line 6)
++* shared libraries: Options. (line 1022)
++* SHORT(EXPRESSION): Output Section Data.
++ (line 6)
++* SIZEOF(SECTION): Builtin Functions. (line 154)
++* SIZEOF_HEADERS: Builtin Functions. (line 170)
++* small common symbols: Input Section Common.
++ (line 20)
++* SORT: Input Section Wildcards.
++ (line 58)
++* SORT_BY_ALIGNMENT: Input Section Wildcards.
++ (line 54)
++* SORT_BY_NAME: Input Section Wildcards.
++ (line 46)
++* SQUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* stack size: Options. (line 1653)
++* standard Unix system: Options. (line 7)
++* start of execution: Entry Point. (line 6)
++* STARTUP(FILENAME): File Commands. (line 79)
++* strip all symbols: Options. (line 458)
++* strip debugger symbols: Options. (line 462)
++* stripping all but some symbols: Options. (line 931)
++* SUBALIGN(SUBSECTION_ALIGN): Forced Input Alignment.
++ (line 6)
++* suffixes for integers: Constants. (line 12)
++* symbol defaults: Builtin Functions. (line 105)
++* symbol definition, scripts: Assignments. (line 6)
++* symbol names: Symbols. (line 6)
++* symbol tracing: Options. (line 522)
++* symbol versions: VERSION. (line 6)
++* symbol-only input: Options. (line 447)
++* symbols, from command line: Options. (line 739)
++* symbols, relocatable and absolute: Expression Section. (line 6)
++* symbols, retaining selectively: Options. (line 931)
++* synthesizing linker: Options. (line 911)
++* synthesizing on H8/300: H8/300. (line 14)
++* TARGET(BFDNAME): Format Commands. (line 35)
++* TARGET1: ARM. (line 27)
++* TARGET2: ARM. (line 32)
++* thumb entry point: ARM. (line 17)
++* TI COFF versions: TI COFF. (line 6)
++* traditional format: Options. (line 1069)
++* unallocated address, next: Builtin Functions. (line 137)
++* undefined symbol: Options. (line 480)
++* undefined symbol in linker script: Miscellaneous Commands.
++ (line 13)
++* undefined symbols, warnings on: Options. (line 1225)
++* uninitialized data placement: Input Section Common.
++ (line 6)
++* unspecified memory: Output Section Data.
++ (line 39)
++* usage: Options. (line 792)
++* USE_BLX: ARM. (line 57)
++* using a DEF file: WIN32. (line 42)
++* using auto-export functionality: WIN32. (line 22)
++* Using decorations: WIN32. (line 141)
++* variables, defining: Assignments. (line 6)
++* verbose: Options. (line 1125)
++* version: Options. (line 507)
++* version script: VERSION. (line 6)
++* version script, symbol versions: Options. (line 1131)
++* VERSION {script text}: VERSION. (line 6)
++* versions of symbols: VERSION. (line 6)
++* warnings, on combining symbols: Options. (line 1138)
++* warnings, on section alignment: Options. (line 1229)
++* warnings, on undefined symbols: Options. (line 1225)
++* weak externals: WIN32. (line 380)
++* what is this?: Overview. (line 6)
++* wildcard file name patterns: Input Section Wildcards.
++ (line 6)
++* Xtensa options: Xtensa. (line 56)
++* Xtensa processors: Xtensa. (line 6)
++
++
++\1f
++Tag Table:
++Node: Top\7f487
++Node: Overview\7f1249
++Node: Invocation\7f2363
++Node: Options\7f2771
++Node: Environment\7f77426
++Node: Scripts\7f79186
++Node: Basic Script Concepts\7f80920
++Node: Script Format\7f83627
++Node: Simple Example\7f84490
++Node: Simple Commands\7f87586
++Node: Entry Point\7f88037
++Node: File Commands\7f88796
++Node: Format Commands\7f92662
++Node: Miscellaneous Commands\7f94628
++Node: Assignments\7f96858
++Node: Simple Assignments\7f97349
++Node: PROVIDE\7f99085
++Node: PROVIDE_HIDDEN\7f100290
++Node: Source Code Reference\7f100534
++Node: SECTIONS\7f104114
++Node: Output Section Description\7f106005
++Node: Output Section Name\7f107058
++Node: Output Section Address\7f107934
++Node: Input Section\7f109583
++Node: Input Section Basics\7f110384
++Node: Input Section Wildcards\7f112736
++Node: Input Section Common\7f117469
++Node: Input Section Keep\7f118951
++Node: Input Section Example\7f119441
++Node: Output Section Data\7f120409
++Node: Output Section Keywords\7f123186
++Node: Output Section Discarding\7f126755
++Node: Output Section Attributes\7f127711
++Node: Output Section Type\7f128715
++Node: Output Section LMA\7f129869
++Node: Forced Output Alignment\7f132140
++Node: Forced Input Alignment\7f132408
++Node: Output Section Region\7f132793
++Node: Output Section Phdr\7f133223
++Node: Output Section Fill\7f133887
++Node: Overlay Description\7f135029
++Node: MEMORY\7f139277
++Node: PHDRS\7f143477
++Node: VERSION\7f148516
++Node: Expressions\7f156307
++Node: Constants\7f157185
++Node: Symbols\7f157746
++Node: Orphan Sections\7f158484
++Node: Location Counter\7f159247
++Node: Operators\7f163551
++Node: Evaluation\7f164473
++Node: Expression Section\7f165837
++Node: Builtin Functions\7f167326
++Node: Implicit Linker Scripts\7f174818
++Node: Machine Dependent\7f175593
++Node: H8/300\7f176454
++Node: i960\7f178079
++Node: ARM\7f179764
++Node: HPPA ELF32\7f182680
++Node: MMIX\7f184303
++Node: MSP430\7f185520
++Node: PowerPC ELF32\7f186568
++Node: PowerPC64 ELF64\7f188859
++Node: TI COFF\7f193273
++Node: WIN32\7f193805
++Node: Xtensa\7f211879
++Node: BFD\7f215001
++Node: BFD outline\7f216456
++Node: BFD information loss\7f217742
++Node: Canonical format\7f220259
++Node: Reporting Bugs\7f224616
++Node: Bug Criteria\7f225310
++Node: Bug Reporting\7f226009
++Node: MRI\7f233034
++Node: GNU Free Documentation License\7f237677
++Node: Index\7f257391
++\1f
++End Tag Table
+diff -Nrup binutils-2.17/ld/ld.info.r27273 binutils-2.17.atmel.1.3.0/ld/ld.info.r27273
+--- binutils-2.17/ld/ld.info.r27273 1970-01-01 01:00:00.000000000 +0100
++++ binutils-2.17.atmel.1.3.0/ld/ld.info.r27273 2007-09-28 10:30:45.000000000 +0200
+@@ -0,0 +1,6691 @@
++This is .././ld/ld.info, produced by makeinfo version 4.8 from
++.././ld/ld.texinfo.
++
++START-INFO-DIR-ENTRY
++* Ld: (ld). The GNU linker.
++END-INFO-DIR-ENTRY
++
++ This file documents the GNU linker LD version 2.17.
++
++ Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, 2001,
++2002, 2003, 2004 Free Software Foundation, Inc.
++
++\1f
++File: ld.info, Node: Top, Next: Overview, Up: (dir)
++
++Using ld
++********
++
++This file documents the GNU linker ld version 2.17.
++
++ This document is distributed under the terms of the GNU Free
++Documentation License. A copy of the license is included in the
++section entitled "GNU Free Documentation License".
++
++* Menu:
++
++* Overview:: Overview
++* Invocation:: Invocation
++* Scripts:: Linker Scripts
++
++* Machine Dependent:: Machine Dependent Features
++
++* BFD:: BFD
++
++* Reporting Bugs:: Reporting Bugs
++* MRI:: MRI Compatible Script Files
++* GNU Free Documentation License:: GNU Free Documentation License
++* Index:: Index
++
++\1f
++File: ld.info, Node: Overview, Next: Invocation, Prev: Top, Up: Top
++
++1 Overview
++**********
++
++`ld' combines a number of object and archive files, relocates their
++data and ties up symbol references. Usually the last step in compiling
++a program is to run `ld'.
++
++ `ld' accepts Linker Command Language files written in a superset of
++AT&T's Link Editor Command Language syntax, to provide explicit and
++total control over the linking process.
++
++ This version of `ld' uses the general purpose BFD libraries to
++operate on object files. This allows `ld' to read, combine, and write
++object files in many different formats--for example, COFF or `a.out'.
++Different formats may be linked together to produce any available kind
++of object file. *Note BFD::, for more information.
++
++ Aside from its flexibility, the GNU linker is more helpful than other
++linkers in providing diagnostic information. Many linkers abandon
++execution immediately upon encountering an error; whenever possible,
++`ld' continues executing, allowing you to identify other errors (or, in
++some cases, to get an output file in spite of the error).
++
++\1f
++File: ld.info, Node: Invocation, Next: Scripts, Prev: Overview, Up: Top
++
++2 Invocation
++************
++
++The GNU linker `ld' is meant to cover a broad range of situations, and
++to be as compatible as possible with other linkers. As a result, you
++have many choices to control its behavior.
++
++* Menu:
++
++* Options:: Command Line Options
++* Environment:: Environment Variables
++
++\1f
++File: ld.info, Node: Options, Next: Environment, Up: Invocation
++
++2.1 Command Line Options
++========================
++
++ The linker supports a plethora of command-line options, but in actual
++practice few of them are used in any particular context. For instance,
++a frequent use of `ld' is to link standard Unix object files on a
++standard, supported Unix system. On such a system, to link a file
++`hello.o':
++
++ ld -o OUTPUT /lib/crt0.o hello.o -lc
++
++ This tells `ld' to produce a file called OUTPUT as the result of
++linking the file `/lib/crt0.o' with `hello.o' and the library `libc.a',
++which will come from the standard search directories. (See the
++discussion of the `-l' option below.)
++
++ Some of the command-line options to `ld' may be specified at any
++point in the command line. However, options which refer to files, such
++as `-l' or `-T', cause the file to be read at the point at which the
++option appears in the command line, relative to the object files and
++other file options. Repeating non-file options with a different
++argument will either have no further effect, or override prior
++occurrences (those further to the left on the command line) of that
++option. Options which may be meaningfully specified more than once are
++noted in the descriptions below.
++
++ Non-option arguments are object files or archives which are to be
++linked together. They may follow, precede, or be mixed in with
++command-line options, except that an object file argument may not be
++placed between an option and its argument.
++
++ Usually the linker is invoked with at least one object file, but you
++can specify other forms of binary input files using `-l', `-R', and the
++script command language. If _no_ binary input files at all are
++specified, the linker does not produce any output, and issues the
++message `No input files'.
++
++ If the linker cannot recognize the format of an object file, it will
++assume that it is a linker script. A script specified in this way
++augments the main linker script used for the link (either the default
++linker script or the one specified by using `-T'). This feature
++permits the linker to link against a file which appears to be an object
++or an archive, but actually merely defines some symbol values, or uses
++`INPUT' or `GROUP' to load other objects. Note that specifying a
++script in this way merely augments the main linker script; use the `-T'
++option to replace the default linker script entirely. *Note Scripts::.
++
++ For options whose names are a single letter, option arguments must
++either follow the option letter without intervening whitespace, or be
++given as separate arguments immediately following the option that
++requires them.
++
++ For options whose names are multiple letters, either one dash or two
++can precede the option name; for example, `-trace-symbol' and
++`--trace-symbol' are equivalent. Note--there is one exception to this
++rule. Multiple letter options that start with a lower case 'o' can
++only be preceeded by two dashes. This is to reduce confusion with the
++`-o' option. So for example `-omagic' sets the output file name to
++`magic' whereas `--omagic' sets the NMAGIC flag on the output.
++
++ Arguments to multiple-letter options must either be separated from
++the option name by an equals sign, or be given as separate arguments
++immediately following the option that requires them. For example,
++`--trace-symbol foo' and `--trace-symbol=foo' are equivalent. Unique
++abbreviations of the names of multiple-letter options are accepted.
++
++ Note--if the linker is being invoked indirectly, via a compiler
++driver (e.g. `gcc') then all the linker command line options should be
++prefixed by `-Wl,' (or whatever is appropriate for the particular
++compiler driver) like this:
++
++ gcc -Wl,--startgroup foo.o bar.o -Wl,--endgroup
++
++ This is important, because otherwise the compiler driver program may
++silently drop the linker options, resulting in a bad link.
++
++ Here is a table of the generic command line switches accepted by the
++GNU linker:
++
++`@FILE'
++ Read command-line options from FILE. The options read are
++ inserted in place of the original @FILE option. If FILE does not
++ exist, or cannot be read, then the option will be treated
++ literally, and not removed.
++
++ Options in FILE are separated by whitespace. A whitespace
++ character may be included in an option by surrounding the entire
++ option in either single or double quotes. Any character
++ (including a backslash) may be included by prefixing the character
++ to be included with a backslash. The FILE may itself contain
++ additional @FILE options; any such options will be processed
++ recursively.
++
++`-aKEYWORD'
++ This option is supported for HP/UX compatibility. The KEYWORD
++ argument must be one of the strings `archive', `shared', or
++ `default'. `-aarchive' is functionally equivalent to `-Bstatic',
++ and the other two keywords are functionally equivalent to
++ `-Bdynamic'. This option may be used any number of times.
++
++`-AARCHITECTURE'
++`--architecture=ARCHITECTURE'
++ In the current release of `ld', this option is useful only for the
++ Intel 960 family of architectures. In that `ld' configuration, the
++ ARCHITECTURE argument identifies the particular architecture in
++ the 960 family, enabling some safeguards and modifying the
++ archive-library search path. *Note `ld' and the Intel 960 family:
++ i960, for details.
++
++ Future releases of `ld' may support similar functionality for
++ other architecture families.
++
++`-b INPUT-FORMAT'
++`--format=INPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the `-b'
++ option to specify the binary format for input object files that
++ follow this option on the command line. Even when `ld' is
++ configured to support alternative object formats, you don't
++ usually need to specify this, as `ld' should be configured to
++ expect as a default input format the most usual format on each
++ machine. INPUT-FORMAT is a text string, the name of a particular
++ format supported by the BFD libraries. (You can list the
++ available binary formats with `objdump -i'.) *Note BFD::.
++
++ You may want to use this option if you are linking files with an
++ unusual binary format. You can also use `-b' to switch formats
++ explicitly (when linking object files of different formats), by
++ including `-b INPUT-FORMAT' before each group of object files in a
++ particular format.
++
++ The default format is taken from the environment variable
++ `GNUTARGET'. *Note Environment::. You can also define the input
++ format from a script, using the command `TARGET'; see *Note Format
++ Commands::.
++
++`-c MRI-COMMANDFILE'
++`--mri-script=MRI-COMMANDFILE'
++ For compatibility with linkers produced by MRI, `ld' accepts script
++ files written in an alternate, restricted command language,
++ described in *Note MRI Compatible Script Files: MRI. Introduce
++ MRI script files with the option `-c'; use the `-T' option to run
++ linker scripts written in the general-purpose `ld' scripting
++ language. If MRI-CMDFILE does not exist, `ld' looks for it in the
++ directories specified by any `-L' options.
++
++`-d'
++`-dc'
++`-dp'
++ These three options are equivalent; multiple forms are supported
++ for compatibility with other linkers. They assign space to common
++ symbols even if a relocatable output file is specified (with
++ `-r'). The script command `FORCE_COMMON_ALLOCATION' has the same
++ effect. *Note Miscellaneous Commands::.
++
++`-e ENTRY'
++`--entry=ENTRY'
++ Use ENTRY as the explicit symbol for beginning execution of your
++ program, rather than the default entry point. If there is no
++ symbol named ENTRY, the linker will try to parse ENTRY as a number,
++ and use that as the entry address (the number will be interpreted
++ in base 10; you may use a leading `0x' for base 16, or a leading
++ `0' for base 8). *Note Entry Point::, for a discussion of defaults
++ and other ways of specifying the entry point.
++
++`--exclude-libs LIB,LIB,...'
++ Specifies a list of archive libraries from which symbols should
++ not be automatically exported. The library names may be delimited
++ by commas or colons. Specifying `--exclude-libs ALL' excludes
++ symbols in all archive libraries from automatic export. This
++ option is available only for the i386 PE targeted port of the
++ linker and for ELF targeted ports. For i386 PE, symbols
++ explicitly listed in a .def file are still exported, regardless of
++ this option. For ELF targeted ports, symbols affected by this
++ option will be treated as hidden.
++
++`-E'
++`--export-dynamic'
++ When creating a dynamically linked executable, add all symbols to
++ the dynamic symbol table. The dynamic symbol table is the set of
++ symbols which are visible from dynamic objects at run time.
++
++ If you do not use this option, the dynamic symbol table will
++ normally contain only those symbols which are referenced by some
++ dynamic object mentioned in the link.
++
++ If you use `dlopen' to load a dynamic object which needs to refer
++ back to the symbols defined by the program, rather than some other
++ dynamic object, then you will probably need to use this option when
++ linking the program itself.
++
++ You can also use the version script to control what symbols should
++ be added to the dynamic symbol table if the output format supports
++ it. See the description of `--version-script' in *Note VERSION::.
++
++`-EB'
++ Link big-endian objects. This affects the default output format.
++
++`-EL'
++ Link little-endian objects. This affects the default output
++ format.
++
++`-f'
++`--auxiliary NAME'
++ When creating an ELF shared object, set the internal DT_AUXILIARY
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object should be used as an
++ auxiliary filter on the symbol table of the shared object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_AUXILIARY
++ field. If the dynamic linker resolves any symbols from the filter
++ object, it will first check whether there is a definition in the
++ shared object NAME. If there is one, it will be used instead of
++ the definition in the filter object. The shared object NAME need
++ not exist. Thus the shared object NAME may be used to provide an
++ alternative implementation of certain functions, perhaps for
++ debugging or for machine specific performance.
++
++ This option may be specified more than once. The DT_AUXILIARY
++ entries will be created in the order in which they appear on the
++ command line.
++
++`-F NAME'
++`--filter NAME'
++ When creating an ELF shared object, set the internal DT_FILTER
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object which is being created
++ should be used as a filter on the symbol table of the shared
++ object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_FILTER
++ field. The dynamic linker will resolve symbols according to the
++ symbol table of the filter object as usual, but it will actually
++ link to the definitions found in the shared object NAME. Thus the
++ filter object can be used to select a subset of the symbols
++ provided by the object NAME.
++
++ Some older linkers used the `-F' option throughout a compilation
++ toolchain for specifying object-file format for both input and
++ output object files. The GNU linker uses other mechanisms for
++ this purpose: the `-b', `--format', `--oformat' options, the
++ `TARGET' command in linker scripts, and the `GNUTARGET'
++ environment variable. The GNU linker will ignore the `-F' option
++ when not creating an ELF shared object.
++
++`-fini NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is unloaded, by setting DT_FINI to
++ the address of the function. By default, the linker uses `_fini'
++ as the function to call.
++
++`-g'
++ Ignored. Provided for compatibility with other tools.
++
++`-GVALUE'
++`--gpsize=VALUE'
++ Set the maximum size of objects to be optimized using the GP
++ register to SIZE. This is only meaningful for object file formats
++ such as MIPS ECOFF which supports putting large and small objects
++ into different sections. This is ignored for other object file
++ formats.
++
++`-hNAME'
++`-soname=NAME'
++ When creating an ELF shared object, set the internal DT_SONAME
++ field to the specified name. When an executable is linked with a
++ shared object which has a DT_SONAME field, then when the
++ executable is run the dynamic linker will attempt to load the
++ shared object specified by the DT_SONAME field rather than the
++ using the file name given to the linker.
++
++`-i'
++ Perform an incremental link (same as option `-r').
++
++`-init NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is loaded, by setting DT_INIT to
++ the address of the function. By default, the linker uses `_init'
++ as the function to call.
++
++`-lARCHIVE'
++`--library=ARCHIVE'
++ Add archive file ARCHIVE to the list of files to link. This
++ option may be used any number of times. `ld' will search its
++ path-list for occurrences of `libARCHIVE.a' for every ARCHIVE
++ specified.
++
++ On systems which support shared libraries, `ld' may also search for
++ libraries with extensions other than `.a'. Specifically, on ELF
++ and SunOS systems, `ld' will search a directory for a library with
++ an extension of `.so' before searching for one with an extension of
++ `.a'. By convention, a `.so' extension indicates a shared library.
++
++ The linker will search an archive only once, at the location where
++ it is specified on the command line. If the archive defines a
++ symbol which was undefined in some object which appeared before
++ the archive on the command line, the linker will include the
++ appropriate file(s) from the archive. However, an undefined
++ symbol in an object appearing later on the command line will not
++ cause the linker to search the archive again.
++
++ See the `-(' option for a way to force the linker to search
++ archives multiple times.
++
++ You may list the same archive multiple times on the command line.
++
++ This type of archive searching is standard for Unix linkers.
++ However, if you are using `ld' on AIX, note that it is different
++ from the behaviour of the AIX linker.
++
++`-LSEARCHDIR'
++`--library-path=SEARCHDIR'
++ Add path SEARCHDIR to the list of paths that `ld' will search for
++ archive libraries and `ld' control scripts. You may use this
++ option any number of times. The directories are searched in the
++ order in which they are specified on the command line.
++ Directories specified on the command line are searched before the
++ default directories. All `-L' options apply to all `-l' options,
++ regardless of the order in which the options appear.
++
++ If SEARCHDIR begins with `=', then the `=' will be replaced by the
++ "sysroot prefix", a path specified when the linker is configured.
++
++ The default set of paths searched (without being specified with
++ `-L') depends on which emulation mode `ld' is using, and in some
++ cases also on how it was configured. *Note Environment::.
++
++ The paths can also be specified in a link script with the
++ `SEARCH_DIR' command. Directories specified this way are searched
++ at the point in which the linker script appears in the command
++ line.
++
++`-mEMULATION'
++ Emulate the EMULATION linker. You can list the available
++ emulations with the `--verbose' or `-V' options.
++
++ If the `-m' option is not used, the emulation is taken from the
++ `LDEMULATION' environment variable, if that is defined.
++
++ Otherwise, the default emulation depends upon how the linker was
++ configured.
++
++`-M'
++`--print-map'
++ Print a link map to the standard output. A link map provides
++ information about the link, including the following:
++
++ * Where object files are mapped into memory.
++
++ * How common symbols are allocated.
++
++ * All archive members included in the link, with a mention of
++ the symbol which caused the archive member to be brought in.
++
++ * The values assigned to symbols.
++
++ Note - symbols whose values are computed by an expression
++ which involves a reference to a previous value of the same
++ symbol may not have correct result displayed in the link map.
++ This is because the linker discards intermediate results and
++ only retains the final value of an expression. Under such
++ circumstances the linker will display the final value
++ enclosed by square brackets. Thus for example a linker
++ script containing:
++
++ foo = 1
++ foo = foo * 4
++ foo = foo + 8
++
++ will produce the following output in the link map if the `-M'
++ option is used:
++
++ 0x00000001 foo = 0x1
++ [0x0000000c] foo = (foo * 0x4)
++ [0x0000000c] foo = (foo + 0x8)
++
++ See *Note Expressions:: for more information about
++ expressions in linker scripts.
++
++`-n'
++`--nmagic'
++ Turn off page alignment of sections, and mark the output as
++ `NMAGIC' if possible.
++
++`-N'
++`--omagic'
++ Set the text and data sections to be readable and writable. Also,
++ do not page-align the data segment, and disable linking against
++ shared libraries. If the output format supports Unix style magic
++ numbers, mark the output as `OMAGIC'. Note: Although a writable
++ text section is allowed for PE-COFF targets, it does not conform
++ to the format specification published by Microsoft.
++
++`--no-omagic'
++ This option negates most of the effects of the `-N' option. It
++ sets the text section to be read-only, and forces the data segment
++ to be page-aligned. Note - this option does not enable linking
++ against shared libraries. Use `-Bdynamic' for this.
++
++`-o OUTPUT'
++`--output=OUTPUT'
++ Use OUTPUT as the name for the program produced by `ld'; if this
++ option is not specified, the name `a.out' is used by default. The
++ script command `OUTPUT' can also specify the output file name.
++
++`-O LEVEL'
++ If LEVEL is a numeric values greater than zero `ld' optimizes the
++ output. This might take significantly longer and therefore
++ probably should only be enabled for the final binary.
++
++`-q'
++`--emit-relocs'
++ Leave relocation sections and contents in fully linked
++ exececutables. Post link analysis and optimization tools may need
++ this information in order to perform correct modifications of
++ executables. This results in larger executables.
++
++ This option is currently only supported on ELF platforms.
++
++`--force-dynamic'
++ Force the output file to have dynamic sections. This option is
++ specific to VxWorks targets.
++
++`-r'
++`--relocatable'
++ Generate relocatable output--i.e., generate an output file that
++ can in turn serve as input to `ld'. This is often called "partial
++ linking". As a side effect, in environments that support standard
++ Unix magic numbers, this option also sets the output file's magic
++ number to `OMAGIC'. If this option is not specified, an absolute
++ file is produced. When linking C++ programs, this option _will
++ not_ resolve references to constructors; to do that, use `-Ur'.
++
++ When an input file does not have the same format as the output
++ file, partial linking is only supported if that input file does
++ not contain any relocations. Different output formats can have
++ further restrictions; for example some `a.out'-based formats do
++ not support partial linking with input files in other formats at
++ all.
++
++ This option does the same thing as `-i'.
++
++`-R FILENAME'
++`--just-symbols=FILENAME'
++ Read symbol names and their addresses from FILENAME, but do not
++ relocate it or include it in the output. This allows your output
++ file to refer symbolically to absolute locations of memory defined
++ in other programs. You may use this option more than once.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-s'
++`--strip-all'
++ Omit all symbol information from the output file.
++
++`-S'
++`--strip-debug'
++ Omit debugger symbol information (but not all symbols) from the
++ output file.
++
++`-t'
++`--trace'
++ Print the names of the input files as `ld' processes them.
++
++`-T SCRIPTFILE'
++`--script=SCRIPTFILE'
++ Use SCRIPTFILE as the linker script. This script replaces `ld''s
++ default linker script (rather than adding to it), so COMMANDFILE
++ must specify everything necessary to describe the output file.
++ *Note Scripts::. If SCRIPTFILE does not exist in the current
++ directory, `ld' looks for it in the directories specified by any
++ preceding `-L' options. Multiple `-T' options accumulate.
++
++`-u SYMBOL'
++`--undefined=SYMBOL'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. `-u' may be repeated with
++ different option arguments to enter additional undefined symbols.
++ This option is equivalent to the `EXTERN' linker script command.
++
++`-Ur'
++ For anything other than C++ programs, this option is equivalent to
++ `-r': it generates relocatable output--i.e., an output file that
++ can in turn serve as input to `ld'. When linking C++ programs,
++ `-Ur' _does_ resolve references to constructors, unlike `-r'. It
++ does not work to use `-Ur' on files that were themselves linked
++ with `-Ur'; once the constructor table has been built, it cannot
++ be added to. Use `-Ur' only for the last partial link, and `-r'
++ for the others.
++
++`--unique[=SECTION]'
++ Creates a separate output section for every input section matching
++ SECTION, or if the optional wildcard SECTION argument is missing,
++ for every orphan input section. An orphan section is one not
++ specifically mentioned in a linker script. You may use this option
++ multiple times on the command line; It prevents the normal
++ merging of input sections with the same name, overriding output
++ section assignments in a linker script.
++
++`-v'
++`--version'
++`-V'
++ Display the version number for `ld'. The `-V' option also lists
++ the supported emulations.
++
++`-x'
++`--discard-all'
++ Delete all local symbols.
++
++`-X'
++`--discard-locals'
++ Delete all temporary local symbols. For most targets, this is all
++ local symbols whose names begin with `L'.
++
++`-y SYMBOL'
++`--trace-symbol=SYMBOL'
++ Print the name of each linked file in which SYMBOL appears. This
++ option may be given any number of times. On many systems it is
++ necessary to prepend an underscore.
++
++ This option is useful when you have an undefined symbol in your
++ link but don't know where the reference is coming from.
++
++`-Y PATH'
++ Add PATH to the default library search path. This option exists
++ for Solaris compatibility.
++
++`-z KEYWORD'
++ The recognized keywords are:
++ `combreloc'
++ Combines multiple reloc sections and sorts them to make
++ dynamic symbol lookup caching possible.
++
++ `defs'
++ Disallows undefined symbols in object files. Undefined
++ symbols in shared libraries are still allowed.
++
++ `execstack'
++ Marks the object as requiring executable stack.
++
++ `initfirst'
++ This option is only meaningful when building a shared object.
++ It marks the object so that its runtime initialization will
++ occur before the runtime initialization of any other objects
++ brought into the process at the same time. Similarly the
++ runtime finalization of the object will occur after the
++ runtime finalization of any other objects.
++
++ `interpose'
++ Marks the object that its symbol table interposes before all
++ symbols but the primary executable.
++
++ `loadfltr'
++ Marks the object that its filters be processed immediately at
++ runtime.
++
++ `muldefs'
++ Allows multiple definitions.
++
++ `nocombreloc'
++ Disables multiple reloc sections combining.
++
++ `nocopyreloc'
++ Disables production of copy relocs.
++
++ `nodefaultlib'
++ Marks the object that the search for dependencies of this
++ object will ignore any default library search paths.
++
++ `nodelete'
++ Marks the object shouldn't be unloaded at runtime.
++
++ `nodlopen'
++ Marks the object not available to `dlopen'.
++
++ `nodump'
++ Marks the object can not be dumped by `dldump'.
++
++ `noexecstack'
++ Marks the object as not requiring executable stack.
++
++ `norelro'
++ Don't create an ELF `PT_GNU_RELRO' segment header in the
++ object.
++
++ `now'
++ When generating an executable or shared library, mark it to
++ tell the dynamic linker to resolve all symbols when the
++ program is started, or when the shared library is linked to
++ using dlopen, instead of deferring function call resolution
++ to the point when the function is first called.
++
++ `origin'
++ Marks the object may contain $ORIGIN.
++
++ `relro'
++ Create an ELF `PT_GNU_RELRO' segment header in the object.
++
++
++ Other keywords are ignored for Solaris compatibility.
++
++`-( ARCHIVES -)'
++`--start-group ARCHIVES --end-group'
++ The ARCHIVES should be a list of archive files. They may be
++ either explicit file names, or `-l' options.
++
++ The specified archives are searched repeatedly until no new
++ undefined references are created. Normally, an archive is
++ searched only once in the order that it is specified on the
++ command line. If a symbol in that archive is needed to resolve an
++ undefined symbol referred to by an object in an archive that
++ appears later on the command line, the linker would not be able to
++ resolve that reference. By grouping the archives, they all be
++ searched repeatedly until all possible references are resolved.
++
++ Using this option has a significant performance cost. It is best
++ to use it only when there are unavoidable circular references
++ between two or more archives.
++
++`--accept-unknown-input-arch'
++`--no-accept-unknown-input-arch'
++ Tells the linker to accept input files whose architecture cannot be
++ recognised. The assumption is that the user knows what they are
++ doing and deliberately wants to link in these unknown input files.
++ This was the default behaviour of the linker, before release
++ 2.14. The default behaviour from release 2.14 onwards is to
++ reject such input files, and so the `--accept-unknown-input-arch'
++ option has been added to restore the old behaviour.
++
++`--as-needed'
++`--no-as-needed'
++ This option affects ELF DT_NEEDED tags for dynamic libraries
++ mentioned on the command line after the `--as-needed' option.
++ Normally, the linker will add a DT_NEEDED tag for each dynamic
++ library mentioned on the command line, regardless of whether the
++ library is actually needed. `--as-needed' causes DT_NEEDED tags
++ to only be emitted for libraries that satisfy some symbol
++ reference from regular objects which is undefined at the point
++ that the library was linked. `--no-as-needed' restores the
++ default behaviour.
++
++`--add-needed'
++`--no-add-needed'
++ This option affects the treatment of dynamic libraries from ELF
++ DT_NEEDED tags in dynamic libraries mentioned on the command line
++ after the `--no-add-needed' option. Normally, the linker will add
++ a DT_NEEDED tag for each dynamic library from DT_NEEDED tags.
++ `--no-add-needed' causes DT_NEEDED tags will never be emitted for
++ those libraries from DT_NEEDED tags. `--add-needed' restores the
++ default behaviour.
++
++`-assert KEYWORD'
++ This option is ignored for SunOS compatibility.
++
++`-Bdynamic'
++`-dy'
++`-call_shared'
++ Link against dynamic libraries. This is only meaningful on
++ platforms for which shared libraries are supported. This option
++ is normally the default on such platforms. The different variants
++ of this option are for compatibility with various systems. You
++ may use this option multiple times on the command line: it affects
++ library searching for `-l' options which follow it.
++
++`-Bgroup'
++ Set the `DF_1_GROUP' flag in the `DT_FLAGS_1' entry in the dynamic
++ section. This causes the runtime linker to handle lookups in this
++ object and its dependencies to be performed only inside the group.
++ `--unresolved-symbols=report-all' is implied. This option is only
++ meaningful on ELF platforms which support shared libraries.
++
++`-Bstatic'
++`-dn'
++`-non_shared'
++`-static'
++ Do not link against shared libraries. This is only meaningful on
++ platforms for which shared libraries are supported. The different
++ variants of this option are for compatibility with various
++ systems. You may use this option multiple times on the command
++ line: it affects library searching for `-l' options which follow
++ it. This option also implies `--unresolved-symbols=report-all'.
++ This option can be used with `-shared'. Doing so means that a
++ shared library is being created but that all of the library's
++ external references must be resolved by pulling in entries from
++ static libraries.
++
++`-Bsymbolic'
++ When creating a shared library, bind references to global symbols
++ to the definition within the shared library, if any. Normally, it
++ is possible for a program linked against a shared library to
++ override the definition within the shared library. This option is
++ only meaningful on ELF platforms which support shared libraries.
++
++`--check-sections'
++`--no-check-sections'
++ Asks the linker _not_ to check section addresses after they have
++ been assigned to see if there are any overlaps. Normally the
++ linker will perform this check, and if it finds any overlaps it
++ will produce suitable error messages. The linker does know about,
++ and does make allowances for sections in overlays. The default
++ behaviour can be restored by using the command line switch
++ `--check-sections'.
++
++`--cref'
++ Output a cross reference table. If a linker map file is being
++ generated, the cross reference table is printed to the map file.
++ Otherwise, it is printed on the standard output.
++
++ The format of the table is intentionally simple, so that it may be
++ easily processed by a script if necessary. The symbols are
++ printed out, sorted by name. For each symbol, a list of file
++ names is given. If the symbol is defined, the first file listed
++ is the location of the definition. The remaining files contain
++ references to the symbol.
++
++`--no-define-common'
++ This option inhibits the assignment of addresses to common symbols.
++ The script command `INHIBIT_COMMON_ALLOCATION' has the same effect.
++ *Note Miscellaneous Commands::.
++
++ The `--no-define-common' option allows decoupling the decision to
++ assign addresses to Common symbols from the choice of the output
++ file type; otherwise a non-Relocatable output type forces
++ assigning addresses to Common symbols. Using `--no-define-common'
++ allows Common symbols that are referenced from a shared library to
++ be assigned addresses only in the main program. This eliminates
++ the unused duplicate space in the shared library, and also
++ prevents any possible confusion over resolving to the wrong
++ duplicate when there are many dynamic modules with specialized
++ search paths for runtime symbol resolution.
++
++`--defsym SYMBOL=EXPRESSION'
++ Create a global symbol in the output file, containing the absolute
++ address given by EXPRESSION. You may use this option as many
++ times as necessary to define multiple symbols in the command line.
++ A limited form of arithmetic is supported for the EXPRESSION in
++ this context: you may give a hexadecimal constant or the name of
++ an existing symbol, or use `+' and `-' to add or subtract
++ hexadecimal constants or symbols. If you need more elaborate
++ expressions, consider using the linker command language from a
++ script (*note Assignment: Symbol Definitions: Assignments.).
++ _Note:_ there should be no white space between SYMBOL, the equals
++ sign ("<=>"), and EXPRESSION.
++
++`--demangle[=STYLE]'
++`--no-demangle'
++ These options control whether to demangle symbol names in error
++ messages and other output. When the linker is told to demangle,
++ it tries to present symbol names in a readable fashion: it strips
++ leading underscores if they are used by the object file format,
++ and converts C++ mangled symbol names into user readable names.
++ Different compilers have different mangling styles. The optional
++ demangling style argument can be used to choose an appropriate
++ demangling style for your compiler. The linker will demangle by
++ default unless the environment variable `COLLECT_NO_DEMANGLE' is
++ set. These options may be used to override the default.
++
++`--dynamic-linker FILE'
++ Set the name of the dynamic linker. This is only meaningful when
++ generating dynamically linked ELF executables. The default dynamic
++ linker is normally correct; don't use this unless you know what
++ you are doing.
++
++`--fatal-warnings'
++ Treat all warnings as errors.
++
++`--force-exe-suffix'
++ Make sure that an output file has a .exe suffix.
++
++ If a successfully built fully linked output file does not have a
++ `.exe' or `.dll' suffix, this option forces the linker to copy the
++ output file to one of the same name with a `.exe' suffix. This
++ option is useful when using unmodified Unix makefiles on a
++ Microsoft Windows host, since some versions of Windows won't run
++ an image unless it ends in a `.exe' suffix.
++
++`--no-gc-sections'
++`--gc-sections'
++ Enable garbage collection of unused input sections. It is ignored
++ on targets that do not support this option. This option is not
++ compatible with `-r'. The default behaviour (of not performing
++ this garbage collection) can be restored by specifying
++ `--no-gc-sections' on the command line.
++
++`--help'
++ Print a summary of the command-line options on the standard output
++ and exit.
++
++`--target-help'
++ Print a summary of all target specific options on the standard
++ output and exit.
++
++`-Map MAPFILE'
++ Print a link map to the file MAPFILE. See the description of the
++ `-M' option, above.
++
++`--no-keep-memory'
++ `ld' normally optimizes for speed over memory usage by caching the
++ symbol tables of input files in memory. This option tells `ld' to
++ instead optimize for memory usage, by rereading the symbol tables
++ as necessary. This may be required if `ld' runs out of memory
++ space while linking a large executable.
++
++`--no-undefined'
++`-z defs'
++ Report unresolved symbol references from regular object files.
++ This is done even if the linker is creating a non-symbolic shared
++ library. The switch `--[no-]allow-shlib-undefined' controls the
++ behaviour for reporting unresolved references found in shared
++ libraries being linked in.
++
++`--allow-multiple-definition'
++`-z muldefs'
++ Normally when a symbol is defined multiple times, the linker will
++ report a fatal error. These options allow multiple definitions and
++ the first definition will be used.
++
++`--allow-shlib-undefined'
++`--no-allow-shlib-undefined'
++ Allows (the default) or disallows undefined symbols in shared
++ libraries. This switch is similar to `--no-undefined' except that
++ it determines the behaviour when the undefined symbols are in a
++ shared library rather than a regular object file. It does not
++ affect how undefined symbols in regular object files are handled.
++
++ The reason that `--allow-shlib-undefined' is the default is that
++ the shared library being specified at link time may not be the
++ same as the one that is available at load time, so the symbols
++ might actually be resolvable at load time. Plus there are some
++ systems, (eg BeOS) where undefined symbols in shared libraries is
++ normal. (The kernel patches them at load time to select which
++ function is most appropriate for the current architecture. This
++ is used for example to dynamically select an appropriate memset
++ function). Apparently it is also normal for HPPA shared libraries
++ to have undefined symbols.
++
++`--no-undefined-version'
++ Normally when a symbol has an undefined version, the linker will
++ ignore it. This option disallows symbols with undefined version
++ and a fatal error will be issued instead.
++
++`--default-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned exported symbols.
++
++`--default-imported-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned imported symbols.
++
++`--no-warn-mismatch'
++ Normally `ld' will give an error if you try to link together input
++ files that are mismatched for some reason, perhaps because they
++ have been compiled for different processors or for different
++ endiannesses. This option tells `ld' that it should silently
++ permit such possible errors. This option should only be used with
++ care, in cases when you have taken some special action that
++ ensures that the linker errors are inappropriate.
++
++`--no-whole-archive'
++ Turn off the effect of the `--whole-archive' option for subsequent
++ archive files.
++
++`--noinhibit-exec'
++ Retain the executable output file whenever it is still usable.
++ Normally, the linker will not produce an output file if it
++ encounters errors during the link process; it exits without
++ writing an output file when it issues any error whatsoever.
++
++`-nostdlib'
++ Only search library directories explicitly specified on the
++ command line. Library directories specified in linker scripts
++ (including linker scripts specified on the command line) are
++ ignored.
++
++`--oformat OUTPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the
++ `--oformat' option to specify the binary format for the output
++ object file. Even when `ld' is configured to support alternative
++ object formats, you don't usually need to specify this, as `ld'
++ should be configured to produce as a default output format the most
++ usual format on each machine. OUTPUT-FORMAT is a text string, the
++ name of a particular format supported by the BFD libraries. (You
++ can list the available binary formats with `objdump -i'.) The
++ script command `OUTPUT_FORMAT' can also specify the output format,
++ but this option overrides it. *Note BFD::.
++
++`-pie'
++`--pic-executable'
++ Create a position independent executable. This is currently only
++ supported on ELF platforms. Position independent executables are
++ similar to shared libraries in that they are relocated by the
++ dynamic linker to the virtual address the OS chooses for them
++ (which can vary between invocations). Like normal dynamically
++ linked executables they can be executed and symbols defined in the
++ executable cannot be overridden by shared libraries.
++
++`-qmagic'
++ This option is ignored for Linux compatibility.
++
++`-Qy'
++ This option is ignored for SVR4 compatibility.
++
++`--relax'
++ An option with machine dependent effects. This option is only
++ supported on a few targets. *Note `ld' and the H8/300: H8/300.
++ *Note `ld' and the Intel 960 family: i960. *Note `ld' and Xtensa
++ Processors: Xtensa. *Note `ld' and PowerPC 32-bit ELF Support:
++ PowerPC ELF32.
++
++ On some platforms, the `--relax' option performs global
++ optimizations that become possible when the linker resolves
++ addressing in the program, such as relaxing address modes and
++ synthesizing new instructions in the output object file.
++
++ On some platforms these link time global optimizations may make
++ symbolic debugging of the resulting executable impossible. This
++ is known to be the case for the Matsushita MN10200 and MN10300
++ family of processors.
++
++ On platforms where this is not supported, `--relax' is accepted,
++ but ignored.
++
++`--retain-symbols-file FILENAME'
++ Retain _only_ the symbols listed in the file FILENAME, discarding
++ all others. FILENAME is simply a flat file, with one symbol name
++ per line. This option is especially useful in environments (such
++ as VxWorks) where a large global symbol table is accumulated
++ gradually, to conserve run-time memory.
++
++ `--retain-symbols-file' does _not_ discard undefined symbols, or
++ symbols needed for relocations.
++
++ You may only specify `--retain-symbols-file' once in the command
++ line. It overrides `-s' and `-S'.
++
++`-rpath DIR'
++ Add a directory to the runtime library search path. This is used
++ when linking an ELF executable with shared objects. All `-rpath'
++ arguments are concatenated and passed to the runtime linker, which
++ uses them to locate shared objects at runtime. The `-rpath'
++ option is also used when locating shared objects which are needed
++ by shared objects explicitly included in the link; see the
++ description of the `-rpath-link' option. If `-rpath' is not used
++ when linking an ELF executable, the contents of the environment
++ variable `LD_RUN_PATH' will be used if it is defined.
++
++ The `-rpath' option may also be used on SunOS. By default, on
++ SunOS, the linker will form a runtime search patch out of all the
++ `-L' options it is given. If a `-rpath' option is used, the
++ runtime search path will be formed exclusively using the `-rpath'
++ options, ignoring the `-L' options. This can be useful when using
++ gcc, which adds many `-L' options which may be on NFS mounted
++ filesystems.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-rpath-link DIR'
++ When using ELF or SunOS, one shared library may require another.
++ This happens when an `ld -shared' link includes a shared library
++ as one of the input files.
++
++ When the linker encounters such a dependency when doing a
++ non-shared, non-relocatable link, it will automatically try to
++ locate the required shared library and include it in the link, if
++ it is not included explicitly. In such a case, the `-rpath-link'
++ option specifies the first set of directories to search. The
++ `-rpath-link' option may specify a sequence of directory names
++ either by specifying a list of names separated by colons, or by
++ appearing multiple times.
++
++ This option should be used with caution as it overrides the search
++ path that may have been hard compiled into a shared library. In
++ such a case it is possible to use unintentionally a different
++ search path than the runtime linker would do.
++
++ The linker uses the following search paths to locate required
++ shared libraries.
++ 1. Any directories specified by `-rpath-link' options.
++
++ 2. Any directories specified by `-rpath' options. The difference
++ between `-rpath' and `-rpath-link' is that directories
++ specified by `-rpath' options are included in the executable
++ and used at runtime, whereas the `-rpath-link' option is only
++ effective at link time. It is for the native linker only.
++
++ 3. On an ELF system, if the `-rpath' and `rpath-link' options
++ were not used, search the contents of the environment variable
++ `LD_RUN_PATH'. It is for the native linker only.
++
++ 4. On SunOS, if the `-rpath' option was not used, search any
++ directories specified using `-L' options.
++
++ 5. For a native linker, the contents of the environment variable
++ `LD_LIBRARY_PATH'.
++
++ 6. For a native ELF linker, the directories in `DT_RUNPATH' or
++ `DT_RPATH' of a shared library are searched for shared
++ libraries needed by it. The `DT_RPATH' entries are ignored if
++ `DT_RUNPATH' entries exist.
++
++ 7. The default directories, normally `/lib' and `/usr/lib'.
++
++ 8. For a native linker on an ELF system, if the file
++ `/etc/ld.so.conf' exists, the list of directories found in
++ that file.
++
++ If the required shared library is not found, the linker will issue
++ a warning and continue with the link.
++
++`-shared'
++`-Bshareable'
++ Create a shared library. This is currently only supported on ELF,
++ XCOFF and SunOS platforms. On SunOS, the linker will
++ automatically create a shared library if the `-e' option is not
++ used and there are undefined symbols in the link.
++
++`--sort-common'
++ This option tells `ld' to sort the common symbols by size when it
++ places them in the appropriate output sections. First come all
++ the one byte symbols, then all the two byte, then all the four
++ byte, and then everything else. This is to prevent gaps between
++ symbols due to alignment constraints.
++
++`--sort-section name'
++ This option will apply `SORT_BY_NAME' to all wildcard section
++ patterns in the linker script.
++
++`--sort-section alignment'
++ This option will apply `SORT_BY_ALIGNMENT' to all wildcard section
++ patterns in the linker script.
++
++`--split-by-file [SIZE]'
++ Similar to `--split-by-reloc' but creates a new output section for
++ each input file when SIZE is reached. SIZE defaults to a size of
++ 1 if not given.
++
++`--split-by-reloc [COUNT]'
++ Tries to creates extra sections in the output file so that no
++ single output section in the file contains more than COUNT
++ relocations. This is useful when generating huge relocatable
++ files for downloading into certain real time kernels with the COFF
++ object file format; since COFF cannot represent more than 65535
++ relocations in a single section. Note that this will fail to work
++ with object file formats which do not support arbitrary sections.
++ The linker will not split up individual input sections for
++ redistribution, so if a single input section contains more than
++ COUNT relocations one output section will contain that many
++ relocations. COUNT defaults to a value of 32768.
++
++`--stats'
++ Compute and display statistics about the operation of the linker,
++ such as execution time and memory usage.
++
++`--sysroot=DIRECTORY'
++ Use DIRECTORY as the location of the sysroot, overriding the
++ configure-time default. This option is only supported by linkers
++ that were configured using `--with-sysroot'.
++
++`--traditional-format'
++ For some targets, the output of `ld' is different in some ways from
++ the output of some existing linker. This switch requests `ld' to
++ use the traditional format instead.
++
++ For example, on SunOS, `ld' combines duplicate entries in the
++ symbol string table. This can reduce the size of an output file
++ with full debugging information by over 30 percent.
++ Unfortunately, the SunOS `dbx' program can not read the resulting
++ program (`gdb' has no trouble). The `--traditional-format' switch
++ tells `ld' to not combine duplicate entries.
++
++`--section-start SECTIONNAME=ORG'
++ Locate a section in the output file at the absolute address given
++ by ORG. You may use this option as many times as necessary to
++ locate multiple sections in the command line. ORG must be a
++ single hexadecimal integer; for compatibility with other linkers,
++ you may omit the leading `0x' usually associated with hexadecimal
++ values. _Note:_ there should be no white space between
++ SECTIONNAME, the equals sign ("<=>"), and ORG.
++
++`-Tbss ORG'
++`-Tdata ORG'
++`-Ttext ORG'
++ Same as -section-start, with `.bss', `.data' or `.text' as the
++ SECTIONNAME.
++
++`--unresolved-symbols=METHOD'
++ Determine how to handle unresolved symbols. There are four
++ possible values for `method':
++
++ `ignore-all'
++ Do not report any unresolved symbols.
++
++ `report-all'
++ Report all unresolved symbols. This is the default.
++
++ `ignore-in-object-files'
++ Report unresolved symbols that are contained in shared
++ libraries, but ignore them if they come from regular object
++ files.
++
++ `ignore-in-shared-libs'
++ Report unresolved symbols that come from regular object
++ files, but ignore them if they come from shared libraries.
++ This can be useful when creating a dynamic binary and it is
++ known that all the shared libraries that it should be
++ referencing are included on the linker's command line.
++
++ The behaviour for shared libraries on their own can also be
++ controlled by the `--[no-]allow-shlib-undefined' option.
++
++ Normally the linker will generate an error message for each
++ reported unresolved symbol but the option
++ `--warn-unresolved-symbols' can change this to a warning.
++
++`--dll-verbose'
++`--verbose'
++ Display the version number for `ld' and list the linker emulations
++ supported. Display which input files can and cannot be opened.
++ Display the linker script being used by the linker.
++
++`--version-script=VERSION-SCRIPTFILE'
++ Specify the name of a version script to the linker. This is
++ typically used when creating shared libraries to specify
++ additional information about the version hierarchy for the library
++ being created. This option is only meaningful on ELF platforms
++ which support shared libraries. *Note VERSION::.
++
++`--warn-common'
++ Warn when a common symbol is combined with another common symbol
++ or with a symbol definition. Unix linkers allow this somewhat
++ sloppy practise, but linkers on some other operating systems do
++ not. This option allows you to find potential problems from
++ combining global symbols. Unfortunately, some C libraries use
++ this practise, so you may get some warnings about symbols in the
++ libraries as well as in your programs.
++
++ There are three kinds of global symbols, illustrated here by C
++ examples:
++
++ `int i = 1;'
++ A definition, which goes in the initialized data section of
++ the output file.
++
++ `extern int i;'
++ An undefined reference, which does not allocate space. There
++ must be either a definition or a common symbol for the
++ variable somewhere.
++
++ `int i;'
++ A common symbol. If there are only (one or more) common
++ symbols for a variable, it goes in the uninitialized data
++ area of the output file. The linker merges multiple common
++ symbols for the same variable into a single symbol. If they
++ are of different sizes, it picks the largest size. The
++ linker turns a common symbol into a declaration, if there is
++ a definition of the same variable.
++
++ The `--warn-common' option can produce five kinds of warnings.
++ Each warning consists of a pair of lines: the first describes the
++ symbol just encountered, and the second describes the previous
++ symbol encountered with the same name. One or both of the two
++ symbols will be a common symbol.
++
++ 1. Turning a common symbol into a reference, because there is
++ already a definition for the symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by definition
++ FILE(SECTION): warning: defined here
++
++ 2. Turning a common symbol into a reference, because a later
++ definition for the symbol is encountered. This is the same
++ as the previous case, except that the symbols are encountered
++ in a different order.
++ FILE(SECTION): warning: definition of `SYMBOL'
++ overriding common
++ FILE(SECTION): warning: common is here
++
++ 3. Merging a common symbol with a previous same-sized common
++ symbol.
++ FILE(SECTION): warning: multiple common
++ of `SYMBOL'
++ FILE(SECTION): warning: previous common is here
++
++ 4. Merging a common symbol with a previous larger common symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by larger common
++ FILE(SECTION): warning: larger common is here
++
++ 5. Merging a common symbol with a previous smaller common
++ symbol. This is the same as the previous case, except that
++ the symbols are encountered in a different order.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overriding smaller common
++ FILE(SECTION): warning: smaller common is here
++
++`--warn-constructors'
++ Warn if any global constructors are used. This is only useful for
++ a few object file formats. For formats like COFF or ELF, the
++ linker can not detect the use of global constructors.
++
++`--warn-multiple-gp'
++ Warn if multiple global pointer values are required in the output
++ file. This is only meaningful for certain processors, such as the
++ Alpha. Specifically, some processors put large-valued constants
++ in a special section. A special register (the global pointer)
++ points into the middle of this section, so that constants can be
++ loaded efficiently via a base-register relative addressing mode.
++ Since the offset in base-register relative mode is fixed and
++ relatively small (e.g., 16 bits), this limits the maximum size of
++ the constant pool. Thus, in large programs, it is often necessary
++ to use multiple global pointer values in order to be able to
++ address all possible constants. This option causes a warning to
++ be issued whenever this case occurs.
++
++`--warn-once'
++ Only warn once for each undefined symbol, rather than once per
++ module which refers to it.
++
++`--warn-section-align'
++ Warn if the address of an output section is changed because of
++ alignment. Typically, the alignment will be set by an input
++ section. The address will only be changed if it not explicitly
++ specified; that is, if the `SECTIONS' command does not specify a
++ start address for the section (*note SECTIONS::).
++
++`--warn-shared-textrel'
++ Warn if the linker adds a DT_TEXTREL to a shared object.
++
++`--warn-unresolved-symbols'
++ If the linker is going to report an unresolved symbol (see the
++ option `--unresolved-symbols') it will normally generate an error.
++ This option makes it generate a warning instead.
++
++`--error-unresolved-symbols'
++ This restores the linker's default behaviour of generating errors
++ when it is reporting unresolved symbols.
++
++`--whole-archive'
++ For each archive mentioned on the command line after the
++ `--whole-archive' option, include every object file in the archive
++ in the link, rather than searching the archive for the required
++ object files. This is normally used to turn an archive file into
++ a shared library, forcing every object to be included in the
++ resulting shared library. This option may be used more than once.
++
++ Two notes when using this option from gcc: First, gcc doesn't know
++ about this option, so you have to use `-Wl,-whole-archive'.
++ Second, don't forget to use `-Wl,-no-whole-archive' after your
++ list of archives, because gcc will add its own list of archives to
++ your link and you may not want this flag to affect those as well.
++
++`--wrap SYMBOL'
++ Use a wrapper function for SYMBOL. Any undefined reference to
++ SYMBOL will be resolved to `__wrap_SYMBOL'. Any undefined
++ reference to `__real_SYMBOL' will be resolved to SYMBOL.
++
++ This can be used to provide a wrapper for a system function. The
++ wrapper function should be called `__wrap_SYMBOL'. If it wishes
++ to call the system function, it should call `__real_SYMBOL'.
++
++ Here is a trivial example:
++
++ void *
++ __wrap_malloc (size_t c)
++ {
++ printf ("malloc called with %zu\n", c);
++ return __real_malloc (c);
++ }
++
++ If you link other code with this file using `--wrap malloc', then
++ all calls to `malloc' will call the function `__wrap_malloc'
++ instead. The call to `__real_malloc' in `__wrap_malloc' will call
++ the real `malloc' function.
++
++ You may wish to provide a `__real_malloc' function as well, so that
++ links without the `--wrap' option will succeed. If you do this,
++ you should not put the definition of `__real_malloc' in the same
++ file as `__wrap_malloc'; if you do, the assembler may resolve the
++ call before the linker has a chance to wrap it to `malloc'.
++
++`--eh-frame-hdr'
++ Request creation of `.eh_frame_hdr' section and ELF
++ `PT_GNU_EH_FRAME' segment header.
++
++`--enable-new-dtags'
++`--disable-new-dtags'
++ This linker can create the new dynamic tags in ELF. But the older
++ ELF systems may not understand them. If you specify
++ `--enable-new-dtags', the dynamic tags will be created as needed.
++ If you specify `--disable-new-dtags', no new dynamic tags will be
++ created. By default, the new dynamic tags are not created. Note
++ that those options are only available for ELF systems.
++
++`--hash-size=NUMBER'
++ Set the default size of the linker's hash tables to a prime number
++ close to NUMBER. Increasing this value can reduce the length of
++ time it takes the linker to perform its tasks, at the expense of
++ increasing the linker's memory requirements. Similarly reducing
++ this value can reduce the memory requirements at the expense of
++ speed.
++
++`--reduce-memory-overheads'
++ This option reduces memory requirements at ld runtime, at the
++ expense of linking speed. This was introduced to select the old
++ O(n^2) algorithm for link map file generation, rather than the new
++ O(n) algorithm which uses about 40% more memory for symbol storage.
++
++ Another effect of the switch is to set the default hash table size
++ to 1021, which again saves memory at the cost of lengthening the
++ linker's run time. This is not done however if the `--hash-size'
++ switch has been used.
++
++ The `--reduce-memory-overheads' switch may be also be used to
++ enable other tradeoffs in future versions of the linker.
++
++
++2.1.1 Options Specific to i386 PE Targets
++-----------------------------------------
++
++The i386 PE linker supports the `-shared' option, which causes the
++output to be a dynamically linked library (DLL) instead of a normal
++executable. You should name the output `*.dll' when you use this
++option. In addition, the linker fully supports the standard `*.def'
++files, which may be specified on the linker command line like an object
++file (in fact, it should precede archives it exports symbols from, to
++ensure that they get linked in, just like a normal object file).
++
++ In addition to the options common to all targets, the i386 PE linker
++support additional command line options that are specific to the i386
++PE target. Options that take values may be separated from their values
++by either a space or an equals sign.
++
++`--add-stdcall-alias'
++ If given, symbols with a stdcall suffix (@NN) will be exported
++ as-is and also with the suffix stripped. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--base-file FILE'
++ Use FILE as the name of a file in which to save the base addresses
++ of all the relocations needed for generating DLLs with `dlltool'.
++ [This is an i386 PE specific option]
++
++`--dll'
++ Create a DLL instead of a regular executable. You may also use
++ `-shared' or specify a `LIBRARY' in a given `.def' file. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--enable-stdcall-fixup'
++`--disable-stdcall-fixup'
++ If the link finds a symbol that it cannot resolve, it will attempt
++ to do "fuzzy linking" by looking for another defined symbol that
++ differs only in the format of the symbol name (cdecl vs stdcall)
++ and will resolve that symbol by linking to the match. For
++ example, the undefined symbol `_foo' might be linked to the
++ function `_foo@12', or the undefined symbol `_bar@16' might be
++ linked to the function `_bar'. When the linker does this, it
++ prints a warning, since it normally should have failed to link,
++ but sometimes import libraries generated from third-party dlls may
++ need this feature to be usable. If you specify
++ `--enable-stdcall-fixup', this feature is fully enabled and
++ warnings are not printed. If you specify
++ `--disable-stdcall-fixup', this feature is disabled and such
++ mismatches are considered to be errors. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--export-all-symbols'
++ If given, all global symbols in the objects used to build a DLL
++ will be exported by the DLL. Note that this is the default if
++ there otherwise wouldn't be any exported symbols. When symbols are
++ explicitly exported via DEF files or implicitly exported via
++ function attributes, the default is to not export anything else
++ unless this option is given. Note that the symbols `DllMain@12',
++ `DllEntryPoint@0', `DllMainCRTStartup@12', and `impure_ptr' will
++ not be automatically exported. Also, symbols imported from other
++ DLLs will not be re-exported, nor will symbols specifying the
++ DLL's internal layout such as those beginning with `_head_' or
++ ending with `_iname'. In addition, no symbols from `libgcc',
++ `libstd++', `libmingw32', or `crtX.o' will be exported. Symbols
++ whose names begin with `__rtti_' or `__builtin_' will not be
++ exported, to help with C++ DLLs. Finally, there is an extensive
++ list of cygwin-private symbols that are not exported (obviously,
++ this applies on when building DLLs for cygwin targets). These
++ cygwin-excludes are: `_cygwin_dll_entry@12',
++ `_cygwin_crt0_common@8', `_cygwin_noncygwin_dll_entry@12',
++ `_fmode', `_impure_ptr', `cygwin_attach_dll', `cygwin_premain0',
++ `cygwin_premain1', `cygwin_premain2', `cygwin_premain3', and
++ `environ'. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--exclude-symbols SYMBOL,SYMBOL,...'
++ Specifies a list of symbols which should not be automatically
++ exported. The symbol names may be delimited by commas or colons.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--file-alignment'
++ Specify the file alignment. Sections in the file will always
++ begin at file offsets which are multiples of this number. This
++ defaults to 512. [This option is specific to the i386 PE targeted
++ port of the linker]
++
++`--heap RESERVE'
++`--heap RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as heap for this program. The default is 1Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--image-base VALUE'
++ Use VALUE as the base address of your program or dll. This is the
++ lowest memory location that will be used when your program or dll
++ is loaded. To reduce the need to relocate and improve performance
++ of your dlls, each should have a unique base address and not
++ overlap any other dlls. The default is 0x400000 for executables,
++ and 0x10000000 for dlls. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--kill-at'
++ If given, the stdcall suffixes (@NN) will be stripped from symbols
++ before they are exported. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--large-address-aware'
++ If given, the appropriate bit in the "Charateristics" field of the
++ COFF header is set to indicate that this executable supports
++ virtual addresses greater than 2 gigabytes. This should be used
++ in conjuction with the /3GB or /USERVA=VALUE megabytes switch in
++ the "[operating systems]" section of the BOOT.INI. Otherwise,
++ this bit has no effect. [This option is specific to PE targeted
++ ports of the linker]
++
++`--major-image-version VALUE'
++ Sets the major number of the "image version". Defaults to 1.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--major-os-version VALUE'
++ Sets the major number of the "os version". Defaults to 4. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--major-subsystem-version VALUE'
++ Sets the major number of the "subsystem version". Defaults to 4.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-image-version VALUE'
++ Sets the minor number of the "image version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-os-version VALUE'
++ Sets the minor number of the "os version". Defaults to 0. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--minor-subsystem-version VALUE'
++ Sets the minor number of the "subsystem version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--output-def FILE'
++ The linker will create the file FILE which will contain a DEF file
++ corresponding to the DLL the linker is generating. This DEF file
++ (which should be called `*.def') may be used to create an import
++ library with `dlltool' or may be used as a reference to
++ automatically or implicitly exported symbols. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--out-implib FILE'
++ The linker will create the file FILE which will contain an import
++ lib corresponding to the DLL the linker is generating. This import
++ lib (which should be called `*.dll.a' or `*.a' may be used to link
++ clients against the generated DLL; this behaviour makes it
++ possible to skip a separate `dlltool' import library creation step.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--enable-auto-image-base'
++ Automatically choose the image base for DLLs, unless one is
++ specified using the `--image-base' argument. By using a hash
++ generated from the dllname to create unique image bases for each
++ DLL, in-memory collisions and relocations which can delay program
++ execution are avoided. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-auto-image-base'
++ Do not automatically generate a unique image base. If there is no
++ user-specified image base (`--image-base') then use the platform
++ default. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--dll-search-prefix STRING'
++ When linking dynamically to a dll without an import library,
++ search for `<string><basename>.dll' in preference to
++ `lib<basename>.dll'. This behaviour allows easy distinction
++ between DLLs built for the various "subplatforms": native, cygwin,
++ uwin, pw, etc. For instance, cygwin DLLs typically use
++ `--dll-search-prefix=cyg'. [This option is specific to the i386
++ PE targeted port of the linker]
++
++`--enable-auto-import'
++ Do sophisticated linking of `_symbol' to `__imp__symbol' for DATA
++ imports from DLLs, and create the necessary thunking symbols when
++ building the import libraries with those DATA exports. Note: Use
++ of the 'auto-import' extension will cause the text section of the
++ image file to be made writable. This does not conform to the
++ PE-COFF format specification published by Microsoft.
++
++ Using 'auto-import' generally will 'just work' - but sometimes you
++ may see this message:
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ This message occurs when some (sub)expression accesses an address
++ ultimately given by the sum of two constants (Win32 import tables
++ only allow one). Instances where this may occur include accesses
++ to member fields of struct variables imported from a DLL, as well
++ as using a constant index into an array variable imported from a
++ DLL. Any multiword variable (arrays, structs, long long, etc) may
++ trigger this error condition. However, regardless of the exact
++ data type of the offending exported variable, ld will always
++ detect it, issue the warning, and exit.
++
++ There are several ways to address this difficulty, regardless of
++ the data type of the exported variable:
++
++ One way is to use -enable-runtime-pseudo-reloc switch. This leaves
++ the task of adjusting references in your client code for runtime
++ environment, so this method works only when runtime environment
++ supports this feature.
++
++ A second solution is to force one of the 'constants' to be a
++ variable - that is, unknown and un-optimizable at compile time.
++ For arrays, there are two possibilities: a) make the indexee (the
++ array's address) a variable, or b) make the 'constant' index a
++ variable. Thus:
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile type *t=extern_array; t[1] }
++
++ or
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile int t=1; extern_array[t] }
++
++ For structs (and most other multiword data types) the only option
++ is to make the struct itself (or the long long, or the ...)
++ variable:
++
++ extern struct s extern_struct;
++ extern_struct.field -->
++ { volatile struct s *t=&extern_struct; t->field }
++
++ or
++
++ extern long long extern_ll;
++ extern_ll -->
++ { volatile long long * local_ll=&extern_ll; *local_ll }
++
++ A third method of dealing with this difficulty is to abandon
++ 'auto-import' for the offending symbol and mark it with
++ `__declspec(dllimport)'. However, in practise that requires using
++ compile-time #defines to indicate whether you are building a DLL,
++ building client code that will link to the DLL, or merely
++ building/linking to a static library. In making the choice
++ between the various methods of resolving the 'direct address with
++ constant offset' problem, you should consider typical real-world
++ usage:
++
++ Original:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ Solution 1:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ /* This workaround is for win32 and cygwin; do not "optimize" */
++ volatile int *parr = arr;
++ printf("%d\n",parr[1]);
++ }
++
++ Solution 2:
++ --foo.h
++ /* Note: auto-export is assumed (no __declspec(dllexport)) */
++ #if (defined(_WIN32) || defined(__CYGWIN__)) && \
++ !(defined(FOO_BUILD_DLL) || defined(FOO_STATIC))
++ #define FOO_IMPORT __declspec(dllimport)
++ #else
++ #define FOO_IMPORT
++ #endif
++ extern FOO_IMPORT int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ A fourth way to avoid this problem is to re-code your library to
++ use a functional interface rather than a data interface for the
++ offending variables (e.g. set_foo() and get_foo() accessor
++ functions). [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--disable-auto-import'
++ Do not attempt to do sophisticated linking of `_symbol' to
++ `__imp__symbol' for DATA imports from DLLs. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--enable-runtime-pseudo-reloc'
++ If your code contains expressions described in -enable-auto-import
++ section, that is, DATA imports from DLL with non-zero offset, this
++ switch will create a vector of 'runtime pseudo relocations' which
++ can be used by runtime environment to adjust references to such
++ data in your client code. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-runtime-pseudo-reloc'
++ Do not create pseudo relocations for non-zero offset DATA imports
++ from DLLs. This is the default. [This option is specific to the
++ i386 PE targeted port of the linker]
++
++`--enable-extra-pe-debug'
++ Show additional debug info related to auto-import symbol thunking.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--section-alignment'
++ Sets the section alignment. Sections in memory will always begin
++ at addresses which are a multiple of this number. Defaults to
++ 0x1000. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--stack RESERVE'
++`--stack RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as stack for this program. The default is 2Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--subsystem WHICH'
++`--subsystem WHICH:MAJOR'
++`--subsystem WHICH:MAJOR.MINOR'
++ Specifies the subsystem under which your program will execute. The
++ legal values for WHICH are `native', `windows', `console',
++ `posix', and `xbox'. You may optionally set the subsystem version
++ also. Numeric values are also accepted for WHICH. [This option
++ is specific to the i386 PE targeted port of the linker]
++
++
++\1f
++File: ld.info, Node: Environment, Prev: Options, Up: Invocation
++
++2.2 Environment Variables
++=========================
++
++You can change the behaviour of `ld' with the environment variables
++`GNUTARGET', `LDEMULATION' and `COLLECT_NO_DEMANGLE'.
++
++ `GNUTARGET' determines the input-file object format if you don't use
++`-b' (or its synonym `--format'). Its value should be one of the BFD
++names for an input format (*note BFD::). If there is no `GNUTARGET' in
++the environment, `ld' uses the natural format of the target. If
++`GNUTARGET' is set to `default' then BFD attempts to discover the input
++format by examining binary input files; this method often succeeds, but
++there are potential ambiguities, since there is no method of ensuring
++that the magic number used to specify object-file formats is unique.
++However, the configuration procedure for BFD on each system places the
++conventional format for that system first in the search-list, so
++ambiguities are resolved in favor of convention.
++
++ `LDEMULATION' determines the default emulation if you don't use the
++`-m' option. The emulation can affect various aspects of linker
++behaviour, particularly the default linker script. You can list the
++available emulations with the `--verbose' or `-V' options. If the `-m'
++option is not used, and the `LDEMULATION' environment variable is not
++defined, the default emulation depends upon how the linker was
++configured.
++
++ Normally, the linker will default to demangling symbols. However, if
++`COLLECT_NO_DEMANGLE' is set in the environment, then it will default
++to not demangling symbols. This environment variable is used in a
++similar fashion by the `gcc' linker wrapper program. The default may
++be overridden by the `--demangle' and `--no-demangle' options.
++
++\1f
++File: ld.info, Node: Scripts, Next: Machine Dependent, Prev: Invocation, Up: Top
++
++3 Linker Scripts
++****************
++
++Every link is controlled by a "linker script". This script is written
++in the linker command language.
++
++ The main purpose of the linker script is to describe how the
++sections in the input files should be mapped into the output file, and
++to control the memory layout of the output file. Most linker scripts
++do nothing more than this. However, when necessary, the linker script
++can also direct the linker to perform many other operations, using the
++commands described below.
++
++ The linker always uses a linker script. If you do not supply one
++yourself, the linker will use a default script that is compiled into the
++linker executable. You can use the `--verbose' command line option to
++display the default linker script. Certain command line options, such
++as `-r' or `-N', will affect the default linker script.
++
++ You may supply your own linker script by using the `-T' command line
++option. When you do this, your linker script will replace the default
++linker script.
++
++ You may also use linker scripts implicitly by naming them as input
++files to the linker, as though they were files to be linked. *Note
++Implicit Linker Scripts::.
++
++* Menu:
++
++* Basic Script Concepts:: Basic Linker Script Concepts
++* Script Format:: Linker Script Format
++* Simple Example:: Simple Linker Script Example
++* Simple Commands:: Simple Linker Script Commands
++* Assignments:: Assigning Values to Symbols
++* SECTIONS:: SECTIONS Command
++* MEMORY:: MEMORY Command
++* PHDRS:: PHDRS Command
++* VERSION:: VERSION Command
++* Expressions:: Expressions in Linker Scripts
++* Implicit Linker Scripts:: Implicit Linker Scripts
++
++\1f
++File: ld.info, Node: Basic Script Concepts, Next: Script Format, Up: Scripts
++
++3.1 Basic Linker Script Concepts
++================================
++
++We need to define some basic concepts and vocabulary in order to
++describe the linker script language.
++
++ The linker combines input files into a single output file. The
++output file and each input file are in a special data format known as an
++"object file format". Each file is called an "object file". The
++output file is often called an "executable", but for our purposes we
++will also call it an object file. Each object file has, among other
++things, a list of "sections". We sometimes refer to a section in an
++input file as an "input section"; similarly, a section in the output
++file is an "output section".
++
++ Each section in an object file has a name and a size. Most sections
++also have an associated block of data, known as the "section contents".
++A section may be marked as "loadable", which mean that the contents
++should be loaded into memory when the output file is run. A section
++with no contents may be "allocatable", which means that an area in
++memory should be set aside, but nothing in particular should be loaded
++there (in some cases this memory must be zeroed out). A section which
++is neither loadable nor allocatable typically contains some sort of
++debugging information.
++
++ Every loadable or allocatable output section has two addresses. The
++first is the "VMA", or virtual memory address. This is the address the
++section will have when the output file is run. The second is the
++"LMA", or load memory address. This is the address at which the
++section will be loaded. In most cases the two addresses will be the
++same. An example of when they might be different is when a data section
++is loaded into ROM, and then copied into RAM when the program starts up
++(this technique is often used to initialize global variables in a ROM
++based system). In this case the ROM address would be the LMA, and the
++RAM address would be the VMA.
++
++ You can see the sections in an object file by using the `objdump'
++program with the `-h' option.
++
++ Every object file also has a list of "symbols", known as the "symbol
++table". A symbol may be defined or undefined. Each symbol has a name,
++and each defined symbol has an address, among other information. If
++you compile a C or C++ program into an object file, you will get a
++defined symbol for every defined function and global or static
++variable. Every undefined function or global variable which is
++referenced in the input file will become an undefined symbol.
++
++ You can see the symbols in an object file by using the `nm' program,
++or by using the `objdump' program with the `-t' option.
++
++\1f
++File: ld.info, Node: Script Format, Next: Simple Example, Prev: Basic Script Concepts, Up: Scripts
++
++3.2 Linker Script Format
++========================
++
++Linker scripts are text files.
++
++ You write a linker script as a series of commands. Each command is
++either a keyword, possibly followed by arguments, or an assignment to a
++symbol. You may separate commands using semicolons. Whitespace is
++generally ignored.
++
++ Strings such as file or format names can normally be entered
++directly. If the file name contains a character such as a comma which
++would otherwise serve to separate file names, you may put the file name
++in double quotes. There is no way to use a double quote character in a
++file name.
++
++ You may include comments in linker scripts just as in C, delimited by
++`/*' and `*/'. As in C, comments are syntactically equivalent to
++whitespace.
++
++\1f
++File: ld.info, Node: Simple Example, Next: Simple Commands, Prev: Script Format, Up: Scripts
++
++3.3 Simple Linker Script Example
++================================
++
++Many linker scripts are fairly simple.
++
++ The simplest possible linker script has just one command:
++`SECTIONS'. You use the `SECTIONS' command to describe the memory
++layout of the output file.
++
++ The `SECTIONS' command is a powerful command. Here we will describe
++a simple use of it. Let's assume your program consists only of code,
++initialized data, and uninitialized data. These will be in the
++`.text', `.data', and `.bss' sections, respectively. Let's assume
++further that these are the only sections which appear in your input
++files.
++
++ For this example, let's say that the code should be loaded at address
++0x10000, and that the data should start at address 0x8000000. Here is a
++linker script which will do that:
++ SECTIONS
++ {
++ . = 0x10000;
++ .text : { *(.text) }
++ . = 0x8000000;
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++ You write the `SECTIONS' command as the keyword `SECTIONS', followed
++by a series of symbol assignments and output section descriptions
++enclosed in curly braces.
++
++ The first line inside the `SECTIONS' command of the above example
++sets the value of the special symbol `.', which is the location
++counter. If you do not specify the address of an output section in some
++other way (other ways are described later), the address is set from the
++current value of the location counter. The location counter is then
++incremented by the size of the output section. At the start of the
++`SECTIONS' command, the location counter has the value `0'.
++
++ The second line defines an output section, `.text'. The colon is
++required syntax which may be ignored for now. Within the curly braces
++after the output section name, you list the names of the input sections
++which should be placed into this output section. The `*' is a wildcard
++which matches any file name. The expression `*(.text)' means all
++`.text' input sections in all input files.
++
++ Since the location counter is `0x10000' when the output section
++`.text' is defined, the linker will set the address of the `.text'
++section in the output file to be `0x10000'.
++
++ The remaining lines define the `.data' and `.bss' sections in the
++output file. The linker will place the `.data' output section at
++address `0x8000000'. After the linker places the `.data' output
++section, the value of the location counter will be `0x8000000' plus the
++size of the `.data' output section. The effect is that the linker will
++place the `.bss' output section immediately after the `.data' output
++section in memory.
++
++ The linker will ensure that each output section has the required
++alignment, by increasing the location counter if necessary. In this
++example, the specified addresses for the `.text' and `.data' sections
++will probably satisfy any alignment constraints, but the linker may
++have to create a small gap between the `.data' and `.bss' sections.
++
++ That's it! That's a simple and complete linker script.
++
++\1f
++File: ld.info, Node: Simple Commands, Next: Assignments, Prev: Simple Example, Up: Scripts
++
++3.4 Simple Linker Script Commands
++=================================
++
++In this section we describe the simple linker script commands.
++
++* Menu:
++
++* Entry Point:: Setting the entry point
++* File Commands:: Commands dealing with files
++
++* Format Commands:: Commands dealing with object file formats
++
++* Miscellaneous Commands:: Other linker script commands
++
++\1f
++File: ld.info, Node: Entry Point, Next: File Commands, Up: Simple Commands
++
++3.4.1 Setting the Entry Point
++-----------------------------
++
++The first instruction to execute in a program is called the "entry
++point". You can use the `ENTRY' linker script command to set the entry
++point. The argument is a symbol name:
++ ENTRY(SYMBOL)
++
++ There are several ways to set the entry point. The linker will set
++the entry point by trying each of the following methods in order, and
++stopping when one of them succeeds:
++ * the `-e' ENTRY command-line option;
++
++ * the `ENTRY(SYMBOL)' command in a linker script;
++
++ * the value of the symbol `start', if defined;
++
++ * the address of the first byte of the `.text' section, if present;
++
++ * The address `0'.
++
++\1f
++File: ld.info, Node: File Commands, Next: Format Commands, Prev: Entry Point, Up: Simple Commands
++
++3.4.2 Commands Dealing with Files
++---------------------------------
++
++Several linker script commands deal with files.
++
++`INCLUDE FILENAME'
++ Include the linker script FILENAME at this point. The file will
++ be searched for in the current directory, and in any directory
++ specified with the `-L' option. You can nest calls to `INCLUDE'
++ up to 10 levels deep.
++
++`INPUT(FILE, FILE, ...)'
++`INPUT(FILE FILE ...)'
++ The `INPUT' command directs the linker to include the named files
++ in the link, as though they were named on the command line.
++
++ For example, if you always want to include `subr.o' any time you do
++ a link, but you can't be bothered to put it on every link command
++ line, then you can put `INPUT (subr.o)' in your linker script.
++
++ In fact, if you like, you can list all of your input files in the
++ linker script, and then invoke the linker with nothing but a `-T'
++ option.
++
++ In case a "sysroot prefix" is configured, and the filename starts
++ with the `/' character, and the script being processed was located
++ inside the "sysroot prefix", the filename will be looked for in
++ the "sysroot prefix". Otherwise, the linker will try to open the
++ file in the current directory. If it is not found, the linker
++ will search through the archive library search path. See the
++ description of `-L' in *Note Command Line Options: Options.
++
++ If you use `INPUT (-lFILE)', `ld' will transform the name to
++ `libFILE.a', as with the command line argument `-l'.
++
++ When you use the `INPUT' command in an implicit linker script, the
++ files will be included in the link at the point at which the linker
++ script file is included. This can affect archive searching.
++
++`GROUP(FILE, FILE, ...)'
++`GROUP(FILE FILE ...)'
++ The `GROUP' command is like `INPUT', except that the named files
++ should all be archives, and they are searched repeatedly until no
++ new undefined references are created. See the description of `-('
++ in *Note Command Line Options: Options.
++
++`AS_NEEDED(FILE, FILE, ...)'
++`AS_NEEDED(FILE FILE ...)'
++ This construct can appear only inside of the `INPUT' or `GROUP'
++ commands, among other filenames. The files listed will be handled
++ as if they appear directly in the `INPUT' or `GROUP' commands,
++ with the exception of ELF shared libraries, that will be added only
++ when they are actually needed. This construct essentially enables
++ `--as-needed' option for all the files listed inside of it and
++ restores previous `--as-needed' resp. `--no-as-needed' setting
++ afterwards.
++
++`OUTPUT(FILENAME)'
++ The `OUTPUT' command names the output file. Using
++ `OUTPUT(FILENAME)' in the linker script is exactly like using `-o
++ FILENAME' on the command line (*note Command Line Options:
++ Options.). If both are used, the command line option takes
++ precedence.
++
++ You can use the `OUTPUT' command to define a default name for the
++ output file other than the usual default of `a.out'.
++
++`SEARCH_DIR(PATH)'
++ The `SEARCH_DIR' command adds PATH to the list of paths where `ld'
++ looks for archive libraries. Using `SEARCH_DIR(PATH)' is exactly
++ like using `-L PATH' on the command line (*note Command Line
++ Options: Options.). If both are used, then the linker will search
++ both paths. Paths specified using the command line option are
++ searched first.
++
++`STARTUP(FILENAME)'
++ The `STARTUP' command is just like the `INPUT' command, except
++ that FILENAME will become the first input file to be linked, as
++ though it were specified first on the command line. This may be
++ useful when using a system in which the entry point is always the
++ start of the first file.
++
++\1f
++File: ld.info, Node: Format Commands, Next: Miscellaneous Commands, Prev: File Commands, Up: Simple Commands
++
++3.4.3 Commands Dealing with Object File Formats
++-----------------------------------------------
++
++A couple of linker script commands deal with object file formats.
++
++`OUTPUT_FORMAT(BFDNAME)'
++`OUTPUT_FORMAT(DEFAULT, BIG, LITTLE)'
++ The `OUTPUT_FORMAT' command names the BFD format to use for the
++ output file (*note BFD::). Using `OUTPUT_FORMAT(BFDNAME)' is
++ exactly like using `--oformat BFDNAME' on the command line (*note
++ Command Line Options: Options.). If both are used, the command
++ line option takes precedence.
++
++ You can use `OUTPUT_FORMAT' with three arguments to use different
++ formats based on the `-EB' and `-EL' command line options. This
++ permits the linker script to set the output format based on the
++ desired endianness.
++
++ If neither `-EB' nor `-EL' are used, then the output format will
++ be the first argument, DEFAULT. If `-EB' is used, the output
++ format will be the second argument, BIG. If `-EL' is used, the
++ output format will be the third argument, LITTLE.
++
++ For example, the default linker script for the MIPS ELF target
++ uses this command:
++ OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)
++ This says that the default format for the output file is
++ `elf32-bigmips', but if the user uses the `-EL' command line
++ option, the output file will be created in the `elf32-littlemips'
++ format.
++
++`TARGET(BFDNAME)'
++ The `TARGET' command names the BFD format to use when reading input
++ files. It affects subsequent `INPUT' and `GROUP' commands. This
++ command is like using `-b BFDNAME' on the command line (*note
++ Command Line Options: Options.). If the `TARGET' command is used
++ but `OUTPUT_FORMAT' is not, then the last `TARGET' command is also
++ used to set the format for the output file. *Note BFD::.
++
++\1f
++File: ld.info, Node: Miscellaneous Commands, Prev: Format Commands, Up: Simple Commands
++
++3.4.4 Other Linker Script Commands
++----------------------------------
++
++There are a few other linker scripts commands.
++
++`ASSERT(EXP, MESSAGE)'
++ Ensure that EXP is non-zero. If it is zero, then exit the linker
++ with an error code, and print MESSAGE.
++
++`EXTERN(SYMBOL SYMBOL ...)'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. You may list several SYMBOLs for
++ each `EXTERN', and you may use `EXTERN' multiple times. This
++ command has the same effect as the `-u' command-line option.
++
++`FORCE_COMMON_ALLOCATION'
++ This command has the same effect as the `-d' command-line option:
++ to make `ld' assign space to common symbols even if a relocatable
++ output file is specified (`-r').
++
++`INHIBIT_COMMON_ALLOCATION'
++ This command has the same effect as the `--no-define-common'
++ command-line option: to make `ld' omit the assignment of addresses
++ to common symbols even for a non-relocatable output file.
++
++`NOCROSSREFS(SECTION SECTION ...)'
++ This command may be used to tell `ld' to issue an error about any
++ references among certain output sections.
++
++ In certain types of programs, particularly on embedded systems when
++ using overlays, when one section is loaded into memory, another
++ section will not be. Any direct references between the two
++ sections would be errors. For example, it would be an error if
++ code in one section called a function defined in the other section.
++
++ The `NOCROSSREFS' command takes a list of output section names. If
++ `ld' detects any cross references between the sections, it reports
++ an error and returns a non-zero exit status. Note that the
++ `NOCROSSREFS' command uses output section names, not input section
++ names.
++
++`OUTPUT_ARCH(BFDARCH)'
++ Specify a particular output machine architecture. The argument is
++ one of the names used by the BFD library (*note BFD::). You can
++ see the architecture of an object file by using the `objdump'
++ program with the `-f' option.
++
++\1f
++File: ld.info, Node: Assignments, Next: SECTIONS, Prev: Simple Commands, Up: Scripts
++
++3.5 Assigning Values to Symbols
++===============================
++
++You may assign a value to a symbol in a linker script. This will define
++the symbol and place it into the symbol table with a global scope.
++
++* Menu:
++
++* Simple Assignments:: Simple Assignments
++* PROVIDE:: PROVIDE
++* PROVIDE_HIDDEN:: PROVIDE_HIDDEN
++* Source Code Reference:: How to use a linker script defined symbol in source code
++
++\1f
++File: ld.info, Node: Simple Assignments, Next: PROVIDE, Up: Assignments
++
++3.5.1 Simple Assignments
++------------------------
++
++You may assign to a symbol using any of the C assignment operators:
++
++`SYMBOL = EXPRESSION ;'
++`SYMBOL += EXPRESSION ;'
++`SYMBOL -= EXPRESSION ;'
++`SYMBOL *= EXPRESSION ;'
++`SYMBOL /= EXPRESSION ;'
++`SYMBOL <<= EXPRESSION ;'
++`SYMBOL >>= EXPRESSION ;'
++`SYMBOL &= EXPRESSION ;'
++`SYMBOL |= EXPRESSION ;'
++
++ The first case will define SYMBOL to the value of EXPRESSION. In
++the other cases, SYMBOL must already be defined, and the value will be
++adjusted accordingly.
++
++ The special symbol name `.' indicates the location counter. You may
++only use this within a `SECTIONS' command. *Note Location Counter::.
++
++ The semicolon after EXPRESSION is required.
++
++ Expressions are defined below; see *Note Expressions::.
++
++ You may write symbol assignments as commands in their own right, or
++as statements within a `SECTIONS' command, or as part of an output
++section description in a `SECTIONS' command.
++
++ The section of the symbol will be set from the section of the
++expression; for more information, see *Note Expression Section::.
++
++ Here is an example showing the three different places that symbol
++assignments may be used:
++
++ floating_point = 0;
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ }
++ _bdata = (. + 3) & ~ 3;
++ .data : { *(.data) }
++ }
++ In this example, the symbol `floating_point' will be defined as
++zero. The symbol `_etext' will be defined as the address following the
++last `.text' input section. The symbol `_bdata' will be defined as the
++address following the `.text' output section aligned upward to a 4 byte
++boundary.
++
++\1f
++File: ld.info, Node: PROVIDE, Next: PROVIDE_HIDDEN, Prev: Simple Assignments, Up: Assignments
++
++3.5.2 PROVIDE
++-------------
++
++In some cases, it is desirable for a linker script to define a symbol
++only if it is referenced and is not defined by any object included in
++the link. For example, traditional linkers defined the symbol `etext'.
++However, ANSI C requires that the user be able to use `etext' as a
++function name without encountering an error. The `PROVIDE' keyword may
++be used to define a symbol, such as `etext', only if it is referenced
++but not defined. The syntax is `PROVIDE(SYMBOL = EXPRESSION)'.
++
++ Here is an example of using `PROVIDE' to define `etext':
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ PROVIDE(etext = .);
++ }
++ }
++
++ In this example, if the program defines `_etext' (with a leading
++underscore), the linker will give a multiple definition error. If, on
++the other hand, the program defines `etext' (with no leading
++underscore), the linker will silently use the definition in the program.
++If the program references `etext' but does not define it, the linker
++will use the definition in the linker script.
++
++\1f
++File: ld.info, Node: PROVIDE_HIDDEN, Next: Source Code Reference, Prev: PROVIDE, Up: Assignments
++
++3.5.3 PROVIDE_HIDDEN
++--------------------
++
++Similar to `PROVIDE'. For ELF targeted ports, the symbol will be
++hidden and won't be exported.
++
++\1f
++File: ld.info, Node: Source Code Reference, Prev: PROVIDE_HIDDEN, Up: Assignments
++
++3.5.4 Source Code Reference
++---------------------------
++
++Accessing a linker script defined variable from source code is not
++intuitive. In particular a linker script symbol is not equivalent to a
++variable declaration in a high level language, it is instead a symbol
++that does not have a value.
++
++ Before going further, it is important to note that compilers often
++transform names in the source code into different names when they are
++stored in the symbol table. For example, Fortran compilers commonly
++prepend or append an underscore, and C++ performs extensive `name
++mangling'. Therefore there might be a discrepancy between the name of
++a variable as it is used in source code and the name of the same
++variable as it is defined in a linker script. For example in C a
++linker script variable might be referred to as:
++
++ extern int foo;
++
++ But in the linker script it might be defined as:
++
++ _foo = 1000;
++
++ In the remaining examples however it is assumed that no name
++transformation has taken place.
++
++ When a symbol is declared in a high level language such as C, two
++things happen. The first is that the compiler reserves enough space in
++the program's memory to hold the _value_ of the symbol. The second is
++that the compiler creates an entry in the program's symbol table which
++holds the symbol's _address_. ie the symbol table contains the address
++of the block of memory holding the symbol's value. So for example the
++following C declaration, at file scope:
++
++ int foo = 1000;
++
++ creates a entry called `foo' in the symbol table. This entry holds
++the address of an `int' sized block of memory where the number 1000 is
++initially stored.
++
++ When a program references a symbol the compiler generates code that
++first accesses the symbol table to find the address of the symbol's
++memory block and then code to read the value from that memory block.
++So:
++
++ foo = 1;
++
++ looks up the symbol `foo' in the symbol table, gets the address
++associated with this symbol and then writes the value 1 into that
++address. Whereas:
++
++ int * a = & foo;
++
++ looks up the symbol `foo' in the symbol table, gets it address and
++then copies this address into the block of memory associated with the
++variable `a'.
++
++ Linker scripts symbol declarations, by contrast, create an entry in
++the symbol table but do not assign any memory to them. Thus they are
++an address without a value. So for example the linker script
++definition:
++
++ foo = 1000;
++
++ creates an entry in the symbol table called `foo' which holds the
++address of memory location 1000, but nothing special is stored at
++address 1000. This means that you cannot access the _value_ of a
++linker script defined symbol - it has no value - all you can do is
++access the _address_ of a linker script defined symbol.
++
++ Hence when you are using a linker script defined symbol in source
++code you should always take the address of the symbol, and never
++attempt to use its value. For example suppose you want to copy the
++contents of a section of memory called .ROM into a section called
++.FLASH and the linker script contains these declarations:
++
++ start_of_ROM = .ROM;
++ end_of_ROM = .ROM + sizeof (.ROM) - 1;
++ start_of_FLASH = .FLASH;
++
++ Then the C source code to perform the copy would be:
++
++ extern char start_of_ROM, end_of_ROM, start_of_FLASH;
++
++ memcpy (& start_of_FLASH, & start_of_ROM, & end_of_ROM - & start_of_ROM);
++
++ Note the use of the `&' operators. These are correct.
++
++\1f
++File: ld.info, Node: SECTIONS, Next: MEMORY, Prev: Assignments, Up: Scripts
++
++3.6 SECTIONS Command
++====================
++
++The `SECTIONS' command tells the linker how to map input sections into
++output sections, and how to place the output sections in memory.
++
++ The format of the `SECTIONS' command is:
++ SECTIONS
++ {
++ SECTIONS-COMMAND
++ SECTIONS-COMMAND
++ ...
++ }
++
++ Each SECTIONS-COMMAND may of be one of the following:
++
++ * an `ENTRY' command (*note Entry command: Entry Point.)
++
++ * a symbol assignment (*note Assignments::)
++
++ * an output section description
++
++ * an overlay description
++
++ The `ENTRY' command and symbol assignments are permitted inside the
++`SECTIONS' command for convenience in using the location counter in
++those commands. This can also make the linker script easier to
++understand because you can use those commands at meaningful points in
++the layout of the output file.
++
++ Output section descriptions and overlay descriptions are described
++below.
++
++ If you do not use a `SECTIONS' command in your linker script, the
++linker will place each input section into an identically named output
++section in the order that the sections are first encountered in the
++input files. If all input sections are present in the first file, for
++example, the order of sections in the output file will match the order
++in the first input file. The first section will be at address zero.
++
++* Menu:
++
++* Output Section Description:: Output section description
++* Output Section Name:: Output section name
++* Output Section Address:: Output section address
++* Input Section:: Input section description
++* Output Section Data:: Output section data
++* Output Section Keywords:: Output section keywords
++* Output Section Discarding:: Output section discarding
++* Output Section Attributes:: Output section attributes
++* Overlay Description:: Overlay description
++
++\1f
++File: ld.info, Node: Output Section Description, Next: Output Section Name, Up: SECTIONS
++
++3.6.1 Output Section Description
++--------------------------------
++
++The full description of an output section looks like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++
++ Most output sections do not use most of the optional section
++attributes.
++
++ The whitespace around SECTION is required, so that the section name
++is unambiguous. The colon and the curly braces are also required. The
++line breaks and other white space are optional.
++
++ Each OUTPUT-SECTION-COMMAND may be one of the following:
++
++ * a symbol assignment (*note Assignments::)
++
++ * an input section description (*note Input Section::)
++
++ * data values to include directly (*note Output Section Data::)
++
++ * a special output section keyword (*note Output Section Keywords::)
++
++\1f
++File: ld.info, Node: Output Section Name, Next: Output Section Address, Prev: Output Section Description, Up: SECTIONS
++
++3.6.2 Output Section Name
++-------------------------
++
++The name of the output section is SECTION. SECTION must meet the
++constraints of your output format. In formats which only support a
++limited number of sections, such as `a.out', the name must be one of
++the names supported by the format (`a.out', for example, allows only
++`.text', `.data' or `.bss'). If the output format supports any number
++of sections, but with numbers and not names (as is the case for Oasys),
++the name should be supplied as a quoted numeric string. A section name
++may consist of any sequence of characters, but a name which contains
++any unusual characters such as commas must be quoted.
++
++ The output section name `/DISCARD/' is special; *Note Output Section
++Discarding::.
++
++\1f
++File: ld.info, Node: Output Section Address, Next: Input Section, Prev: Output Section Name, Up: SECTIONS
++
++3.6.3 Output Section Address
++----------------------------
++
++The ADDRESS is an expression for the VMA (the virtual memory address)
++of the output section. If you do not provide ADDRESS, the linker will
++set it based on REGION if present, or otherwise based on the current
++value of the location counter.
++
++ If you provide ADDRESS, the address of the output section will be
++set to precisely that. If you provide neither ADDRESS nor REGION, then
++the address of the output section will be set to the current value of
++the location counter aligned to the alignment requirements of the
++output section. The alignment requirement of the output section is the
++strictest alignment of any input section contained within the output
++section.
++
++ For example,
++ .text . : { *(.text) }
++ and
++ .text : { *(.text) }
++ are subtly different. The first will set the address of the `.text'
++output section to the current value of the location counter. The
++second will set it to the current value of the location counter aligned
++to the strictest alignment of a `.text' input section.
++
++ The ADDRESS may be an arbitrary expression; *Note Expressions::.
++For example, if you want to align the section on a 0x10 byte boundary,
++so that the lowest four bits of the section address are zero, you could
++do something like this:
++ .text ALIGN(0x10) : { *(.text) }
++ This works because `ALIGN' returns the current location counter
++aligned upward to the specified value.
++
++ Specifying ADDRESS for a section will change the value of the
++location counter.
++
++\1f
++File: ld.info, Node: Input Section, Next: Output Section Data, Prev: Output Section Address, Up: SECTIONS
++
++3.6.4 Input Section Description
++-------------------------------
++
++The most common output section command is an input section description.
++
++ The input section description is the most basic linker script
++operation. You use output sections to tell the linker how to lay out
++your program in memory. You use input section descriptions to tell the
++linker how to map the input files into your memory layout.
++
++* Menu:
++
++* Input Section Basics:: Input section basics
++* Input Section Wildcards:: Input section wildcard patterns
++* Input Section Common:: Input section for common symbols
++* Input Section Keep:: Input section and garbage collection
++* Input Section Example:: Input section example
++
++\1f
++File: ld.info, Node: Input Section Basics, Next: Input Section Wildcards, Up: Input Section
++
++3.6.4.1 Input Section Basics
++............................
++
++An input section description consists of a file name optionally followed
++by a list of section names in parentheses.
++
++ The file name and the section name may be wildcard patterns, which we
++describe further below (*note Input Section Wildcards::).
++
++ The most common input section description is to include all input
++sections with a particular name in the output section. For example, to
++include all input `.text' sections, you would write:
++ *(.text)
++ Here the `*' is a wildcard which matches any file name. To exclude
++a list of files from matching the file name wildcard, EXCLUDE_FILE may
++be used to match all files except the ones specified in the
++EXCLUDE_FILE list. For example:
++ (*(EXCLUDE_FILE (*crtend.o *otherfile.o) .ctors))
++ will cause all .ctors sections from all files except `crtend.o' and
++`otherfile.o' to be included.
++
++ There are two ways to include more than one section:
++ *(.text .rdata)
++ *(.text) *(.rdata)
++ The difference between these is the order in which the `.text' and
++`.rdata' input sections will appear in the output section. In the
++first example, they will be intermingled, appearing in the same order as
++they are found in the linker input. In the second example, all `.text'
++input sections will appear first, followed by all `.rdata' input
++sections.
++
++ You can specify a file name to include sections from a particular
++file. You would do this if one or more of your files contain special
++data that needs to be at a particular location in memory. For example:
++ data.o(.data)
++
++ If you use a file name without a list of sections, then all sections
++in the input file will be included in the output section. This is not
++commonly done, but it may by useful on occasion. For example:
++ data.o
++
++ When you use a file name which does not contain any wild card
++characters, the linker will first see if you also specified the file
++name on the linker command line or in an `INPUT' command. If you did
++not, the linker will attempt to open the file as an input file, as
++though it appeared on the command line. Note that this differs from an
++`INPUT' command, because the linker will not search for the file in the
++archive search path.
++
++\1f
++File: ld.info, Node: Input Section Wildcards, Next: Input Section Common, Prev: Input Section Basics, Up: Input Section
++
++3.6.4.2 Input Section Wildcard Patterns
++.......................................
++
++In an input section description, either the file name or the section
++name or both may be wildcard patterns.
++
++ The file name of `*' seen in many examples is a simple wildcard
++pattern for the file name.
++
++ The wildcard patterns are like those used by the Unix shell.
++
++`*'
++ matches any number of characters
++
++`?'
++ matches any single character
++
++`[CHARS]'
++ matches a single instance of any of the CHARS; the `-' character
++ may be used to specify a range of characters, as in `[a-z]' to
++ match any lower case letter
++
++`\'
++ quotes the following character
++
++ When a file name is matched with a wildcard, the wildcard characters
++will not match a `/' character (used to separate directory names on
++Unix). A pattern consisting of a single `*' character is an exception;
++it will always match any file name, whether it contains a `/' or not.
++In a section name, the wildcard characters will match a `/' character.
++
++ File name wildcard patterns only match files which are explicitly
++specified on the command line or in an `INPUT' command. The linker
++does not search directories to expand wildcards.
++
++ If a file name matches more than one wildcard pattern, or if a file
++name appears explicitly and is also matched by a wildcard pattern, the
++linker will use the first match in the linker script. For example, this
++sequence of input section descriptions is probably in error, because the
++`data.o' rule will not be used:
++ .data : { *(.data) }
++ .data1 : { data.o(.data) }
++
++ Normally, the linker will place files and sections matched by
++wildcards in the order in which they are seen during the link. You can
++change this by using the `SORT_BY_NAME' keyword, which appears before a
++wildcard pattern in parentheses (e.g., `SORT_BY_NAME(.text*)'). When
++the `SORT_BY_NAME' keyword is used, the linker will sort the files or
++sections into ascending order by name before placing them in the output
++file.
++
++ `SORT_BY_ALIGNMENT' is very similar to `SORT_BY_NAME'. The
++difference is `SORT_BY_ALIGNMENT' will sort sections into ascending
++order by alignment before placing them in the output file.
++
++ `SORT' is an alias for `SORT_BY_NAME'.
++
++ When there are nested section sorting commands in linker script,
++there can be at most 1 level of nesting for section sorting commands.
++
++ 1. `SORT_BY_NAME' (`SORT_BY_ALIGNMENT' (wildcard section pattern)).
++ It will sort the input sections by name first, then by alignment
++ if 2 sections have the same name.
++
++ 2. `SORT_BY_ALIGNMENT' (`SORT_BY_NAME' (wildcard section pattern)).
++ It will sort the input sections by alignment first, then by name
++ if 2 sections have the same alignment.
++
++ 3. `SORT_BY_NAME' (`SORT_BY_NAME' (wildcard section pattern)) is
++ treated the same as `SORT_BY_NAME' (wildcard section pattern).
++
++ 4. `SORT_BY_ALIGNMENT' (`SORT_BY_ALIGNMENT' (wildcard section
++ pattern)) is treated the same as `SORT_BY_ALIGNMENT' (wildcard
++ section pattern).
++
++ 5. All other nested section sorting commands are invalid.
++
++ When both command line section sorting option and linker script
++section sorting command are used, section sorting command always takes
++precedence over the command line option.
++
++ If the section sorting command in linker script isn't nested, the
++command line option will make the section sorting command to be treated
++as nested sorting command.
++
++ 1. `SORT_BY_NAME' (wildcard section pattern ) with `--sort-sections
++ alignment' is equivalent to `SORT_BY_NAME' (`SORT_BY_ALIGNMENT'
++ (wildcard section pattern)).
++
++ 2. `SORT_BY_ALIGNMENT' (wildcard section pattern) with
++ `--sort-section name' is equivalent to `SORT_BY_ALIGNMENT'
++ (`SORT_BY_NAME' (wildcard section pattern)).
++
++ If the section sorting command in linker script is nested, the
++command line option will be ignored.
++
++ If you ever get confused about where input sections are going, use
++the `-M' linker option to generate a map file. The map file shows
++precisely how input sections are mapped to output sections.
++
++ This example shows how wildcard patterns might be used to partition
++files. This linker script directs the linker to place all `.text'
++sections in `.text' and all `.bss' sections in `.bss'. The linker will
++place the `.data' section from all files beginning with an upper case
++character in `.DATA'; for all other files, the linker will place the
++`.data' section in `.data'.
++ SECTIONS {
++ .text : { *(.text) }
++ .DATA : { [A-Z]*(.data) }
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++\1f
++File: ld.info, Node: Input Section Common, Next: Input Section Keep, Prev: Input Section Wildcards, Up: Input Section
++
++3.6.4.3 Input Section for Common Symbols
++........................................
++
++A special notation is needed for common symbols, because in many object
++file formats common symbols do not have a particular input section. The
++linker treats common symbols as though they are in an input section
++named `COMMON'.
++
++ You may use file names with the `COMMON' section just as with any
++other input sections. You can use this to place common symbols from a
++particular input file in one section while common symbols from other
++input files are placed in another section.
++
++ In most cases, common symbols in input files will be placed in the
++`.bss' section in the output file. For example:
++ .bss { *(.bss) *(COMMON) }
++
++ Some object file formats have more than one type of common symbol.
++For example, the MIPS ELF object file format distinguishes standard
++common symbols and small common symbols. In this case, the linker will
++use a different special section name for other types of common symbols.
++In the case of MIPS ELF, the linker uses `COMMON' for standard common
++symbols and `.scommon' for small common symbols. This permits you to
++map the different types of common symbols into memory at different
++locations.
++
++ You will sometimes see `[COMMON]' in old linker scripts. This
++notation is now considered obsolete. It is equivalent to `*(COMMON)'.
++
++\1f
++File: ld.info, Node: Input Section Keep, Next: Input Section Example, Prev: Input Section Common, Up: Input Section
++
++3.6.4.4 Input Section and Garbage Collection
++............................................
++
++When link-time garbage collection is in use (`--gc-sections'), it is
++often useful to mark sections that should not be eliminated. This is
++accomplished by surrounding an input section's wildcard entry with
++`KEEP()', as in `KEEP(*(.init))' or `KEEP(SORT_BY_NAME(*)(.ctors))'.
++
++\1f
++File: ld.info, Node: Input Section Example, Prev: Input Section Keep, Up: Input Section
++
++3.6.4.5 Input Section Example
++.............................
++
++The following example is a complete linker script. It tells the linker
++to read all of the sections from file `all.o' and place them at the
++start of output section `outputa' which starts at location `0x10000'.
++All of section `.input1' from file `foo.o' follows immediately, in the
++same output section. All of section `.input2' from `foo.o' goes into
++output section `outputb', followed by section `.input1' from `foo1.o'.
++All of the remaining `.input1' and `.input2' sections from any files
++are written to output section `outputc'.
++
++ SECTIONS {
++ outputa 0x10000 :
++ {
++ all.o
++ foo.o (.input1)
++ }
++ outputb :
++ {
++ foo.o (.input2)
++ foo1.o (.input1)
++ }
++ outputc :
++ {
++ *(.input1)
++ *(.input2)
++ }
++ }
++
++\1f
++File: ld.info, Node: Output Section Data, Next: Output Section Keywords, Prev: Input Section, Up: SECTIONS
++
++3.6.5 Output Section Data
++-------------------------
++
++You can include explicit bytes of data in an output section by using
++`BYTE', `SHORT', `LONG', `QUAD', or `SQUAD' as an output section
++command. Each keyword is followed by an expression in parentheses
++providing the value to store (*note Expressions::). The value of the
++expression is stored at the current value of the location counter.
++
++ The `BYTE', `SHORT', `LONG', and `QUAD' commands store one, two,
++four, and eight bytes (respectively). After storing the bytes, the
++location counter is incremented by the number of bytes stored.
++
++ For example, this will store the byte 1 followed by the four byte
++value of the symbol `addr':
++ BYTE(1)
++ LONG(addr)
++
++ When using a 64 bit host or target, `QUAD' and `SQUAD' are the same;
++they both store an 8 byte, or 64 bit, value. When both host and target
++are 32 bits, an expression is computed as 32 bits. In this case `QUAD'
++stores a 32 bit value zero extended to 64 bits, and `SQUAD' stores a 32
++bit value sign extended to 64 bits.
++
++ If the object file format of the output file has an explicit
++endianness, which is the normal case, the value will be stored in that
++endianness. When the object file format does not have an explicit
++endianness, as is true of, for example, S-records, the value will be
++stored in the endianness of the first input object file.
++
++ Note--these commands only work inside a section description and not
++between them, so the following will produce an error from the linker:
++ SECTIONS { .text : { *(.text) } LONG(1) .data : { *(.data) } }
++ whereas this will work:
++ SECTIONS { .text : { *(.text) ; LONG(1) } .data : { *(.data) } }
++
++ You may use the `FILL' command to set the fill pattern for the
++current section. It is followed by an expression in parentheses. Any
++otherwise unspecified regions of memory within the section (for example,
++gaps left due to the required alignment of input sections) are filled
++with the value of the expression, repeated as necessary. A `FILL'
++statement covers memory locations after the point at which it occurs in
++the section definition; by including more than one `FILL' statement,
++you can have different fill patterns in different parts of an output
++section.
++
++ This example shows how to fill unspecified regions of memory with the
++value `0x90':
++ FILL(0x90909090)
++
++ The `FILL' command is similar to the `=FILLEXP' output section
++attribute, but it only affects the part of the section following the
++`FILL' command, rather than the entire section. If both are used, the
++`FILL' command takes precedence. *Note Output Section Fill::, for
++details on the fill expression.
++
++\1f
++File: ld.info, Node: Output Section Keywords, Next: Output Section Discarding, Prev: Output Section Data, Up: SECTIONS
++
++3.6.6 Output Section Keywords
++-----------------------------
++
++There are a couple of keywords which can appear as output section
++commands.
++
++`CREATE_OBJECT_SYMBOLS'
++ The command tells the linker to create a symbol for each input
++ file. The name of each symbol will be the name of the
++ corresponding input file. The section of each symbol will be the
++ output section in which the `CREATE_OBJECT_SYMBOLS' command
++ appears.
++
++ This is conventional for the a.out object file format. It is not
++ normally used for any other object file format.
++
++`CONSTRUCTORS'
++ When linking using the a.out object file format, the linker uses an
++ unusual set construct to support C++ global constructors and
++ destructors. When linking object file formats which do not support
++ arbitrary sections, such as ECOFF and XCOFF, the linker will
++ automatically recognize C++ global constructors and destructors by
++ name. For these object file formats, the `CONSTRUCTORS' command
++ tells the linker to place constructor information in the output
++ section where the `CONSTRUCTORS' command appears. The
++ `CONSTRUCTORS' command is ignored for other object file formats.
++
++ The symbol `__CTOR_LIST__' marks the start of the global
++ constructors, and the symbol `__CTOR_END__' marks the end.
++ Similarly, `__DTOR_LIST__' and `__DTOR_END__' mark the start and
++ end of the global destructors. The first word in the list is the
++ number of entries, followed by the address of each constructor or
++ destructor, followed by a zero word. The compiler must arrange to
++ actually run the code. For these object file formats GNU C++
++ normally calls constructors from a subroutine `__main'; a call to
++ `__main' is automatically inserted into the startup code for
++ `main'. GNU C++ normally runs destructors either by using
++ `atexit', or directly from the function `exit'.
++
++ For object file formats such as `COFF' or `ELF' which support
++ arbitrary section names, GNU C++ will normally arrange to put the
++ addresses of global constructors and destructors into the `.ctors'
++ and `.dtors' sections. Placing the following sequence into your
++ linker script will build the sort of table which the GNU C++
++ runtime code expects to see.
++
++ __CTOR_LIST__ = .;
++ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
++ *(.ctors)
++ LONG(0)
++ __CTOR_END__ = .;
++ __DTOR_LIST__ = .;
++ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
++ *(.dtors)
++ LONG(0)
++ __DTOR_END__ = .;
++
++ If you are using the GNU C++ support for initialization priority,
++ which provides some control over the order in which global
++ constructors are run, you must sort the constructors at link time
++ to ensure that they are executed in the correct order. When using
++ the `CONSTRUCTORS' command, use `SORT_BY_NAME(CONSTRUCTORS)'
++ instead. When using the `.ctors' and `.dtors' sections, use
++ `*(SORT_BY_NAME(.ctors))' and `*(SORT_BY_NAME(.dtors))' instead of
++ just `*(.ctors)' and `*(.dtors)'.
++
++ Normally the compiler and linker will handle these issues
++ automatically, and you will not need to concern yourself with
++ them. However, you may need to consider this if you are using C++
++ and writing your own linker scripts.
++
++
++\1f
++File: ld.info, Node: Output Section Discarding, Next: Output Section Attributes, Prev: Output Section Keywords, Up: SECTIONS
++
++3.6.7 Output Section Discarding
++-------------------------------
++
++The linker will not create output section which do not have any
++contents. This is for convenience when referring to input sections that
++may or may not be present in any of the input files. For example:
++ .foo { *(.foo) }
++ will only create a `.foo' section in the output file if there is a
++`.foo' section in at least one input file.
++
++ If you use anything other than an input section description as an
++output section command, such as a symbol assignment, then the output
++section will always be created, even if there are no matching input
++sections.
++
++ The special output section name `/DISCARD/' may be used to discard
++input sections. Any input sections which are assigned to an output
++section named `/DISCARD/' are not included in the output file.
++
++\1f
++File: ld.info, Node: Output Section Attributes, Next: Overlay Description, Prev: Output Section Discarding, Up: SECTIONS
++
++3.6.8 Output Section Attributes
++-------------------------------
++
++We showed above that the full description of an output section looked
++like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++We've already described SECTION, ADDRESS, and
++OUTPUT-SECTION-COMMAND. In this section we will describe the remaining
++section attributes.
++
++* Menu:
++
++* Output Section Type:: Output section type
++* Output Section LMA:: Output section LMA
++* Forced Output Alignment:: Forced Output Alignment
++* Forced Input Alignment:: Forced Input Alignment
++* Output Section Region:: Output section region
++* Output Section Phdr:: Output section phdr
++* Output Section Fill:: Output section fill
++
++\1f
++File: ld.info, Node: Output Section Type, Next: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.1 Output Section Type
++...........................
++
++Each output section may have a type. The type is a keyword in
++parentheses. The following types are defined:
++
++`NOLOAD'
++ The section should be marked as not loadable, so that it will not
++ be loaded into memory when the program is run.
++
++`DSECT'
++`COPY'
++`INFO'
++`OVERLAY'
++ These type names are supported for backward compatibility, and are
++ rarely used. They all have the same effect: the section should be
++ marked as not allocatable, so that no memory is allocated for the
++ section when the program is run.
++
++ The linker normally sets the attributes of an output section based on
++the input sections which map into it. You can override this by using
++the section type. For example, in the script sample below, the `ROM'
++section is addressed at memory location `0' and does not need to be
++loaded when the program is run. The contents of the `ROM' section will
++appear in the linker output file as usual.
++ SECTIONS {
++ ROM 0 (NOLOAD) : { ... }
++ ...
++ }
++
++\1f
++File: ld.info, Node: Output Section LMA, Next: Forced Output Alignment, Prev: Output Section Type, Up: Output Section Attributes
++
++3.6.8.2 Output Section LMA
++..........................
++
++Every section has a virtual address (VMA) and a load address (LMA); see
++*Note Basic Script Concepts::. The address expression which may appear
++in an output section description sets the VMA (*note Output Section
++Address::).
++
++ The linker will normally set the LMA equal to the VMA. You can
++change that by using the `AT' keyword. The expression LMA that follows
++the `AT' keyword specifies the load address of the section.
++
++ Alternatively, with `AT>LMA_REGION' expression, you may specify a
++memory region for the section's load address. *Note MEMORY::. Note
++that if the section has not had a VMA assigned to it then the linker
++will use the LMA_REGION as the VMA region as well. *Note Output
++Section Region::.
++
++ This feature is designed to make it easy to build a ROM image. For
++example, the following linker script creates three output sections: one
++called `.text', which starts at `0x1000', one called `.mdata', which is
++loaded at the end of the `.text' section even though its VMA is
++`0x2000', and one called `.bss' to hold uninitialized data at address
++`0x3000'. The symbol `_data' is defined with the value `0x2000', which
++shows that the location counter holds the VMA value, not the LMA value.
++
++ SECTIONS
++ {
++ .text 0x1000 : { *(.text) _etext = . ; }
++ .mdata 0x2000 :
++ AT ( ADDR (.text) + SIZEOF (.text) )
++ { _data = . ; *(.data); _edata = . ; }
++ .bss 0x3000 :
++ { _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
++ }
++
++ The run-time initialization code for use with a program generated
++with this linker script would include something like the following, to
++copy the initialized data from the ROM image to its runtime address.
++Notice how this code takes advantage of the symbols defined by the
++linker script.
++
++ extern char _etext, _data, _edata, _bstart, _bend;
++ char *src = &_etext;
++ char *dst = &_data;
++
++ /* ROM has data at end of text; copy it. */
++ while (dst < &_edata) {
++ *dst++ = *src++;
++ }
++
++ /* Zero bss */
++ for (dst = &_bstart; dst< &_bend; dst++)
++ *dst = 0;
++
++\1f
++File: ld.info, Node: Forced Output Alignment, Next: Forced Input Alignment, Prev: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.3 Forced Output Alignment
++...............................
++
++You can increase an output section's alignment by using ALIGN.
++
++\1f
++File: ld.info, Node: Forced Input Alignment, Next: Output Section Region, Prev: Forced Output Alignment, Up: Output Section Attributes
++
++3.6.8.4 Forced Input Alignment
++..............................
++
++You can force input section alignment within an output section by using
++SUBALIGN. The value specified overrides any alignment given by input
++sections, whether larger or smaller.
++
++\1f
++File: ld.info, Node: Output Section Region, Next: Output Section Phdr, Prev: Forced Input Alignment, Up: Output Section Attributes
++
++3.6.8.5 Output Section Region
++.............................
++
++You can assign a section to a previously defined region of memory by
++using `>REGION'. *Note MEMORY::.
++
++ Here is a simple example:
++ MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }
++ SECTIONS { ROM : { *(.text) } >rom }
++
++\1f
++File: ld.info, Node: Output Section Phdr, Next: Output Section Fill, Prev: Output Section Region, Up: Output Section Attributes
++
++3.6.8.6 Output Section Phdr
++...........................
++
++You can assign a section to a previously defined program segment by
++using `:PHDR'. *Note PHDRS::. If a section is assigned to one or more
++segments, then all subsequent allocated sections will be assigned to
++those segments as well, unless they use an explicitly `:PHDR' modifier.
++You can use `:NONE' to tell the linker to not put the section in any
++segment at all.
++
++ Here is a simple example:
++ PHDRS { text PT_LOAD ; }
++ SECTIONS { .text : { *(.text) } :text }
++
++\1f
++File: ld.info, Node: Output Section Fill, Prev: Output Section Phdr, Up: Output Section Attributes
++
++3.6.8.7 Output Section Fill
++...........................
++
++You can set the fill pattern for an entire section by using `=FILLEXP'.
++FILLEXP is an expression (*note Expressions::). Any otherwise
++unspecified regions of memory within the output section (for example,
++gaps left due to the required alignment of input sections) will be
++filled with the value, repeated as necessary. If the fill expression
++is a simple hex number, ie. a string of hex digit starting with `0x'
++and without a trailing `k' or `M', then an arbitrarily long sequence of
++hex digits can be used to specify the fill pattern; Leading zeros
++become part of the pattern too. For all other cases, including extra
++parentheses or a unary `+', the fill pattern is the four least
++significant bytes of the value of the expression. In all cases, the
++number is big-endian.
++
++ You can also change the fill value with a `FILL' command in the
++output section commands; (*note Output Section Data::).
++
++ Here is a simple example:
++ SECTIONS { .text : { *(.text) } =0x90909090 }
++
++\1f
++File: ld.info, Node: Overlay Description, Prev: Output Section Attributes, Up: SECTIONS
++
++3.6.9 Overlay Description
++-------------------------
++
++An overlay description provides an easy way to describe sections which
++are to be loaded as part of a single memory image but are to be run at
++the same memory address. At run time, some sort of overlay manager will
++copy the overlaid sections in and out of the runtime memory address as
++required, perhaps by simply manipulating addressing bits. This approach
++can be useful, for example, when a certain region of memory is faster
++than another.
++
++ Overlays are described using the `OVERLAY' command. The `OVERLAY'
++command is used within a `SECTIONS' command, like an output section
++description. The full syntax of the `OVERLAY' command is as follows:
++ OVERLAY [START] : [NOCROSSREFS] [AT ( LDADDR )]
++ {
++ SECNAME1
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ SECNAME2
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ ...
++ } [>REGION] [:PHDR...] [=FILL]
++
++ Everything is optional except `OVERLAY' (a keyword), and each
++section must have a name (SECNAME1 and SECNAME2 above). The section
++definitions within the `OVERLAY' construct are identical to those
++within the general `SECTIONS' contruct (*note SECTIONS::), except that
++no addresses and no memory regions may be defined for sections within
++an `OVERLAY'.
++
++ The sections are all defined with the same starting address. The
++load addresses of the sections are arranged such that they are
++consecutive in memory starting at the load address used for the
++`OVERLAY' as a whole (as with normal section definitions, the load
++address is optional, and defaults to the start address; the start
++address is also optional, and defaults to the current value of the
++location counter).
++
++ If the `NOCROSSREFS' keyword is used, and there any references among
++the sections, the linker will report an error. Since the sections all
++run at the same address, it normally does not make sense for one
++section to refer directly to another. *Note NOCROSSREFS: Miscellaneous
++Commands.
++
++ For each section within the `OVERLAY', the linker automatically
++defines two symbols. The symbol `__load_start_SECNAME' is defined as
++the starting load address of the section. The symbol
++`__load_stop_SECNAME' is defined as the final load address of the
++section. Any characters within SECNAME which are not legal within C
++identifiers are removed. C (or assembler) code may use these symbols
++to move the overlaid sections around as necessary.
++
++ At the end of the overlay, the value of the location counter is set
++to the start address of the overlay plus the size of the largest
++section.
++
++ Here is an example. Remember that this would appear inside a
++`SECTIONS' construct.
++ OVERLAY 0x1000 : AT (0x4000)
++ {
++ .text0 { o1/*.o(.text) }
++ .text1 { o2/*.o(.text) }
++ }
++This will define both `.text0' and `.text1' to start at address
++0x1000. `.text0' will be loaded at address 0x4000, and `.text1' will
++be loaded immediately after `.text0'. The following symbols will be
++defined: `__load_start_text0', `__load_stop_text0',
++`__load_start_text1', `__load_stop_text1'.
++
++ C code to copy overlay `.text1' into the overlay area might look
++like the following.
++
++ extern char __load_start_text1, __load_stop_text1;
++ memcpy ((char *) 0x1000, &__load_start_text1,
++ &__load_stop_text1 - &__load_start_text1);
++
++ Note that the `OVERLAY' command is just syntactic sugar, since
++everything it does can be done using the more basic commands. The above
++example could have been written identically as follows.
++
++ .text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
++ __load_start_text0 = LOADADDR (.text0);
++ __load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
++ .text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
++ __load_start_text1 = LOADADDR (.text1);
++ __load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
++ . = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
++
++\1f
++File: ld.info, Node: MEMORY, Next: PHDRS, Prev: SECTIONS, Up: Scripts
++
++3.7 MEMORY Command
++==================
++
++The linker's default configuration permits allocation of all available
++memory. You can override this by using the `MEMORY' command.
++
++ The `MEMORY' command describes the location and size of blocks of
++memory in the target. You can use it to describe which memory regions
++may be used by the linker, and which memory regions it must avoid. You
++can then assign sections to particular memory regions. The linker will
++set section addresses based on the memory regions, and will warn about
++regions that become too full. The linker will not shuffle sections
++around to fit into the available regions.
++
++ A linker script may contain at most one use of the `MEMORY' command.
++However, you can define as many blocks of memory within it as you
++wish. The syntax is:
++ MEMORY
++ {
++ NAME [(ATTR)] : ORIGIN = ORIGIN, LENGTH = LEN
++ ...
++ }
++
++ The NAME is a name used in the linker script to refer to the region.
++The region name has no meaning outside of the linker script. Region
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each memory region must
++have a distinct name.
++
++ The ATTR string is an optional list of attributes that specify
++whether to use a particular memory region for an input section which is
++not explicitly mapped in the linker script. As described in *Note
++SECTIONS::, if you do not specify an output section for some input
++section, the linker will create an output section with the same name as
++the input section. If you define region attributes, the linker will use
++them to select the memory region for the output section that it creates.
++
++ The ATTR string must consist only of the following characters:
++`R'
++ Read-only section
++
++`W'
++ Read/write section
++
++`X'
++ Executable section
++
++`A'
++ Allocatable section
++
++`I'
++ Initialized section
++
++`L'
++ Same as `I'
++
++`!'
++ Invert the sense of any of the preceding attributes
++
++ If a unmapped section matches any of the listed attributes other than
++`!', it will be placed in the memory region. The `!' attribute
++reverses this test, so that an unmapped section will be placed in the
++memory region only if it does not match any of the listed attributes.
++
++ The ORIGIN is an numerical expression for the start address of the
++memory region. The expression must evaluate to a constant and it
++cannot involve any symbols. The keyword `ORIGIN' may be abbreviated to
++`org' or `o' (but not, for example, `ORG').
++
++ The LEN is an expression for the size in bytes of the memory region.
++As with the ORIGIN expression, the expression must be numerical only
++and must evaluate to a constant. The keyword `LENGTH' may be
++abbreviated to `len' or `l'.
++
++ In the following example, we specify that there are two memory
++regions available for allocation: one starting at `0' for 256 kilobytes,
++and the other starting at `0x40000000' for four megabytes. The linker
++will place into the `rom' memory region every section which is not
++explicitly mapped into a memory region, and is either read-only or
++executable. The linker will place other sections which are not
++explicitly mapped into a memory region into the `ram' memory region.
++
++ MEMORY
++ {
++ rom (rx) : ORIGIN = 0, LENGTH = 256K
++ ram (!rx) : org = 0x40000000, l = 4M
++ }
++
++ Once you define a memory region, you can direct the linker to place
++specific output sections into that memory region by using the `>REGION'
++output section attribute. For example, if you have a memory region
++named `mem', you would use `>mem' in the output section definition.
++*Note Output Section Region::. If no address was specified for the
++output section, the linker will set the address to the next available
++address within the memory region. If the combined output sections
++directed to a memory region are too large for the region, the linker
++will issue an error message.
++
++ It is possible to access the origin and length of a memory in an
++expression via the `ORIGIN(MEMORY)' and `LENGTH(MEMORY)' functions:
++
++ _fstack = ORIGIN(ram) + LENGTH(ram) - 4;
++
++\1f
++File: ld.info, Node: PHDRS, Next: VERSION, Prev: MEMORY, Up: Scripts
++
++3.8 PHDRS Command
++=================
++
++The ELF object file format uses "program headers", also knows as
++"segments". The program headers describe how the program should be
++loaded into memory. You can print them out by using the `objdump'
++program with the `-p' option.
++
++ When you run an ELF program on a native ELF system, the system loader
++reads the program headers in order to figure out how to load the
++program. This will only work if the program headers are set correctly.
++This manual does not describe the details of how the system loader
++interprets program headers; for more information, see the ELF ABI.
++
++ The linker will create reasonable program headers by default.
++However, in some cases, you may need to specify the program headers more
++precisely. You may use the `PHDRS' command for this purpose. When the
++linker sees the `PHDRS' command in the linker script, it will not
++create any program headers other than the ones specified.
++
++ The linker only pays attention to the `PHDRS' command when
++generating an ELF output file. In other cases, the linker will simply
++ignore `PHDRS'.
++
++ This is the syntax of the `PHDRS' command. The words `PHDRS',
++`FILEHDR', `AT', and `FLAGS' are keywords.
++
++ PHDRS
++ {
++ NAME TYPE [ FILEHDR ] [ PHDRS ] [ AT ( ADDRESS ) ]
++ [ FLAGS ( FLAGS ) ] ;
++ }
++
++ The NAME is used only for reference in the `SECTIONS' command of the
++linker script. It is not put into the output file. Program header
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each program header must
++have a distinct name.
++
++ Certain program header types describe segments of memory which the
++system loader will load from the file. In the linker script, you
++specify the contents of these segments by placing allocatable output
++sections in the segments. You use the `:PHDR' output section attribute
++to place a section in a particular segment. *Note Output Section
++Phdr::.
++
++ It is normal to put certain sections in more than one segment. This
++merely implies that one segment of memory contains another. You may
++repeat `:PHDR', using it once for each segment which should contain the
++section.
++
++ If you place a section in one or more segments using `:PHDR', then
++the linker will place all subsequent allocatable sections which do not
++specify `:PHDR' in the same segments. This is for convenience, since
++generally a whole set of contiguous sections will be placed in a single
++segment. You can use `:NONE' to override the default segment and tell
++the linker to not put the section in any segment at all.
++
++ You may use the `FILEHDR' and `PHDRS' keywords appear after the
++program header type to further describe the contents of the segment.
++The `FILEHDR' keyword means that the segment should include the ELF
++file header. The `PHDRS' keyword means that the segment should include
++the ELF program headers themselves.
++
++ The TYPE may be one of the following. The numbers indicate the
++value of the keyword.
++
++`PT_NULL' (0)
++ Indicates an unused program header.
++
++`PT_LOAD' (1)
++ Indicates that this program header describes a segment to be
++ loaded from the file.
++
++`PT_DYNAMIC' (2)
++ Indicates a segment where dynamic linking information can be found.
++
++`PT_INTERP' (3)
++ Indicates a segment where the name of the program interpreter may
++ be found.
++
++`PT_NOTE' (4)
++ Indicates a segment holding note information.
++
++`PT_SHLIB' (5)
++ A reserved program header type, defined but not specified by the
++ ELF ABI.
++
++`PT_PHDR' (6)
++ Indicates a segment where the program headers may be found.
++
++EXPRESSION
++ An expression giving the numeric type of the program header. This
++ may be used for types not defined above.
++
++ You can specify that a segment should be loaded at a particular
++address in memory by using an `AT' expression. This is identical to the
++`AT' command used as an output section attribute (*note Output Section
++LMA::). The `AT' command for a program header overrides the output
++section attribute.
++
++ The linker will normally set the segment flags based on the sections
++which comprise the segment. You may use the `FLAGS' keyword to
++explicitly specify the segment flags. The value of FLAGS must be an
++integer. It is used to set the `p_flags' field of the program header.
++
++ Here is an example of `PHDRS'. This shows a typical set of program
++headers used on a native ELF system.
++
++ PHDRS
++ {
++ headers PT_PHDR PHDRS ;
++ interp PT_INTERP ;
++ text PT_LOAD FILEHDR PHDRS ;
++ data PT_LOAD ;
++ dynamic PT_DYNAMIC ;
++ }
++
++ SECTIONS
++ {
++ . = SIZEOF_HEADERS;
++ .interp : { *(.interp) } :text :interp
++ .text : { *(.text) } :text
++ .rodata : { *(.rodata) } /* defaults to :text */
++ ...
++ . = . + 0x1000; /* move to a new page in memory */
++ .data : { *(.data) } :data
++ .dynamic : { *(.dynamic) } :data :dynamic
++ ...
++ }
++
++\1f
++File: ld.info, Node: VERSION, Next: Expressions, Prev: PHDRS, Up: Scripts
++
++3.9 VERSION Command
++===================
++
++The linker supports symbol versions when using ELF. Symbol versions are
++only useful when using shared libraries. The dynamic linker can use
++symbol versions to select a specific version of a function when it runs
++a program that may have been linked against an earlier version of the
++shared library.
++
++ You can include a version script directly in the main linker script,
++or you can supply the version script as an implicit linker script. You
++can also use the `--version-script' linker option.
++
++ The syntax of the `VERSION' command is simply
++ VERSION { version-script-commands }
++
++ The format of the version script commands is identical to that used
++by Sun's linker in Solaris 2.5. The version script defines a tree of
++version nodes. You specify the node names and interdependencies in the
++version script. You can specify which symbols are bound to which
++version nodes, and you can reduce a specified set of symbols to local
++scope so that they are not globally visible outside of the shared
++library.
++
++ The easiest way to demonstrate the version script language is with a
++few examples.
++
++ VERS_1.1 {
++ global:
++ foo1;
++ local:
++ old*;
++ original*;
++ new*;
++ };
++
++ VERS_1.2 {
++ foo2;
++ } VERS_1.1;
++
++ VERS_2.0 {
++ bar1; bar2;
++ extern "C++" {
++ ns::*;
++ "int f(int, double)";
++ }
++ } VERS_1.2;
++
++ This example version script defines three version nodes. The first
++version node defined is `VERS_1.1'; it has no other dependencies. The
++script binds the symbol `foo1' to `VERS_1.1'. It reduces a number of
++symbols to local scope so that they are not visible outside of the
++shared library; this is done using wildcard patterns, so that any
++symbol whose name begins with `old', `original', or `new' is matched.
++The wildcard patterns available are the same as those used in the shell
++when matching filenames (also known as "globbing"). However, if you
++specify the symbol name inside double quotes, then the name is treated
++as literal, rather than as a glob pattern.
++
++ Next, the version script defines node `VERS_1.2'. This node depends
++upon `VERS_1.1'. The script binds the symbol `foo2' to the version
++node `VERS_1.2'.
++
++ Finally, the version script defines node `VERS_2.0'. This node
++depends upon `VERS_1.2'. The scripts binds the symbols `bar1' and
++`bar2' are bound to the version node `VERS_2.0'.
++
++ When the linker finds a symbol defined in a library which is not
++specifically bound to a version node, it will effectively bind it to an
++unspecified base version of the library. You can bind all otherwise
++unspecified symbols to a given version node by using `global: *;'
++somewhere in the version script.
++
++ The names of the version nodes have no specific meaning other than
++what they might suggest to the person reading them. The `2.0' version
++could just as well have appeared in between `1.1' and `1.2'. However,
++this would be a confusing way to write a version script.
++
++ Node name can be omited, provided it is the only version node in the
++version script. Such version script doesn't assign any versions to
++symbols, only selects which symbols will be globally visible out and
++which won't.
++
++ { global: foo; bar; local: *; };
++
++ When you link an application against a shared library that has
++versioned symbols, the application itself knows which version of each
++symbol it requires, and it also knows which version nodes it needs from
++each shared library it is linked against. Thus at runtime, the dynamic
++loader can make a quick check to make sure that the libraries you have
++linked against do in fact supply all of the version nodes that the
++application will need to resolve all of the dynamic symbols. In this
++way it is possible for the dynamic linker to know with certainty that
++all external symbols that it needs will be resolvable without having to
++search for each symbol reference.
++
++ The symbol versioning is in effect a much more sophisticated way of
++doing minor version checking that SunOS does. The fundamental problem
++that is being addressed here is that typically references to external
++functions are bound on an as-needed basis, and are not all bound when
++the application starts up. If a shared library is out of date, a
++required interface may be missing; when the application tries to use
++that interface, it may suddenly and unexpectedly fail. With symbol
++versioning, the user will get a warning when they start their program if
++the libraries being used with the application are too old.
++
++ There are several GNU extensions to Sun's versioning approach. The
++first of these is the ability to bind a symbol to a version node in the
++source file where the symbol is defined instead of in the versioning
++script. This was done mainly to reduce the burden on the library
++maintainer. You can do this by putting something like:
++ __asm__(".symver original_foo,foo@VERS_1.1");
++ in the C source file. This renames the function `original_foo' to
++be an alias for `foo' bound to the version node `VERS_1.1'. The
++`local:' directive can be used to prevent the symbol `original_foo'
++from being exported. A `.symver' directive takes precedence over a
++version script.
++
++ The second GNU extension is to allow multiple versions of the same
++function to appear in a given shared library. In this way you can make
++an incompatible change to an interface without increasing the major
++version number of the shared library, while still allowing applications
++linked against the old interface to continue to function.
++
++ To do this, you must use multiple `.symver' directives in the source
++file. Here is an example:
++
++ __asm__(".symver original_foo,foo@");
++ __asm__(".symver old_foo,foo@VERS_1.1");
++ __asm__(".symver old_foo1,foo@VERS_1.2");
++ __asm__(".symver new_foo,foo@@VERS_2.0");
++
++ In this example, `foo@' represents the symbol `foo' bound to the
++unspecified base version of the symbol. The source file that contains
++this example would define 4 C functions: `original_foo', `old_foo',
++`old_foo1', and `new_foo'.
++
++ When you have multiple definitions of a given symbol, there needs to
++be some way to specify a default version to which external references to
++this symbol will be bound. You can do this with the `foo@@VERS_2.0'
++type of `.symver' directive. You can only declare one version of a
++symbol as the default in this manner; otherwise you would effectively
++have multiple definitions of the same symbol.
++
++ If you wish to bind a reference to a specific version of the symbol
++within the shared library, you can use the aliases of convenience
++(i.e., `old_foo'), or you can use the `.symver' directive to
++specifically bind to an external version of the function in question.
++
++ You can also specify the language in the version script:
++
++ VERSION extern "lang" { version-script-commands }
++
++ The supported `lang's are `C', `C++', and `Java'. The linker will
++iterate over the list of symbols at the link time and demangle them
++according to `lang' before matching them to the patterns specified in
++`version-script-commands'.
++
++ Demangled names may contains spaces and other special characters. As
++described above, you can use a glob pattern to match demangled names,
++or you can use a double-quoted string to match the string exactly. In
++the latter case, be aware that minor differences (such as differing
++whitespace) between the version script and the demangler output will
++cause a mismatch. As the exact string generated by the demangler might
++change in the future, even if the mangled name does not, you should
++check that all of your version directives are behaving as you expect
++when you upgrade.
++
++\1f
++File: ld.info, Node: Expressions, Next: Implicit Linker Scripts, Prev: VERSION, Up: Scripts
++
++3.10 Expressions in Linker Scripts
++==================================
++
++The syntax for expressions in the linker script language is identical to
++that of C expressions. All expressions are evaluated as integers. All
++expressions are evaluated in the same size, which is 32 bits if both the
++host and target are 32 bits, and is otherwise 64 bits.
++
++ You can use and set symbol values in expressions.
++
++ The linker defines several special purpose builtin functions for use
++in expressions.
++
++* Menu:
++
++* Constants:: Constants
++* Symbols:: Symbol Names
++* Orphan Sections:: Orphan Sections
++* Location Counter:: The Location Counter
++* Operators:: Operators
++* Evaluation:: Evaluation
++* Expression Section:: The Section of an Expression
++* Builtin Functions:: Builtin Functions
++
++\1f
++File: ld.info, Node: Constants, Next: Symbols, Up: Expressions
++
++3.10.1 Constants
++----------------
++
++All constants are integers.
++
++ As in C, the linker considers an integer beginning with `0' to be
++octal, and an integer beginning with `0x' or `0X' to be hexadecimal.
++The linker considers other integers to be decimal.
++
++ In addition, you can use the suffixes `K' and `M' to scale a
++constant by `1024' or `1024*1024' respectively. For example, the
++following all refer to the same quantity:
++ _fourk_1 = 4K;
++ _fourk_2 = 4096;
++ _fourk_3 = 0x1000;
++
++\1f
++File: ld.info, Node: Symbols, Next: Orphan Sections, Prev: Constants, Up: Expressions
++
++3.10.2 Symbol Names
++-------------------
++
++Unless quoted, symbol names start with a letter, underscore, or period
++and may include letters, digits, underscores, periods, and hyphens.
++Unquoted symbol names must not conflict with any keywords. You can
++specify a symbol which contains odd characters or has the same name as a
++keyword by surrounding the symbol name in double quotes:
++ "SECTION" = 9;
++ "with a space" = "also with a space" + 10;
++
++ Since symbols can contain many non-alphabetic characters, it is
++safest to delimit symbols with spaces. For example, `A-B' is one
++symbol, whereas `A - B' is an expression involving subtraction.
++
++\1f
++File: ld.info, Node: Orphan Sections, Next: Location Counter, Prev: Symbols, Up: Expressions
++
++3.10.3 Orphan Sections
++----------------------
++
++Orphan sections are sections present in the input files which are not
++explicitly placed into the output file by the linker script. The
++linker will still copy these sections into the output file, but it has
++to guess as to where they should be placed. The linker uses a simple
++heuristic to do this. It attempts to place orphan sections after
++non-orphan sections of the same attribute, such as code vs data,
++loadable vs non-loadable, etc. If there is not enough room to do this
++then it places at the end of the file.
++
++ For ELF targets, the attribute of the section includes section type
++as well as section flag.
++
++\1f
++File: ld.info, Node: Location Counter, Next: Operators, Prev: Orphan Sections, Up: Expressions
++
++3.10.4 The Location Counter
++---------------------------
++
++The special linker variable "dot" `.' always contains the current
++output location counter. Since the `.' always refers to a location in
++an output section, it may only appear in an expression within a
++`SECTIONS' command. The `.' symbol may appear anywhere that an
++ordinary symbol is allowed in an expression.
++
++ Assigning a value to `.' will cause the location counter to be
++moved. This may be used to create holes in the output section. The
++location counter may never be moved backwards.
++
++ SECTIONS
++ {
++ output :
++ {
++ file1(.text)
++ . = . + 1000;
++ file2(.text)
++ . += 1000;
++ file3(.text)
++ } = 0x12345678;
++ }
++ In the previous example, the `.text' section from `file1' is located
++at the beginning of the output section `output'. It is followed by a
++1000 byte gap. Then the `.text' section from `file2' appears, also
++with a 1000 byte gap following before the `.text' section from `file3'.
++The notation `= 0x12345678' specifies what data to write in the gaps
++(*note Output Section Fill::).
++
++ Note: `.' actually refers to the byte offset from the start of the
++current containing object. Normally this is the `SECTIONS' statement,
++whose start address is 0, hence `.' can be used as an absolute address.
++If `.' is used inside a section description however, it refers to the
++byte offset from the start of that section, not an absolute address.
++Thus in a script like this:
++
++ SECTIONS
++ {
++ . = 0x100
++ .text: {
++ *(.text)
++ . = 0x200
++ }
++ . = 0x500
++ .data: {
++ *(.data)
++ . += 0x600
++ }
++ }
++
++ The `.text' section will be assigned a starting address of 0x100 and
++a size of exactly 0x200 bytes, even if there is not enough data in the
++`.text' input sections to fill this area. (If there is too much data,
++an error will be produced because this would be an attempt to move `.'
++backwards). The `.data' section will start at 0x500 and it will have
++an extra 0x600 bytes worth of space after the end of the values from
++the `.data' input sections and before the end of the `.data' output
++section itself.
++
++ Setting symbols to the value of the location counter outside of an
++output section statement can result in unexpected values if the linker
++needs to place orphan sections. For example, given the following:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ If the linker needs to place some input section, e.g. `.rodata', not
++mentioned in the script, it might choose to place that section between
++`.text' and `.data'. You might think the linker should place `.rodata'
++on the blank line in the above script, but blank lines are of no
++particular significance to the linker. As well, the linker doesn't
++associate the above symbol names with their sections. Instead, it
++assumes that all assignments or other statements belong to the previous
++output section, except for the special case of an assignment to `.'.
++I.e., the linker will place the orphan `.rodata' section as if the
++script was written as follows:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .rodata: { *(.rodata) }
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ This may or may not be the script author's intention for the value of
++`start_of_data'. One way to influence the orphan section placement is
++to assign the location counter to itself, as the linker assumes that an
++assignment to `.' is setting the start address of a following output
++section and thus should be grouped with that section. So you could
++write:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ . = . ;
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ Now, the orphan `.rodata' section will be placed between
++`end_of_text' and `start_of_data'.
++
++\1f
++File: ld.info, Node: Operators, Next: Evaluation, Prev: Location Counter, Up: Expressions
++
++3.10.5 Operators
++----------------
++
++The linker recognizes the standard C set of arithmetic operators, with
++the standard bindings and precedence levels:
++ precedence associativity Operators Notes
++ (highest)
++ 1 left ! - ~ (1)
++ 2 left * / %
++ 3 left + -
++ 4 left >> <<
++ 5 left == != > < <= >=
++ 6 left &
++ 7 left |
++ 8 left &&
++ 9 left ||
++ 10 right ? :
++ 11 right &= += -= *= /= (2)
++ (lowest)
++ Notes: (1) Prefix operators (2) *Note Assignments::.
++
++\1f
++File: ld.info, Node: Evaluation, Next: Expression Section, Prev: Operators, Up: Expressions
++
++3.10.6 Evaluation
++-----------------
++
++The linker evaluates expressions lazily. It only computes the value of
++an expression when absolutely necessary.
++
++ The linker needs some information, such as the value of the start
++address of the first section, and the origins and lengths of memory
++regions, in order to do any linking at all. These values are computed
++as soon as possible when the linker reads in the linker script.
++
++ However, other values (such as symbol values) are not known or needed
++until after storage allocation. Such values are evaluated later, when
++other information (such as the sizes of output sections) is available
++for use in the symbol assignment expression.
++
++ The sizes of sections cannot be known until after allocation, so
++assignments dependent upon these are not performed until after
++allocation.
++
++ Some expressions, such as those depending upon the location counter
++`.', must be evaluated during section allocation.
++
++ If the result of an expression is required, but the value is not
++available, then an error results. For example, a script like the
++following
++ SECTIONS
++ {
++ .text 9+this_isnt_constant :
++ { *(.text) }
++ }
++will cause the error message `non constant expression for initial
++address'.
++
++\1f
++File: ld.info, Node: Expression Section, Next: Builtin Functions, Prev: Evaluation, Up: Expressions
++
++3.10.7 The Section of an Expression
++-----------------------------------
++
++When the linker evaluates an expression, the result is either absolute
++or relative to some section. A relative expression is expressed as a
++fixed offset from the base of a section.
++
++ The position of the expression within the linker script determines
++whether it is absolute or relative. An expression which appears within
++an output section definition is relative to the base of the output
++section. An expression which appears elsewhere will be absolute.
++
++ A symbol set to a relative expression will be relocatable if you
++request relocatable output using the `-r' option. That means that a
++further link operation may change the value of the symbol. The symbol's
++section will be the section of the relative expression.
++
++ A symbol set to an absolute expression will retain the same value
++through any further link operation. The symbol will be absolute, and
++will not have any particular associated section.
++
++ You can use the builtin function `ABSOLUTE' to force an expression
++to be absolute when it would otherwise be relative. For example, to
++create an absolute symbol set to the address of the end of the output
++section `.data':
++ SECTIONS
++ {
++ .data : { *(.data) _edata = ABSOLUTE(.); }
++ }
++ If `ABSOLUTE' were not used, `_edata' would be relative to the
++`.data' section.
++
++\1f
++File: ld.info, Node: Builtin Functions, Prev: Expression Section, Up: Expressions
++
++3.10.8 Builtin Functions
++------------------------
++
++The linker script language includes a number of builtin functions for
++use in linker script expressions.
++
++`ABSOLUTE(EXP)'
++ Return the absolute (non-relocatable, as opposed to non-negative)
++ value of the expression EXP. Primarily useful to assign an
++ absolute value to a symbol within a section definition, where
++ symbol values are normally section relative. *Note Expression
++ Section::.
++
++`ADDR(SECTION)'
++ Return the absolute address (the VMA) of the named SECTION. Your
++ script must previously have defined the location of that section.
++ In the following example, `symbol_1' and `symbol_2' are assigned
++ identical values:
++ SECTIONS { ...
++ .output1 :
++ {
++ start_of_output_1 = ABSOLUTE(.);
++ ...
++ }
++ .output :
++ {
++ symbol_1 = ADDR(.output1);
++ symbol_2 = start_of_output_1;
++ }
++ ... }
++
++`ALIGN(ALIGN)'
++`ALIGN(EXP,ALIGN)'
++ Return the location counter (`.') or arbitrary expression aligned
++ to the next ALIGN boundary. The single operand `ALIGN' doesn't
++ change the value of the location counter--it just does arithmetic
++ on it. The two operand `ALIGN' allows an arbitrary expression to
++ be aligned upwards (`ALIGN(ALIGN)' is equivalent to `ALIGN(.,
++ ALIGN)').
++
++ Here is an example which aligns the output `.data' section to the
++ next `0x2000' byte boundary after the preceding section and sets a
++ variable within the section to the next `0x8000' boundary after the
++ input sections:
++ SECTIONS { ...
++ .data ALIGN(0x2000): {
++ *(.data)
++ variable = ALIGN(0x8000);
++ }
++ ... }
++ The first use of `ALIGN' in this example specifies the
++ location of a section because it is used as the optional ADDRESS
++ attribute of a section definition (*note Output Section
++ Address::). The second use of `ALIGN' is used to defines the
++ value of a symbol.
++
++ The builtin function `NEXT' is closely related to `ALIGN'.
++
++`BLOCK(EXP)'
++ This is a synonym for `ALIGN', for compatibility with older linker
++ scripts. It is most often seen when setting the address of an
++ output section.
++
++`DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE)'
++ This is equivalent to either
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - 1)))
++ or
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - COMMONPAGESIZE)))
++ depending on whether the latter uses fewer COMMONPAGESIZE sized
++ pages for the data segment (area between the result of this
++ expression and `DATA_SEGMENT_END') than the former or not. If the
++ latter form is used, it means COMMONPAGESIZE bytes of runtime
++ memory will be saved at the expense of up to COMMONPAGESIZE wasted
++ bytes in the on-disk file.
++
++ This expression can only be used directly in `SECTIONS' commands,
++ not in any output section descriptions and only once in the linker
++ script. COMMONPAGESIZE should be less or equal to MAXPAGESIZE and
++ should be the system page size the object wants to be optimized
++ for (while still working on system page sizes up to MAXPAGESIZE).
++
++ Example:
++ . = DATA_SEGMENT_ALIGN(0x10000, 0x2000);
++
++`DATA_SEGMENT_END(EXP)'
++ This defines the end of data segment for `DATA_SEGMENT_ALIGN'
++ evaluation purposes.
++
++ . = DATA_SEGMENT_END(.);
++
++`DATA_SEGMENT_RELRO_END(OFFSET, EXP)'
++ This defines the end of the `PT_GNU_RELRO' segment when `-z relro'
++ option is used. Second argument is returned. When `-z relro'
++ option is not present, `DATA_SEGMENT_RELRO_END' does nothing,
++ otherwise `DATA_SEGMENT_ALIGN' is padded so that EXP + OFFSET is
++ aligned to the most commonly used page boundary for particular
++ target. If present in the linker script, it must always come in
++ between `DATA_SEGMENT_ALIGN' and `DATA_SEGMENT_END'.
++
++ . = DATA_SEGMENT_RELRO_END(24, .);
++
++`DEFINED(SYMBOL)'
++ Return 1 if SYMBOL is in the linker global symbol table and is
++ defined before the statement using DEFINED in the script, otherwise
++ return 0. You can use this function to provide default values for
++ symbols. For example, the following script fragment shows how to
++ set a global symbol `begin' to the first location in the `.text'
++ section--but if a symbol called `begin' already existed, its value
++ is preserved:
++
++ SECTIONS { ...
++ .text : {
++ begin = DEFINED(begin) ? begin : . ;
++ ...
++ }
++ ...
++ }
++
++`LENGTH(MEMORY)'
++ Return the length of the memory region named MEMORY.
++
++`LOADADDR(SECTION)'
++ Return the absolute LMA of the named SECTION. This is normally
++ the same as `ADDR', but it may be different if the `AT' attribute
++ is used in the output section definition (*note Output Section
++ LMA::).
++
++`MAX(EXP1, EXP2)'
++ Returns the maximum of EXP1 and EXP2.
++
++`MIN(EXP1, EXP2)'
++ Returns the minimum of EXP1 and EXP2.
++
++`NEXT(EXP)'
++ Return the next unallocated address that is a multiple of EXP.
++ This function is closely related to `ALIGN(EXP)'; unless you use
++ the `MEMORY' command to define discontinuous memory for the output
++ file, the two functions are equivalent.
++
++`ORIGIN(MEMORY)'
++ Return the origin of the memory region named MEMORY.
++
++`SEGMENT_START(SEGMENT, DEFAULT)'
++ Return the base address of the named SEGMENT. If an explicit
++ value has been given for this segment (with a command-line `-T'
++ option) that value will be returned; otherwise the value will be
++ DEFAULT. At present, the `-T' command-line option can only be
++ used to set the base address for the "text", "data", and "bss"
++ sections, but you use `SEGMENT_START' with any segment name.
++
++`SIZEOF(SECTION)'
++ Return the size in bytes of the named SECTION, if that section has
++ been allocated. If the section has not been allocated when this is
++ evaluated, the linker will report an error. In the following
++ example, `symbol_1' and `symbol_2' are assigned identical values:
++ SECTIONS{ ...
++ .output {
++ .start = . ;
++ ...
++ .end = . ;
++ }
++ symbol_1 = .end - .start ;
++ symbol_2 = SIZEOF(.output);
++ ... }
++
++`SIZEOF_HEADERS'
++`sizeof_headers'
++ Return the size in bytes of the output file's headers. This is
++ information which appears at the start of the output file. You
++ can use this number when setting the start address of the first
++ section, if you choose, to facilitate paging.
++
++ When producing an ELF output file, if the linker script uses the
++ `SIZEOF_HEADERS' builtin function, the linker must compute the
++ number of program headers before it has determined all the section
++ addresses and sizes. If the linker later discovers that it needs
++ additional program headers, it will report an error `not enough
++ room for program headers'. To avoid this error, you must avoid
++ using the `SIZEOF_HEADERS' function, or you must rework your linker
++ script to avoid forcing the linker to use additional program
++ headers, or you must define the program headers yourself using the
++ `PHDRS' command (*note PHDRS::).
++
++\1f
++File: ld.info, Node: Implicit Linker Scripts, Prev: Expressions, Up: Scripts
++
++3.11 Implicit Linker Scripts
++============================
++
++If you specify a linker input file which the linker can not recognize as
++an object file or an archive file, it will try to read the file as a
++linker script. If the file can not be parsed as a linker script, the
++linker will report an error.
++
++ An implicit linker script will not replace the default linker script.
++
++ Typically an implicit linker script would contain only symbol
++assignments, or the `INPUT', `GROUP', or `VERSION' commands.
++
++ Any input files read because of an implicit linker script will be
++read at the position in the command line where the implicit linker
++script was read. This can affect archive searching.
++
++\1f
++File: ld.info, Node: Machine Dependent, Next: BFD, Prev: Scripts, Up: Top
++
++4 Machine Dependent Features
++****************************
++
++`ld' has additional features on some platforms; the following sections
++describe them. Machines where `ld' has no additional functionality are
++not listed.
++
++* Menu:
++
++
++* H8/300:: `ld' and the H8/300
++
++* i960:: `ld' and the Intel 960 family
++
++* ARM:: `ld' and the ARM family
++
++* HPPA ELF32:: `ld' and HPPA 32-bit ELF
++
++* MMIX:: `ld' and MMIX
++
++* MSP430:: `ld' and MSP430
++
++* PowerPC ELF32:: `ld' and PowerPC 32-bit ELF Support
++
++* PowerPC64 ELF64:: `ld' and PowerPC64 64-bit ELF Support
++
++* TI COFF:: `ld' and TI COFF
++
++* WIN32:: `ld' and WIN32 (cygwin/mingw)
++
++* Xtensa:: `ld' and Xtensa Processors
++
++\1f
++File: ld.info, Node: H8/300, Next: i960, Up: Machine Dependent
++
++4.1 `ld' and the H8/300
++=======================
++
++For the H8/300, `ld' can perform these global optimizations when you
++specify the `--relax' command-line option.
++
++_relaxing address modes_
++ `ld' finds all `jsr' and `jmp' instructions whose targets are
++ within eight bits, and turns them into eight-bit program-counter
++ relative `bsr' and `bra' instructions, respectively.
++
++_synthesizing instructions_
++ `ld' finds all `mov.b' instructions which use the sixteen-bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use the eight-bit address form. (That is: the
++ linker turns `mov.b `@'AA:16' into `mov.b `@'AA:8' whenever the
++ address AA is in the top page of memory).
++
++_bit manipulation instructions_
++ `ld' finds all bit manipulation instructions like `band, bclr,
++ biand, bild, bior, bist, bixor, bld, bnot, bor, bset, bst, btst,
++ bxor' which use 32 bit and 16 bit absolute address form, but refer
++ to the top page of memory, and changes them to use the 8 bit
++ address form. (That is: the linker turns `bset #xx:3,`@'AA:32'
++ into `bset #xx:3,`@'AA:8' whenever the address AA is in the top
++ page of memory).
++
++_system control instructions_
++ `ld' finds all `ldc.w, stc.w' instrcutions which use the 32 bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use 16 bit address form. (That is: the linker
++ turns `ldc.w `@'AA:32,ccr' into `ldc.w `@'AA:16,ccr' whenever the
++ address AA is in the top page of memory).
++
++\1f
++File: ld.info, Node: i960, Next: ARM, Prev: H8/300, Up: Machine Dependent
++
++4.2 `ld' and the Intel 960 Family
++=================================
++
++You can use the `-AARCHITECTURE' command line option to specify one of
++the two-letter names identifying members of the 960 family; the option
++specifies the desired output target, and warns of any incompatible
++instructions in the input files. It also modifies the linker's search
++strategy for archive libraries, to support the use of libraries
++specific to each particular architecture, by including in the search
++loop names suffixed with the string identifying the architecture.
++
++ For example, if your `ld' command line included `-ACA' as well as
++`-ltry', the linker would look (in its built-in search paths, and in
++any paths you specify with `-L') for a library with the names
++
++ try
++ libtry.a
++ tryca
++ libtryca.a
++
++The first two possibilities would be considered in any event; the last
++two are due to the use of `-ACA'.
++
++ You can meaningfully use `-A' more than once on a command line, since
++the 960 architecture family allows combination of target architectures;
++each use will add another pair of name variants to search for when `-l'
++specifies a library.
++
++ `ld' supports the `--relax' option for the i960 family. If you
++specify `--relax', `ld' finds all `balx' and `calx' instructions whose
++targets are within 24 bits, and turns them into 24-bit program-counter
++relative `bal' and `cal' instructions, respectively. `ld' also turns
++`cal' instructions into `bal' instructions when it determines that the
++target subroutine is a leaf routine (that is, the target subroutine does
++not itself call any subroutines).
++
++\1f
++File: ld.info, Node: ARM, Next: HPPA ELF32, Prev: i960, Up: Machine Dependent
++
++4.3 `ld' and the ARM family
++===========================
++
++For the ARM, `ld' will generate code stubs to allow functions calls
++betweem ARM and Thumb code. These stubs only work with code that has
++been compiled and assembled with the `-mthumb-interwork' command line
++option. If it is necessary to link with old ARM object files or
++libraries, which have not been compiled with the -mthumb-interwork
++option then the `--support-old-code' command line switch should be
++given to the linker. This will make it generate larger stub functions
++which will work with non-interworking aware ARM code. Note, however,
++the linker does not support generating stubs for function calls to
++non-interworking aware Thumb code.
++
++ The `--thumb-entry' switch is a duplicate of the generic `--entry'
++switch, in that it sets the program's starting address. But it also
++sets the bottom bit of the address, so that it can be branched to using
++a BX instruction, and the program will start executing in Thumb mode
++straight away.
++
++ The `--be8' switch instructs `ld' to generate BE8 format
++executables. This option is only valid when linking big-endian objects.
++The resulting image will contain big-endian data and little-endian code.
++
++ The `R_ARM_TARGET1' relocation is typically used for entries in the
++`.init_array' section. It is interpreted as either `R_ARM_REL32' or
++`R_ARM_ABS32', depending on the target. The `--target1-rel' and
++`--target1-abs' switches override the default.
++
++ The `--target2=type' switch overrides the default definition of the
++`R_ARM_TARGET2' relocation. Valid values for `type', their meanings,
++and target defaults are as follows:
++`rel'
++ `R_ARM_REL32' (arm*-*-elf, arm*-*-eabi)
++
++`abs'
++ `R_ARM_ABS32' (arm*-*-symbianelf)
++
++`got-rel'
++ `R_ARM_GOT_PREL' (arm*-*-linux, arm*-*-*bsd)
++
++ The `R_ARM_V4BX' relocation (defined by the ARM AAELF specification)
++enables objects compiled for the ARMv4 architecture to be
++interworking-safe when linked with other objects compiled for ARMv4t,
++but also allows pure ARMv4 binaries to be built from the same ARMv4
++objects.
++
++ In the latter case, the switch `--fix-v4bx' must be passed to the
++linker, which causes v4t `BX rM' instructions to be rewritten as `MOV
++PC,rM', since v4 processors do not have a `BX' instruction.
++
++ In the former case, the switch should not be used, and `R_ARM_V4BX'
++relocations are ignored.
++
++ The `--use-blx' switch enables the linker to use ARM/Thumb BLX
++instructions (available on ARMv5t and above) in various situations.
++Currently it is used to perform calls via the PLT from Thumb code using
++BLX rather than using BX and a mode-switching stub before each PLT
++entry. This should lead to such calls executing slightly faster.
++
++ This option is enabled implicitly for SymbianOS, so there is no need
++to specify it if you are using that target.
++
++\1f
++File: ld.info, Node: HPPA ELF32, Next: MMIX, Prev: ARM, Up: Machine Dependent
++
++4.4 `ld' and HPPA 32-bit ELF Support
++====================================
++
++When generating a shared library, `ld' will by default generate import
++stubs suitable for use with a single sub-space application. The
++`--multi-subspace' switch causes `ld' to generate export stubs, and
++different (larger) import stubs suitable for use with multiple
++sub-spaces.
++
++ Long branch stubs and import/export stubs are placed by `ld' in stub
++sections located between groups of input sections. `--stub-group-size'
++specifies the maximum size of a group of input sections handled by one
++stub section. Since branch offsets are signed, a stub section may
++serve two groups of input sections, one group before the stub section,
++and one group after it. However, when using conditional branches that
++require stubs, it may be better (for branch prediction) that stub
++sections only serve one group of input sections. A negative value for
++`N' chooses this scheme, ensuring that branches to stubs always use a
++negative offset. Two special values of `N' are recognized, `1' and
++`-1'. These both instruct `ld' to automatically size input section
++groups for the branch types detected, with the same behaviour regarding
++stub placement as other positive or negative values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++single input section larger than the group size specified will of course
++create a larger group (of one section). If input sections are too
++large, it may not be possible for a branch to reach its stub.
++
++\1f
++File: ld.info, Node: MMIX, Next: MSP430, Prev: HPPA ELF32, Up: Machine Dependent
++
++4.5 `ld' and MMIX
++=================
++
++For MMIX, there is a choice of generating `ELF' object files or `mmo'
++object files when linking. The simulator `mmix' understands the `mmo'
++format. The binutils `objcopy' utility can translate between the two
++formats.
++
++ There is one special section, the `.MMIX.reg_contents' section.
++Contents in this section is assumed to correspond to that of global
++registers, and symbols referring to it are translated to special
++symbols, equal to registers. In a final link, the start address of the
++`.MMIX.reg_contents' section corresponds to the first allocated global
++register multiplied by 8. Register `$255' is not included in this
++section; it is always set to the program entry, which is at the symbol
++`Main' for `mmo' files.
++
++ Symbols with the prefix `__.MMIX.start.', for example
++`__.MMIX.start..text' and `__.MMIX.start..data' are special; there must
++be only one each, even if they are local. The default linker script
++uses these to set the default start address of a section.
++
++ Initial and trailing multiples of zero-valued 32-bit words in a
++section, are left out from an mmo file.
++
++\1f
++File: ld.info, Node: MSP430, Next: PowerPC ELF32, Prev: MMIX, Up: Machine Dependent
++
++4.6 `ld' and MSP430
++===================
++
++For the MSP430 it is possible to select the MPU architecture. The flag
++`-m [mpu type]' will select an appropriate linker script for selected
++MPU type. (To get a list of known MPUs just pass `-m help' option to
++the linker).
++
++ The linker will recognize some extra sections which are MSP430
++specific:
++
++``.vectors''
++ Defines a portion of ROM where interrupt vectors located.
++
++``.bootloader''
++ Defines the bootloader portion of the ROM (if applicable). Any
++ code in this section will be uploaded to the MPU.
++
++``.infomem''
++ Defines an information memory section (if applicable). Any code in
++ this section will be uploaded to the MPU.
++
++``.infomemnobits''
++ This is the same as the `.infomem' section except that any code in
++ this section will not be uploaded to the MPU.
++
++``.noinit''
++ Denotes a portion of RAM located above `.bss' section.
++
++ The last two sections are used by gcc.
++
++\1f
++File: ld.info, Node: PowerPC ELF32, Next: PowerPC64 ELF64, Prev: MSP430, Up: Machine Dependent
++
++4.7 `ld' and PowerPC 32-bit ELF Support
++=======================================
++
++Branches on PowerPC processors are limited to a signed 26-bit
++displacement, which may result in `ld' giving `relocation truncated to
++fit' errors with very large programs. `--relax' enables the generation
++of trampolines that can access the entire 32-bit address space. These
++trampolines are inserted at section boundaries, so may not themselves
++be reachable if an input section exceeds 33M in size.
++
++`--bss-plt'
++ Current PowerPC GCC accepts a `-msecure-plt' option that generates
++ code capable of using a newer PLT and GOT layout that has the
++ security advantage of no executable section ever needing to be
++ writable and no writable section ever being executable. PowerPC
++ `ld' will generate this layout, including stubs to access the PLT,
++ if all input files (including startup and static libraries) were
++ compiled with `-msecure-plt'. `--bss-plt' forces the old BSS PLT
++ (and GOT layout) which can give slightly better performance.
++
++`--sdata-got'
++ The new secure PLT and GOT are placed differently relative to other
++ sections compared to older BSS PLT and GOT placement. The
++ location of `.plt' must change because the new secure PLT is an
++ initialized section while the old PLT is uninitialized. The
++ reason for the `.got' change is more subtle: The new placement
++ allows `.got' to be read-only in applications linked with `-z
++ relro -z now'. However, this placement means that `.sdata' cannot
++ always be used in shared libraries, because the PowerPC ABI
++ accesses `.sdata' in shared libraries from the GOT pointer.
++ `--sdata-got' forces the old GOT placement. PowerPC GCC doesn't
++ use `.sdata' in shared libraries, so this option is really only
++ useful for other compilers that may do so.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--no-tls-optimize'
++ PowerPC `ld' normally performs some optimization of code sequences
++ used to access Thread-Local Storage. Use this option to disable
++ the optimization.
++
++\1f
++File: ld.info, Node: PowerPC64 ELF64, Next: TI COFF, Prev: PowerPC ELF32, Up: Machine Dependent
++
++4.8 `ld' and PowerPC64 64-bit ELF Support
++=========================================
++
++`--stub-group-size'
++ Long branch stubs, PLT call stubs and TOC adjusting stubs are
++ placed by `ld' in stub sections located between groups of input
++ sections. `--stub-group-size' specifies the maximum size of a
++ group of input sections handled by one stub section. Since branch
++ offsets are signed, a stub section may serve two groups of input
++ sections, one group before the stub section, and one group after
++ it. However, when using conditional branches that require stubs,
++ it may be better (for branch prediction) that stub sections only
++ serve one group of input sections. A negative value for `N'
++ chooses this scheme, ensuring that branches to stubs always use a
++ negative offset. Two special values of `N' are recognized, `1'
++ and `-1'. These both instruct `ld' to automatically size input
++ section groups for the branch types detected, with the same
++ behaviour regarding stub placement as other positive or negative
++ values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++ single input section larger than the group size specified will of
++ course create a larger group (of one section). If input sections
++ are too large, it may not be possible for a branch to reach its
++ stub.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--dotsyms, --no-dotsyms'
++ These two options control how `ld' interprets version patterns in
++ a version script. Older PowerPC64 compilers emitted both a
++ function descriptor symbol with the same name as the function, and
++ a code entry symbol with the name prefixed by a dot (`.'). To
++ properly version a function `foo', the version script thus needs
++ to control both `foo' and `.foo'. The option `--dotsyms', on by
++ default, automatically adds the required dot-prefixed patterns.
++ Use `--no-dotsyms' to disable this feature.
++
++`--no-tls-optimize'
++ PowerPC64 `ld' normally performs some optimization of code
++ sequences used to access Thread-Local Storage. Use this option to
++ disable the optimization.
++
++`--no-opd-optimize'
++ PowerPC64 `ld' normally removes `.opd' section entries
++ corresponding to deleted link-once functions, or functions removed
++ by the action of `--gc-sections' or linker scrip `/DISCARD/'. Use
++ this option to disable `.opd' optimization.
++
++`--non-overlapping-opd'
++ Some PowerPC64 compilers have an option to generate compressed
++ `.opd' entries spaced 16 bytes apart, overlapping the third word,
++ the static chain pointer (unused in C) with the first word of the
++ next entry. This option expands such entries to the full 24 bytes.
++
++`--no-toc-optimize'
++ PowerPC64 `ld' normally removes unused `.toc' section entries.
++ Such entries are detected by examining relocations that reference
++ the TOC in code sections. A reloc in a deleted code section marks
++ a TOC word as unneeded, while a reloc in a kept code section marks
++ a TOC word as needed. Since the TOC may reference itself, TOC
++ relocs are also examined. TOC words marked as both needed and
++ unneeded will of course be kept. TOC words without any referencing
++ reloc are assumed to be part of a multi-word entry, and are kept or
++ discarded as per the nearest marked preceding word. This works
++ reliably for compiler generated code, but may be incorrect if
++ assembly code is used to insert TOC entries. Use this option to
++ disable the optimization.
++
++`--no-multi-toc'
++ By default, PowerPC64 GCC generates code for a TOC model where TOC
++ entries are accessed with a 16-bit offset from r2. This limits the
++ total TOC size to 64K. PowerPC64 `ld' extends this limit by
++ grouping code sections such that each group uses less than 64K for
++ its TOC entries, then inserts r2 adjusting stubs between
++ inter-group calls. `ld' does not split apart input sections, so
++ cannot help if a single input file has a `.toc' section that
++ exceeds 64K, most likely from linking multiple files with `ld -r'.
++ Use this option to turn off this feature.
++
++\1f
++File: ld.info, Node: TI COFF, Next: WIN32, Prev: PowerPC64 ELF64, Up: Machine Dependent
++
++4.9 `ld''s Support for Various TI COFF Versions
++===============================================
++
++The `--format' switch allows selection of one of the various TI COFF
++versions. The latest of this writing is 2; versions 0 and 1 are also
++supported. The TI COFF versions also vary in header byte-order format;
++`ld' will read any version or byte order, but the output header format
++depends on the default specified by the specific target.
++
++\1f
++File: ld.info, Node: WIN32, Next: Xtensa, Prev: TI COFF, Up: Machine Dependent
++
++4.10 `ld' and WIN32 (cygwin/mingw)
++==================================
++
++This section describes some of the win32 specific `ld' issues. See
++*Note Command Line Options: Options. for detailed decription of the
++command line options mentioned here.
++
++_import libraries_
++ The standard Windows linker creates and uses so-called import
++ libraries, which contains information for linking to dll's. They
++ are regular static archives and are handled as any other static
++ archive. The cygwin and mingw ports of `ld' have specific support
++ for creating such libraries provided with the `--out-implib'
++ command line option.
++
++_exporting DLL symbols_
++ The cygwin/mingw `ld' has several ways to export symbols for dll's.
++
++ _using auto-export functionality_
++ By default `ld' exports symbols with the auto-export
++ functionality, which is controlled by the following command
++ line options:
++
++ * -export-all-symbols [This is the default]
++
++ * -exclude-symbols
++
++ * -exclude-libs
++
++ If, however, `--export-all-symbols' is not given explicitly
++ on the command line, then the default auto-export behavior
++ will be _disabled_ if either of the following are true:
++
++ * A DEF file is used.
++
++ * Any symbol in any object file was marked with the
++ __declspec(dllexport) attribute.
++
++ _using a DEF file_
++ Another way of exporting symbols is using a DEF file. A DEF
++ file is an ASCII file containing definitions of symbols which
++ should be exported when a dll is created. Usually it is
++ named `<dll name>.def' and is added as any other object file
++ to the linker's command line. The file's name must end in
++ `.def' or `.DEF'.
++
++ gcc -o <output> <objectfiles> <dll name>.def
++
++ Using a DEF file turns off the normal auto-export behavior,
++ unless the `--export-all-symbols' option is also used.
++
++ Here is an example of a DEF file for a shared library called
++ `xyz.dll':
++
++ LIBRARY "xyz.dll" BASE=0x20000000
++
++ EXPORTS
++ foo
++ bar
++ _bar = bar
++ another_foo = abc.dll.afoo
++ var1 DATA
++
++ This example defines a DLL with a non-default base address
++ and five symbols in the export table. The third exported
++ symbol `_bar' is an alias for the second. The fourth symbol,
++ `another_foo' is resolved by "forwarding" to another module
++ and treating it as an alias for `afoo' exported from the DLL
++ `abc.dll'. The final symbol `var1' is declared to be a data
++ object.
++
++ The optional `LIBRARY <name>' command indicates the _internal_
++ name of the output DLL. If `<name>' does not include a suffix,
++ the default library suffix, `.DLL' is appended.
++
++ When the .DEF file is used to build an application. rather
++ than a library, the `NAME <name>' command shoud be used
++ instead of `LIBRARY'. If `<name>' does not include a suffix,
++ the default executable suffix, `.EXE' is appended.
++
++ With either `LIBRARY <name>' or `NAME <name>' the optional
++ specification `BASE = <number>' may be used to specify a
++ non-default base address for the image.
++
++ If neither `LIBRARY <name>' nor `NAME <name>' is specified,
++ or they specify an empty string, the internal name is the
++ same as the filename specified on the command line.
++
++ The complete specification of an export symbol is:
++
++ EXPORTS
++ ( ( ( <name1> [ = <name2> ] )
++ | ( <name1> = <module-name> . <external-name>))
++ [ @ <integer> ] [NONAME] [DATA] [CONSTANT] [PRIVATE] ) *
++
++ Declares `<name1>' as an exported symbol from the DLL, or
++ declares `<name1>' as an exported alias for `<name2>'; or
++ declares `<name1>' as a "forward" alias for the symbol
++ `<external-name>' in the DLL `<module-name>'. Optionally,
++ the symbol may be exported by the specified ordinal
++ `<integer>' alias.
++
++ The optional keywords that follow the declaration indicate:
++
++ `NONAME': Do not put the symbol name in the DLL's export
++ table. It will still be exported by its ordinal alias
++ (either the value specified by the .def specification or,
++ otherwise, the value assigned by the linker). The symbol
++ name, however, does remain visible in the import library (if
++ any), unless `PRIVATE' is also specified.
++
++ `DATA': The symbol is a variable or object, rather than a
++ function. The import lib will export only an indirect
++ reference to `foo' as the symbol `_imp__foo' (ie, `foo' must
++ be resolved as `*_imp__foo').
++
++ `CONSTANT': Like `DATA', but put the undecorated `foo' as
++ well as `_imp__foo' into the import library. Both refer to the
++ read-only import address table's pointer to the variable, not
++ to the variable itself. This can be dangerous. If the user
++ code fails to add the `dllimport' attribute and also fails to
++ explicitly add the extra indirection that the use of the
++ attribute enforces, the application will behave unexpectedly.
++
++ `PRIVATE': Put the symbol in the DLL's export table, but do
++ not put it into the static import library used to resolve
++ imports at link time. The symbol can still be imported using
++ the `LoadLibrary/GetProcAddress' API at runtime or by by
++ using the GNU ld extension of linking directly to the DLL
++ without an import library.
++
++ See ld/deffilep.y in the binutils sources for the full
++ specification of other DEF file statements
++
++ While linking a shared dll, `ld' is able to create a DEF file
++ with the `--output-def <file>' command line option.
++
++ _Using decorations_
++ Another way of marking symbols for export is to modify the
++ source code itself, so that when building the DLL each symbol
++ to be exported is declared as:
++
++ __declspec(dllexport) int a_variable
++ __declspec(dllexport) void a_function(int with_args)
++
++ All such symbols will be exported from the DLL. If, however,
++ any of the object files in the DLL contain symbols decorated
++ in this way, then the normal auto-export behavior is
++ disabled, unless the `--export-all-symbols' option is also
++ used.
++
++ Note that object files that wish to access these symbols must
++ _not_ decorate them with dllexport. Instead, they should use
++ dllimport, instead:
++
++ __declspec(dllimport) int a_variable
++ __declspec(dllimport) void a_function(int with_args)
++
++ This complicates the structure of library header files,
++ because when included by the library itself the header must
++ declare the variables and functions as dllexport, but when
++ included by client code the header must declare them as
++ dllimport. There are a number of idioms that are typically
++ used to do this; often client code can omit the __declspec()
++ declaration completely. See `--enable-auto-import' and
++ `automatic data imports' for more imformation.
++
++_automatic data imports_
++ The standard Windows dll format supports data imports from dlls
++ only by adding special decorations (dllimport/dllexport), which
++ let the compiler produce specific assembler instructions to deal
++ with this issue. This increases the effort necessary to port
++ existing Un*x code to these platforms, especially for large c++
++ libraries and applications. The auto-import feature, which was
++ initially provided by Paul Sokolovsky, allows one to omit the
++ decorations to archieve a behavior that conforms to that on
++ POSIX/Un*x platforms. This feature is enabled with the
++ `--enable-auto-import' command-line option, although it is enabled
++ by default on cygwin/mingw. The `--enable-auto-import' option
++ itself now serves mainly to suppress any warnings that are
++ ordinarily emitted when linked objects trigger the feature's use.
++
++ auto-import of variables does not always work flawlessly without
++ additional assistance. Sometimes, you will see this message
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ The `--enable-auto-import' documentation explains why this error
++ occurs, and several methods that can be used to overcome this
++ difficulty. One of these methods is the _runtime pseudo-relocs_
++ feature, described below.
++
++ For complex variables imported from DLLs (such as structs or
++ classes), object files typically contain a base address for the
++ variable and an offset (_addend_) within the variable-to specify a
++ particular field or public member, for instance. Unfortunately,
++ the runtime loader used in win32 environments is incapable of
++ fixing these references at runtime without the additional
++ information supplied by dllimport/dllexport decorations. The
++ standard auto-import feature described above is unable to resolve
++ these references.
++
++ The `--enable-runtime-pseudo-relocs' switch allows these
++ references to be resolved without error, while leaving the task of
++ adjusting the references themselves (with their non-zero addends)
++ to specialized code provided by the runtime environment. Recent
++ versions of the cygwin and mingw environments and compilers
++ provide this runtime support; older versions do not. However, the
++ support is only necessary on the developer's platform; the
++ compiled result will run without error on an older system.
++
++ `--enable-runtime-pseudo-relocs' is not the default; it must be
++ explicitly enabled as needed.
++
++_direct linking to a dll_
++ The cygwin/mingw ports of `ld' support the direct linking,
++ including data symbols, to a dll without the usage of any import
++ libraries. This is much faster and uses much less memory than
++ does the traditional import library method, expecially when
++ linking large libraries or applications. When `ld' creates an
++ import lib, each function or variable exported from the dll is
++ stored in its own bfd, even though a single bfd could contain many
++ exports. The overhead involved in storing, loading, and
++ processing so many bfd's is quite large, and explains the
++ tremendous time, memory, and storage needed to link against
++ particularly large or complex libraries when using import libs.
++
++ Linking directly to a dll uses no extra command-line switches
++ other than `-L' and `-l', because `ld' already searches for a
++ number of names to match each library. All that is needed from
++ the developer's perspective is an understanding of this search, in
++ order to force ld to select the dll instead of an import library.
++
++ For instance, when ld is called with the argument `-lxxx' it will
++ attempt to find, in the first directory of its search path,
++
++ libxxx.dll.a
++ xxx.dll.a
++ libxxx.a
++ cygxxx.dll (*)
++ libxxx.dll
++ xxx.dll
++
++ before moving on to the next directory in the search path.
++
++ (*) Actually, this is not `cygxxx.dll' but in fact is
++ `<prefix>xxx.dll', where `<prefix>' is set by the `ld' option
++ `--dll-search-prefix=<prefix>'. In the case of cygwin, the
++ standard gcc spec file includes `--dll-search-prefix=cyg', so in
++ effect we actually search for `cygxxx.dll'.
++
++ Other win32-based unix environments, such as mingw or pw32, may
++ use other `<prefix>'es, although at present only cygwin makes use
++ of this feature. It was originally intended to help avoid name
++ conflicts among dll's built for the various win32/un*x
++ environments, so that (for example) two versions of a zlib dll
++ could coexist on the same machine.
++
++ The generic cygwin/mingw path layout uses a `bin' directory for
++ applications and dll's and a `lib' directory for the import
++ libraries (using cygwin nomenclature):
++
++ bin/
++ cygxxx.dll
++ lib/
++ libxxx.dll.a (in case of dll's)
++ libxxx.a (in case of static archive)
++
++ Linking directly to a dll without using the import library can be
++ done two ways:
++
++ 1. Use the dll directly by adding the `bin' path to the link line
++ gcc -Wl,-verbose -o a.exe -L../bin/ -lxxx
++
++ However, as the dll's often have version numbers appended to their
++ names (`cygncurses-5.dll') this will often fail, unless one
++ specifies `-L../bin -lncurses-5' to include the version. Import
++ libs are generally not versioned, and do not have this difficulty.
++
++ 2. Create a symbolic link from the dll to a file in the `lib'
++ directory according to the above mentioned search pattern. This
++ should be used to avoid unwanted changes in the tools needed for
++ making the app/dll.
++
++ ln -s bin/cygxxx.dll lib/[cyg|lib|]xxx.dll[.a]
++
++ Then you can link without any make environment changes.
++
++ gcc -Wl,-verbose -o a.exe -L../lib/ -lxxx
++
++ This technique also avoids the version number problems, because
++ the following is perfectly legal
++
++ bin/
++ cygxxx-5.dll
++ lib/
++ libxxx.dll.a -> ../bin/cygxxx-5.dll
++
++ Linking directly to a dll without using an import lib will work
++ even when auto-import features are exercised, and even when
++ `--enable-runtime-pseudo-relocs' is used.
++
++ Given the improvements in speed and memory usage, one might
++ justifiably wonder why import libraries are used at all. There
++ are two reasons:
++
++ 1. Until recently, the link-directly-to-dll functionality did _not_
++ work with auto-imported data.
++
++ 2. Sometimes it is necessary to include pure static objects within
++ the import library (which otherwise contains only bfd's for
++ indirection symbols that point to the exports of a dll). Again,
++ the import lib for the cygwin kernel makes use of this ability,
++ and it is not possible to do this without an import lib.
++
++ So, import libs are not going away. But the ability to replace
++ true import libs with a simple symbolic link to (or a copy of) a
++ dll, in most cases, is a useful addition to the suite of tools
++ binutils makes available to the win32 developer. Given the
++ massive improvements in memory requirements during linking, storage
++ requirements, and linking speed, we expect that many developers
++ will soon begin to use this feature whenever possible.
++
++_symbol aliasing_
++
++ _adding additional names_
++ Sometimes, it is useful to export symbols with additional
++ names. A symbol `foo' will be exported as `foo', but it can
++ also be exported as `_foo' by using special directives in the
++ DEF file when creating the dll. This will affect also the
++ optional created import library. Consider the following DEF
++ file:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ foo
++ _foo = foo
++
++ The line `_foo = foo' maps the symbol `foo' to `_foo'.
++
++ Another method for creating a symbol alias is to create it in
++ the source code using the "weak" attribute:
++
++ void foo () { /* Do something. */; }
++ void _foo () __attribute__ ((weak, alias ("foo")));
++
++ See the gcc manual for more information about attributes and
++ weak symbols.
++
++ _renaming symbols_
++ Sometimes it is useful to rename exports. For instance, the
++ cygwin kernel does this regularly. A symbol `_foo' can be
++ exported as `foo' but not as `_foo' by using special
++ directives in the DEF file. (This will also affect the import
++ library, if it is created). In the following example:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ _foo = foo
++
++ The line `_foo = foo' maps the exported symbol `foo' to
++ `_foo'.
++
++ Note: using a DEF file disables the default auto-export behavior,
++ unless the `--export-all-symbols' command line option is used.
++ If, however, you are trying to rename symbols, then you should list
++ _all_ desired exports in the DEF file, including the symbols that
++ are not being renamed, and do _not_ use the `--export-all-symbols'
++ option. If you list only the renamed symbols in the DEF file, and
++ use `--export-all-symbols' to handle the other symbols, then the
++ both the new names _and_ the original names for the renamed
++ symbols will be exported. In effect, you'd be aliasing those
++ symbols, not renaming them, which is probably not what you wanted.
++
++_weak externals_
++ The Windows object format, PE, specifies a form of weak symbols
++ called weak externals. When a weak symbol is linked and the
++ symbol is not defined, the weak symbol becomes an alias for some
++ other symbol. There are three variants of weak externals:
++ * Definition is searched for in objects and libraries,
++ historically called lazy externals.
++
++ * Definition is searched for only in other objects, not in
++ libraries. This form is not presently implemented.
++
++ * No search; the symbol is an alias. This form is not presently
++ implemented.
++ As a GNU extension, weak symbols that do not specify an alternate
++ symbol are supported. If the symbol is undefined when linking,
++ the symbol uses a default value.
++
++\1f
++File: ld.info, Node: Xtensa, Prev: WIN32, Up: Machine Dependent
++
++4.11 `ld' and Xtensa Processors
++===============================
++
++The default `ld' behavior for Xtensa processors is to interpret
++`SECTIONS' commands so that lists of explicitly named sections in a
++specification with a wildcard file will be interleaved when necessary to
++keep literal pools within the range of PC-relative load offsets. For
++example, with the command:
++
++ SECTIONS
++ {
++ .text : {
++ *(.literal .text)
++ }
++ }
++
++`ld' may interleave some of the `.literal' and `.text' sections from
++different object files to ensure that the literal pools are within the
++range of PC-relative load offsets. A valid interleaving might place
++the `.literal' sections from an initial group of files followed by the
++`.text' sections of that group of files. Then, the `.literal' sections
++from the rest of the files and the `.text' sections from the rest of
++the files would follow.
++
++ Relaxation is enabled by default for the Xtensa version of `ld' and
++provides two important link-time optimizations. The first optimization
++is to combine identical literal values to reduce code size. A redundant
++literal will be removed and all the `L32R' instructions that use it
++will be changed to reference an identical literal, as long as the
++location of the replacement literal is within the offset range of all
++the `L32R' instructions. The second optimization is to remove
++unnecessary overhead from assembler-generated "longcall" sequences of
++`L32R'/`CALLXN' when the target functions are within range of direct
++`CALLN' instructions.
++
++ For each of these cases where an indirect call sequence can be
++optimized to a direct call, the linker will change the `CALLXN'
++instruction to a `CALLN' instruction, remove the `L32R' instruction,
++and remove the literal referenced by the `L32R' instruction if it is
++not used for anything else. Removing the `L32R' instruction always
++reduces code size but can potentially hurt performance by changing the
++alignment of subsequent branch targets. By default, the linker will
++always preserve alignments, either by switching some instructions
++between 24-bit encodings and the equivalent density instructions or by
++inserting a no-op in place of the `L32R' instruction that was removed.
++If code size is more important than performance, the `--size-opt'
++option can be used to prevent the linker from widening density
++instructions or inserting no-ops, except in a few cases where no-ops
++are required for correctness.
++
++ The following Xtensa-specific command-line options can be used to
++control the linker:
++
++`--no-relax'
++ Since the Xtensa version of `ld' enables the `--relax' option by
++ default, the `--no-relax' option is provided to disable relaxation.
++
++`--size-opt'
++ When optimizing indirect calls to direct calls, optimize for code
++ size more than performance. With this option, the linker will not
++ insert no-ops or widen density instructions to preserve branch
++ target alignment. There may still be some cases where no-ops are
++ required to preserve the correctness of the code.
++
++\1f
++File: ld.info, Node: BFD, Next: Reporting Bugs, Prev: Machine Dependent, Up: Top
++
++5 BFD
++*****
++
++The linker accesses object and archive files using the BFD libraries.
++These libraries allow the linker to use the same routines to operate on
++object files whatever the object file format. A different object file
++format can be supported simply by creating a new BFD back end and adding
++it to the library. To conserve runtime memory, however, the linker and
++associated tools are usually configured to support only a subset of the
++object file formats available. You can use `objdump -i' (*note
++objdump: (binutils.info)objdump.) to list all the formats available for
++your configuration.
++
++ As with most implementations, BFD is a compromise between several
++conflicting requirements. The major factor influencing BFD design was
++efficiency: any time used converting between formats is time which
++would not have been spent had BFD not been involved. This is partly
++offset by abstraction payback; since BFD simplifies applications and
++back ends, more time and care may be spent optimizing algorithms for a
++greater speed.
++
++ One minor artifact of the BFD solution which you should bear in mind
++is the potential for information loss. There are two places where
++useful information can be lost using the BFD mechanism: during
++conversion and during output. *Note BFD information loss::.
++
++* Menu:
++
++* BFD outline:: How it works: an outline of BFD
++
++\1f
++File: ld.info, Node: BFD outline, Up: BFD
++
++5.1 How It Works: An Outline of BFD
++===================================
++
++When an object file is opened, BFD subroutines automatically determine
++the format of the input object file. They then build a descriptor in
++memory with pointers to routines that will be used to access elements of
++the object file's data structures.
++
++ As different information from the object files is required, BFD
++reads from different sections of the file and processes them. For
++example, a very common operation for the linker is processing symbol
++tables. Each BFD back end provides a routine for converting between
++the object file's representation of symbols and an internal canonical
++format. When the linker asks for the symbol table of an object file, it
++calls through a memory pointer to the routine from the relevant BFD
++back end which reads and converts the table into a canonical form. The
++linker then operates upon the canonical form. When the link is finished
++and the linker writes the output file's symbol table, another BFD back
++end routine is called to take the newly created symbol table and
++convert it into the chosen output format.
++
++* Menu:
++
++* BFD information loss:: Information Loss
++* Canonical format:: The BFD canonical object-file format
++
++\1f
++File: ld.info, Node: BFD information loss, Next: Canonical format, Up: BFD outline
++
++5.1.1 Information Loss
++----------------------
++
++_Information can be lost during output._ The output formats supported
++by BFD do not provide identical facilities, and information which can
++be described in one form has nowhere to go in another format. One
++example of this is alignment information in `b.out'. There is nowhere
++in an `a.out' format file to store alignment information on the
++contained data, so when a file is linked from `b.out' and an `a.out'
++image is produced, alignment information will not propagate to the
++output file. (The linker will still use the alignment information
++internally, so the link is performed correctly).
++
++ Another example is COFF section names. COFF files may contain an
++unlimited number of sections, each one with a textual section name. If
++the target of the link is a format which does not have many sections
++(e.g., `a.out') or has sections without names (e.g., the Oasys format),
++the link cannot be done simply. You can circumvent this problem by
++describing the desired input-to-output section mapping with the linker
++command language.
++
++ _Information can be lost during canonicalization._ The BFD internal
++canonical form of the external formats is not exhaustive; there are
++structures in input formats for which there is no direct representation
++internally. This means that the BFD back ends cannot maintain all
++possible data richness through the transformation between external to
++internal and back to external formats.
++
++ This limitation is only a problem when an application reads one
++format and writes another. Each BFD back end is responsible for
++maintaining as much data as possible, and the internal BFD canonical
++form has structures which are opaque to the BFD core, and exported only
++to the back ends. When a file is read in one format, the canonical form
++is generated for BFD and the application. At the same time, the back
++end saves away any information which may otherwise be lost. If the data
++is then written back in the same format, the back end routine will be
++able to use the canonical form provided by the BFD core as well as the
++information it prepared earlier. Since there is a great deal of
++commonality between back ends, there is no information lost when
++linking or copying big endian COFF to little endian COFF, or `a.out' to
++`b.out'. When a mixture of formats is linked, the information is only
++lost from the files whose format differs from the destination.
++
++\1f
++File: ld.info, Node: Canonical format, Prev: BFD information loss, Up: BFD outline
++
++5.1.2 The BFD canonical object-file format
++------------------------------------------
++
++The greatest potential for loss of information occurs when there is the
++least overlap between the information provided by the source format,
++that stored by the canonical format, and that needed by the destination
++format. A brief description of the canonical form may help you
++understand which kinds of data you can count on preserving across
++conversions.
++
++_files_
++ Information stored on a per-file basis includes target machine
++ architecture, particular implementation format type, a demand
++ pageable bit, and a write protected bit. Information like Unix
++ magic numbers is not stored here--only the magic numbers' meaning,
++ so a `ZMAGIC' file would have both the demand pageable bit and the
++ write protected text bit set. The byte order of the target is
++ stored on a per-file basis, so that big- and little-endian object
++ files may be used with one another.
++
++_sections_
++ Each section in the input file contains the name of the section,
++ the section's original address in the object file, size and
++ alignment information, various flags, and pointers into other BFD
++ data structures.
++
++_symbols_
++ Each symbol contains a pointer to the information for the object
++ file which originally defined it, its name, its value, and various
++ flag bits. When a BFD back end reads in a symbol table, it
++ relocates all symbols to make them relative to the base of the
++ section where they were defined. Doing this ensures that each
++ symbol points to its containing section. Each symbol also has a
++ varying amount of hidden private data for the BFD back end. Since
++ the symbol points to the original file, the private data format
++ for that symbol is accessible. `ld' can operate on a collection
++ of symbols of wildly different formats without problems.
++
++ Normal global and simple local symbols are maintained on output,
++ so an output file (no matter its format) will retain symbols
++ pointing to functions and to global, static, and common variables.
++ Some symbol information is not worth retaining; in `a.out', type
++ information is stored in the symbol table as long symbol names.
++ This information would be useless to most COFF debuggers; the
++ linker has command line switches to allow users to throw it away.
++
++ There is one word of type information within the symbol, so if the
++ format supports symbol type information within symbols (for
++ example, COFF, IEEE, Oasys) and the type is simple enough to fit
++ within one word (nearly everything but aggregates), the
++ information will be preserved.
++
++_relocation level_
++ Each canonical BFD relocation record contains a pointer to the
++ symbol to relocate to, the offset of the data to relocate, the
++ section the data is in, and a pointer to a relocation type
++ descriptor. Relocation is performed by passing messages through
++ the relocation type descriptor and the symbol pointer. Therefore,
++ relocations can be performed on output data using a relocation
++ method that is only available in one of the input formats. For
++ instance, Oasys provides a byte relocation format. A relocation
++ record requesting this relocation type would point indirectly to a
++ routine to perform this, so the relocation may be performed on a
++ byte being written to a 68k COFF file, even though 68k COFF has no
++ such relocation type.
++
++_line numbers_
++ Object formats can contain, for debugging purposes, some form of
++ mapping between symbols, source line numbers, and addresses in the
++ output file. These addresses have to be relocated along with the
++ symbol information. Each symbol with an associated list of line
++ number records points to the first record of the list. The head
++ of a line number list consists of a pointer to the symbol, which
++ allows finding out the address of the function whose line number
++ is being described. The rest of the list is made up of pairs:
++ offsets into the section and line numbers. Any format which can
++ simply derive this information can pass it successfully between
++ formats (COFF, IEEE and Oasys).
++
++\1f
++File: ld.info, Node: Reporting Bugs, Next: MRI, Prev: BFD, Up: Top
++
++6 Reporting Bugs
++****************
++
++Your bug reports play an essential role in making `ld' reliable.
++
++ Reporting a bug may help you by bringing a solution to your problem,
++or it may not. But in any case the principal function of a bug report
++is to help the entire community by making the next version of `ld' work
++better. Bug reports are your contribution to the maintenance of `ld'.
++
++ In order for a bug report to serve its purpose, you must include the
++information that enables us to fix the bug.
++
++* Menu:
++
++* Bug Criteria:: Have you found a bug?
++* Bug Reporting:: How to report bugs
++
++\1f
++File: ld.info, Node: Bug Criteria, Next: Bug Reporting, Up: Reporting Bugs
++
++6.1 Have You Found a Bug?
++=========================
++
++If you are not sure whether you have found a bug, here are some
++guidelines:
++
++ * If the linker gets a fatal signal, for any input whatever, that is
++ a `ld' bug. Reliable linkers never crash.
++
++ * If `ld' produces an error message for valid input, that is a bug.
++
++ * If `ld' does not produce an error message for invalid input, that
++ may be a bug. In the general case, the linker can not verify that
++ object files are correct.
++
++ * If you are an experienced user of linkers, your suggestions for
++ improvement of `ld' are welcome in any case.
++
++\1f
++File: ld.info, Node: Bug Reporting, Prev: Bug Criteria, Up: Reporting Bugs
++
++6.2 How to Report Bugs
++======================
++
++A number of companies and individuals offer support for GNU products.
++If you obtained `ld' from a support organization, we recommend you
++contact that organization first.
++
++ You can find contact information for many support companies and
++individuals in the file `etc/SERVICE' in the GNU Emacs distribution.
++
++ Otherwise, send bug reports for `ld' to `bug-binutils@gnu.org'.
++
++ The fundamental principle of reporting bugs usefully is this:
++*report all the facts*. If you are not sure whether to state a fact or
++leave it out, state it!
++
++ Often people omit facts because they think they know what causes the
++problem and assume that some details do not matter. Thus, you might
++assume that the name of a symbol you use in an example does not matter.
++Well, probably it does not, but one cannot be sure. Perhaps the bug
++is a stray memory reference which happens to fetch from the location
++where that name is stored in memory; perhaps, if the name were
++different, the contents of that location would fool the linker into
++doing the right thing despite the bug. Play it safe and give a
++specific, complete example. That is the easiest thing for you to do,
++and the most helpful.
++
++ Keep in mind that the purpose of a bug report is to enable us to fix
++the bug if it is new to us. Therefore, always write your bug reports
++on the assumption that the bug has not been reported previously.
++
++ Sometimes people give a few sketchy facts and ask, "Does this ring a
++bell?" This cannot help us fix a bug, so it is basically useless. We
++respond by asking for enough details to enable us to investigate. You
++might as well expedite matters by sending them to begin with.
++
++ To enable us to fix the bug, you should include all these things:
++
++ * The version of `ld'. `ld' announces it if you start it with the
++ `--version' argument.
++
++ Without this, we will not know whether there is any point in
++ looking for the bug in the current version of `ld'.
++
++ * Any patches you may have applied to the `ld' source, including any
++ patches made to the `BFD' library.
++
++ * The type of machine you are using, and the operating system name
++ and version number.
++
++ * What compiler (and its version) was used to compile `ld'--e.g.
++ "`gcc-2.7'".
++
++ * The command arguments you gave the linker to link your example and
++ observe the bug. To guarantee you will not omit something
++ important, list them all. A copy of the Makefile (or the output
++ from make) is sufficient.
++
++ If we were to try to guess the arguments, we would probably guess
++ wrong and then we might not encounter the bug.
++
++ * A complete input file, or set of input files, that will reproduce
++ the bug. It is generally most helpful to send the actual object
++ files provided that they are reasonably small. Say no more than
++ 10K. For bigger files you can either make them available by FTP
++ or HTTP or else state that you are willing to send the object
++ file(s) to whomever requests them. (Note - your email will be
++ going to a mailing list, so we do not want to clog it up with
++ large attachments). But small attachments are best.
++
++ If the source files were assembled using `gas' or compiled using
++ `gcc', then it may be OK to send the source files rather than the
++ object files. In this case, be sure to say exactly what version of
++ `gas' or `gcc' was used to produce the object files. Also say how
++ `gas' or `gcc' were configured.
++
++ * A description of what behavior you observe that you believe is
++ incorrect. For example, "It gets a fatal signal."
++
++ Of course, if the bug is that `ld' gets a fatal signal, then we
++ will certainly notice it. But if the bug is incorrect output, we
++ might not notice unless it is glaringly wrong. You might as well
++ not give us a chance to make a mistake.
++
++ Even if the problem you experience is a fatal signal, you should
++ still say so explicitly. Suppose something strange is going on,
++ such as, your copy of `ld' is out of synch, or you have
++ encountered a bug in the C library on your system. (This has
++ happened!) Your copy might crash and ours would not. If you told
++ us to expect a crash, then when ours fails to crash, we would know
++ that the bug was not happening for us. If you had not told us to
++ expect a crash, then we would not be able to draw any conclusion
++ from our observations.
++
++ * If you wish to suggest changes to the `ld' source, send us context
++ diffs, as generated by `diff' with the `-u', `-c', or `-p' option.
++ Always send diffs from the old file to the new file. If you even
++ discuss something in the `ld' source, refer to it by context, not
++ by line number.
++
++ The line numbers in our development sources will not match those
++ in your sources. Your line numbers would convey no useful
++ information to us.
++
++ Here are some things that are not necessary:
++
++ * A description of the envelope of the bug.
++
++ Often people who encounter a bug spend a lot of time investigating
++ which changes to the input file will make the bug go away and which
++ changes will not affect it.
++
++ This is often time consuming and not very useful, because the way
++ we will find the bug is by running a single example under the
++ debugger with breakpoints, not by pure deduction from a series of
++ examples. We recommend that you save your time for something else.
++
++ Of course, if you can find a simpler example to report _instead_
++ of the original one, that is a convenience for us. Errors in the
++ output will be easier to spot, running under the debugger will take
++ less time, and so on.
++
++ However, simplification is not vital; if you do not want to do
++ this, report the bug anyway and send us the entire test case you
++ used.
++
++ * A patch for the bug.
++
++ A patch for the bug does help us if it is a good one. But do not
++ omit the necessary information, such as the test case, on the
++ assumption that a patch is all we need. We might see problems
++ with your patch and decide to fix the problem another way, or we
++ might not understand it at all.
++
++ Sometimes with a program as complicated as `ld' it is very hard to
++ construct an example that will make the program follow a certain
++ path through the code. If you do not send us the example, we will
++ not be able to construct one, so we will not be able to verify
++ that the bug is fixed.
++
++ And if we cannot understand what bug you are trying to fix, or why
++ your patch should be an improvement, we will not install it. A
++ test case will help us to understand.
++
++ * A guess about what the bug is or what it depends on.
++
++ Such guesses are usually wrong. Even we cannot guess right about
++ such things without first using the debugger to find the facts.
++
++\1f
++File: ld.info, Node: MRI, Next: GNU Free Documentation License, Prev: Reporting Bugs, Up: Top
++
++Appendix A MRI Compatible Script Files
++**************************************
++
++To aid users making the transition to GNU `ld' from the MRI linker,
++`ld' can use MRI compatible linker scripts as an alternative to the
++more general-purpose linker scripting language described in *Note
++Scripts::. MRI compatible linker scripts have a much simpler command
++set than the scripting language otherwise used with `ld'. GNU `ld'
++supports the most commonly used MRI linker commands; these commands are
++described here.
++
++ In general, MRI scripts aren't of much use with the `a.out' object
++file format, since it only has three sections and MRI scripts lack some
++features to make use of them.
++
++ You can specify a file containing an MRI-compatible script using the
++`-c' command-line option.
++
++ Each command in an MRI-compatible script occupies its own line; each
++command line starts with the keyword that identifies the command (though
++blank lines are also allowed for punctuation). If a line of an
++MRI-compatible script begins with an unrecognized keyword, `ld' issues
++a warning message, but continues processing the script.
++
++ Lines beginning with `*' are comments.
++
++ You can write these commands using all upper-case letters, or all
++lower case; for example, `chip' is the same as `CHIP'. The following
++list shows only the upper-case form of each command.
++
++`ABSOLUTE SECNAME'
++`ABSOLUTE SECNAME, SECNAME, ... SECNAME'
++ Normally, `ld' includes in the output file all sections from all
++ the input files. However, in an MRI-compatible script, you can
++ use the `ABSOLUTE' command to restrict the sections that will be
++ present in your output program. If the `ABSOLUTE' command is used
++ at all in a script, then only the sections named explicitly in
++ `ABSOLUTE' commands will appear in the linker output. You can
++ still use other input sections (whatever you select on the command
++ line, or using `LOAD') to resolve addresses in the output file.
++
++`ALIAS OUT-SECNAME, IN-SECNAME'
++ Use this command to place the data from input section IN-SECNAME
++ in a section called OUT-SECNAME in the linker output file.
++
++ IN-SECNAME may be an integer.
++
++`ALIGN SECNAME = EXPRESSION'
++ Align the section called SECNAME to EXPRESSION. The EXPRESSION
++ should be a power of two.
++
++`BASE EXPRESSION'
++ Use the value of EXPRESSION as the lowest address (other than
++ absolute addresses) in the output file.
++
++`CHIP EXPRESSION'
++`CHIP EXPRESSION, EXPRESSION'
++ This command does nothing; it is accepted only for compatibility.
++
++`END'
++ This command does nothing whatever; it's only accepted for
++ compatibility.
++
++`FORMAT OUTPUT-FORMAT'
++ Similar to the `OUTPUT_FORMAT' command in the more general linker
++ language, but restricted to one of these output formats:
++
++ 1. S-records, if OUTPUT-FORMAT is `S'
++
++ 2. IEEE, if OUTPUT-FORMAT is `IEEE'
++
++ 3. COFF (the `coff-m68k' variant in BFD), if OUTPUT-FORMAT is
++ `COFF'
++
++`LIST ANYTHING...'
++ Print (to the standard output file) a link map, as produced by the
++ `ld' command-line option `-M'.
++
++ The keyword `LIST' may be followed by anything on the same line,
++ with no change in its effect.
++
++`LOAD FILENAME'
++`LOAD FILENAME, FILENAME, ... FILENAME'
++ Include one or more object file FILENAME in the link; this has the
++ same effect as specifying FILENAME directly on the `ld' command
++ line.
++
++`NAME OUTPUT-NAME'
++ OUTPUT-NAME is the name for the program produced by `ld'; the
++ MRI-compatible command `NAME' is equivalent to the command-line
++ option `-o' or the general script language command `OUTPUT'.
++
++`ORDER SECNAME, SECNAME, ... SECNAME'
++`ORDER SECNAME SECNAME SECNAME'
++ Normally, `ld' orders the sections in its output file in the order
++ in which they first appear in the input files. In an
++ MRI-compatible script, you can override this ordering with the
++ `ORDER' command. The sections you list with `ORDER' will appear
++ first in your output file, in the order specified.
++
++`PUBLIC NAME=EXPRESSION'
++`PUBLIC NAME,EXPRESSION'
++`PUBLIC NAME EXPRESSION'
++ Supply a value (EXPRESSION) for external symbol NAME used in the
++ linker input files.
++
++`SECT SECNAME, EXPRESSION'
++`SECT SECNAME=EXPRESSION'
++`SECT SECNAME EXPRESSION'
++ You can use any of these three forms of the `SECT' command to
++ specify the start address (EXPRESSION) for section SECNAME. If
++ you have more than one `SECT' statement for the same SECNAME, only
++ the _first_ sets the start address.
++
++\1f
++File: ld.info, Node: GNU Free Documentation License, Next: Index, Prev: MRI, Up: Top
++
++Appendix B GNU Free Documentation License
++*****************************************
++
++ Version 1.1, March 2000
++
++ Copyright (C) 2000, 2003 Free Software Foundation, Inc.
++ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
++
++ Everyone is permitted to copy and distribute verbatim copies
++ of this license document, but changing it is not allowed.
++
++
++ 0. PREAMBLE
++
++ The purpose of this License is to make a manual, textbook, or other
++ written document "free" in the sense of freedom: to assure everyone
++ the effective freedom to copy and redistribute it, with or without
++ modifying it, either commercially or noncommercially. Secondarily,
++ this License preserves for the author and publisher a way to get
++ credit for their work, while not being considered responsible for
++ modifications made by others.
++
++ This License is a kind of "copyleft", which means that derivative
++ works of the document must themselves be free in the same sense.
++ It complements the GNU General Public License, which is a copyleft
++ license designed for free software.
++
++ We have designed this License in order to use it for manuals for
++ free software, because free software needs free documentation: a
++ free program should come with manuals providing the same freedoms
++ that the software does. But this License is not limited to
++ software manuals; it can be used for any textual work, regardless
++ of subject matter or whether it is published as a printed book.
++ We recommend this License principally for works whose purpose is
++ instruction or reference.
++
++
++ 1. APPLICABILITY AND DEFINITIONS
++
++ This License applies to any manual or other work that contains a
++ notice placed by the copyright holder saying it can be distributed
++ under the terms of this License. The "Document", below, refers to
++ any such manual or work. Any member of the public is a licensee,
++ and is addressed as "you."
++
++ A "Modified Version" of the Document means any work containing the
++ Document or a portion of it, either copied verbatim, or with
++ modifications and/or translated into another language.
++
++ A "Secondary Section" is a named appendix or a front-matter
++ section of the Document that deals exclusively with the
++ relationship of the publishers or authors of the Document to the
++ Document's overall subject (or to related matters) and contains
++ nothing that could fall directly within that overall subject.
++ (For example, if the Document is in part a textbook of
++ mathematics, a Secondary Section may not explain any mathematics.)
++ The relationship could be a matter of historical connection with
++ the subject or with related matters, or of legal, commercial,
++ philosophical, ethical or political position regarding them.
++
++ The "Invariant Sections" are certain Secondary Sections whose
++ titles are designated, as being those of Invariant Sections, in
++ the notice that says that the Document is released under this
++ License.
++
++ The "Cover Texts" are certain short passages of text that are
++ listed, as Front-Cover Texts or Back-Cover Texts, in the notice
++ that says that the Document is released under this License.
++
++ A "Transparent" copy of the Document means a machine-readable copy,
++ represented in a format whose specification is available to the
++ general public, whose contents can be viewed and edited directly
++ and straightforwardly with generic text editors or (for images
++ composed of pixels) generic paint programs or (for drawings) some
++ widely available drawing editor, and that is suitable for input to
++ text formatters or for automatic translation to a variety of
++ formats suitable for input to text formatters. A copy made in an
++ otherwise Transparent file format whose markup has been designed
++ to thwart or discourage subsequent modification by readers is not
++ Transparent. A copy that is not "Transparent" is called "Opaque."
++
++ Examples of suitable formats for Transparent copies include plain
++ ASCII without markup, Texinfo input format, LaTeX input format,
++ SGML or XML using a publicly available DTD, and
++ standard-conforming simple HTML designed for human modification.
++ Opaque formats include PostScript, PDF, proprietary formats that
++ can be read and edited only by proprietary word processors, SGML
++ or XML for which the DTD and/or processing tools are not generally
++ available, and the machine-generated HTML produced by some word
++ processors for output purposes only.
++
++ The "Title Page" means, for a printed book, the title page itself,
++ plus such following pages as are needed to hold, legibly, the
++ material this License requires to appear in the title page. For
++ works in formats which do not have any title page as such, "Title
++ Page" means the text near the most prominent appearance of the
++ work's title, preceding the beginning of the body of the text.
++
++ 2. VERBATIM COPYING
++
++ You may copy and distribute the Document in any medium, either
++ commercially or noncommercially, provided that this License, the
++ copyright notices, and the license notice saying this License
++ applies to the Document are reproduced in all copies, and that you
++ add no other conditions whatsoever to those of this License. You
++ may not use technical measures to obstruct or control the reading
++ or further copying of the copies you make or distribute. However,
++ you may accept compensation in exchange for copies. If you
++ distribute a large enough number of copies you must also follow
++ the conditions in section 3.
++
++ You may also lend copies, under the same conditions stated above,
++ and you may publicly display copies.
++
++ 3. COPYING IN QUANTITY
++
++ If you publish printed copies of the Document numbering more than
++ 100, and the Document's license notice requires Cover Texts, you
++ must enclose the copies in covers that carry, clearly and legibly,
++ all these Cover Texts: Front-Cover Texts on the front cover, and
++ Back-Cover Texts on the back cover. Both covers must also clearly
++ and legibly identify you as the publisher of these copies. The
++ front cover must present the full title with all words of the
++ title equally prominent and visible. You may add other material
++ on the covers in addition. Copying with changes limited to the
++ covers, as long as they preserve the title of the Document and
++ satisfy these conditions, can be treated as verbatim copying in
++ other respects.
++
++ If the required texts for either cover are too voluminous to fit
++ legibly, you should put the first ones listed (as many as fit
++ reasonably) on the actual cover, and continue the rest onto
++ adjacent pages.
++
++ If you publish or distribute Opaque copies of the Document
++ numbering more than 100, you must either include a
++ machine-readable Transparent copy along with each Opaque copy, or
++ state in or with each Opaque copy a publicly-accessible
++ computer-network location containing a complete Transparent copy
++ of the Document, free of added material, which the general
++ network-using public has access to download anonymously at no
++ charge using public-standard network protocols. If you use the
++ latter option, you must take reasonably prudent steps, when you
++ begin distribution of Opaque copies in quantity, to ensure that
++ this Transparent copy will remain thus accessible at the stated
++ location until at least one year after the last time you
++ distribute an Opaque copy (directly or through your agents or
++ retailers) of that edition to the public.
++
++ It is requested, but not required, that you contact the authors of
++ the Document well before redistributing any large number of
++ copies, to give them a chance to provide you with an updated
++ version of the Document.
++
++ 4. MODIFICATIONS
++
++ You may copy and distribute a Modified Version of the Document
++ under the conditions of sections 2 and 3 above, provided that you
++ release the Modified Version under precisely this License, with
++ the Modified Version filling the role of the Document, thus
++ licensing distribution and modification of the Modified Version to
++ whoever possesses a copy of it. In addition, you must do these
++ things in the Modified Version:
++
++ A. Use in the Title Page (and on the covers, if any) a title
++ distinct from that of the Document, and from those of previous
++ versions (which should, if there were any, be listed in the
++ History section of the Document). You may use the same title
++ as a previous version if the original publisher of that version
++ gives permission.
++ B. List on the Title Page, as authors, one or more persons or
++ entities responsible for authorship of the modifications in the
++ Modified Version, together with at least five of the principal
++ authors of the Document (all of its principal authors, if it
++ has less than five).
++ C. State on the Title page the name of the publisher of the
++ Modified Version, as the publisher.
++ D. Preserve all the copyright notices of the Document.
++ E. Add an appropriate copyright notice for your modifications
++ adjacent to the other copyright notices.
++ F. Include, immediately after the copyright notices, a license
++ notice giving the public permission to use the Modified Version
++ under the terms of this License, in the form shown in the
++ Addendum below.
++ G. Preserve in that license notice the full lists of Invariant
++ Sections and required Cover Texts given in the Document's
++ license notice.
++ H. Include an unaltered copy of this License.
++ I. Preserve the section entitled "History", and its title, and add
++ to it an item stating at least the title, year, new authors, and
++ publisher of the Modified Version as given on the Title Page.
++ If there is no section entitled "History" in the Document,
++ create one stating the title, year, authors, and publisher of
++ the Document as given on its Title Page, then add an item
++ describing the Modified Version as stated in the previous
++ sentence.
++ J. Preserve the network location, if any, given in the Document for
++ public access to a Transparent copy of the Document, and
++ likewise the network locations given in the Document for
++ previous versions it was based on. These may be placed in the
++ "History" section. You may omit a network location for a work
++ that was published at least four years before the Document
++ itself, or if the original publisher of the version it refers
++ to gives permission.
++ K. In any section entitled "Acknowledgements" or "Dedications",
++ preserve the section's title, and preserve in the section all the
++ substance and tone of each of the contributor acknowledgements
++ and/or dedications given therein.
++ L. Preserve all the Invariant Sections of the Document,
++ unaltered in their text and in their titles. Section numbers
++ or the equivalent are not considered part of the section titles.
++ M. Delete any section entitled "Endorsements." Such a section
++ may not be included in the Modified Version.
++ N. Do not retitle any existing section as "Endorsements" or to
++ conflict in title with any Invariant Section.
++
++ If the Modified Version includes new front-matter sections or
++ appendices that qualify as Secondary Sections and contain no
++ material copied from the Document, you may at your option
++ designate some or all of these sections as invariant. To do this,
++ add their titles to the list of Invariant Sections in the Modified
++ Version's license notice. These titles must be distinct from any
++ other section titles.
++
++ You may add a section entitled "Endorsements", provided it contains
++ nothing but endorsements of your Modified Version by various
++ parties-for example, statements of peer review or that the text has
++ been approved by an organization as the authoritative definition
++ of a standard.
++
++ You may add a passage of up to five words as a Front-Cover Text,
++ and a passage of up to 25 words as a Back-Cover Text, to the end
++ of the list of Cover Texts in the Modified Version. Only one
++ passage of Front-Cover Text and one of Back-Cover Text may be
++ added by (or through arrangements made by) any one entity. If the
++ Document already includes a cover text for the same cover,
++ previously added by you or by arrangement made by the same entity
++ you are acting on behalf of, you may not add another; but you may
++ replace the old one, on explicit permission from the previous
++ publisher that added the old one.
++
++ The author(s) and publisher(s) of the Document do not by this
++ License give permission to use their names for publicity for or to
++ assert or imply endorsement of any Modified Version.
++
++ 5. COMBINING DOCUMENTS
++
++ You may combine the Document with other documents released under
++ this License, under the terms defined in section 4 above for
++ modified versions, provided that you include in the combination
++ all of the Invariant Sections of all of the original documents,
++ unmodified, and list them all as Invariant Sections of your
++ combined work in its license notice.
++
++ The combined work need only contain one copy of this License, and
++ multiple identical Invariant Sections may be replaced with a single
++ copy. If there are multiple Invariant Sections with the same name
++ but different contents, make the title of each such section unique
++ by adding at the end of it, in parentheses, the name of the
++ original author or publisher of that section if known, or else a
++ unique number. Make the same adjustment to the section titles in
++ the list of Invariant Sections in the license notice of the
++ combined work.
++
++ In the combination, you must combine any sections entitled
++ "History" in the various original documents, forming one section
++ entitled "History"; likewise combine any sections entitled
++ "Acknowledgements", and any sections entitled "Dedications." You
++ must delete all sections entitled "Endorsements."
++
++ 6. COLLECTIONS OF DOCUMENTS
++
++ You may make a collection consisting of the Document and other
++ documents released under this License, and replace the individual
++ copies of this License in the various documents with a single copy
++ that is included in the collection, provided that you follow the
++ rules of this License for verbatim copying of each of the
++ documents in all other respects.
++
++ You may extract a single document from such a collection, and
++ distribute it individually under this License, provided you insert
++ a copy of this License into the extracted document, and follow
++ this License in all other respects regarding verbatim copying of
++ that document.
++
++ 7. AGGREGATION WITH INDEPENDENT WORKS
++
++ A compilation of the Document or its derivatives with other
++ separate and independent documents or works, in or on a volume of
++ a storage or distribution medium, does not as a whole count as a
++ Modified Version of the Document, provided no compilation
++ copyright is claimed for the compilation. Such a compilation is
++ called an "aggregate", and this License does not apply to the
++ other self-contained works thus compiled with the Document, on
++ account of their being thus compiled, if they are not themselves
++ derivative works of the Document.
++
++ If the Cover Text requirement of section 3 is applicable to these
++ copies of the Document, then if the Document is less than one
++ quarter of the entire aggregate, the Document's Cover Texts may be
++ placed on covers that surround only the Document within the
++ aggregate. Otherwise they must appear on covers around the whole
++ aggregate.
++
++ 8. TRANSLATION
++
++ Translation is considered a kind of modification, so you may
++ distribute translations of the Document under the terms of section
++ 4. Replacing Invariant Sections with translations requires special
++ permission from their copyright holders, but you may include
++ translations of some or all Invariant Sections in addition to the
++ original versions of these Invariant Sections. You may include a
++ translation of this License provided that you also include the
++ original English version of this License. In case of a
++ disagreement between the translation and the original English
++ version of this License, the original English version will prevail.
++
++ 9. TERMINATION
++
++ You may not copy, modify, sublicense, or distribute the Document
++ except as expressly provided for under this License. Any other
++ attempt to copy, modify, sublicense or distribute the Document is
++ void, and will automatically terminate your rights under this
++ License. However, parties who have received copies, or rights,
++ from you under this License will not have their licenses
++ terminated so long as such parties remain in full compliance.
++
++ 10. FUTURE REVISIONS OF THIS LICENSE
++
++ The Free Software Foundation may publish new, revised versions of
++ the GNU Free Documentation License from time to time. Such new
++ versions will be similar in spirit to the present version, but may
++ differ in detail to address new problems or concerns. See
++ http://www.gnu.org/copyleft/.
++
++ Each version of the License is given a distinguishing version
++ number. If the Document specifies that a particular numbered
++ version of this License "or any later version" applies to it, you
++ have the option of following the terms and conditions either of
++ that specified version or of any later version that has been
++ published (not as a draft) by the Free Software Foundation. If
++ the Document does not specify a version number of this License,
++ you may choose any version ever published (not as a draft) by the
++ Free Software Foundation.
++
++
++ADDENDUM: How to use this License for your documents
++====================================================
++
++To use this License in a document you have written, include a copy of
++the License in the document and put the following copyright and license
++notices just after the title page:
++
++ Copyright (C) YEAR YOUR NAME.
++ Permission is granted to copy, distribute and/or modify this document
++ under the terms of the GNU Free Documentation License, Version 1.1
++ or any later version published by the Free Software Foundation;
++ with the Invariant Sections being LIST THEIR TITLES, with the
++ Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
++ A copy of the license is included in the section entitled "GNU
++ Free Documentation License."
++
++ If you have no Invariant Sections, write "with no Invariant Sections"
++instead of saying which ones are invariant. If you have no Front-Cover
++Texts, write "no Front-Cover Texts" instead of "Front-Cover Texts being
++LIST"; likewise for Back-Cover Texts.
++
++ If your document contains nontrivial examples of program code, we
++recommend releasing these examples in parallel under your choice of
++free software license, such as the GNU General Public License, to
++permit their use in free software.
++
++\1f
++File: ld.info, Node: Index, Prev: GNU Free Documentation License, Up: Top
++
++Index
++*****
++
++\0\b[index\0\b]
++* Menu:
++
++* ": Symbols. (line 6)
++* -(: Options. (line 609)
++* --accept-unknown-input-arch: Options. (line 627)
++* --add-needed: Options. (line 649)
++* --add-stdcall-alias: Options. (line 1343)
++* --allow-multiple-definition: Options. (line 819)
++* --allow-shlib-undefined: Options. (line 825)
++* --architecture=ARCH: Options. (line 104)
++* --as-needed: Options. (line 637)
++* --auxiliary: Options. (line 205)
++* --base-file: Options. (line 1348)
++* --be8: ARM. (line 23)
++* --bss-plt: PowerPC ELF32. (line 13)
++* --check-sections: Options. (line 701)
++* --cref: Options. (line 711)
++* --default-imported-symver: Options. (line 853)
++* --default-symver: Options. (line 849)
++* --defsym SYMBOL=EXP: Options. (line 739)
++* --demangle[=STYLE]: Options. (line 752)
++* --disable-auto-image-base: Options. (line 1495)
++* --disable-auto-import: Options. (line 1624)
++* --disable-new-dtags: Options. (line 1295)
++* --disable-runtime-pseudo-reloc: Options. (line 1637)
++* --disable-stdcall-fixup: Options. (line 1358)
++* --discard-all: Options. (line 513)
++* --discard-locals: Options. (line 517)
++* --dll: Options. (line 1353)
++* --dll-search-prefix: Options. (line 1501)
++* --dotsyms: PowerPC64 ELF64. (line 33)
++* --dynamic-linker FILE: Options. (line 765)
++* --eh-frame-hdr: Options. (line 1291)
++* --emit-relocs: Options. (line 415)
++* --emit-stub-syms <1>: PowerPC64 ELF64. (line 29)
++* --emit-stub-syms: PowerPC ELF32. (line 37)
++* --enable-auto-image-base: Options. (line 1487)
++* --enable-auto-import: Options. (line 1510)
++* --enable-extra-pe-debug: Options. (line 1642)
++* --enable-new-dtags: Options. (line 1295)
++* --enable-runtime-pseudo-reloc: Options. (line 1629)
++* --enable-stdcall-fixup: Options. (line 1358)
++* --entry=ENTRY: Options. (line 158)
++* --error-unresolved-symbols: Options. (line 1244)
++* --exclude-libs: Options. (line 168)
++* --exclude-symbols: Options. (line 1400)
++* --export-all-symbols: Options. (line 1376)
++* --export-dynamic: Options. (line 179)
++* --fatal-warnings: Options. (line 771)
++* --file-alignment: Options. (line 1406)
++* --filter: Options. (line 226)
++* --fix-v4bx: ARM. (line 44)
++* --force-dynamic: Options. (line 424)
++* --force-exe-suffix: Options. (line 774)
++* --format=FORMAT: Options. (line 115)
++* --format=VERSION: TI COFF. (line 6)
++* --gc-sections: Options. (line 784)
++* --gpsize: Options. (line 259)
++* --hash-size=NUMBER: Options. (line 1304)
++* --heap: Options. (line 1412)
++* --help: Options. (line 792)
++* --image-base: Options. (line 1419)
++* --just-symbols=FILE: Options. (line 447)
++* --kill-at: Options. (line 1428)
++* --large-address-aware: Options. (line 1433)
++* --library-path=DIR: Options. (line 315)
++* --library=ARCHIVE: Options. (line 285)
++* --major-image-version: Options. (line 1442)
++* --major-os-version: Options. (line 1447)
++* --major-subsystem-version: Options. (line 1451)
++* --minor-image-version: Options. (line 1456)
++* --minor-os-version: Options. (line 1461)
++* --minor-subsystem-version: Options. (line 1465)
++* --mri-script=MRI-CMDFILE: Options. (line 139)
++* --multi-subspace: HPPA ELF32. (line 6)
++* --nmagic: Options. (line 384)
++* --no-accept-unknown-input-arch: Options. (line 627)
++* --no-add-needed: Options. (line 649)
++* --no-allow-shlib-undefined: Options. (line 825)
++* --no-as-needed: Options. (line 637)
++* --no-check-sections: Options. (line 701)
++* --no-define-common: Options. (line 723)
++* --no-demangle: Options. (line 752)
++* --no-dotsyms: PowerPC64 ELF64. (line 33)
++* --no-gc-sections: Options. (line 784)
++* --no-keep-memory: Options. (line 804)
++* --no-multi-toc: PowerPC64 ELF64. (line 74)
++* --no-omagic: Options. (line 398)
++* --no-opd-optimize: PowerPC64 ELF64. (line 48)
++* --no-relax: Xtensa. (line 56)
++* --no-tls-optimize <1>: PowerPC64 ELF64. (line 43)
++* --no-tls-optimize: PowerPC ELF32. (line 41)
++* --no-toc-optimize: PowerPC64 ELF64. (line 60)
++* --no-undefined: Options. (line 811)
++* --no-undefined-version: Options. (line 844)
++* --no-warn-mismatch: Options. (line 857)
++* --no-whole-archive: Options. (line 866)
++* --noinhibit-exec: Options. (line 870)
++* --non-overlapping-opd: PowerPC64 ELF64. (line 54)
++* --oformat: Options. (line 882)
++* --omagic: Options. (line 389)
++* --out-implib: Options. (line 1478)
++* --output-def: Options. (line 1470)
++* --output=OUTPUT: Options. (line 404)
++* --pic-executable: Options. (line 895)
++* --print-map: Options. (line 347)
++* --reduce-memory-overheads: Options. (line 1312)
++* --relax: Options. (line 911)
++* --relax on i960: i960. (line 31)
++* --relax on PowerPC: PowerPC ELF32. (line 6)
++* --relax on Xtensa: Xtensa. (line 27)
++* --relocatable: Options. (line 428)
++* --script=SCRIPT: Options. (line 471)
++* --sdata-got: PowerPC ELF32. (line 23)
++* --section-alignment: Options. (line 1647)
++* --section-start SECTIONNAME=ORG: Options. (line 1081)
++* --sort-common: Options. (line 1028)
++* --sort-section alignment: Options. (line 1038)
++* --sort-section name: Options. (line 1034)
++* --split-by-file: Options. (line 1042)
++* --split-by-reloc: Options. (line 1047)
++* --stack: Options. (line 1653)
++* --stats: Options. (line 1060)
++* --strip-all: Options. (line 458)
++* --strip-debug: Options. (line 462)
++* --stub-group-size: PowerPC64 ELF64. (line 6)
++* --stub-group-size=N: HPPA ELF32. (line 12)
++* --subsystem: Options. (line 1660)
++* --support-old-code: ARM. (line 6)
++* --sysroot: Options. (line 1064)
++* --target-help: Options. (line 796)
++* --target1-abs: ARM. (line 27)
++* --target1-rel: ARM. (line 27)
++* --target2=TYPE: ARM. (line 32)
++* --thumb-entry=ENTRY: ARM. (line 17)
++* --trace: Options. (line 467)
++* --trace-symbol=SYMBOL: Options. (line 522)
++* --traditional-format: Options. (line 1069)
++* --undefined=SYMBOL: Options. (line 480)
++* --unique[=SECTION]: Options. (line 498)
++* --unresolved-symbols: Options. (line 1096)
++* --use-blx: ARM. (line 57)
++* --verbose: Options. (line 1125)
++* --version: Options. (line 507)
++* --version-script=VERSION-SCRIPTFILE: Options. (line 1131)
++* --warn-common: Options. (line 1138)
++* --warn-constructors: Options. (line 1206)
++* --warn-multiple-gp: Options. (line 1211)
++* --warn-once: Options. (line 1225)
++* --warn-section-align: Options. (line 1229)
++* --warn-shared-textrel: Options. (line 1236)
++* --warn-unresolved-symbols: Options. (line 1239)
++* --whole-archive: Options. (line 1248)
++* --wrap: Options. (line 1262)
++* -AARCH: Options. (line 103)
++* -aKEYWORD: Options. (line 96)
++* -assert KEYWORD: Options. (line 659)
++* -b FORMAT: Options. (line 115)
++* -Bdynamic: Options. (line 662)
++* -Bgroup: Options. (line 672)
++* -Bshareable: Options. (line 1020)
++* -Bstatic: Options. (line 679)
++* -Bsymbolic: Options. (line 694)
++* -c MRI-CMDFILE: Options. (line 139)
++* -call_shared: Options. (line 662)
++* -d: Options. (line 149)
++* -dc: Options. (line 149)
++* -dn: Options. (line 679)
++* -dp: Options. (line 149)
++* -dy: Options. (line 662)
++* -E: Options. (line 179)
++* -e ENTRY: Options. (line 158)
++* -EB: Options. (line 198)
++* -EL: Options. (line 201)
++* -F: Options. (line 226)
++* -f: Options. (line 205)
++* -fini: Options. (line 250)
++* -G: Options. (line 259)
++* -g: Options. (line 256)
++* -hNAME: Options. (line 267)
++* -i: Options. (line 276)
++* -IFILE: Options. (line 765)
++* -init: Options. (line 279)
++* -lARCHIVE: Options. (line 285)
++* -LDIR: Options. (line 315)
++* -M: Options. (line 347)
++* -m EMULATION: Options. (line 337)
++* -Map: Options. (line 800)
++* -N: Options. (line 389)
++* -n: Options. (line 384)
++* -non_shared: Options. (line 679)
++* -nostdlib: Options. (line 876)
++* -O LEVEL: Options. (line 410)
++* -o OUTPUT: Options. (line 404)
++* -pie: Options. (line 895)
++* -q: Options. (line 415)
++* -qmagic: Options. (line 905)
++* -Qy: Options. (line 908)
++* -r: Options. (line 428)
++* -R FILE: Options. (line 447)
++* -rpath: Options. (line 945)
++* -rpath-link: Options. (line 967)
++* -S: Options. (line 462)
++* -s: Options. (line 458)
++* -shared: Options. (line 1020)
++* -soname=NAME: Options. (line 267)
++* -static: Options. (line 679)
++* -t: Options. (line 467)
++* -T SCRIPT: Options. (line 471)
++* -Tbss ORG: Options. (line 1090)
++* -Tdata ORG: Options. (line 1090)
++* -Ttext ORG: Options. (line 1090)
++* -u SYMBOL: Options. (line 480)
++* -Ur: Options. (line 488)
++* -V: Options. (line 507)
++* -v: Options. (line 507)
++* -X: Options. (line 517)
++* -x: Options. (line 513)
++* -Y PATH: Options. (line 531)
++* -y SYMBOL: Options. (line 522)
++* -z defs: Options. (line 811)
++* -z KEYWORD: Options. (line 535)
++* -z muldefs: Options. (line 819)
++* .: Location Counter. (line 6)
++* /DISCARD/: Output Section Discarding.
++ (line 18)
++* :PHDR: Output Section Phdr.
++ (line 6)
++* =FILLEXP: Output Section Fill.
++ (line 6)
++* >REGION: Output Section Region.
++ (line 6)
++* [COMMON]: Input Section Common.
++ (line 29)
++* ABSOLUTE (MRI): MRI. (line 33)
++* absolute and relocatable symbols: Expression Section. (line 6)
++* absolute expressions: Expression Section. (line 6)
++* ABSOLUTE(EXP): Builtin Functions. (line 10)
++* ADDR(SECTION): Builtin Functions. (line 17)
++* address, section: Output Section Address.
++ (line 6)
++* ALIAS (MRI): MRI. (line 44)
++* ALIGN (MRI): MRI. (line 50)
++* align expression: Builtin Functions. (line 36)
++* align location counter: Builtin Functions. (line 36)
++* ALIGN(ALIGN): Builtin Functions. (line 36)
++* ALIGN(EXP,ALIGN): Builtin Functions. (line 36)
++* ALIGN(SECTION_ALIGN): Forced Output Alignment.
++ (line 6)
++* allocating memory: MEMORY. (line 6)
++* architecture: Miscellaneous Commands.
++ (line 46)
++* architectures: Options. (line 103)
++* archive files, from cmd line: Options. (line 285)
++* archive search path in linker script: File Commands. (line 71)
++* arithmetic: Expressions. (line 6)
++* arithmetic operators: Operators. (line 6)
++* ARM interworking support: ARM. (line 6)
++* AS_NEEDED(FILES): File Commands. (line 51)
++* ASSERT: Miscellaneous Commands.
++ (line 9)
++* assertion in linker script: Miscellaneous Commands.
++ (line 9)
++* assignment in scripts: Assignments. (line 6)
++* AT(LMA): Output Section LMA. (line 6)
++* AT>LMA_REGION: Output Section LMA. (line 6)
++* automatic data imports: WIN32. (line 170)
++* back end: BFD. (line 6)
++* BASE (MRI): MRI. (line 54)
++* BE8: ARM. (line 23)
++* BFD canonical format: Canonical format. (line 11)
++* BFD requirements: BFD. (line 16)
++* big-endian objects: Options. (line 198)
++* binary input format: Options. (line 115)
++* BLOCK(EXP): Builtin Functions. (line 62)
++* bug criteria: Bug Criteria. (line 6)
++* bug reports: Bug Reporting. (line 6)
++* bugs in ld: Reporting Bugs. (line 6)
++* BYTE(EXPRESSION): Output Section Data.
++ (line 6)
++* C++ constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* CHIP (MRI): MRI. (line 58)
++* COLLECT_NO_DEMANGLE: Environment. (line 29)
++* combining symbols, warnings on: Options. (line 1138)
++* command files: Scripts. (line 6)
++* command line: Options. (line 6)
++* common allocation: Options. (line 149)
++* common allocation in linker script: Miscellaneous Commands.
++ (line 20)
++* common symbol placement: Input Section Common.
++ (line 6)
++* compatibility, MRI: Options. (line 139)
++* constants in linker scripts: Constants. (line 6)
++* CONSTRUCTORS: Output Section Keywords.
++ (line 19)
++* constructors: Options. (line 488)
++* constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* crash of linker: Bug Criteria. (line 9)
++* CREATE_OBJECT_SYMBOLS: Output Section Keywords.
++ (line 9)
++* creating a DEF file: WIN32. (line 137)
++* cross reference table: Options. (line 711)
++* cross references: Miscellaneous Commands.
++ (line 30)
++* current output location: Location Counter. (line 6)
++* data: Output Section Data.
++ (line 6)
++* DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE): Builtin Functions.
++ (line 67)
++* DATA_SEGMENT_END(EXP): Builtin Functions. (line 88)
++* DATA_SEGMENT_RELRO_END(OFFSET, EXP): Builtin Functions. (line 94)
++* dbx: Options. (line 1074)
++* DEF files, creating: Options. (line 1470)
++* default emulation: Environment. (line 21)
++* default input format: Environment. (line 9)
++* DEFINED(SYMBOL): Builtin Functions. (line 105)
++* deleting local symbols: Options. (line 513)
++* demangling, default: Environment. (line 29)
++* demangling, from command line: Options. (line 752)
++* direct linking to a dll: WIN32. (line 218)
++* discarding sections: Output Section Discarding.
++ (line 6)
++* discontinuous memory: MEMORY. (line 6)
++* DLLs, creating: Options. (line 1376)
++* DLLs, linking to: Options. (line 1501)
++* dot: Location Counter. (line 6)
++* dot inside sections: Location Counter. (line 34)
++* dot outside sections: Location Counter. (line 64)
++* dynamic linker, from command line: Options. (line 765)
++* dynamic symbol table: Options. (line 179)
++* ELF program headers: PHDRS. (line 6)
++* emulation: Options. (line 337)
++* emulation, default: Environment. (line 21)
++* END (MRI): MRI. (line 62)
++* endianness: Options. (line 198)
++* entry point: Entry Point. (line 6)
++* entry point, from command line: Options. (line 158)
++* entry point, thumb: ARM. (line 17)
++* ENTRY(SYMBOL): Entry Point. (line 6)
++* error on valid input: Bug Criteria. (line 12)
++* example of linker script: Simple Example. (line 6)
++* exporting DLL symbols: WIN32. (line 19)
++* expression evaluation order: Evaluation. (line 6)
++* expression sections: Expression Section. (line 6)
++* expression, absolute: Builtin Functions. (line 10)
++* expressions: Expressions. (line 6)
++* EXTERN: Miscellaneous Commands.
++ (line 13)
++* fatal signal: Bug Criteria. (line 9)
++* file name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* FILEHDR: PHDRS. (line 61)
++* filename symbols: Output Section Keywords.
++ (line 9)
++* fill pattern, entire section: Output Section Fill.
++ (line 6)
++* FILL(EXPRESSION): Output Section Data.
++ (line 39)
++* finalization function: Options. (line 250)
++* first input file: File Commands. (line 79)
++* first instruction: Entry Point. (line 6)
++* FIX_V4BX: ARM. (line 44)
++* FORCE_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 20)
++* forcing input section alignment: Forced Input Alignment.
++ (line 6)
++* forcing output section alignment: Forced Output Alignment.
++ (line 6)
++* forcing the creation of dynamic sections: Options. (line 424)
++* FORMAT (MRI): MRI. (line 66)
++* functions in expressions: Builtin Functions. (line 6)
++* garbage collection <1>: Input Section Keep. (line 6)
++* garbage collection: Options. (line 784)
++* generating optimized output: Options. (line 410)
++* GNU linker: Overview. (line 6)
++* GNUTARGET: Environment. (line 9)
++* GROUP(FILES): File Commands. (line 44)
++* grouping input files: File Commands. (line 44)
++* groups of archives: Options. (line 609)
++* H8/300 support: H8/300. (line 6)
++* header size: Builtin Functions. (line 170)
++* heap size: Options. (line 1412)
++* help: Options. (line 792)
++* holes: Location Counter. (line 12)
++* holes, filling: Output Section Data.
++ (line 39)
++* HPPA multiple sub-space stubs: HPPA ELF32. (line 6)
++* HPPA stub grouping: HPPA ELF32. (line 12)
++* i960 support: i960. (line 6)
++* image base: Options. (line 1419)
++* implicit linker scripts: Implicit Linker Scripts.
++ (line 6)
++* import libraries: WIN32. (line 10)
++* INCLUDE FILENAME: File Commands. (line 9)
++* including a linker script: File Commands. (line 9)
++* including an entire archive: Options. (line 1248)
++* incremental link: Options. (line 276)
++* INHIBIT_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 25)
++* initialization function: Options. (line 279)
++* initialized data in ROM: Output Section LMA. (line 21)
++* input file format in linker script: Format Commands. (line 35)
++* input filename symbols: Output Section Keywords.
++ (line 9)
++* input files in linker scripts: File Commands. (line 16)
++* input files, displaying: Options. (line 467)
++* input format: Options. (line 115)
++* input object files in linker scripts: File Commands. (line 16)
++* input section alignment: Forced Input Alignment.
++ (line 6)
++* input section basics: Input Section Basics.
++ (line 6)
++* input section wildcards: Input Section Wildcards.
++ (line 6)
++* input sections: Input Section. (line 6)
++* INPUT(FILES): File Commands. (line 16)
++* integer notation: Constants. (line 6)
++* integer suffixes: Constants. (line 12)
++* internal object-file format: Canonical format. (line 11)
++* invalid input: Bug Criteria. (line 14)
++* K and M integer suffixes: Constants. (line 12)
++* KEEP: Input Section Keep. (line 6)
++* l =: MEMORY. (line 72)
++* L, deleting symbols beginning: Options. (line 517)
++* lazy evaluation: Evaluation. (line 6)
++* ld bugs, reporting: Bug Reporting. (line 6)
++* LDEMULATION: Environment. (line 21)
++* len =: MEMORY. (line 72)
++* LENGTH =: MEMORY. (line 72)
++* LENGTH(MEMORY): Builtin Functions. (line 122)
++* library search path in linker script: File Commands. (line 71)
++* link map: Options. (line 347)
++* link-time runtime library search path: Options. (line 967)
++* linker crash: Bug Criteria. (line 9)
++* linker script concepts: Basic Script Concepts.
++ (line 6)
++* linker script example: Simple Example. (line 6)
++* linker script file commands: File Commands. (line 6)
++* linker script format: Script Format. (line 6)
++* linker script input object files: File Commands. (line 16)
++* linker script simple commands: Simple Commands. (line 6)
++* linker scripts: Scripts. (line 6)
++* LIST (MRI): MRI. (line 77)
++* little-endian objects: Options. (line 201)
++* LOAD (MRI): MRI. (line 84)
++* load address: Output Section LMA. (line 6)
++* LOADADDR(SECTION): Builtin Functions. (line 125)
++* loading, preventing: Output Section Type.
++ (line 22)
++* local symbols, deleting: Options. (line 517)
++* location counter: Location Counter. (line 6)
++* LONG(EXPRESSION): Output Section Data.
++ (line 6)
++* M and K integer suffixes: Constants. (line 12)
++* machine architecture: Miscellaneous Commands.
++ (line 46)
++* machine dependencies: Machine Dependent. (line 6)
++* mapping input sections to output sections: Input Section. (line 6)
++* MAX: Builtin Functions. (line 130)
++* MEMORY: MEMORY. (line 6)
++* memory region attributes: MEMORY. (line 32)
++* memory regions: MEMORY. (line 6)
++* memory regions and sections: Output Section Region.
++ (line 6)
++* memory usage: Options. (line 804)
++* MIN: Builtin Functions. (line 133)
++* MRI compatibility: MRI. (line 6)
++* MSP430 extra sections: MSP430. (line 11)
++* NAME (MRI): MRI. (line 90)
++* name, section: Output Section Name.
++ (line 6)
++* names: Symbols. (line 6)
++* naming the output file: Options. (line 404)
++* NEXT(EXP): Builtin Functions. (line 137)
++* NMAGIC: Options. (line 384)
++* NOCROSSREFS(SECTIONS): Miscellaneous Commands.
++ (line 30)
++* NOLOAD: Output Section Type.
++ (line 22)
++* not enough room for program headers: Builtin Functions. (line 175)
++* o =: MEMORY. (line 67)
++* objdump -i: BFD. (line 6)
++* object file management: BFD. (line 6)
++* object files: Options. (line 29)
++* object formats available: BFD. (line 6)
++* object size: Options. (line 259)
++* OMAGIC: Options. (line 389)
++* opening object files: BFD outline. (line 6)
++* operators for arithmetic: Operators. (line 6)
++* options: Options. (line 6)
++* ORDER (MRI): MRI. (line 95)
++* org =: MEMORY. (line 67)
++* ORIGIN =: MEMORY. (line 67)
++* ORIGIN(MEMORY): Builtin Functions. (line 143)
++* orphan: Orphan Sections. (line 6)
++* output file after errors: Options. (line 870)
++* output file format in linker script: Format Commands. (line 10)
++* output file name in linker scripot: File Commands. (line 61)
++* output section alignment: Forced Output Alignment.
++ (line 6)
++* output section attributes: Output Section Attributes.
++ (line 6)
++* output section data: Output Section Data.
++ (line 6)
++* OUTPUT(FILENAME): File Commands. (line 61)
++* OUTPUT_ARCH(BFDARCH): Miscellaneous Commands.
++ (line 46)
++* OUTPUT_FORMAT(BFDNAME): Format Commands. (line 10)
++* OVERLAY: Overlay Description.
++ (line 6)
++* overlays: Overlay Description.
++ (line 6)
++* partial link: Options. (line 428)
++* PHDRS: PHDRS. (line 6)
++* position independent executables: Options. (line 897)
++* PowerPC ELF32 options: PowerPC ELF32. (line 13)
++* PowerPC GOT: PowerPC ELF32. (line 23)
++* PowerPC long branches: PowerPC ELF32. (line 6)
++* PowerPC PLT: PowerPC ELF32. (line 13)
++* PowerPC stub symbols: PowerPC ELF32. (line 37)
++* PowerPC TLS optimization: PowerPC ELF32. (line 41)
++* PowerPC64 dot symbols: PowerPC64 ELF64. (line 33)
++* PowerPC64 ELF64 options: PowerPC64 ELF64. (line 6)
++* PowerPC64 multi-TOC: PowerPC64 ELF64. (line 74)
++* PowerPC64 OPD optimization: PowerPC64 ELF64. (line 48)
++* PowerPC64 OPD spacing: PowerPC64 ELF64. (line 54)
++* PowerPC64 stub grouping: PowerPC64 ELF64. (line 6)
++* PowerPC64 stub symbols: PowerPC64 ELF64. (line 29)
++* PowerPC64 TLS optimization: PowerPC64 ELF64. (line 43)
++* PowerPC64 TOC optimization: PowerPC64 ELF64. (line 60)
++* precedence in expressions: Operators. (line 6)
++* prevent unnecessary loading: Output Section Type.
++ (line 22)
++* program headers: PHDRS. (line 6)
++* program headers and sections: Output Section Phdr.
++ (line 6)
++* program headers, not enough room: Builtin Functions. (line 175)
++* program segments: PHDRS. (line 6)
++* PROVIDE: PROVIDE. (line 6)
++* PROVIDE_HIDDEN: PROVIDE_HIDDEN. (line 6)
++* PUBLIC (MRI): MRI. (line 103)
++* QUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* quoted symbol names: Symbols. (line 6)
++* read-only text: Options. (line 384)
++* read/write from cmd line: Options. (line 389)
++* regions of memory: MEMORY. (line 6)
++* relative expressions: Expression Section. (line 6)
++* relaxing addressing modes: Options. (line 911)
++* relaxing on H8/300: H8/300. (line 9)
++* relaxing on i960: i960. (line 31)
++* relaxing on Xtensa: Xtensa. (line 27)
++* relocatable and absolute symbols: Expression Section. (line 6)
++* relocatable output: Options. (line 428)
++* removing sections: Output Section Discarding.
++ (line 6)
++* reporting bugs in ld: Reporting Bugs. (line 6)
++* requirements for BFD: BFD. (line 16)
++* retain relocations in final executable: Options. (line 415)
++* retaining specified symbols: Options. (line 931)
++* ROM initialized data: Output Section LMA. (line 21)
++* round up expression: Builtin Functions. (line 36)
++* round up location counter: Builtin Functions. (line 36)
++* runtime library name: Options. (line 267)
++* runtime library search path: Options. (line 945)
++* runtime pseudo-relocation: WIN32. (line 196)
++* scaled integers: Constants. (line 12)
++* scommon section: Input Section Common.
++ (line 20)
++* script files: Options. (line 471)
++* scripts: Scripts. (line 6)
++* search directory, from cmd line: Options. (line 315)
++* search path in linker script: File Commands. (line 71)
++* SEARCH_DIR(PATH): File Commands. (line 71)
++* SECT (MRI): MRI. (line 109)
++* section address: Output Section Address.
++ (line 6)
++* section address in expression: Builtin Functions. (line 17)
++* section alignment, warnings on: Options. (line 1229)
++* section data: Output Section Data.
++ (line 6)
++* section fill pattern: Output Section Fill.
++ (line 6)
++* section load address: Output Section LMA. (line 6)
++* section load address in expression: Builtin Functions. (line 125)
++* section name: Output Section Name.
++ (line 6)
++* section name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* section size: Builtin Functions. (line 154)
++* section, assigning to memory region: Output Section Region.
++ (line 6)
++* section, assigning to program header: Output Section Phdr.
++ (line 6)
++* SECTIONS: SECTIONS. (line 6)
++* sections, discarding: Output Section Discarding.
++ (line 6)
++* segment origins, cmd line: Options. (line 1090)
++* SEGMENT_START(SEGMENT, DEFAULT): Builtin Functions. (line 146)
++* segments, ELF: PHDRS. (line 6)
++* shared libraries: Options. (line 1022)
++* SHORT(EXPRESSION): Output Section Data.
++ (line 6)
++* SIZEOF(SECTION): Builtin Functions. (line 154)
++* SIZEOF_HEADERS: Builtin Functions. (line 170)
++* small common symbols: Input Section Common.
++ (line 20)
++* SORT: Input Section Wildcards.
++ (line 58)
++* SORT_BY_ALIGNMENT: Input Section Wildcards.
++ (line 54)
++* SORT_BY_NAME: Input Section Wildcards.
++ (line 46)
++* SQUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* stack size: Options. (line 1653)
++* standard Unix system: Options. (line 7)
++* start of execution: Entry Point. (line 6)
++* STARTUP(FILENAME): File Commands. (line 79)
++* strip all symbols: Options. (line 458)
++* strip debugger symbols: Options. (line 462)
++* stripping all but some symbols: Options. (line 931)
++* SUBALIGN(SUBSECTION_ALIGN): Forced Input Alignment.
++ (line 6)
++* suffixes for integers: Constants. (line 12)
++* symbol defaults: Builtin Functions. (line 105)
++* symbol definition, scripts: Assignments. (line 6)
++* symbol names: Symbols. (line 6)
++* symbol tracing: Options. (line 522)
++* symbol versions: VERSION. (line 6)
++* symbol-only input: Options. (line 447)
++* symbols, from command line: Options. (line 739)
++* symbols, relocatable and absolute: Expression Section. (line 6)
++* symbols, retaining selectively: Options. (line 931)
++* synthesizing linker: Options. (line 911)
++* synthesizing on H8/300: H8/300. (line 14)
++* TARGET(BFDNAME): Format Commands. (line 35)
++* TARGET1: ARM. (line 27)
++* TARGET2: ARM. (line 32)
++* thumb entry point: ARM. (line 17)
++* TI COFF versions: TI COFF. (line 6)
++* traditional format: Options. (line 1069)
++* unallocated address, next: Builtin Functions. (line 137)
++* undefined symbol: Options. (line 480)
++* undefined symbol in linker script: Miscellaneous Commands.
++ (line 13)
++* undefined symbols, warnings on: Options. (line 1225)
++* uninitialized data placement: Input Section Common.
++ (line 6)
++* unspecified memory: Output Section Data.
++ (line 39)
++* usage: Options. (line 792)
++* USE_BLX: ARM. (line 57)
++* using a DEF file: WIN32. (line 42)
++* using auto-export functionality: WIN32. (line 22)
++* Using decorations: WIN32. (line 141)
++* variables, defining: Assignments. (line 6)
++* verbose: Options. (line 1125)
++* version: Options. (line 507)
++* version script: VERSION. (line 6)
++* version script, symbol versions: Options. (line 1131)
++* VERSION {script text}: VERSION. (line 6)
++* versions of symbols: VERSION. (line 6)
++* warnings, on combining symbols: Options. (line 1138)
++* warnings, on section alignment: Options. (line 1229)
++* warnings, on undefined symbols: Options. (line 1225)
++* weak externals: WIN32. (line 380)
++* what is this?: Overview. (line 6)
++* wildcard file name patterns: Input Section Wildcards.
++ (line 6)
++* Xtensa options: Xtensa. (line 56)
++* Xtensa processors: Xtensa. (line 6)
++
++
++\1f
++Tag Table:
++Node: Top\7f347
++Node: Overview\7f1109
++Node: Invocation\7f2223
++Node: Options\7f2631
++Node: Environment\7f77286
++Node: Scripts\7f79046
++Node: Basic Script Concepts\7f80780
++Node: Script Format\7f83487
++Node: Simple Example\7f84350
++Node: Simple Commands\7f87446
++Node: Entry Point\7f87897
++Node: File Commands\7f88656
++Node: Format Commands\7f92522
++Node: Miscellaneous Commands\7f94488
++Node: Assignments\7f96718
++Node: Simple Assignments\7f97209
++Node: PROVIDE\7f98945
++Node: PROVIDE_HIDDEN\7f100150
++Node: Source Code Reference\7f100394
++Node: SECTIONS\7f103974
++Node: Output Section Description\7f105865
++Node: Output Section Name\7f106918
++Node: Output Section Address\7f107794
++Node: Input Section\7f109443
++Node: Input Section Basics\7f110244
++Node: Input Section Wildcards\7f112596
++Node: Input Section Common\7f117329
++Node: Input Section Keep\7f118811
++Node: Input Section Example\7f119301
++Node: Output Section Data\7f120269
++Node: Output Section Keywords\7f123046
++Node: Output Section Discarding\7f126615
++Node: Output Section Attributes\7f127571
++Node: Output Section Type\7f128575
++Node: Output Section LMA\7f129729
++Node: Forced Output Alignment\7f132000
++Node: Forced Input Alignment\7f132268
++Node: Output Section Region\7f132653
++Node: Output Section Phdr\7f133083
++Node: Output Section Fill\7f133747
++Node: Overlay Description\7f134889
++Node: MEMORY\7f139137
++Node: PHDRS\7f143337
++Node: VERSION\7f148376
++Node: Expressions\7f156167
++Node: Constants\7f157045
++Node: Symbols\7f157606
++Node: Orphan Sections\7f158344
++Node: Location Counter\7f159107
++Node: Operators\7f163411
++Node: Evaluation\7f164333
++Node: Expression Section\7f165697
++Node: Builtin Functions\7f167186
++Node: Implicit Linker Scripts\7f174678
++Node: Machine Dependent\7f175453
++Node: H8/300\7f176314
++Node: i960\7f177939
++Node: ARM\7f179624
++Node: HPPA ELF32\7f182540
++Node: MMIX\7f184163
++Node: MSP430\7f185380
++Node: PowerPC ELF32\7f186428
++Node: PowerPC64 ELF64\7f188719
++Node: TI COFF\7f193133
++Node: WIN32\7f193665
++Node: Xtensa\7f211739
++Node: BFD\7f214861
++Node: BFD outline\7f216316
++Node: BFD information loss\7f217602
++Node: Canonical format\7f220119
++Node: Reporting Bugs\7f224476
++Node: Bug Criteria\7f225170
++Node: Bug Reporting\7f225869
++Node: MRI\7f232894
++Node: GNU Free Documentation License\7f237537
++Node: Index\7f257251
++\1f
++End Tag Table
+diff -Nrup binutils-2.17/ld/ld.info.r31496 binutils-2.17.atmel.1.3.0/ld/ld.info.r31496
+--- binutils-2.17/ld/ld.info.r31496 1970-01-01 01:00:00.000000000 +0100
++++ binutils-2.17.atmel.1.3.0/ld/ld.info.r31496 2007-09-28 10:30:45.000000000 +0200
+@@ -0,0 +1,6721 @@
++This is .././ld/ld.info, produced by makeinfo version 4.8 from
++.././ld/ld.texinfo.
++
++START-INFO-DIR-ENTRY
++* Ld: (ld). The GNU linker.
++END-INFO-DIR-ENTRY
++
++ This file documents the GNU linker LD version 2.17.
++
++ Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, 2001,
++2002, 2003, 2004 Free Software Foundation, Inc.
++
++\1f
++File: ld.info, Node: Top, Next: Overview, Up: (dir)
++
++Using ld
++********
++
++This file documents the GNU linker ld version 2.17.
++
++ This document is distributed under the terms of the GNU Free
++Documentation License. A copy of the license is included in the
++section entitled "GNU Free Documentation License".
++
++* Menu:
++
++* Overview:: Overview
++* Invocation:: Invocation
++* Scripts:: Linker Scripts
++
++* Machine Dependent:: Machine Dependent Features
++
++* BFD:: BFD
++
++* Reporting Bugs:: Reporting Bugs
++* MRI:: MRI Compatible Script Files
++* GNU Free Documentation License:: GNU Free Documentation License
++* Index:: Index
++
++\1f
++File: ld.info, Node: Overview, Next: Invocation, Prev: Top, Up: Top
++
++1 Overview
++**********
++
++`ld' combines a number of object and archive files, relocates their
++data and ties up symbol references. Usually the last step in compiling
++a program is to run `ld'.
++
++ `ld' accepts Linker Command Language files written in a superset of
++AT&T's Link Editor Command Language syntax, to provide explicit and
++total control over the linking process.
++
++ This version of `ld' uses the general purpose BFD libraries to
++operate on object files. This allows `ld' to read, combine, and write
++object files in many different formats--for example, COFF or `a.out'.
++Different formats may be linked together to produce any available kind
++of object file. *Note BFD::, for more information.
++
++ Aside from its flexibility, the GNU linker is more helpful than other
++linkers in providing diagnostic information. Many linkers abandon
++execution immediately upon encountering an error; whenever possible,
++`ld' continues executing, allowing you to identify other errors (or, in
++some cases, to get an output file in spite of the error).
++
++\1f
++File: ld.info, Node: Invocation, Next: Scripts, Prev: Overview, Up: Top
++
++2 Invocation
++************
++
++The GNU linker `ld' is meant to cover a broad range of situations, and
++to be as compatible as possible with other linkers. As a result, you
++have many choices to control its behavior.
++
++* Menu:
++
++* Options:: Command Line Options
++* Environment:: Environment Variables
++
++\1f
++File: ld.info, Node: Options, Next: Environment, Up: Invocation
++
++2.1 Command Line Options
++========================
++
++ The linker supports a plethora of command-line options, but in actual
++practice few of them are used in any particular context. For instance,
++a frequent use of `ld' is to link standard Unix object files on a
++standard, supported Unix system. On such a system, to link a file
++`hello.o':
++
++ ld -o OUTPUT /lib/crt0.o hello.o -lc
++
++ This tells `ld' to produce a file called OUTPUT as the result of
++linking the file `/lib/crt0.o' with `hello.o' and the library `libc.a',
++which will come from the standard search directories. (See the
++discussion of the `-l' option below.)
++
++ Some of the command-line options to `ld' may be specified at any
++point in the command line. However, options which refer to files, such
++as `-l' or `-T', cause the file to be read at the point at which the
++option appears in the command line, relative to the object files and
++other file options. Repeating non-file options with a different
++argument will either have no further effect, or override prior
++occurrences (those further to the left on the command line) of that
++option. Options which may be meaningfully specified more than once are
++noted in the descriptions below.
++
++ Non-option arguments are object files or archives which are to be
++linked together. They may follow, precede, or be mixed in with
++command-line options, except that an object file argument may not be
++placed between an option and its argument.
++
++ Usually the linker is invoked with at least one object file, but you
++can specify other forms of binary input files using `-l', `-R', and the
++script command language. If _no_ binary input files at all are
++specified, the linker does not produce any output, and issues the
++message `No input files'.
++
++ If the linker cannot recognize the format of an object file, it will
++assume that it is a linker script. A script specified in this way
++augments the main linker script used for the link (either the default
++linker script or the one specified by using `-T'). This feature
++permits the linker to link against a file which appears to be an object
++or an archive, but actually merely defines some symbol values, or uses
++`INPUT' or `GROUP' to load other objects. Note that specifying a
++script in this way merely augments the main linker script; use the `-T'
++option to replace the default linker script entirely. *Note Scripts::.
++
++ For options whose names are a single letter, option arguments must
++either follow the option letter without intervening whitespace, or be
++given as separate arguments immediately following the option that
++requires them.
++
++ For options whose names are multiple letters, either one dash or two
++can precede the option name; for example, `-trace-symbol' and
++`--trace-symbol' are equivalent. Note--there is one exception to this
++rule. Multiple letter options that start with a lower case 'o' can
++only be preceeded by two dashes. This is to reduce confusion with the
++`-o' option. So for example `-omagic' sets the output file name to
++`magic' whereas `--omagic' sets the NMAGIC flag on the output.
++
++ Arguments to multiple-letter options must either be separated from
++the option name by an equals sign, or be given as separate arguments
++immediately following the option that requires them. For example,
++`--trace-symbol foo' and `--trace-symbol=foo' are equivalent. Unique
++abbreviations of the names of multiple-letter options are accepted.
++
++ Note--if the linker is being invoked indirectly, via a compiler
++driver (e.g. `gcc') then all the linker command line options should be
++prefixed by `-Wl,' (or whatever is appropriate for the particular
++compiler driver) like this:
++
++ gcc -Wl,--startgroup foo.o bar.o -Wl,--endgroup
++
++ This is important, because otherwise the compiler driver program may
++silently drop the linker options, resulting in a bad link.
++
++ Here is a table of the generic command line switches accepted by the
++GNU linker:
++
++`@FILE'
++ Read command-line options from FILE. The options read are
++ inserted in place of the original @FILE option. If FILE does not
++ exist, or cannot be read, then the option will be treated
++ literally, and not removed.
++
++ Options in FILE are separated by whitespace. A whitespace
++ character may be included in an option by surrounding the entire
++ option in either single or double quotes. Any character
++ (including a backslash) may be included by prefixing the character
++ to be included with a backslash. The FILE may itself contain
++ additional @FILE options; any such options will be processed
++ recursively.
++
++`-aKEYWORD'
++ This option is supported for HP/UX compatibility. The KEYWORD
++ argument must be one of the strings `archive', `shared', or
++ `default'. `-aarchive' is functionally equivalent to `-Bstatic',
++ and the other two keywords are functionally equivalent to
++ `-Bdynamic'. This option may be used any number of times.
++
++`-AARCHITECTURE'
++`--architecture=ARCHITECTURE'
++ In the current release of `ld', this option is useful only for the
++ Intel 960 family of architectures. In that `ld' configuration, the
++ ARCHITECTURE argument identifies the particular architecture in
++ the 960 family, enabling some safeguards and modifying the
++ archive-library search path. *Note `ld' and the Intel 960 family:
++ i960, for details.
++
++ Future releases of `ld' may support similar functionality for
++ other architecture families.
++
++`-b INPUT-FORMAT'
++`--format=INPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the `-b'
++ option to specify the binary format for input object files that
++ follow this option on the command line. Even when `ld' is
++ configured to support alternative object formats, you don't
++ usually need to specify this, as `ld' should be configured to
++ expect as a default input format the most usual format on each
++ machine. INPUT-FORMAT is a text string, the name of a particular
++ format supported by the BFD libraries. (You can list the
++ available binary formats with `objdump -i'.) *Note BFD::.
++
++ You may want to use this option if you are linking files with an
++ unusual binary format. You can also use `-b' to switch formats
++ explicitly (when linking object files of different formats), by
++ including `-b INPUT-FORMAT' before each group of object files in a
++ particular format.
++
++ The default format is taken from the environment variable
++ `GNUTARGET'. *Note Environment::. You can also define the input
++ format from a script, using the command `TARGET'; see *Note Format
++ Commands::.
++
++`-c MRI-COMMANDFILE'
++`--mri-script=MRI-COMMANDFILE'
++ For compatibility with linkers produced by MRI, `ld' accepts script
++ files written in an alternate, restricted command language,
++ described in *Note MRI Compatible Script Files: MRI. Introduce
++ MRI script files with the option `-c'; use the `-T' option to run
++ linker scripts written in the general-purpose `ld' scripting
++ language. If MRI-CMDFILE does not exist, `ld' looks for it in the
++ directories specified by any `-L' options.
++
++`-d'
++`-dc'
++`-dp'
++ These three options are equivalent; multiple forms are supported
++ for compatibility with other linkers. They assign space to common
++ symbols even if a relocatable output file is specified (with
++ `-r'). The script command `FORCE_COMMON_ALLOCATION' has the same
++ effect. *Note Miscellaneous Commands::.
++
++`-e ENTRY'
++`--entry=ENTRY'
++ Use ENTRY as the explicit symbol for beginning execution of your
++ program, rather than the default entry point. If there is no
++ symbol named ENTRY, the linker will try to parse ENTRY as a number,
++ and use that as the entry address (the number will be interpreted
++ in base 10; you may use a leading `0x' for base 16, or a leading
++ `0' for base 8). *Note Entry Point::, for a discussion of defaults
++ and other ways of specifying the entry point.
++
++`--exclude-libs LIB,LIB,...'
++ Specifies a list of archive libraries from which symbols should
++ not be automatically exported. The library names may be delimited
++ by commas or colons. Specifying `--exclude-libs ALL' excludes
++ symbols in all archive libraries from automatic export. This
++ option is available only for the i386 PE targeted port of the
++ linker and for ELF targeted ports. For i386 PE, symbols
++ explicitly listed in a .def file are still exported, regardless of
++ this option. For ELF targeted ports, symbols affected by this
++ option will be treated as hidden.
++
++`-E'
++`--export-dynamic'
++ When creating a dynamically linked executable, add all symbols to
++ the dynamic symbol table. The dynamic symbol table is the set of
++ symbols which are visible from dynamic objects at run time.
++
++ If you do not use this option, the dynamic symbol table will
++ normally contain only those symbols which are referenced by some
++ dynamic object mentioned in the link.
++
++ If you use `dlopen' to load a dynamic object which needs to refer
++ back to the symbols defined by the program, rather than some other
++ dynamic object, then you will probably need to use this option when
++ linking the program itself.
++
++ You can also use the version script to control what symbols should
++ be added to the dynamic symbol table if the output format supports
++ it. See the description of `--version-script' in *Note VERSION::.
++
++`-EB'
++ Link big-endian objects. This affects the default output format.
++
++`-EL'
++ Link little-endian objects. This affects the default output
++ format.
++
++`-f'
++`--auxiliary NAME'
++ When creating an ELF shared object, set the internal DT_AUXILIARY
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object should be used as an
++ auxiliary filter on the symbol table of the shared object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_AUXILIARY
++ field. If the dynamic linker resolves any symbols from the filter
++ object, it will first check whether there is a definition in the
++ shared object NAME. If there is one, it will be used instead of
++ the definition in the filter object. The shared object NAME need
++ not exist. Thus the shared object NAME may be used to provide an
++ alternative implementation of certain functions, perhaps for
++ debugging or for machine specific performance.
++
++ This option may be specified more than once. The DT_AUXILIARY
++ entries will be created in the order in which they appear on the
++ command line.
++
++`-F NAME'
++`--filter NAME'
++ When creating an ELF shared object, set the internal DT_FILTER
++ field to the specified name. This tells the dynamic linker that
++ the symbol table of the shared object which is being created
++ should be used as a filter on the symbol table of the shared
++ object NAME.
++
++ If you later link a program against this filter object, then, when
++ you run the program, the dynamic linker will see the DT_FILTER
++ field. The dynamic linker will resolve symbols according to the
++ symbol table of the filter object as usual, but it will actually
++ link to the definitions found in the shared object NAME. Thus the
++ filter object can be used to select a subset of the symbols
++ provided by the object NAME.
++
++ Some older linkers used the `-F' option throughout a compilation
++ toolchain for specifying object-file format for both input and
++ output object files. The GNU linker uses other mechanisms for
++ this purpose: the `-b', `--format', `--oformat' options, the
++ `TARGET' command in linker scripts, and the `GNUTARGET'
++ environment variable. The GNU linker will ignore the `-F' option
++ when not creating an ELF shared object.
++
++`-fini NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is unloaded, by setting DT_FINI to
++ the address of the function. By default, the linker uses `_fini'
++ as the function to call.
++
++`-g'
++ Ignored. Provided for compatibility with other tools.
++
++`-GVALUE'
++`--gpsize=VALUE'
++ Set the maximum size of objects to be optimized using the GP
++ register to SIZE. This is only meaningful for object file formats
++ such as MIPS ECOFF which supports putting large and small objects
++ into different sections. This is ignored for other object file
++ formats.
++
++`-hNAME'
++`-soname=NAME'
++ When creating an ELF shared object, set the internal DT_SONAME
++ field to the specified name. When an executable is linked with a
++ shared object which has a DT_SONAME field, then when the
++ executable is run the dynamic linker will attempt to load the
++ shared object specified by the DT_SONAME field rather than the
++ using the file name given to the linker.
++
++`-i'
++ Perform an incremental link (same as option `-r').
++
++`-init NAME'
++ When creating an ELF executable or shared object, call NAME when
++ the executable or shared object is loaded, by setting DT_INIT to
++ the address of the function. By default, the linker uses `_init'
++ as the function to call.
++
++`-lARCHIVE'
++`--library=ARCHIVE'
++ Add archive file ARCHIVE to the list of files to link. This
++ option may be used any number of times. `ld' will search its
++ path-list for occurrences of `libARCHIVE.a' for every ARCHIVE
++ specified.
++
++ On systems which support shared libraries, `ld' may also search for
++ libraries with extensions other than `.a'. Specifically, on ELF
++ and SunOS systems, `ld' will search a directory for a library with
++ an extension of `.so' before searching for one with an extension of
++ `.a'. By convention, a `.so' extension indicates a shared library.
++
++ The linker will search an archive only once, at the location where
++ it is specified on the command line. If the archive defines a
++ symbol which was undefined in some object which appeared before
++ the archive on the command line, the linker will include the
++ appropriate file(s) from the archive. However, an undefined
++ symbol in an object appearing later on the command line will not
++ cause the linker to search the archive again.
++
++ See the `-(' option for a way to force the linker to search
++ archives multiple times.
++
++ You may list the same archive multiple times on the command line.
++
++ This type of archive searching is standard for Unix linkers.
++ However, if you are using `ld' on AIX, note that it is different
++ from the behaviour of the AIX linker.
++
++`-LSEARCHDIR'
++`--library-path=SEARCHDIR'
++ Add path SEARCHDIR to the list of paths that `ld' will search for
++ archive libraries and `ld' control scripts. You may use this
++ option any number of times. The directories are searched in the
++ order in which they are specified on the command line.
++ Directories specified on the command line are searched before the
++ default directories. All `-L' options apply to all `-l' options,
++ regardless of the order in which the options appear.
++
++ If SEARCHDIR begins with `=', then the `=' will be replaced by the
++ "sysroot prefix", a path specified when the linker is configured.
++
++ The default set of paths searched (without being specified with
++ `-L') depends on which emulation mode `ld' is using, and in some
++ cases also on how it was configured. *Note Environment::.
++
++ The paths can also be specified in a link script with the
++ `SEARCH_DIR' command. Directories specified this way are searched
++ at the point in which the linker script appears in the command
++ line.
++
++`-mEMULATION'
++ Emulate the EMULATION linker. You can list the available
++ emulations with the `--verbose' or `-V' options.
++
++ If the `-m' option is not used, the emulation is taken from the
++ `LDEMULATION' environment variable, if that is defined.
++
++ Otherwise, the default emulation depends upon how the linker was
++ configured.
++
++`-M'
++`--print-map'
++ Print a link map to the standard output. A link map provides
++ information about the link, including the following:
++
++ * Where object files are mapped into memory.
++
++ * How common symbols are allocated.
++
++ * All archive members included in the link, with a mention of
++ the symbol which caused the archive member to be brought in.
++
++ * The values assigned to symbols.
++
++ Note - symbols whose values are computed by an expression
++ which involves a reference to a previous value of the same
++ symbol may not have correct result displayed in the link map.
++ This is because the linker discards intermediate results and
++ only retains the final value of an expression. Under such
++ circumstances the linker will display the final value
++ enclosed by square brackets. Thus for example a linker
++ script containing:
++
++ foo = 1
++ foo = foo * 4
++ foo = foo + 8
++
++ will produce the following output in the link map if the `-M'
++ option is used:
++
++ 0x00000001 foo = 0x1
++ [0x0000000c] foo = (foo * 0x4)
++ [0x0000000c] foo = (foo + 0x8)
++
++ See *Note Expressions:: for more information about
++ expressions in linker scripts.
++
++`-n'
++`--nmagic'
++ Turn off page alignment of sections, and mark the output as
++ `NMAGIC' if possible.
++
++`-N'
++`--omagic'
++ Set the text and data sections to be readable and writable. Also,
++ do not page-align the data segment, and disable linking against
++ shared libraries. If the output format supports Unix style magic
++ numbers, mark the output as `OMAGIC'. Note: Although a writable
++ text section is allowed for PE-COFF targets, it does not conform
++ to the format specification published by Microsoft.
++
++`--no-omagic'
++ This option negates most of the effects of the `-N' option. It
++ sets the text section to be read-only, and forces the data segment
++ to be page-aligned. Note - this option does not enable linking
++ against shared libraries. Use `-Bdynamic' for this.
++
++`-o OUTPUT'
++`--output=OUTPUT'
++ Use OUTPUT as the name for the program produced by `ld'; if this
++ option is not specified, the name `a.out' is used by default. The
++ script command `OUTPUT' can also specify the output file name.
++
++`-O LEVEL'
++ If LEVEL is a numeric values greater than zero `ld' optimizes the
++ output. This might take significantly longer and therefore
++ probably should only be enabled for the final binary.
++
++`-q'
++`--emit-relocs'
++ Leave relocation sections and contents in fully linked
++ exececutables. Post link analysis and optimization tools may need
++ this information in order to perform correct modifications of
++ executables. This results in larger executables.
++
++ This option is currently only supported on ELF platforms.
++
++`--force-dynamic'
++ Force the output file to have dynamic sections. This option is
++ specific to VxWorks targets.
++
++`-r'
++`--relocatable'
++ Generate relocatable output--i.e., generate an output file that
++ can in turn serve as input to `ld'. This is often called "partial
++ linking". As a side effect, in environments that support standard
++ Unix magic numbers, this option also sets the output file's magic
++ number to `OMAGIC'. If this option is not specified, an absolute
++ file is produced. When linking C++ programs, this option _will
++ not_ resolve references to constructors; to do that, use `-Ur'.
++
++ When an input file does not have the same format as the output
++ file, partial linking is only supported if that input file does
++ not contain any relocations. Different output formats can have
++ further restrictions; for example some `a.out'-based formats do
++ not support partial linking with input files in other formats at
++ all.
++
++ This option does the same thing as `-i'.
++
++`-R FILENAME'
++`--just-symbols=FILENAME'
++ Read symbol names and their addresses from FILENAME, but do not
++ relocate it or include it in the output. This allows your output
++ file to refer symbolically to absolute locations of memory defined
++ in other programs. You may use this option more than once.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-s'
++`--strip-all'
++ Omit all symbol information from the output file.
++
++`-S'
++`--strip-debug'
++ Omit debugger symbol information (but not all symbols) from the
++ output file.
++
++`-t'
++`--trace'
++ Print the names of the input files as `ld' processes them.
++
++`-T SCRIPTFILE'
++`--script=SCRIPTFILE'
++ Use SCRIPTFILE as the linker script. This script replaces `ld''s
++ default linker script (rather than adding to it), so COMMANDFILE
++ must specify everything necessary to describe the output file.
++ *Note Scripts::. If SCRIPTFILE does not exist in the current
++ directory, `ld' looks for it in the directories specified by any
++ preceding `-L' options. Multiple `-T' options accumulate.
++
++`-u SYMBOL'
++`--undefined=SYMBOL'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. `-u' may be repeated with
++ different option arguments to enter additional undefined symbols.
++ This option is equivalent to the `EXTERN' linker script command.
++
++`-Ur'
++ For anything other than C++ programs, this option is equivalent to
++ `-r': it generates relocatable output--i.e., an output file that
++ can in turn serve as input to `ld'. When linking C++ programs,
++ `-Ur' _does_ resolve references to constructors, unlike `-r'. It
++ does not work to use `-Ur' on files that were themselves linked
++ with `-Ur'; once the constructor table has been built, it cannot
++ be added to. Use `-Ur' only for the last partial link, and `-r'
++ for the others.
++
++`--unique[=SECTION]'
++ Creates a separate output section for every input section matching
++ SECTION, or if the optional wildcard SECTION argument is missing,
++ for every orphan input section. An orphan section is one not
++ specifically mentioned in a linker script. You may use this option
++ multiple times on the command line; It prevents the normal
++ merging of input sections with the same name, overriding output
++ section assignments in a linker script.
++
++`-v'
++`--version'
++`-V'
++ Display the version number for `ld'. The `-V' option also lists
++ the supported emulations.
++
++`-x'
++`--discard-all'
++ Delete all local symbols.
++
++`-X'
++`--discard-locals'
++ Delete all temporary local symbols. For most targets, this is all
++ local symbols whose names begin with `L'.
++
++`-y SYMBOL'
++`--trace-symbol=SYMBOL'
++ Print the name of each linked file in which SYMBOL appears. This
++ option may be given any number of times. On many systems it is
++ necessary to prepend an underscore.
++
++ This option is useful when you have an undefined symbol in your
++ link but don't know where the reference is coming from.
++
++`-Y PATH'
++ Add PATH to the default library search path. This option exists
++ for Solaris compatibility.
++
++`-z KEYWORD'
++ The recognized keywords are:
++ `combreloc'
++ Combines multiple reloc sections and sorts them to make
++ dynamic symbol lookup caching possible.
++
++ `defs'
++ Disallows undefined symbols in object files. Undefined
++ symbols in shared libraries are still allowed.
++
++ `execstack'
++ Marks the object as requiring executable stack.
++
++ `initfirst'
++ This option is only meaningful when building a shared object.
++ It marks the object so that its runtime initialization will
++ occur before the runtime initialization of any other objects
++ brought into the process at the same time. Similarly the
++ runtime finalization of the object will occur after the
++ runtime finalization of any other objects.
++
++ `interpose'
++ Marks the object that its symbol table interposes before all
++ symbols but the primary executable.
++
++ `loadfltr'
++ Marks the object that its filters be processed immediately at
++ runtime.
++
++ `muldefs'
++ Allows multiple definitions.
++
++ `nocombreloc'
++ Disables multiple reloc sections combining.
++
++ `nocopyreloc'
++ Disables production of copy relocs.
++
++ `nodefaultlib'
++ Marks the object that the search for dependencies of this
++ object will ignore any default library search paths.
++
++ `nodelete'
++ Marks the object shouldn't be unloaded at runtime.
++
++ `nodlopen'
++ Marks the object not available to `dlopen'.
++
++ `nodump'
++ Marks the object can not be dumped by `dldump'.
++
++ `noexecstack'
++ Marks the object as not requiring executable stack.
++
++ `norelro'
++ Don't create an ELF `PT_GNU_RELRO' segment header in the
++ object.
++
++ `now'
++ When generating an executable or shared library, mark it to
++ tell the dynamic linker to resolve all symbols when the
++ program is started, or when the shared library is linked to
++ using dlopen, instead of deferring function call resolution
++ to the point when the function is first called.
++
++ `origin'
++ Marks the object may contain $ORIGIN.
++
++ `relro'
++ Create an ELF `PT_GNU_RELRO' segment header in the object.
++
++
++ Other keywords are ignored for Solaris compatibility.
++
++`-( ARCHIVES -)'
++`--start-group ARCHIVES --end-group'
++ The ARCHIVES should be a list of archive files. They may be
++ either explicit file names, or `-l' options.
++
++ The specified archives are searched repeatedly until no new
++ undefined references are created. Normally, an archive is
++ searched only once in the order that it is specified on the
++ command line. If a symbol in that archive is needed to resolve an
++ undefined symbol referred to by an object in an archive that
++ appears later on the command line, the linker would not be able to
++ resolve that reference. By grouping the archives, they all be
++ searched repeatedly until all possible references are resolved.
++
++ Using this option has a significant performance cost. It is best
++ to use it only when there are unavoidable circular references
++ between two or more archives.
++
++`--accept-unknown-input-arch'
++`--no-accept-unknown-input-arch'
++ Tells the linker to accept input files whose architecture cannot be
++ recognised. The assumption is that the user knows what they are
++ doing and deliberately wants to link in these unknown input files.
++ This was the default behaviour of the linker, before release
++ 2.14. The default behaviour from release 2.14 onwards is to
++ reject such input files, and so the `--accept-unknown-input-arch'
++ option has been added to restore the old behaviour.
++
++`--as-needed'
++`--no-as-needed'
++ This option affects ELF DT_NEEDED tags for dynamic libraries
++ mentioned on the command line after the `--as-needed' option.
++ Normally, the linker will add a DT_NEEDED tag for each dynamic
++ library mentioned on the command line, regardless of whether the
++ library is actually needed. `--as-needed' causes DT_NEEDED tags
++ to only be emitted for libraries that satisfy some symbol
++ reference from regular objects which is undefined at the point
++ that the library was linked. `--no-as-needed' restores the
++ default behaviour.
++
++`--add-needed'
++`--no-add-needed'
++ This option affects the treatment of dynamic libraries from ELF
++ DT_NEEDED tags in dynamic libraries mentioned on the command line
++ after the `--no-add-needed' option. Normally, the linker will add
++ a DT_NEEDED tag for each dynamic library from DT_NEEDED tags.
++ `--no-add-needed' causes DT_NEEDED tags will never be emitted for
++ those libraries from DT_NEEDED tags. `--add-needed' restores the
++ default behaviour.
++
++`-assert KEYWORD'
++ This option is ignored for SunOS compatibility.
++
++`-Bdynamic'
++`-dy'
++`-call_shared'
++ Link against dynamic libraries. This is only meaningful on
++ platforms for which shared libraries are supported. This option
++ is normally the default on such platforms. The different variants
++ of this option are for compatibility with various systems. You
++ may use this option multiple times on the command line: it affects
++ library searching for `-l' options which follow it.
++
++`-Bgroup'
++ Set the `DF_1_GROUP' flag in the `DT_FLAGS_1' entry in the dynamic
++ section. This causes the runtime linker to handle lookups in this
++ object and its dependencies to be performed only inside the group.
++ `--unresolved-symbols=report-all' is implied. This option is only
++ meaningful on ELF platforms which support shared libraries.
++
++`-Bstatic'
++`-dn'
++`-non_shared'
++`-static'
++ Do not link against shared libraries. This is only meaningful on
++ platforms for which shared libraries are supported. The different
++ variants of this option are for compatibility with various
++ systems. You may use this option multiple times on the command
++ line: it affects library searching for `-l' options which follow
++ it. This option also implies `--unresolved-symbols=report-all'.
++ This option can be used with `-shared'. Doing so means that a
++ shared library is being created but that all of the library's
++ external references must be resolved by pulling in entries from
++ static libraries.
++
++`-Bsymbolic'
++ When creating a shared library, bind references to global symbols
++ to the definition within the shared library, if any. Normally, it
++ is possible for a program linked against a shared library to
++ override the definition within the shared library. This option is
++ only meaningful on ELF platforms which support shared libraries.
++
++`--check-sections'
++`--no-check-sections'
++ Asks the linker _not_ to check section addresses after they have
++ been assigned to see if there are any overlaps. Normally the
++ linker will perform this check, and if it finds any overlaps it
++ will produce suitable error messages. The linker does know about,
++ and does make allowances for sections in overlays. The default
++ behaviour can be restored by using the command line switch
++ `--check-sections'.
++
++`--cref'
++ Output a cross reference table. If a linker map file is being
++ generated, the cross reference table is printed to the map file.
++ Otherwise, it is printed on the standard output.
++
++ The format of the table is intentionally simple, so that it may be
++ easily processed by a script if necessary. The symbols are
++ printed out, sorted by name. For each symbol, a list of file
++ names is given. If the symbol is defined, the first file listed
++ is the location of the definition. The remaining files contain
++ references to the symbol.
++
++`--no-define-common'
++ This option inhibits the assignment of addresses to common symbols.
++ The script command `INHIBIT_COMMON_ALLOCATION' has the same effect.
++ *Note Miscellaneous Commands::.
++
++ The `--no-define-common' option allows decoupling the decision to
++ assign addresses to Common symbols from the choice of the output
++ file type; otherwise a non-Relocatable output type forces
++ assigning addresses to Common symbols. Using `--no-define-common'
++ allows Common symbols that are referenced from a shared library to
++ be assigned addresses only in the main program. This eliminates
++ the unused duplicate space in the shared library, and also
++ prevents any possible confusion over resolving to the wrong
++ duplicate when there are many dynamic modules with specialized
++ search paths for runtime symbol resolution.
++
++`--defsym SYMBOL=EXPRESSION'
++ Create a global symbol in the output file, containing the absolute
++ address given by EXPRESSION. You may use this option as many
++ times as necessary to define multiple symbols in the command line.
++ A limited form of arithmetic is supported for the EXPRESSION in
++ this context: you may give a hexadecimal constant or the name of
++ an existing symbol, or use `+' and `-' to add or subtract
++ hexadecimal constants or symbols. If you need more elaborate
++ expressions, consider using the linker command language from a
++ script (*note Assignment: Symbol Definitions: Assignments.).
++ _Note:_ there should be no white space between SYMBOL, the equals
++ sign ("<=>"), and EXPRESSION.
++
++`--demangle[=STYLE]'
++`--no-demangle'
++ These options control whether to demangle symbol names in error
++ messages and other output. When the linker is told to demangle,
++ it tries to present symbol names in a readable fashion: it strips
++ leading underscores if they are used by the object file format,
++ and converts C++ mangled symbol names into user readable names.
++ Different compilers have different mangling styles. The optional
++ demangling style argument can be used to choose an appropriate
++ demangling style for your compiler. The linker will demangle by
++ default unless the environment variable `COLLECT_NO_DEMANGLE' is
++ set. These options may be used to override the default.
++
++`--dynamic-linker FILE'
++ Set the name of the dynamic linker. This is only meaningful when
++ generating dynamically linked ELF executables. The default dynamic
++ linker is normally correct; don't use this unless you know what
++ you are doing.
++
++`--fatal-warnings'
++ Treat all warnings as errors.
++
++`--force-exe-suffix'
++ Make sure that an output file has a .exe suffix.
++
++ If a successfully built fully linked output file does not have a
++ `.exe' or `.dll' suffix, this option forces the linker to copy the
++ output file to one of the same name with a `.exe' suffix. This
++ option is useful when using unmodified Unix makefiles on a
++ Microsoft Windows host, since some versions of Windows won't run
++ an image unless it ends in a `.exe' suffix.
++
++`--no-gc-sections'
++`--gc-sections'
++ Enable garbage collection of unused input sections. It is ignored
++ on targets that do not support this option. This option is not
++ compatible with `-r'. The default behaviour (of not performing
++ this garbage collection) can be restored by specifying
++ `--no-gc-sections' on the command line.
++
++`--help'
++ Print a summary of the command-line options on the standard output
++ and exit.
++
++`--target-help'
++ Print a summary of all target specific options on the standard
++ output and exit.
++
++`-Map MAPFILE'
++ Print a link map to the file MAPFILE. See the description of the
++ `-M' option, above.
++
++`--no-keep-memory'
++ `ld' normally optimizes for speed over memory usage by caching the
++ symbol tables of input files in memory. This option tells `ld' to
++ instead optimize for memory usage, by rereading the symbol tables
++ as necessary. This may be required if `ld' runs out of memory
++ space while linking a large executable.
++
++`--no-undefined'
++`-z defs'
++ Report unresolved symbol references from regular object files.
++ This is done even if the linker is creating a non-symbolic shared
++ library. The switch `--[no-]allow-shlib-undefined' controls the
++ behaviour for reporting unresolved references found in shared
++ libraries being linked in.
++
++`--allow-multiple-definition'
++`-z muldefs'
++ Normally when a symbol is defined multiple times, the linker will
++ report a fatal error. These options allow multiple definitions and
++ the first definition will be used.
++
++`--allow-shlib-undefined'
++`--no-allow-shlib-undefined'
++ Allows (the default) or disallows undefined symbols in shared
++ libraries. This switch is similar to `--no-undefined' except that
++ it determines the behaviour when the undefined symbols are in a
++ shared library rather than a regular object file. It does not
++ affect how undefined symbols in regular object files are handled.
++
++ The reason that `--allow-shlib-undefined' is the default is that
++ the shared library being specified at link time may not be the
++ same as the one that is available at load time, so the symbols
++ might actually be resolvable at load time. Plus there are some
++ systems, (eg BeOS) where undefined symbols in shared libraries is
++ normal. (The kernel patches them at load time to select which
++ function is most appropriate for the current architecture. This
++ is used for example to dynamically select an appropriate memset
++ function). Apparently it is also normal for HPPA shared libraries
++ to have undefined symbols.
++
++`--no-undefined-version'
++ Normally when a symbol has an undefined version, the linker will
++ ignore it. This option disallows symbols with undefined version
++ and a fatal error will be issued instead.
++
++`--default-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned exported symbols.
++
++`--default-imported-symver'
++ Create and use a default symbol version (the soname) for
++ unversioned imported symbols.
++
++`--no-warn-mismatch'
++ Normally `ld' will give an error if you try to link together input
++ files that are mismatched for some reason, perhaps because they
++ have been compiled for different processors or for different
++ endiannesses. This option tells `ld' that it should silently
++ permit such possible errors. This option should only be used with
++ care, in cases when you have taken some special action that
++ ensures that the linker errors are inappropriate.
++
++`--no-whole-archive'
++ Turn off the effect of the `--whole-archive' option for subsequent
++ archive files.
++
++`--noinhibit-exec'
++ Retain the executable output file whenever it is still usable.
++ Normally, the linker will not produce an output file if it
++ encounters errors during the link process; it exits without
++ writing an output file when it issues any error whatsoever.
++
++`-nostdlib'
++ Only search library directories explicitly specified on the
++ command line. Library directories specified in linker scripts
++ (including linker scripts specified on the command line) are
++ ignored.
++
++`--oformat OUTPUT-FORMAT'
++ `ld' may be configured to support more than one kind of object
++ file. If your `ld' is configured this way, you can use the
++ `--oformat' option to specify the binary format for the output
++ object file. Even when `ld' is configured to support alternative
++ object formats, you don't usually need to specify this, as `ld'
++ should be configured to produce as a default output format the most
++ usual format on each machine. OUTPUT-FORMAT is a text string, the
++ name of a particular format supported by the BFD libraries. (You
++ can list the available binary formats with `objdump -i'.) The
++ script command `OUTPUT_FORMAT' can also specify the output format,
++ but this option overrides it. *Note BFD::.
++
++`-pie'
++`--pic-executable'
++ Create a position independent executable. This is currently only
++ supported on ELF platforms. Position independent executables are
++ similar to shared libraries in that they are relocated by the
++ dynamic linker to the virtual address the OS chooses for them
++ (which can vary between invocations). Like normal dynamically
++ linked executables they can be executed and symbols defined in the
++ executable cannot be overridden by shared libraries.
++
++`-qmagic'
++ This option is ignored for Linux compatibility.
++
++`-Qy'
++ This option is ignored for SVR4 compatibility.
++
++`--relax'
++ An option with machine dependent effects. This option is only
++ supported on a few targets. *Note `ld' and the H8/300: H8/300.
++ *Note `ld' and the Intel 960 family: i960. *Note `ld' and Xtensa
++ Processors: Xtensa. *Note `ld' and PowerPC 32-bit ELF Support:
++ PowerPC ELF32.
++
++ On some platforms, the `--relax' option performs global
++ optimizations that become possible when the linker resolves
++ addressing in the program, such as relaxing address modes and
++ synthesizing new instructions in the output object file.
++
++ On some platforms these link time global optimizations may make
++ symbolic debugging of the resulting executable impossible. This
++ is known to be the case for the Matsushita MN10200 and MN10300
++ family of processors.
++
++ On platforms where this is not supported, `--relax' is accepted,
++ but ignored.
++
++`--retain-symbols-file FILENAME'
++ Retain _only_ the symbols listed in the file FILENAME, discarding
++ all others. FILENAME is simply a flat file, with one symbol name
++ per line. This option is especially useful in environments (such
++ as VxWorks) where a large global symbol table is accumulated
++ gradually, to conserve run-time memory.
++
++ `--retain-symbols-file' does _not_ discard undefined symbols, or
++ symbols needed for relocations.
++
++ You may only specify `--retain-symbols-file' once in the command
++ line. It overrides `-s' and `-S'.
++
++`-rpath DIR'
++ Add a directory to the runtime library search path. This is used
++ when linking an ELF executable with shared objects. All `-rpath'
++ arguments are concatenated and passed to the runtime linker, which
++ uses them to locate shared objects at runtime. The `-rpath'
++ option is also used when locating shared objects which are needed
++ by shared objects explicitly included in the link; see the
++ description of the `-rpath-link' option. If `-rpath' is not used
++ when linking an ELF executable, the contents of the environment
++ variable `LD_RUN_PATH' will be used if it is defined.
++
++ The `-rpath' option may also be used on SunOS. By default, on
++ SunOS, the linker will form a runtime search patch out of all the
++ `-L' options it is given. If a `-rpath' option is used, the
++ runtime search path will be formed exclusively using the `-rpath'
++ options, ignoring the `-L' options. This can be useful when using
++ gcc, which adds many `-L' options which may be on NFS mounted
++ filesystems.
++
++ For compatibility with other ELF linkers, if the `-R' option is
++ followed by a directory name, rather than a file name, it is
++ treated as the `-rpath' option.
++
++`-rpath-link DIR'
++ When using ELF or SunOS, one shared library may require another.
++ This happens when an `ld -shared' link includes a shared library
++ as one of the input files.
++
++ When the linker encounters such a dependency when doing a
++ non-shared, non-relocatable link, it will automatically try to
++ locate the required shared library and include it in the link, if
++ it is not included explicitly. In such a case, the `-rpath-link'
++ option specifies the first set of directories to search. The
++ `-rpath-link' option may specify a sequence of directory names
++ either by specifying a list of names separated by colons, or by
++ appearing multiple times.
++
++ This option should be used with caution as it overrides the search
++ path that may have been hard compiled into a shared library. In
++ such a case it is possible to use unintentionally a different
++ search path than the runtime linker would do.
++
++ The linker uses the following search paths to locate required
++ shared libraries.
++ 1. Any directories specified by `-rpath-link' options.
++
++ 2. Any directories specified by `-rpath' options. The difference
++ between `-rpath' and `-rpath-link' is that directories
++ specified by `-rpath' options are included in the executable
++ and used at runtime, whereas the `-rpath-link' option is only
++ effective at link time. It is for the native linker only.
++
++ 3. On an ELF system, if the `-rpath' and `rpath-link' options
++ were not used, search the contents of the environment variable
++ `LD_RUN_PATH'. It is for the native linker only.
++
++ 4. On SunOS, if the `-rpath' option was not used, search any
++ directories specified using `-L' options.
++
++ 5. For a native linker, the contents of the environment variable
++ `LD_LIBRARY_PATH'.
++
++ 6. For a native ELF linker, the directories in `DT_RUNPATH' or
++ `DT_RPATH' of a shared library are searched for shared
++ libraries needed by it. The `DT_RPATH' entries are ignored if
++ `DT_RUNPATH' entries exist.
++
++ 7. The default directories, normally `/lib' and `/usr/lib'.
++
++ 8. For a native linker on an ELF system, if the file
++ `/etc/ld.so.conf' exists, the list of directories found in
++ that file.
++
++ If the required shared library is not found, the linker will issue
++ a warning and continue with the link.
++
++`-shared'
++`-Bshareable'
++ Create a shared library. This is currently only supported on ELF,
++ XCOFF and SunOS platforms. On SunOS, the linker will
++ automatically create a shared library if the `-e' option is not
++ used and there are undefined symbols in the link.
++
++`--sort-common'
++ This option tells `ld' to sort the common symbols by size when it
++ places them in the appropriate output sections. First come all
++ the one byte symbols, then all the two byte, then all the four
++ byte, and then everything else. This is to prevent gaps between
++ symbols due to alignment constraints.
++
++`--sort-section name'
++ This option will apply `SORT_BY_NAME' to all wildcard section
++ patterns in the linker script.
++
++`--sort-section alignment'
++ This option will apply `SORT_BY_ALIGNMENT' to all wildcard section
++ patterns in the linker script.
++
++`--split-by-file [SIZE]'
++ Similar to `--split-by-reloc' but creates a new output section for
++ each input file when SIZE is reached. SIZE defaults to a size of
++ 1 if not given.
++
++`--split-by-reloc [COUNT]'
++ Tries to creates extra sections in the output file so that no
++ single output section in the file contains more than COUNT
++ relocations. This is useful when generating huge relocatable
++ files for downloading into certain real time kernels with the COFF
++ object file format; since COFF cannot represent more than 65535
++ relocations in a single section. Note that this will fail to work
++ with object file formats which do not support arbitrary sections.
++ The linker will not split up individual input sections for
++ redistribution, so if a single input section contains more than
++ COUNT relocations one output section will contain that many
++ relocations. COUNT defaults to a value of 32768.
++
++`--stats'
++ Compute and display statistics about the operation of the linker,
++ such as execution time and memory usage.
++
++`--sysroot=DIRECTORY'
++ Use DIRECTORY as the location of the sysroot, overriding the
++ configure-time default. This option is only supported by linkers
++ that were configured using `--with-sysroot'.
++
++`--traditional-format'
++ For some targets, the output of `ld' is different in some ways from
++ the output of some existing linker. This switch requests `ld' to
++ use the traditional format instead.
++
++ For example, on SunOS, `ld' combines duplicate entries in the
++ symbol string table. This can reduce the size of an output file
++ with full debugging information by over 30 percent.
++ Unfortunately, the SunOS `dbx' program can not read the resulting
++ program (`gdb' has no trouble). The `--traditional-format' switch
++ tells `ld' to not combine duplicate entries.
++
++`--section-start SECTIONNAME=ORG'
++ Locate a section in the output file at the absolute address given
++ by ORG. You may use this option as many times as necessary to
++ locate multiple sections in the command line. ORG must be a
++ single hexadecimal integer; for compatibility with other linkers,
++ you may omit the leading `0x' usually associated with hexadecimal
++ values. _Note:_ there should be no white space between
++ SECTIONNAME, the equals sign ("<=>"), and ORG.
++
++`-Tbss ORG'
++`-Tdata ORG'
++`-Ttext ORG'
++ Same as -section-start, with `.bss', `.data' or `.text' as the
++ SECTIONNAME.
++
++`--unresolved-symbols=METHOD'
++ Determine how to handle unresolved symbols. There are four
++ possible values for `method':
++
++ `ignore-all'
++ Do not report any unresolved symbols.
++
++ `report-all'
++ Report all unresolved symbols. This is the default.
++
++ `ignore-in-object-files'
++ Report unresolved symbols that are contained in shared
++ libraries, but ignore them if they come from regular object
++ files.
++
++ `ignore-in-shared-libs'
++ Report unresolved symbols that come from regular object
++ files, but ignore them if they come from shared libraries.
++ This can be useful when creating a dynamic binary and it is
++ known that all the shared libraries that it should be
++ referencing are included on the linker's command line.
++
++ The behaviour for shared libraries on their own can also be
++ controlled by the `--[no-]allow-shlib-undefined' option.
++
++ Normally the linker will generate an error message for each
++ reported unresolved symbol but the option
++ `--warn-unresolved-symbols' can change this to a warning.
++
++`--dll-verbose'
++`--verbose'
++ Display the version number for `ld' and list the linker emulations
++ supported. Display which input files can and cannot be opened.
++ Display the linker script being used by the linker.
++
++`--version-script=VERSION-SCRIPTFILE'
++ Specify the name of a version script to the linker. This is
++ typically used when creating shared libraries to specify
++ additional information about the version hierarchy for the library
++ being created. This option is only meaningful on ELF platforms
++ which support shared libraries. *Note VERSION::.
++
++`--warn-common'
++ Warn when a common symbol is combined with another common symbol
++ or with a symbol definition. Unix linkers allow this somewhat
++ sloppy practise, but linkers on some other operating systems do
++ not. This option allows you to find potential problems from
++ combining global symbols. Unfortunately, some C libraries use
++ this practise, so you may get some warnings about symbols in the
++ libraries as well as in your programs.
++
++ There are three kinds of global symbols, illustrated here by C
++ examples:
++
++ `int i = 1;'
++ A definition, which goes in the initialized data section of
++ the output file.
++
++ `extern int i;'
++ An undefined reference, which does not allocate space. There
++ must be either a definition or a common symbol for the
++ variable somewhere.
++
++ `int i;'
++ A common symbol. If there are only (one or more) common
++ symbols for a variable, it goes in the uninitialized data
++ area of the output file. The linker merges multiple common
++ symbols for the same variable into a single symbol. If they
++ are of different sizes, it picks the largest size. The
++ linker turns a common symbol into a declaration, if there is
++ a definition of the same variable.
++
++ The `--warn-common' option can produce five kinds of warnings.
++ Each warning consists of a pair of lines: the first describes the
++ symbol just encountered, and the second describes the previous
++ symbol encountered with the same name. One or both of the two
++ symbols will be a common symbol.
++
++ 1. Turning a common symbol into a reference, because there is
++ already a definition for the symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by definition
++ FILE(SECTION): warning: defined here
++
++ 2. Turning a common symbol into a reference, because a later
++ definition for the symbol is encountered. This is the same
++ as the previous case, except that the symbols are encountered
++ in a different order.
++ FILE(SECTION): warning: definition of `SYMBOL'
++ overriding common
++ FILE(SECTION): warning: common is here
++
++ 3. Merging a common symbol with a previous same-sized common
++ symbol.
++ FILE(SECTION): warning: multiple common
++ of `SYMBOL'
++ FILE(SECTION): warning: previous common is here
++
++ 4. Merging a common symbol with a previous larger common symbol.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overridden by larger common
++ FILE(SECTION): warning: larger common is here
++
++ 5. Merging a common symbol with a previous smaller common
++ symbol. This is the same as the previous case, except that
++ the symbols are encountered in a different order.
++ FILE(SECTION): warning: common of `SYMBOL'
++ overriding smaller common
++ FILE(SECTION): warning: smaller common is here
++
++`--warn-constructors'
++ Warn if any global constructors are used. This is only useful for
++ a few object file formats. For formats like COFF or ELF, the
++ linker can not detect the use of global constructors.
++
++`--warn-multiple-gp'
++ Warn if multiple global pointer values are required in the output
++ file. This is only meaningful for certain processors, such as the
++ Alpha. Specifically, some processors put large-valued constants
++ in a special section. A special register (the global pointer)
++ points into the middle of this section, so that constants can be
++ loaded efficiently via a base-register relative addressing mode.
++ Since the offset in base-register relative mode is fixed and
++ relatively small (e.g., 16 bits), this limits the maximum size of
++ the constant pool. Thus, in large programs, it is often necessary
++ to use multiple global pointer values in order to be able to
++ address all possible constants. This option causes a warning to
++ be issued whenever this case occurs.
++
++`--warn-once'
++ Only warn once for each undefined symbol, rather than once per
++ module which refers to it.
++
++`--warn-section-align'
++ Warn if the address of an output section is changed because of
++ alignment. Typically, the alignment will be set by an input
++ section. The address will only be changed if it not explicitly
++ specified; that is, if the `SECTIONS' command does not specify a
++ start address for the section (*note SECTIONS::).
++
++`--warn-shared-textrel'
++ Warn if the linker adds a DT_TEXTREL to a shared object.
++
++`--warn-unresolved-symbols'
++ If the linker is going to report an unresolved symbol (see the
++ option `--unresolved-symbols') it will normally generate an error.
++ This option makes it generate a warning instead.
++
++`--error-unresolved-symbols'
++ This restores the linker's default behaviour of generating errors
++ when it is reporting unresolved symbols.
++
++`--whole-archive'
++ For each archive mentioned on the command line after the
++ `--whole-archive' option, include every object file in the archive
++ in the link, rather than searching the archive for the required
++ object files. This is normally used to turn an archive file into
++ a shared library, forcing every object to be included in the
++ resulting shared library. This option may be used more than once.
++
++ Two notes when using this option from gcc: First, gcc doesn't know
++ about this option, so you have to use `-Wl,-whole-archive'.
++ Second, don't forget to use `-Wl,-no-whole-archive' after your
++ list of archives, because gcc will add its own list of archives to
++ your link and you may not want this flag to affect those as well.
++
++`--wrap SYMBOL'
++ Use a wrapper function for SYMBOL. Any undefined reference to
++ SYMBOL will be resolved to `__wrap_SYMBOL'. Any undefined
++ reference to `__real_SYMBOL' will be resolved to SYMBOL.
++
++ This can be used to provide a wrapper for a system function. The
++ wrapper function should be called `__wrap_SYMBOL'. If it wishes
++ to call the system function, it should call `__real_SYMBOL'.
++
++ Here is a trivial example:
++
++ void *
++ __wrap_malloc (size_t c)
++ {
++ printf ("malloc called with %zu\n", c);
++ return __real_malloc (c);
++ }
++
++ If you link other code with this file using `--wrap malloc', then
++ all calls to `malloc' will call the function `__wrap_malloc'
++ instead. The call to `__real_malloc' in `__wrap_malloc' will call
++ the real `malloc' function.
++
++ You may wish to provide a `__real_malloc' function as well, so that
++ links without the `--wrap' option will succeed. If you do this,
++ you should not put the definition of `__real_malloc' in the same
++ file as `__wrap_malloc'; if you do, the assembler may resolve the
++ call before the linker has a chance to wrap it to `malloc'.
++
++`--eh-frame-hdr'
++ Request creation of `.eh_frame_hdr' section and ELF
++ `PT_GNU_EH_FRAME' segment header.
++
++`--enable-new-dtags'
++`--disable-new-dtags'
++ This linker can create the new dynamic tags in ELF. But the older
++ ELF systems may not understand them. If you specify
++ `--enable-new-dtags', the dynamic tags will be created as needed.
++ If you specify `--disable-new-dtags', no new dynamic tags will be
++ created. By default, the new dynamic tags are not created. Note
++ that those options are only available for ELF systems.
++
++`--hash-size=NUMBER'
++ Set the default size of the linker's hash tables to a prime number
++ close to NUMBER. Increasing this value can reduce the length of
++ time it takes the linker to perform its tasks, at the expense of
++ increasing the linker's memory requirements. Similarly reducing
++ this value can reduce the memory requirements at the expense of
++ speed.
++
++`--reduce-memory-overheads'
++ This option reduces memory requirements at ld runtime, at the
++ expense of linking speed. This was introduced to select the old
++ O(n^2) algorithm for link map file generation, rather than the new
++ O(n) algorithm which uses about 40% more memory for symbol storage.
++
++ Another effect of the switch is to set the default hash table size
++ to 1021, which again saves memory at the cost of lengthening the
++ linker's run time. This is not done however if the `--hash-size'
++ switch has been used.
++
++ The `--reduce-memory-overheads' switch may be also be used to
++ enable other tradeoffs in future versions of the linker.
++
++
++2.1.1 Options Specific to i386 PE Targets
++-----------------------------------------
++
++The i386 PE linker supports the `-shared' option, which causes the
++output to be a dynamically linked library (DLL) instead of a normal
++executable. You should name the output `*.dll' when you use this
++option. In addition, the linker fully supports the standard `*.def'
++files, which may be specified on the linker command line like an object
++file (in fact, it should precede archives it exports symbols from, to
++ensure that they get linked in, just like a normal object file).
++
++ In addition to the options common to all targets, the i386 PE linker
++support additional command line options that are specific to the i386
++PE target. Options that take values may be separated from their values
++by either a space or an equals sign.
++
++`--add-stdcall-alias'
++ If given, symbols with a stdcall suffix (@NN) will be exported
++ as-is and also with the suffix stripped. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--base-file FILE'
++ Use FILE as the name of a file in which to save the base addresses
++ of all the relocations needed for generating DLLs with `dlltool'.
++ [This is an i386 PE specific option]
++
++`--dll'
++ Create a DLL instead of a regular executable. You may also use
++ `-shared' or specify a `LIBRARY' in a given `.def' file. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--enable-stdcall-fixup'
++`--disable-stdcall-fixup'
++ If the link finds a symbol that it cannot resolve, it will attempt
++ to do "fuzzy linking" by looking for another defined symbol that
++ differs only in the format of the symbol name (cdecl vs stdcall)
++ and will resolve that symbol by linking to the match. For
++ example, the undefined symbol `_foo' might be linked to the
++ function `_foo@12', or the undefined symbol `_bar@16' might be
++ linked to the function `_bar'. When the linker does this, it
++ prints a warning, since it normally should have failed to link,
++ but sometimes import libraries generated from third-party dlls may
++ need this feature to be usable. If you specify
++ `--enable-stdcall-fixup', this feature is fully enabled and
++ warnings are not printed. If you specify
++ `--disable-stdcall-fixup', this feature is disabled and such
++ mismatches are considered to be errors. [This option is specific
++ to the i386 PE targeted port of the linker]
++
++`--export-all-symbols'
++ If given, all global symbols in the objects used to build a DLL
++ will be exported by the DLL. Note that this is the default if
++ there otherwise wouldn't be any exported symbols. When symbols are
++ explicitly exported via DEF files or implicitly exported via
++ function attributes, the default is to not export anything else
++ unless this option is given. Note that the symbols `DllMain@12',
++ `DllEntryPoint@0', `DllMainCRTStartup@12', and `impure_ptr' will
++ not be automatically exported. Also, symbols imported from other
++ DLLs will not be re-exported, nor will symbols specifying the
++ DLL's internal layout such as those beginning with `_head_' or
++ ending with `_iname'. In addition, no symbols from `libgcc',
++ `libstd++', `libmingw32', or `crtX.o' will be exported. Symbols
++ whose names begin with `__rtti_' or `__builtin_' will not be
++ exported, to help with C++ DLLs. Finally, there is an extensive
++ list of cygwin-private symbols that are not exported (obviously,
++ this applies on when building DLLs for cygwin targets). These
++ cygwin-excludes are: `_cygwin_dll_entry@12',
++ `_cygwin_crt0_common@8', `_cygwin_noncygwin_dll_entry@12',
++ `_fmode', `_impure_ptr', `cygwin_attach_dll', `cygwin_premain0',
++ `cygwin_premain1', `cygwin_premain2', `cygwin_premain3', and
++ `environ'. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--exclude-symbols SYMBOL,SYMBOL,...'
++ Specifies a list of symbols which should not be automatically
++ exported. The symbol names may be delimited by commas or colons.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--file-alignment'
++ Specify the file alignment. Sections in the file will always
++ begin at file offsets which are multiples of this number. This
++ defaults to 512. [This option is specific to the i386 PE targeted
++ port of the linker]
++
++`--heap RESERVE'
++`--heap RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as heap for this program. The default is 1Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--image-base VALUE'
++ Use VALUE as the base address of your program or dll. This is the
++ lowest memory location that will be used when your program or dll
++ is loaded. To reduce the need to relocate and improve performance
++ of your dlls, each should have a unique base address and not
++ overlap any other dlls. The default is 0x400000 for executables,
++ and 0x10000000 for dlls. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--kill-at'
++ If given, the stdcall suffixes (@NN) will be stripped from symbols
++ before they are exported. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--large-address-aware'
++ If given, the appropriate bit in the "Charateristics" field of the
++ COFF header is set to indicate that this executable supports
++ virtual addresses greater than 2 gigabytes. This should be used
++ in conjuction with the /3GB or /USERVA=VALUE megabytes switch in
++ the "[operating systems]" section of the BOOT.INI. Otherwise,
++ this bit has no effect. [This option is specific to PE targeted
++ ports of the linker]
++
++`--major-image-version VALUE'
++ Sets the major number of the "image version". Defaults to 1.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--major-os-version VALUE'
++ Sets the major number of the "os version". Defaults to 4. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--major-subsystem-version VALUE'
++ Sets the major number of the "subsystem version". Defaults to 4.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-image-version VALUE'
++ Sets the minor number of the "image version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--minor-os-version VALUE'
++ Sets the minor number of the "os version". Defaults to 0. [This
++ option is specific to the i386 PE targeted port of the linker]
++
++`--minor-subsystem-version VALUE'
++ Sets the minor number of the "subsystem version". Defaults to 0.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--output-def FILE'
++ The linker will create the file FILE which will contain a DEF file
++ corresponding to the DLL the linker is generating. This DEF file
++ (which should be called `*.def') may be used to create an import
++ library with `dlltool' or may be used as a reference to
++ automatically or implicitly exported symbols. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--out-implib FILE'
++ The linker will create the file FILE which will contain an import
++ lib corresponding to the DLL the linker is generating. This import
++ lib (which should be called `*.dll.a' or `*.a' may be used to link
++ clients against the generated DLL; this behaviour makes it
++ possible to skip a separate `dlltool' import library creation step.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--enable-auto-image-base'
++ Automatically choose the image base for DLLs, unless one is
++ specified using the `--image-base' argument. By using a hash
++ generated from the dllname to create unique image bases for each
++ DLL, in-memory collisions and relocations which can delay program
++ execution are avoided. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-auto-image-base'
++ Do not automatically generate a unique image base. If there is no
++ user-specified image base (`--image-base') then use the platform
++ default. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--dll-search-prefix STRING'
++ When linking dynamically to a dll without an import library,
++ search for `<string><basename>.dll' in preference to
++ `lib<basename>.dll'. This behaviour allows easy distinction
++ between DLLs built for the various "subplatforms": native, cygwin,
++ uwin, pw, etc. For instance, cygwin DLLs typically use
++ `--dll-search-prefix=cyg'. [This option is specific to the i386
++ PE targeted port of the linker]
++
++`--enable-auto-import'
++ Do sophisticated linking of `_symbol' to `__imp__symbol' for DATA
++ imports from DLLs, and create the necessary thunking symbols when
++ building the import libraries with those DATA exports. Note: Use
++ of the 'auto-import' extension will cause the text section of the
++ image file to be made writable. This does not conform to the
++ PE-COFF format specification published by Microsoft.
++
++ Using 'auto-import' generally will 'just work' - but sometimes you
++ may see this message:
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ This message occurs when some (sub)expression accesses an address
++ ultimately given by the sum of two constants (Win32 import tables
++ only allow one). Instances where this may occur include accesses
++ to member fields of struct variables imported from a DLL, as well
++ as using a constant index into an array variable imported from a
++ DLL. Any multiword variable (arrays, structs, long long, etc) may
++ trigger this error condition. However, regardless of the exact
++ data type of the offending exported variable, ld will always
++ detect it, issue the warning, and exit.
++
++ There are several ways to address this difficulty, regardless of
++ the data type of the exported variable:
++
++ One way is to use -enable-runtime-pseudo-reloc switch. This leaves
++ the task of adjusting references in your client code for runtime
++ environment, so this method works only when runtime environment
++ supports this feature.
++
++ A second solution is to force one of the 'constants' to be a
++ variable - that is, unknown and un-optimizable at compile time.
++ For arrays, there are two possibilities: a) make the indexee (the
++ array's address) a variable, or b) make the 'constant' index a
++ variable. Thus:
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile type *t=extern_array; t[1] }
++
++ or
++
++ extern type extern_array[];
++ extern_array[1] -->
++ { volatile int t=1; extern_array[t] }
++
++ For structs (and most other multiword data types) the only option
++ is to make the struct itself (or the long long, or the ...)
++ variable:
++
++ extern struct s extern_struct;
++ extern_struct.field -->
++ { volatile struct s *t=&extern_struct; t->field }
++
++ or
++
++ extern long long extern_ll;
++ extern_ll -->
++ { volatile long long * local_ll=&extern_ll; *local_ll }
++
++ A third method of dealing with this difficulty is to abandon
++ 'auto-import' for the offending symbol and mark it with
++ `__declspec(dllimport)'. However, in practise that requires using
++ compile-time #defines to indicate whether you are building a DLL,
++ building client code that will link to the DLL, or merely
++ building/linking to a static library. In making the choice
++ between the various methods of resolving the 'direct address with
++ constant offset' problem, you should consider typical real-world
++ usage:
++
++ Original:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ Solution 1:
++ --foo.h
++ extern int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ /* This workaround is for win32 and cygwin; do not "optimize" */
++ volatile int *parr = arr;
++ printf("%d\n",parr[1]);
++ }
++
++ Solution 2:
++ --foo.h
++ /* Note: auto-export is assumed (no __declspec(dllexport)) */
++ #if (defined(_WIN32) || defined(__CYGWIN__)) && \
++ !(defined(FOO_BUILD_DLL) || defined(FOO_STATIC))
++ #define FOO_IMPORT __declspec(dllimport)
++ #else
++ #define FOO_IMPORT
++ #endif
++ extern FOO_IMPORT int arr[];
++ --foo.c
++ #include "foo.h"
++ void main(int argc, char **argv){
++ printf("%d\n",arr[1]);
++ }
++
++ A fourth way to avoid this problem is to re-code your library to
++ use a functional interface rather than a data interface for the
++ offending variables (e.g. set_foo() and get_foo() accessor
++ functions). [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--disable-auto-import'
++ Do not attempt to do sophisticated linking of `_symbol' to
++ `__imp__symbol' for DATA imports from DLLs. [This option is
++ specific to the i386 PE targeted port of the linker]
++
++`--enable-runtime-pseudo-reloc'
++ If your code contains expressions described in -enable-auto-import
++ section, that is, DATA imports from DLL with non-zero offset, this
++ switch will create a vector of 'runtime pseudo relocations' which
++ can be used by runtime environment to adjust references to such
++ data in your client code. [This option is specific to the i386 PE
++ targeted port of the linker]
++
++`--disable-runtime-pseudo-reloc'
++ Do not create pseudo relocations for non-zero offset DATA imports
++ from DLLs. This is the default. [This option is specific to the
++ i386 PE targeted port of the linker]
++
++`--enable-extra-pe-debug'
++ Show additional debug info related to auto-import symbol thunking.
++ [This option is specific to the i386 PE targeted port of the
++ linker]
++
++`--section-alignment'
++ Sets the section alignment. Sections in memory will always begin
++ at addresses which are a multiple of this number. Defaults to
++ 0x1000. [This option is specific to the i386 PE targeted port of
++ the linker]
++
++`--stack RESERVE'
++`--stack RESERVE,COMMIT'
++ Specify the amount of memory to reserve (and optionally commit) to
++ be used as stack for this program. The default is 2Mb reserved, 4K
++ committed. [This option is specific to the i386 PE targeted port
++ of the linker]
++
++`--subsystem WHICH'
++`--subsystem WHICH:MAJOR'
++`--subsystem WHICH:MAJOR.MINOR'
++ Specifies the subsystem under which your program will execute. The
++ legal values for WHICH are `native', `windows', `console',
++ `posix', and `xbox'. You may optionally set the subsystem version
++ also. Numeric values are also accepted for WHICH. [This option
++ is specific to the i386 PE targeted port of the linker]
++
++
++\1f
++File: ld.info, Node: Environment, Prev: Options, Up: Invocation
++
++2.2 Environment Variables
++=========================
++
++You can change the behaviour of `ld' with the environment variables
++`GNUTARGET', `LDEMULATION' and `COLLECT_NO_DEMANGLE'.
++
++ `GNUTARGET' determines the input-file object format if you don't use
++`-b' (or its synonym `--format'). Its value should be one of the BFD
++names for an input format (*note BFD::). If there is no `GNUTARGET' in
++the environment, `ld' uses the natural format of the target. If
++`GNUTARGET' is set to `default' then BFD attempts to discover the input
++format by examining binary input files; this method often succeeds, but
++there are potential ambiguities, since there is no method of ensuring
++that the magic number used to specify object-file formats is unique.
++However, the configuration procedure for BFD on each system places the
++conventional format for that system first in the search-list, so
++ambiguities are resolved in favor of convention.
++
++ `LDEMULATION' determines the default emulation if you don't use the
++`-m' option. The emulation can affect various aspects of linker
++behaviour, particularly the default linker script. You can list the
++available emulations with the `--verbose' or `-V' options. If the `-m'
++option is not used, and the `LDEMULATION' environment variable is not
++defined, the default emulation depends upon how the linker was
++configured.
++
++ Normally, the linker will default to demangling symbols. However, if
++`COLLECT_NO_DEMANGLE' is set in the environment, then it will default
++to not demangling symbols. This environment variable is used in a
++similar fashion by the `gcc' linker wrapper program. The default may
++be overridden by the `--demangle' and `--no-demangle' options.
++
++\1f
++File: ld.info, Node: Scripts, Next: Machine Dependent, Prev: Invocation, Up: Top
++
++3 Linker Scripts
++****************
++
++Every link is controlled by a "linker script". This script is written
++in the linker command language.
++
++ The main purpose of the linker script is to describe how the
++sections in the input files should be mapped into the output file, and
++to control the memory layout of the output file. Most linker scripts
++do nothing more than this. However, when necessary, the linker script
++can also direct the linker to perform many other operations, using the
++commands described below.
++
++ The linker always uses a linker script. If you do not supply one
++yourself, the linker will use a default script that is compiled into the
++linker executable. You can use the `--verbose' command line option to
++display the default linker script. Certain command line options, such
++as `-r' or `-N', will affect the default linker script.
++
++ You may supply your own linker script by using the `-T' command line
++option. When you do this, your linker script will replace the default
++linker script.
++
++ You may also use linker scripts implicitly by naming them as input
++files to the linker, as though they were files to be linked. *Note
++Implicit Linker Scripts::.
++
++* Menu:
++
++* Basic Script Concepts:: Basic Linker Script Concepts
++* Script Format:: Linker Script Format
++* Simple Example:: Simple Linker Script Example
++* Simple Commands:: Simple Linker Script Commands
++* Assignments:: Assigning Values to Symbols
++* SECTIONS:: SECTIONS Command
++* MEMORY:: MEMORY Command
++* PHDRS:: PHDRS Command
++* VERSION:: VERSION Command
++* Expressions:: Expressions in Linker Scripts
++* Implicit Linker Scripts:: Implicit Linker Scripts
++
++\1f
++File: ld.info, Node: Basic Script Concepts, Next: Script Format, Up: Scripts
++
++3.1 Basic Linker Script Concepts
++================================
++
++We need to define some basic concepts and vocabulary in order to
++describe the linker script language.
++
++ The linker combines input files into a single output file. The
++output file and each input file are in a special data format known as an
++"object file format". Each file is called an "object file". The
++output file is often called an "executable", but for our purposes we
++will also call it an object file. Each object file has, among other
++things, a list of "sections". We sometimes refer to a section in an
++input file as an "input section"; similarly, a section in the output
++file is an "output section".
++
++ Each section in an object file has a name and a size. Most sections
++also have an associated block of data, known as the "section contents".
++A section may be marked as "loadable", which mean that the contents
++should be loaded into memory when the output file is run. A section
++with no contents may be "allocatable", which means that an area in
++memory should be set aside, but nothing in particular should be loaded
++there (in some cases this memory must be zeroed out). A section which
++is neither loadable nor allocatable typically contains some sort of
++debugging information.
++
++ Every loadable or allocatable output section has two addresses. The
++first is the "VMA", or virtual memory address. This is the address the
++section will have when the output file is run. The second is the
++"LMA", or load memory address. This is the address at which the
++section will be loaded. In most cases the two addresses will be the
++same. An example of when they might be different is when a data section
++is loaded into ROM, and then copied into RAM when the program starts up
++(this technique is often used to initialize global variables in a ROM
++based system). In this case the ROM address would be the LMA, and the
++RAM address would be the VMA.
++
++ You can see the sections in an object file by using the `objdump'
++program with the `-h' option.
++
++ Every object file also has a list of "symbols", known as the "symbol
++table". A symbol may be defined or undefined. Each symbol has a name,
++and each defined symbol has an address, among other information. If
++you compile a C or C++ program into an object file, you will get a
++defined symbol for every defined function and global or static
++variable. Every undefined function or global variable which is
++referenced in the input file will become an undefined symbol.
++
++ You can see the symbols in an object file by using the `nm' program,
++or by using the `objdump' program with the `-t' option.
++
++\1f
++File: ld.info, Node: Script Format, Next: Simple Example, Prev: Basic Script Concepts, Up: Scripts
++
++3.2 Linker Script Format
++========================
++
++Linker scripts are text files.
++
++ You write a linker script as a series of commands. Each command is
++either a keyword, possibly followed by arguments, or an assignment to a
++symbol. You may separate commands using semicolons. Whitespace is
++generally ignored.
++
++ Strings such as file or format names can normally be entered
++directly. If the file name contains a character such as a comma which
++would otherwise serve to separate file names, you may put the file name
++in double quotes. There is no way to use a double quote character in a
++file name.
++
++ You may include comments in linker scripts just as in C, delimited by
++`/*' and `*/'. As in C, comments are syntactically equivalent to
++whitespace.
++
++\1f
++File: ld.info, Node: Simple Example, Next: Simple Commands, Prev: Script Format, Up: Scripts
++
++3.3 Simple Linker Script Example
++================================
++
++Many linker scripts are fairly simple.
++
++ The simplest possible linker script has just one command:
++`SECTIONS'. You use the `SECTIONS' command to describe the memory
++layout of the output file.
++
++ The `SECTIONS' command is a powerful command. Here we will describe
++a simple use of it. Let's assume your program consists only of code,
++initialized data, and uninitialized data. These will be in the
++`.text', `.data', and `.bss' sections, respectively. Let's assume
++further that these are the only sections which appear in your input
++files.
++
++ For this example, let's say that the code should be loaded at address
++0x10000, and that the data should start at address 0x8000000. Here is a
++linker script which will do that:
++ SECTIONS
++ {
++ . = 0x10000;
++ .text : { *(.text) }
++ . = 0x8000000;
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++ You write the `SECTIONS' command as the keyword `SECTIONS', followed
++by a series of symbol assignments and output section descriptions
++enclosed in curly braces.
++
++ The first line inside the `SECTIONS' command of the above example
++sets the value of the special symbol `.', which is the location
++counter. If you do not specify the address of an output section in some
++other way (other ways are described later), the address is set from the
++current value of the location counter. The location counter is then
++incremented by the size of the output section. At the start of the
++`SECTIONS' command, the location counter has the value `0'.
++
++ The second line defines an output section, `.text'. The colon is
++required syntax which may be ignored for now. Within the curly braces
++after the output section name, you list the names of the input sections
++which should be placed into this output section. The `*' is a wildcard
++which matches any file name. The expression `*(.text)' means all
++`.text' input sections in all input files.
++
++ Since the location counter is `0x10000' when the output section
++`.text' is defined, the linker will set the address of the `.text'
++section in the output file to be `0x10000'.
++
++ The remaining lines define the `.data' and `.bss' sections in the
++output file. The linker will place the `.data' output section at
++address `0x8000000'. After the linker places the `.data' output
++section, the value of the location counter will be `0x8000000' plus the
++size of the `.data' output section. The effect is that the linker will
++place the `.bss' output section immediately after the `.data' output
++section in memory.
++
++ The linker will ensure that each output section has the required
++alignment, by increasing the location counter if necessary. In this
++example, the specified addresses for the `.text' and `.data' sections
++will probably satisfy any alignment constraints, but the linker may
++have to create a small gap between the `.data' and `.bss' sections.
++
++ That's it! That's a simple and complete linker script.
++
++\1f
++File: ld.info, Node: Simple Commands, Next: Assignments, Prev: Simple Example, Up: Scripts
++
++3.4 Simple Linker Script Commands
++=================================
++
++In this section we describe the simple linker script commands.
++
++* Menu:
++
++* Entry Point:: Setting the entry point
++* File Commands:: Commands dealing with files
++
++* Format Commands:: Commands dealing with object file formats
++
++* Miscellaneous Commands:: Other linker script commands
++
++\1f
++File: ld.info, Node: Entry Point, Next: File Commands, Up: Simple Commands
++
++3.4.1 Setting the Entry Point
++-----------------------------
++
++The first instruction to execute in a program is called the "entry
++point". You can use the `ENTRY' linker script command to set the entry
++point. The argument is a symbol name:
++ ENTRY(SYMBOL)
++
++ There are several ways to set the entry point. The linker will set
++the entry point by trying each of the following methods in order, and
++stopping when one of them succeeds:
++ * the `-e' ENTRY command-line option;
++
++ * the `ENTRY(SYMBOL)' command in a linker script;
++
++ * the value of the symbol `start', if defined;
++
++ * the address of the first byte of the `.text' section, if present;
++
++ * The address `0'.
++
++\1f
++File: ld.info, Node: File Commands, Next: Format Commands, Prev: Entry Point, Up: Simple Commands
++
++3.4.2 Commands Dealing with Files
++---------------------------------
++
++Several linker script commands deal with files.
++
++`INCLUDE FILENAME'
++ Include the linker script FILENAME at this point. The file will
++ be searched for in the current directory, and in any directory
++ specified with the `-L' option. You can nest calls to `INCLUDE'
++ up to 10 levels deep.
++
++`INPUT(FILE, FILE, ...)'
++`INPUT(FILE FILE ...)'
++ The `INPUT' command directs the linker to include the named files
++ in the link, as though they were named on the command line.
++
++ For example, if you always want to include `subr.o' any time you do
++ a link, but you can't be bothered to put it on every link command
++ line, then you can put `INPUT (subr.o)' in your linker script.
++
++ In fact, if you like, you can list all of your input files in the
++ linker script, and then invoke the linker with nothing but a `-T'
++ option.
++
++ In case a "sysroot prefix" is configured, and the filename starts
++ with the `/' character, and the script being processed was located
++ inside the "sysroot prefix", the filename will be looked for in
++ the "sysroot prefix". Otherwise, the linker will try to open the
++ file in the current directory. If it is not found, the linker
++ will search through the archive library search path. See the
++ description of `-L' in *Note Command Line Options: Options.
++
++ If you use `INPUT (-lFILE)', `ld' will transform the name to
++ `libFILE.a', as with the command line argument `-l'.
++
++ When you use the `INPUT' command in an implicit linker script, the
++ files will be included in the link at the point at which the linker
++ script file is included. This can affect archive searching.
++
++`GROUP(FILE, FILE, ...)'
++`GROUP(FILE FILE ...)'
++ The `GROUP' command is like `INPUT', except that the named files
++ should all be archives, and they are searched repeatedly until no
++ new undefined references are created. See the description of `-('
++ in *Note Command Line Options: Options.
++
++`AS_NEEDED(FILE, FILE, ...)'
++`AS_NEEDED(FILE FILE ...)'
++ This construct can appear only inside of the `INPUT' or `GROUP'
++ commands, among other filenames. The files listed will be handled
++ as if they appear directly in the `INPUT' or `GROUP' commands,
++ with the exception of ELF shared libraries, that will be added only
++ when they are actually needed. This construct essentially enables
++ `--as-needed' option for all the files listed inside of it and
++ restores previous `--as-needed' resp. `--no-as-needed' setting
++ afterwards.
++
++`OUTPUT(FILENAME)'
++ The `OUTPUT' command names the output file. Using
++ `OUTPUT(FILENAME)' in the linker script is exactly like using `-o
++ FILENAME' on the command line (*note Command Line Options:
++ Options.). If both are used, the command line option takes
++ precedence.
++
++ You can use the `OUTPUT' command to define a default name for the
++ output file other than the usual default of `a.out'.
++
++`SEARCH_DIR(PATH)'
++ The `SEARCH_DIR' command adds PATH to the list of paths where `ld'
++ looks for archive libraries. Using `SEARCH_DIR(PATH)' is exactly
++ like using `-L PATH' on the command line (*note Command Line
++ Options: Options.). If both are used, then the linker will search
++ both paths. Paths specified using the command line option are
++ searched first.
++
++`STARTUP(FILENAME)'
++ The `STARTUP' command is just like the `INPUT' command, except
++ that FILENAME will become the first input file to be linked, as
++ though it were specified first on the command line. This may be
++ useful when using a system in which the entry point is always the
++ start of the first file.
++
++\1f
++File: ld.info, Node: Format Commands, Next: Miscellaneous Commands, Prev: File Commands, Up: Simple Commands
++
++3.4.3 Commands Dealing with Object File Formats
++-----------------------------------------------
++
++A couple of linker script commands deal with object file formats.
++
++`OUTPUT_FORMAT(BFDNAME)'
++`OUTPUT_FORMAT(DEFAULT, BIG, LITTLE)'
++ The `OUTPUT_FORMAT' command names the BFD format to use for the
++ output file (*note BFD::). Using `OUTPUT_FORMAT(BFDNAME)' is
++ exactly like using `--oformat BFDNAME' on the command line (*note
++ Command Line Options: Options.). If both are used, the command
++ line option takes precedence.
++
++ You can use `OUTPUT_FORMAT' with three arguments to use different
++ formats based on the `-EB' and `-EL' command line options. This
++ permits the linker script to set the output format based on the
++ desired endianness.
++
++ If neither `-EB' nor `-EL' are used, then the output format will
++ be the first argument, DEFAULT. If `-EB' is used, the output
++ format will be the second argument, BIG. If `-EL' is used, the
++ output format will be the third argument, LITTLE.
++
++ For example, the default linker script for the MIPS ELF target
++ uses this command:
++ OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)
++ This says that the default format for the output file is
++ `elf32-bigmips', but if the user uses the `-EL' command line
++ option, the output file will be created in the `elf32-littlemips'
++ format.
++
++`TARGET(BFDNAME)'
++ The `TARGET' command names the BFD format to use when reading input
++ files. It affects subsequent `INPUT' and `GROUP' commands. This
++ command is like using `-b BFDNAME' on the command line (*note
++ Command Line Options: Options.). If the `TARGET' command is used
++ but `OUTPUT_FORMAT' is not, then the last `TARGET' command is also
++ used to set the format for the output file. *Note BFD::.
++
++\1f
++File: ld.info, Node: Miscellaneous Commands, Prev: Format Commands, Up: Simple Commands
++
++3.4.4 Other Linker Script Commands
++----------------------------------
++
++There are a few other linker scripts commands.
++
++`ASSERT(EXP, MESSAGE)'
++ Ensure that EXP is non-zero. If it is zero, then exit the linker
++ with an error code, and print MESSAGE.
++
++`EXTERN(SYMBOL SYMBOL ...)'
++ Force SYMBOL to be entered in the output file as an undefined
++ symbol. Doing this may, for example, trigger linking of additional
++ modules from standard libraries. You may list several SYMBOLs for
++ each `EXTERN', and you may use `EXTERN' multiple times. This
++ command has the same effect as the `-u' command-line option.
++
++`FORCE_COMMON_ALLOCATION'
++ This command has the same effect as the `-d' command-line option:
++ to make `ld' assign space to common symbols even if a relocatable
++ output file is specified (`-r').
++
++`INHIBIT_COMMON_ALLOCATION'
++ This command has the same effect as the `--no-define-common'
++ command-line option: to make `ld' omit the assignment of addresses
++ to common symbols even for a non-relocatable output file.
++
++`NOCROSSREFS(SECTION SECTION ...)'
++ This command may be used to tell `ld' to issue an error about any
++ references among certain output sections.
++
++ In certain types of programs, particularly on embedded systems when
++ using overlays, when one section is loaded into memory, another
++ section will not be. Any direct references between the two
++ sections would be errors. For example, it would be an error if
++ code in one section called a function defined in the other section.
++
++ The `NOCROSSREFS' command takes a list of output section names. If
++ `ld' detects any cross references between the sections, it reports
++ an error and returns a non-zero exit status. Note that the
++ `NOCROSSREFS' command uses output section names, not input section
++ names.
++
++`OUTPUT_ARCH(BFDARCH)'
++ Specify a particular output machine architecture. The argument is
++ one of the names used by the BFD library (*note BFD::). You can
++ see the architecture of an object file by using the `objdump'
++ program with the `-f' option.
++
++\1f
++File: ld.info, Node: Assignments, Next: SECTIONS, Prev: Simple Commands, Up: Scripts
++
++3.5 Assigning Values to Symbols
++===============================
++
++You may assign a value to a symbol in a linker script. This will define
++the symbol and place it into the symbol table with a global scope.
++
++* Menu:
++
++* Simple Assignments:: Simple Assignments
++* PROVIDE:: PROVIDE
++* PROVIDE_HIDDEN:: PROVIDE_HIDDEN
++* Source Code Reference:: How to use a linker script defined symbol in source code
++
++\1f
++File: ld.info, Node: Simple Assignments, Next: PROVIDE, Up: Assignments
++
++3.5.1 Simple Assignments
++------------------------
++
++You may assign to a symbol using any of the C assignment operators:
++
++`SYMBOL = EXPRESSION ;'
++`SYMBOL += EXPRESSION ;'
++`SYMBOL -= EXPRESSION ;'
++`SYMBOL *= EXPRESSION ;'
++`SYMBOL /= EXPRESSION ;'
++`SYMBOL <<= EXPRESSION ;'
++`SYMBOL >>= EXPRESSION ;'
++`SYMBOL &= EXPRESSION ;'
++`SYMBOL |= EXPRESSION ;'
++
++ The first case will define SYMBOL to the value of EXPRESSION. In
++the other cases, SYMBOL must already be defined, and the value will be
++adjusted accordingly.
++
++ The special symbol name `.' indicates the location counter. You may
++only use this within a `SECTIONS' command. *Note Location Counter::.
++
++ The semicolon after EXPRESSION is required.
++
++ Expressions are defined below; see *Note Expressions::.
++
++ You may write symbol assignments as commands in their own right, or
++as statements within a `SECTIONS' command, or as part of an output
++section description in a `SECTIONS' command.
++
++ The section of the symbol will be set from the section of the
++expression; for more information, see *Note Expression Section::.
++
++ Here is an example showing the three different places that symbol
++assignments may be used:
++
++ floating_point = 0;
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ }
++ _bdata = (. + 3) & ~ 3;
++ .data : { *(.data) }
++ }
++ In this example, the symbol `floating_point' will be defined as
++zero. The symbol `_etext' will be defined as the address following the
++last `.text' input section. The symbol `_bdata' will be defined as the
++address following the `.text' output section aligned upward to a 4 byte
++boundary.
++
++\1f
++File: ld.info, Node: PROVIDE, Next: PROVIDE_HIDDEN, Prev: Simple Assignments, Up: Assignments
++
++3.5.2 PROVIDE
++-------------
++
++In some cases, it is desirable for a linker script to define a symbol
++only if it is referenced and is not defined by any object included in
++the link. For example, traditional linkers defined the symbol `etext'.
++However, ANSI C requires that the user be able to use `etext' as a
++function name without encountering an error. The `PROVIDE' keyword may
++be used to define a symbol, such as `etext', only if it is referenced
++but not defined. The syntax is `PROVIDE(SYMBOL = EXPRESSION)'.
++
++ Here is an example of using `PROVIDE' to define `etext':
++ SECTIONS
++ {
++ .text :
++ {
++ *(.text)
++ _etext = .;
++ PROVIDE(etext = .);
++ }
++ }
++
++ In this example, if the program defines `_etext' (with a leading
++underscore), the linker will give a multiple definition error. If, on
++the other hand, the program defines `etext' (with no leading
++underscore), the linker will silently use the definition in the program.
++If the program references `etext' but does not define it, the linker
++will use the definition in the linker script.
++
++\1f
++File: ld.info, Node: PROVIDE_HIDDEN, Next: Source Code Reference, Prev: PROVIDE, Up: Assignments
++
++3.5.3 PROVIDE_HIDDEN
++--------------------
++
++Similar to `PROVIDE'. For ELF targeted ports, the symbol will be
++hidden and won't be exported.
++
++\1f
++File: ld.info, Node: Source Code Reference, Prev: PROVIDE_HIDDEN, Up: Assignments
++
++3.5.4 Source Code Reference
++---------------------------
++
++Accessing a linker script defined variable from source code is not
++intuitive. In particular a linker script symbol is not equivalent to a
++variable declaration in a high level language, it is instead a symbol
++that does not have a value.
++
++ Before going further, it is important to note that compilers often
++transform names in the source code into different names when they are
++stored in the symbol table. For example, Fortran compilers commonly
++prepend or append an underscore, and C++ performs extensive `name
++mangling'. Therefore there might be a discrepancy between the name of
++a variable as it is used in source code and the name of the same
++variable as it is defined in a linker script. For example in C a
++linker script variable might be referred to as:
++
++ extern int foo;
++
++ But in the linker script it might be defined as:
++
++ _foo = 1000;
++
++ In the remaining examples however it is assumed that no name
++transformation has taken place.
++
++ When a symbol is declared in a high level language such as C, two
++things happen. The first is that the compiler reserves enough space in
++the program's memory to hold the _value_ of the symbol. The second is
++that the compiler creates an entry in the program's symbol table which
++holds the symbol's _address_. ie the symbol table contains the address
++of the block of memory holding the symbol's value. So for example the
++following C declaration, at file scope:
++
++ int foo = 1000;
++
++ creates a entry called `foo' in the symbol table. This entry holds
++the address of an `int' sized block of memory where the number 1000 is
++initially stored.
++
++ When a program references a symbol the compiler generates code that
++first accesses the symbol table to find the address of the symbol's
++memory block and then code to read the value from that memory block.
++So:
++
++ foo = 1;
++
++ looks up the symbol `foo' in the symbol table, gets the address
++associated with this symbol and then writes the value 1 into that
++address. Whereas:
++
++ int * a = & foo;
++
++ looks up the symbol `foo' in the symbol table, gets it address and
++then copies this address into the block of memory associated with the
++variable `a'.
++
++ Linker scripts symbol declarations, by contrast, create an entry in
++the symbol table but do not assign any memory to them. Thus they are
++an address without a value. So for example the linker script
++definition:
++
++ foo = 1000;
++
++ creates an entry in the symbol table called `foo' which holds the
++address of memory location 1000, but nothing special is stored at
++address 1000. This means that you cannot access the _value_ of a
++linker script defined symbol - it has no value - all you can do is
++access the _address_ of a linker script defined symbol.
++
++ Hence when you are using a linker script defined symbol in source
++code you should always take the address of the symbol, and never
++attempt to use its value. For example suppose you want to copy the
++contents of a section of memory called .ROM into a section called
++.FLASH and the linker script contains these declarations:
++
++ start_of_ROM = .ROM;
++ end_of_ROM = .ROM + sizeof (.ROM) - 1;
++ start_of_FLASH = .FLASH;
++
++ Then the C source code to perform the copy would be:
++
++ extern char start_of_ROM, end_of_ROM, start_of_FLASH;
++
++ memcpy (& start_of_FLASH, & start_of_ROM, & end_of_ROM - & start_of_ROM);
++
++ Note the use of the `&' operators. These are correct.
++
++\1f
++File: ld.info, Node: SECTIONS, Next: MEMORY, Prev: Assignments, Up: Scripts
++
++3.6 SECTIONS Command
++====================
++
++The `SECTIONS' command tells the linker how to map input sections into
++output sections, and how to place the output sections in memory.
++
++ The format of the `SECTIONS' command is:
++ SECTIONS
++ {
++ SECTIONS-COMMAND
++ SECTIONS-COMMAND
++ ...
++ }
++
++ Each SECTIONS-COMMAND may of be one of the following:
++
++ * an `ENTRY' command (*note Entry command: Entry Point.)
++
++ * a symbol assignment (*note Assignments::)
++
++ * an output section description
++
++ * an overlay description
++
++ The `ENTRY' command and symbol assignments are permitted inside the
++`SECTIONS' command for convenience in using the location counter in
++those commands. This can also make the linker script easier to
++understand because you can use those commands at meaningful points in
++the layout of the output file.
++
++ Output section descriptions and overlay descriptions are described
++below.
++
++ If you do not use a `SECTIONS' command in your linker script, the
++linker will place each input section into an identically named output
++section in the order that the sections are first encountered in the
++input files. If all input sections are present in the first file, for
++example, the order of sections in the output file will match the order
++in the first input file. The first section will be at address zero.
++
++* Menu:
++
++* Output Section Description:: Output section description
++* Output Section Name:: Output section name
++* Output Section Address:: Output section address
++* Input Section:: Input section description
++* Output Section Data:: Output section data
++* Output Section Keywords:: Output section keywords
++* Output Section Discarding:: Output section discarding
++* Output Section Attributes:: Output section attributes
++* Overlay Description:: Overlay description
++
++\1f
++File: ld.info, Node: Output Section Description, Next: Output Section Name, Up: SECTIONS
++
++3.6.1 Output Section Description
++--------------------------------
++
++The full description of an output section looks like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++
++ Most output sections do not use most of the optional section
++attributes.
++
++ The whitespace around SECTION is required, so that the section name
++is unambiguous. The colon and the curly braces are also required. The
++line breaks and other white space are optional.
++
++ Each OUTPUT-SECTION-COMMAND may be one of the following:
++
++ * a symbol assignment (*note Assignments::)
++
++ * an input section description (*note Input Section::)
++
++ * data values to include directly (*note Output Section Data::)
++
++ * a special output section keyword (*note Output Section Keywords::)
++
++\1f
++File: ld.info, Node: Output Section Name, Next: Output Section Address, Prev: Output Section Description, Up: SECTIONS
++
++3.6.2 Output Section Name
++-------------------------
++
++The name of the output section is SECTION. SECTION must meet the
++constraints of your output format. In formats which only support a
++limited number of sections, such as `a.out', the name must be one of
++the names supported by the format (`a.out', for example, allows only
++`.text', `.data' or `.bss'). If the output format supports any number
++of sections, but with numbers and not names (as is the case for Oasys),
++the name should be supplied as a quoted numeric string. A section name
++may consist of any sequence of characters, but a name which contains
++any unusual characters such as commas must be quoted.
++
++ The output section name `/DISCARD/' is special; *Note Output Section
++Discarding::.
++
++\1f
++File: ld.info, Node: Output Section Address, Next: Input Section, Prev: Output Section Name, Up: SECTIONS
++
++3.6.3 Output Section Address
++----------------------------
++
++The ADDRESS is an expression for the VMA (the virtual memory address)
++of the output section. If you do not provide ADDRESS, the linker will
++set it based on REGION if present, or otherwise based on the current
++value of the location counter.
++
++ If you provide ADDRESS, the address of the output section will be
++set to precisely that. If you provide neither ADDRESS nor REGION, then
++the address of the output section will be set to the current value of
++the location counter aligned to the alignment requirements of the
++output section. The alignment requirement of the output section is the
++strictest alignment of any input section contained within the output
++section.
++
++ For example,
++ .text . : { *(.text) }
++ and
++ .text : { *(.text) }
++ are subtly different. The first will set the address of the `.text'
++output section to the current value of the location counter. The
++second will set it to the current value of the location counter aligned
++to the strictest alignment of a `.text' input section.
++
++ The ADDRESS may be an arbitrary expression; *Note Expressions::.
++For example, if you want to align the section on a 0x10 byte boundary,
++so that the lowest four bits of the section address are zero, you could
++do something like this:
++ .text ALIGN(0x10) : { *(.text) }
++ This works because `ALIGN' returns the current location counter
++aligned upward to the specified value.
++
++ Specifying ADDRESS for a section will change the value of the
++location counter.
++
++\1f
++File: ld.info, Node: Input Section, Next: Output Section Data, Prev: Output Section Address, Up: SECTIONS
++
++3.6.4 Input Section Description
++-------------------------------
++
++The most common output section command is an input section description.
++
++ The input section description is the most basic linker script
++operation. You use output sections to tell the linker how to lay out
++your program in memory. You use input section descriptions to tell the
++linker how to map the input files into your memory layout.
++
++* Menu:
++
++* Input Section Basics:: Input section basics
++* Input Section Wildcards:: Input section wildcard patterns
++* Input Section Common:: Input section for common symbols
++* Input Section Keep:: Input section and garbage collection
++* Input Section Example:: Input section example
++
++\1f
++File: ld.info, Node: Input Section Basics, Next: Input Section Wildcards, Up: Input Section
++
++3.6.4.1 Input Section Basics
++............................
++
++An input section description consists of a file name optionally followed
++by a list of section names in parentheses.
++
++ The file name and the section name may be wildcard patterns, which we
++describe further below (*note Input Section Wildcards::).
++
++ The most common input section description is to include all input
++sections with a particular name in the output section. For example, to
++include all input `.text' sections, you would write:
++ *(.text)
++ Here the `*' is a wildcard which matches any file name. To exclude
++a list of files from matching the file name wildcard, EXCLUDE_FILE may
++be used to match all files except the ones specified in the
++EXCLUDE_FILE list. For example:
++ (*(EXCLUDE_FILE (*crtend.o *otherfile.o) .ctors))
++ will cause all .ctors sections from all files except `crtend.o' and
++`otherfile.o' to be included.
++
++ There are two ways to include more than one section:
++ *(.text .rdata)
++ *(.text) *(.rdata)
++ The difference between these is the order in which the `.text' and
++`.rdata' input sections will appear in the output section. In the
++first example, they will be intermingled, appearing in the same order as
++they are found in the linker input. In the second example, all `.text'
++input sections will appear first, followed by all `.rdata' input
++sections.
++
++ You can specify a file name to include sections from a particular
++file. You would do this if one or more of your files contain special
++data that needs to be at a particular location in memory. For example:
++ data.o(.data)
++
++ If you use a file name without a list of sections, then all sections
++in the input file will be included in the output section. This is not
++commonly done, but it may by useful on occasion. For example:
++ data.o
++
++ When you use a file name which does not contain any wild card
++characters, the linker will first see if you also specified the file
++name on the linker command line or in an `INPUT' command. If you did
++not, the linker will attempt to open the file as an input file, as
++though it appeared on the command line. Note that this differs from an
++`INPUT' command, because the linker will not search for the file in the
++archive search path.
++
++\1f
++File: ld.info, Node: Input Section Wildcards, Next: Input Section Common, Prev: Input Section Basics, Up: Input Section
++
++3.6.4.2 Input Section Wildcard Patterns
++.......................................
++
++In an input section description, either the file name or the section
++name or both may be wildcard patterns.
++
++ The file name of `*' seen in many examples is a simple wildcard
++pattern for the file name.
++
++ The wildcard patterns are like those used by the Unix shell.
++
++`*'
++ matches any number of characters
++
++`?'
++ matches any single character
++
++`[CHARS]'
++ matches a single instance of any of the CHARS; the `-' character
++ may be used to specify a range of characters, as in `[a-z]' to
++ match any lower case letter
++
++`\'
++ quotes the following character
++
++ When a file name is matched with a wildcard, the wildcard characters
++will not match a `/' character (used to separate directory names on
++Unix). A pattern consisting of a single `*' character is an exception;
++it will always match any file name, whether it contains a `/' or not.
++In a section name, the wildcard characters will match a `/' character.
++
++ File name wildcard patterns only match files which are explicitly
++specified on the command line or in an `INPUT' command. The linker
++does not search directories to expand wildcards.
++
++ If a file name matches more than one wildcard pattern, or if a file
++name appears explicitly and is also matched by a wildcard pattern, the
++linker will use the first match in the linker script. For example, this
++sequence of input section descriptions is probably in error, because the
++`data.o' rule will not be used:
++ .data : { *(.data) }
++ .data1 : { data.o(.data) }
++
++ Normally, the linker will place files and sections matched by
++wildcards in the order in which they are seen during the link. You can
++change this by using the `SORT_BY_NAME' keyword, which appears before a
++wildcard pattern in parentheses (e.g., `SORT_BY_NAME(.text*)'). When
++the `SORT_BY_NAME' keyword is used, the linker will sort the files or
++sections into ascending order by name before placing them in the output
++file.
++
++ `SORT_BY_ALIGNMENT' is very similar to `SORT_BY_NAME'. The
++difference is `SORT_BY_ALIGNMENT' will sort sections into ascending
++order by alignment before placing them in the output file.
++
++ `SORT' is an alias for `SORT_BY_NAME'.
++
++ When there are nested section sorting commands in linker script,
++there can be at most 1 level of nesting for section sorting commands.
++
++ 1. `SORT_BY_NAME' (`SORT_BY_ALIGNMENT' (wildcard section pattern)).
++ It will sort the input sections by name first, then by alignment
++ if 2 sections have the same name.
++
++ 2. `SORT_BY_ALIGNMENT' (`SORT_BY_NAME' (wildcard section pattern)).
++ It will sort the input sections by alignment first, then by name
++ if 2 sections have the same alignment.
++
++ 3. `SORT_BY_NAME' (`SORT_BY_NAME' (wildcard section pattern)) is
++ treated the same as `SORT_BY_NAME' (wildcard section pattern).
++
++ 4. `SORT_BY_ALIGNMENT' (`SORT_BY_ALIGNMENT' (wildcard section
++ pattern)) is treated the same as `SORT_BY_ALIGNMENT' (wildcard
++ section pattern).
++
++ 5. All other nested section sorting commands are invalid.
++
++ When both command line section sorting option and linker script
++section sorting command are used, section sorting command always takes
++precedence over the command line option.
++
++ If the section sorting command in linker script isn't nested, the
++command line option will make the section sorting command to be treated
++as nested sorting command.
++
++ 1. `SORT_BY_NAME' (wildcard section pattern ) with `--sort-sections
++ alignment' is equivalent to `SORT_BY_NAME' (`SORT_BY_ALIGNMENT'
++ (wildcard section pattern)).
++
++ 2. `SORT_BY_ALIGNMENT' (wildcard section pattern) with
++ `--sort-section name' is equivalent to `SORT_BY_ALIGNMENT'
++ (`SORT_BY_NAME' (wildcard section pattern)).
++
++ If the section sorting command in linker script is nested, the
++command line option will be ignored.
++
++ If you ever get confused about where input sections are going, use
++the `-M' linker option to generate a map file. The map file shows
++precisely how input sections are mapped to output sections.
++
++ This example shows how wildcard patterns might be used to partition
++files. This linker script directs the linker to place all `.text'
++sections in `.text' and all `.bss' sections in `.bss'. The linker will
++place the `.data' section from all files beginning with an upper case
++character in `.DATA'; for all other files, the linker will place the
++`.data' section in `.data'.
++ SECTIONS {
++ .text : { *(.text) }
++ .DATA : { [A-Z]*(.data) }
++ .data : { *(.data) }
++ .bss : { *(.bss) }
++ }
++
++\1f
++File: ld.info, Node: Input Section Common, Next: Input Section Keep, Prev: Input Section Wildcards, Up: Input Section
++
++3.6.4.3 Input Section for Common Symbols
++........................................
++
++A special notation is needed for common symbols, because in many object
++file formats common symbols do not have a particular input section. The
++linker treats common symbols as though they are in an input section
++named `COMMON'.
++
++ You may use file names with the `COMMON' section just as with any
++other input sections. You can use this to place common symbols from a
++particular input file in one section while common symbols from other
++input files are placed in another section.
++
++ In most cases, common symbols in input files will be placed in the
++`.bss' section in the output file. For example:
++ .bss { *(.bss) *(COMMON) }
++
++ Some object file formats have more than one type of common symbol.
++For example, the MIPS ELF object file format distinguishes standard
++common symbols and small common symbols. In this case, the linker will
++use a different special section name for other types of common symbols.
++In the case of MIPS ELF, the linker uses `COMMON' for standard common
++symbols and `.scommon' for small common symbols. This permits you to
++map the different types of common symbols into memory at different
++locations.
++
++ You will sometimes see `[COMMON]' in old linker scripts. This
++notation is now considered obsolete. It is equivalent to `*(COMMON)'.
++
++\1f
++File: ld.info, Node: Input Section Keep, Next: Input Section Example, Prev: Input Section Common, Up: Input Section
++
++3.6.4.4 Input Section and Garbage Collection
++............................................
++
++When link-time garbage collection is in use (`--gc-sections'), it is
++often useful to mark sections that should not be eliminated. This is
++accomplished by surrounding an input section's wildcard entry with
++`KEEP()', as in `KEEP(*(.init))' or `KEEP(SORT_BY_NAME(*)(.ctors))'.
++
++\1f
++File: ld.info, Node: Input Section Example, Prev: Input Section Keep, Up: Input Section
++
++3.6.4.5 Input Section Example
++.............................
++
++The following example is a complete linker script. It tells the linker
++to read all of the sections from file `all.o' and place them at the
++start of output section `outputa' which starts at location `0x10000'.
++All of section `.input1' from file `foo.o' follows immediately, in the
++same output section. All of section `.input2' from `foo.o' goes into
++output section `outputb', followed by section `.input1' from `foo1.o'.
++All of the remaining `.input1' and `.input2' sections from any files
++are written to output section `outputc'.
++
++ SECTIONS {
++ outputa 0x10000 :
++ {
++ all.o
++ foo.o (.input1)
++ }
++ outputb :
++ {
++ foo.o (.input2)
++ foo1.o (.input1)
++ }
++ outputc :
++ {
++ *(.input1)
++ *(.input2)
++ }
++ }
++
++\1f
++File: ld.info, Node: Output Section Data, Next: Output Section Keywords, Prev: Input Section, Up: SECTIONS
++
++3.6.5 Output Section Data
++-------------------------
++
++You can include explicit bytes of data in an output section by using
++`BYTE', `SHORT', `LONG', `QUAD', or `SQUAD' as an output section
++command. Each keyword is followed by an expression in parentheses
++providing the value to store (*note Expressions::). The value of the
++expression is stored at the current value of the location counter.
++
++ The `BYTE', `SHORT', `LONG', and `QUAD' commands store one, two,
++four, and eight bytes (respectively). After storing the bytes, the
++location counter is incremented by the number of bytes stored.
++
++ For example, this will store the byte 1 followed by the four byte
++value of the symbol `addr':
++ BYTE(1)
++ LONG(addr)
++
++ When using a 64 bit host or target, `QUAD' and `SQUAD' are the same;
++they both store an 8 byte, or 64 bit, value. When both host and target
++are 32 bits, an expression is computed as 32 bits. In this case `QUAD'
++stores a 32 bit value zero extended to 64 bits, and `SQUAD' stores a 32
++bit value sign extended to 64 bits.
++
++ If the object file format of the output file has an explicit
++endianness, which is the normal case, the value will be stored in that
++endianness. When the object file format does not have an explicit
++endianness, as is true of, for example, S-records, the value will be
++stored in the endianness of the first input object file.
++
++ Note--these commands only work inside a section description and not
++between them, so the following will produce an error from the linker:
++ SECTIONS { .text : { *(.text) } LONG(1) .data : { *(.data) } }
++ whereas this will work:
++ SECTIONS { .text : { *(.text) ; LONG(1) } .data : { *(.data) } }
++
++ You may use the `FILL' command to set the fill pattern for the
++current section. It is followed by an expression in parentheses. Any
++otherwise unspecified regions of memory within the section (for example,
++gaps left due to the required alignment of input sections) are filled
++with the value of the expression, repeated as necessary. A `FILL'
++statement covers memory locations after the point at which it occurs in
++the section definition; by including more than one `FILL' statement,
++you can have different fill patterns in different parts of an output
++section.
++
++ This example shows how to fill unspecified regions of memory with the
++value `0x90':
++ FILL(0x90909090)
++
++ The `FILL' command is similar to the `=FILLEXP' output section
++attribute, but it only affects the part of the section following the
++`FILL' command, rather than the entire section. If both are used, the
++`FILL' command takes precedence. *Note Output Section Fill::, for
++details on the fill expression.
++
++\1f
++File: ld.info, Node: Output Section Keywords, Next: Output Section Discarding, Prev: Output Section Data, Up: SECTIONS
++
++3.6.6 Output Section Keywords
++-----------------------------
++
++There are a couple of keywords which can appear as output section
++commands.
++
++`CREATE_OBJECT_SYMBOLS'
++ The command tells the linker to create a symbol for each input
++ file. The name of each symbol will be the name of the
++ corresponding input file. The section of each symbol will be the
++ output section in which the `CREATE_OBJECT_SYMBOLS' command
++ appears.
++
++ This is conventional for the a.out object file format. It is not
++ normally used for any other object file format.
++
++`CONSTRUCTORS'
++ When linking using the a.out object file format, the linker uses an
++ unusual set construct to support C++ global constructors and
++ destructors. When linking object file formats which do not support
++ arbitrary sections, such as ECOFF and XCOFF, the linker will
++ automatically recognize C++ global constructors and destructors by
++ name. For these object file formats, the `CONSTRUCTORS' command
++ tells the linker to place constructor information in the output
++ section where the `CONSTRUCTORS' command appears. The
++ `CONSTRUCTORS' command is ignored for other object file formats.
++
++ The symbol `__CTOR_LIST__' marks the start of the global
++ constructors, and the symbol `__CTOR_END__' marks the end.
++ Similarly, `__DTOR_LIST__' and `__DTOR_END__' mark the start and
++ end of the global destructors. The first word in the list is the
++ number of entries, followed by the address of each constructor or
++ destructor, followed by a zero word. The compiler must arrange to
++ actually run the code. For these object file formats GNU C++
++ normally calls constructors from a subroutine `__main'; a call to
++ `__main' is automatically inserted into the startup code for
++ `main'. GNU C++ normally runs destructors either by using
++ `atexit', or directly from the function `exit'.
++
++ For object file formats such as `COFF' or `ELF' which support
++ arbitrary section names, GNU C++ will normally arrange to put the
++ addresses of global constructors and destructors into the `.ctors'
++ and `.dtors' sections. Placing the following sequence into your
++ linker script will build the sort of table which the GNU C++
++ runtime code expects to see.
++
++ __CTOR_LIST__ = .;
++ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
++ *(.ctors)
++ LONG(0)
++ __CTOR_END__ = .;
++ __DTOR_LIST__ = .;
++ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
++ *(.dtors)
++ LONG(0)
++ __DTOR_END__ = .;
++
++ If you are using the GNU C++ support for initialization priority,
++ which provides some control over the order in which global
++ constructors are run, you must sort the constructors at link time
++ to ensure that they are executed in the correct order. When using
++ the `CONSTRUCTORS' command, use `SORT_BY_NAME(CONSTRUCTORS)'
++ instead. When using the `.ctors' and `.dtors' sections, use
++ `*(SORT_BY_NAME(.ctors))' and `*(SORT_BY_NAME(.dtors))' instead of
++ just `*(.ctors)' and `*(.dtors)'.
++
++ Normally the compiler and linker will handle these issues
++ automatically, and you will not need to concern yourself with
++ them. However, you may need to consider this if you are using C++
++ and writing your own linker scripts.
++
++
++\1f
++File: ld.info, Node: Output Section Discarding, Next: Output Section Attributes, Prev: Output Section Keywords, Up: SECTIONS
++
++3.6.7 Output Section Discarding
++-------------------------------
++
++The linker will not create output section which do not have any
++contents. This is for convenience when referring to input sections that
++may or may not be present in any of the input files. For example:
++ .foo { *(.foo) }
++ will only create a `.foo' section in the output file if there is a
++`.foo' section in at least one input file.
++
++ If you use anything other than an input section description as an
++output section command, such as a symbol assignment, then the output
++section will always be created, even if there are no matching input
++sections.
++
++ The special output section name `/DISCARD/' may be used to discard
++input sections. Any input sections which are assigned to an output
++section named `/DISCARD/' are not included in the output file.
++
++\1f
++File: ld.info, Node: Output Section Attributes, Next: Overlay Description, Prev: Output Section Discarding, Up: SECTIONS
++
++3.6.8 Output Section Attributes
++-------------------------------
++
++We showed above that the full description of an output section looked
++like this:
++ SECTION [ADDRESS] [(TYPE)] :
++ [AT(LMA)] [ALIGN(SECTION_ALIGN)] [SUBALIGN(SUBSECTION_ALIGN)]
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [>REGION] [AT>LMA_REGION] [:PHDR :PHDR ...] [=FILLEXP]
++We've already described SECTION, ADDRESS, and
++OUTPUT-SECTION-COMMAND. In this section we will describe the remaining
++section attributes.
++
++* Menu:
++
++* Output Section Type:: Output section type
++* Output Section LMA:: Output section LMA
++* Forced Output Alignment:: Forced Output Alignment
++* Forced Input Alignment:: Forced Input Alignment
++* Output Section Region:: Output section region
++* Output Section Phdr:: Output section phdr
++* Output Section Fill:: Output section fill
++
++\1f
++File: ld.info, Node: Output Section Type, Next: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.1 Output Section Type
++...........................
++
++Each output section may have a type. The type is a keyword in
++parentheses. The following types are defined:
++
++`NOLOAD'
++ The section should be marked as not loadable, so that it will not
++ be loaded into memory when the program is run.
++
++`DSECT'
++`COPY'
++`INFO'
++`OVERLAY'
++ These type names are supported for backward compatibility, and are
++ rarely used. They all have the same effect: the section should be
++ marked as not allocatable, so that no memory is allocated for the
++ section when the program is run.
++
++ The linker normally sets the attributes of an output section based on
++the input sections which map into it. You can override this by using
++the section type. For example, in the script sample below, the `ROM'
++section is addressed at memory location `0' and does not need to be
++loaded when the program is run. The contents of the `ROM' section will
++appear in the linker output file as usual.
++ SECTIONS {
++ ROM 0 (NOLOAD) : { ... }
++ ...
++ }
++
++\1f
++File: ld.info, Node: Output Section LMA, Next: Forced Output Alignment, Prev: Output Section Type, Up: Output Section Attributes
++
++3.6.8.2 Output Section LMA
++..........................
++
++Every section has a virtual address (VMA) and a load address (LMA); see
++*Note Basic Script Concepts::. The address expression which may appear
++in an output section description sets the VMA (*note Output Section
++Address::).
++
++ The linker will normally set the LMA equal to the VMA. You can
++change that by using the `AT' keyword. The expression LMA that follows
++the `AT' keyword specifies the load address of the section.
++
++ Alternatively, with `AT>LMA_REGION' expression, you may specify a
++memory region for the section's load address. *Note MEMORY::. Note
++that if the section has not had a VMA assigned to it then the linker
++will use the LMA_REGION as the VMA region as well. *Note Output
++Section Region::.
++
++ This feature is designed to make it easy to build a ROM image. For
++example, the following linker script creates three output sections: one
++called `.text', which starts at `0x1000', one called `.mdata', which is
++loaded at the end of the `.text' section even though its VMA is
++`0x2000', and one called `.bss' to hold uninitialized data at address
++`0x3000'. The symbol `_data' is defined with the value `0x2000', which
++shows that the location counter holds the VMA value, not the LMA value.
++
++ SECTIONS
++ {
++ .text 0x1000 : { *(.text) _etext = . ; }
++ .mdata 0x2000 :
++ AT ( ADDR (.text) + SIZEOF (.text) )
++ { _data = . ; *(.data); _edata = . ; }
++ .bss 0x3000 :
++ { _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
++ }
++
++ The run-time initialization code for use with a program generated
++with this linker script would include something like the following, to
++copy the initialized data from the ROM image to its runtime address.
++Notice how this code takes advantage of the symbols defined by the
++linker script.
++
++ extern char _etext, _data, _edata, _bstart, _bend;
++ char *src = &_etext;
++ char *dst = &_data;
++
++ /* ROM has data at end of text; copy it. */
++ while (dst < &_edata) {
++ *dst++ = *src++;
++ }
++
++ /* Zero bss */
++ for (dst = &_bstart; dst< &_bend; dst++)
++ *dst = 0;
++
++\1f
++File: ld.info, Node: Forced Output Alignment, Next: Forced Input Alignment, Prev: Output Section LMA, Up: Output Section Attributes
++
++3.6.8.3 Forced Output Alignment
++...............................
++
++You can increase an output section's alignment by using ALIGN.
++
++\1f
++File: ld.info, Node: Forced Input Alignment, Next: Output Section Region, Prev: Forced Output Alignment, Up: Output Section Attributes
++
++3.6.8.4 Forced Input Alignment
++..............................
++
++You can force input section alignment within an output section by using
++SUBALIGN. The value specified overrides any alignment given by input
++sections, whether larger or smaller.
++
++\1f
++File: ld.info, Node: Output Section Region, Next: Output Section Phdr, Prev: Forced Input Alignment, Up: Output Section Attributes
++
++3.6.8.5 Output Section Region
++.............................
++
++You can assign a section to a previously defined region of memory by
++using `>REGION'. *Note MEMORY::.
++
++ Here is a simple example:
++ MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }
++ SECTIONS { ROM : { *(.text) } >rom }
++
++\1f
++File: ld.info, Node: Output Section Phdr, Next: Output Section Fill, Prev: Output Section Region, Up: Output Section Attributes
++
++3.6.8.6 Output Section Phdr
++...........................
++
++You can assign a section to a previously defined program segment by
++using `:PHDR'. *Note PHDRS::. If a section is assigned to one or more
++segments, then all subsequent allocated sections will be assigned to
++those segments as well, unless they use an explicitly `:PHDR' modifier.
++You can use `:NONE' to tell the linker to not put the section in any
++segment at all.
++
++ Here is a simple example:
++ PHDRS { text PT_LOAD ; }
++ SECTIONS { .text : { *(.text) } :text }
++
++\1f
++File: ld.info, Node: Output Section Fill, Prev: Output Section Phdr, Up: Output Section Attributes
++
++3.6.8.7 Output Section Fill
++...........................
++
++You can set the fill pattern for an entire section by using `=FILLEXP'.
++FILLEXP is an expression (*note Expressions::). Any otherwise
++unspecified regions of memory within the output section (for example,
++gaps left due to the required alignment of input sections) will be
++filled with the value, repeated as necessary. If the fill expression
++is a simple hex number, ie. a string of hex digit starting with `0x'
++and without a trailing `k' or `M', then an arbitrarily long sequence of
++hex digits can be used to specify the fill pattern; Leading zeros
++become part of the pattern too. For all other cases, including extra
++parentheses or a unary `+', the fill pattern is the four least
++significant bytes of the value of the expression. In all cases, the
++number is big-endian.
++
++ You can also change the fill value with a `FILL' command in the
++output section commands; (*note Output Section Data::).
++
++ Here is a simple example:
++ SECTIONS { .text : { *(.text) } =0x90909090 }
++
++\1f
++File: ld.info, Node: Overlay Description, Prev: Output Section Attributes, Up: SECTIONS
++
++3.6.9 Overlay Description
++-------------------------
++
++An overlay description provides an easy way to describe sections which
++are to be loaded as part of a single memory image but are to be run at
++the same memory address. At run time, some sort of overlay manager will
++copy the overlaid sections in and out of the runtime memory address as
++required, perhaps by simply manipulating addressing bits. This approach
++can be useful, for example, when a certain region of memory is faster
++than another.
++
++ Overlays are described using the `OVERLAY' command. The `OVERLAY'
++command is used within a `SECTIONS' command, like an output section
++description. The full syntax of the `OVERLAY' command is as follows:
++ OVERLAY [START] : [NOCROSSREFS] [AT ( LDADDR )]
++ {
++ SECNAME1
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ SECNAME2
++ {
++ OUTPUT-SECTION-COMMAND
++ OUTPUT-SECTION-COMMAND
++ ...
++ } [:PHDR...] [=FILL]
++ ...
++ } [>REGION] [:PHDR...] [=FILL]
++
++ Everything is optional except `OVERLAY' (a keyword), and each
++section must have a name (SECNAME1 and SECNAME2 above). The section
++definitions within the `OVERLAY' construct are identical to those
++within the general `SECTIONS' contruct (*note SECTIONS::), except that
++no addresses and no memory regions may be defined for sections within
++an `OVERLAY'.
++
++ The sections are all defined with the same starting address. The
++load addresses of the sections are arranged such that they are
++consecutive in memory starting at the load address used for the
++`OVERLAY' as a whole (as with normal section definitions, the load
++address is optional, and defaults to the start address; the start
++address is also optional, and defaults to the current value of the
++location counter).
++
++ If the `NOCROSSREFS' keyword is used, and there any references among
++the sections, the linker will report an error. Since the sections all
++run at the same address, it normally does not make sense for one
++section to refer directly to another. *Note NOCROSSREFS: Miscellaneous
++Commands.
++
++ For each section within the `OVERLAY', the linker automatically
++defines two symbols. The symbol `__load_start_SECNAME' is defined as
++the starting load address of the section. The symbol
++`__load_stop_SECNAME' is defined as the final load address of the
++section. Any characters within SECNAME which are not legal within C
++identifiers are removed. C (or assembler) code may use these symbols
++to move the overlaid sections around as necessary.
++
++ At the end of the overlay, the value of the location counter is set
++to the start address of the overlay plus the size of the largest
++section.
++
++ Here is an example. Remember that this would appear inside a
++`SECTIONS' construct.
++ OVERLAY 0x1000 : AT (0x4000)
++ {
++ .text0 { o1/*.o(.text) }
++ .text1 { o2/*.o(.text) }
++ }
++This will define both `.text0' and `.text1' to start at address
++0x1000. `.text0' will be loaded at address 0x4000, and `.text1' will
++be loaded immediately after `.text0'. The following symbols will be
++defined: `__load_start_text0', `__load_stop_text0',
++`__load_start_text1', `__load_stop_text1'.
++
++ C code to copy overlay `.text1' into the overlay area might look
++like the following.
++
++ extern char __load_start_text1, __load_stop_text1;
++ memcpy ((char *) 0x1000, &__load_start_text1,
++ &__load_stop_text1 - &__load_start_text1);
++
++ Note that the `OVERLAY' command is just syntactic sugar, since
++everything it does can be done using the more basic commands. The above
++example could have been written identically as follows.
++
++ .text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
++ __load_start_text0 = LOADADDR (.text0);
++ __load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
++ .text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
++ __load_start_text1 = LOADADDR (.text1);
++ __load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
++ . = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
++
++\1f
++File: ld.info, Node: MEMORY, Next: PHDRS, Prev: SECTIONS, Up: Scripts
++
++3.7 MEMORY Command
++==================
++
++The linker's default configuration permits allocation of all available
++memory. You can override this by using the `MEMORY' command.
++
++ The `MEMORY' command describes the location and size of blocks of
++memory in the target. You can use it to describe which memory regions
++may be used by the linker, and which memory regions it must avoid. You
++can then assign sections to particular memory regions. The linker will
++set section addresses based on the memory regions, and will warn about
++regions that become too full. The linker will not shuffle sections
++around to fit into the available regions.
++
++ A linker script may contain at most one use of the `MEMORY' command.
++However, you can define as many blocks of memory within it as you
++wish. The syntax is:
++ MEMORY
++ {
++ NAME [(ATTR)] : ORIGIN = ORIGIN, LENGTH = LEN
++ ...
++ }
++
++ The NAME is a name used in the linker script to refer to the region.
++The region name has no meaning outside of the linker script. Region
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each memory region must
++have a distinct name.
++
++ The ATTR string is an optional list of attributes that specify
++whether to use a particular memory region for an input section which is
++not explicitly mapped in the linker script. As described in *Note
++SECTIONS::, if you do not specify an output section for some input
++section, the linker will create an output section with the same name as
++the input section. If you define region attributes, the linker will use
++them to select the memory region for the output section that it creates.
++
++ The ATTR string must consist only of the following characters:
++`R'
++ Read-only section
++
++`W'
++ Read/write section
++
++`X'
++ Executable section
++
++`A'
++ Allocatable section
++
++`I'
++ Initialized section
++
++`L'
++ Same as `I'
++
++`!'
++ Invert the sense of any of the preceding attributes
++
++ If a unmapped section matches any of the listed attributes other than
++`!', it will be placed in the memory region. The `!' attribute
++reverses this test, so that an unmapped section will be placed in the
++memory region only if it does not match any of the listed attributes.
++
++ The ORIGIN is an numerical expression for the start address of the
++memory region. The expression must evaluate to a constant and it
++cannot involve any symbols. The keyword `ORIGIN' may be abbreviated to
++`org' or `o' (but not, for example, `ORG').
++
++ The LEN is an expression for the size in bytes of the memory region.
++As with the ORIGIN expression, the expression must be numerical only
++and must evaluate to a constant. The keyword `LENGTH' may be
++abbreviated to `len' or `l'.
++
++ In the following example, we specify that there are two memory
++regions available for allocation: one starting at `0' for 256 kilobytes,
++and the other starting at `0x40000000' for four megabytes. The linker
++will place into the `rom' memory region every section which is not
++explicitly mapped into a memory region, and is either read-only or
++executable. The linker will place other sections which are not
++explicitly mapped into a memory region into the `ram' memory region.
++
++ MEMORY
++ {
++ rom (rx) : ORIGIN = 0, LENGTH = 256K
++ ram (!rx) : org = 0x40000000, l = 4M
++ }
++
++ Once you define a memory region, you can direct the linker to place
++specific output sections into that memory region by using the `>REGION'
++output section attribute. For example, if you have a memory region
++named `mem', you would use `>mem' in the output section definition.
++*Note Output Section Region::. If no address was specified for the
++output section, the linker will set the address to the next available
++address within the memory region. If the combined output sections
++directed to a memory region are too large for the region, the linker
++will issue an error message.
++
++ It is possible to access the origin and length of a memory in an
++expression via the `ORIGIN(MEMORY)' and `LENGTH(MEMORY)' functions:
++
++ _fstack = ORIGIN(ram) + LENGTH(ram) - 4;
++
++\1f
++File: ld.info, Node: PHDRS, Next: VERSION, Prev: MEMORY, Up: Scripts
++
++3.8 PHDRS Command
++=================
++
++The ELF object file format uses "program headers", also knows as
++"segments". The program headers describe how the program should be
++loaded into memory. You can print them out by using the `objdump'
++program with the `-p' option.
++
++ When you run an ELF program on a native ELF system, the system loader
++reads the program headers in order to figure out how to load the
++program. This will only work if the program headers are set correctly.
++This manual does not describe the details of how the system loader
++interprets program headers; for more information, see the ELF ABI.
++
++ The linker will create reasonable program headers by default.
++However, in some cases, you may need to specify the program headers more
++precisely. You may use the `PHDRS' command for this purpose. When the
++linker sees the `PHDRS' command in the linker script, it will not
++create any program headers other than the ones specified.
++
++ The linker only pays attention to the `PHDRS' command when
++generating an ELF output file. In other cases, the linker will simply
++ignore `PHDRS'.
++
++ This is the syntax of the `PHDRS' command. The words `PHDRS',
++`FILEHDR', `AT', and `FLAGS' are keywords.
++
++ PHDRS
++ {
++ NAME TYPE [ FILEHDR ] [ PHDRS ] [ AT ( ADDRESS ) ]
++ [ FLAGS ( FLAGS ) ] ;
++ }
++
++ The NAME is used only for reference in the `SECTIONS' command of the
++linker script. It is not put into the output file. Program header
++names are stored in a separate name space, and will not conflict with
++symbol names, file names, or section names. Each program header must
++have a distinct name.
++
++ Certain program header types describe segments of memory which the
++system loader will load from the file. In the linker script, you
++specify the contents of these segments by placing allocatable output
++sections in the segments. You use the `:PHDR' output section attribute
++to place a section in a particular segment. *Note Output Section
++Phdr::.
++
++ It is normal to put certain sections in more than one segment. This
++merely implies that one segment of memory contains another. You may
++repeat `:PHDR', using it once for each segment which should contain the
++section.
++
++ If you place a section in one or more segments using `:PHDR', then
++the linker will place all subsequent allocatable sections which do not
++specify `:PHDR' in the same segments. This is for convenience, since
++generally a whole set of contiguous sections will be placed in a single
++segment. You can use `:NONE' to override the default segment and tell
++the linker to not put the section in any segment at all.
++
++ You may use the `FILEHDR' and `PHDRS' keywords appear after the
++program header type to further describe the contents of the segment.
++The `FILEHDR' keyword means that the segment should include the ELF
++file header. The `PHDRS' keyword means that the segment should include
++the ELF program headers themselves.
++
++ The TYPE may be one of the following. The numbers indicate the
++value of the keyword.
++
++`PT_NULL' (0)
++ Indicates an unused program header.
++
++`PT_LOAD' (1)
++ Indicates that this program header describes a segment to be
++ loaded from the file.
++
++`PT_DYNAMIC' (2)
++ Indicates a segment where dynamic linking information can be found.
++
++`PT_INTERP' (3)
++ Indicates a segment where the name of the program interpreter may
++ be found.
++
++`PT_NOTE' (4)
++ Indicates a segment holding note information.
++
++`PT_SHLIB' (5)
++ A reserved program header type, defined but not specified by the
++ ELF ABI.
++
++`PT_PHDR' (6)
++ Indicates a segment where the program headers may be found.
++
++EXPRESSION
++ An expression giving the numeric type of the program header. This
++ may be used for types not defined above.
++
++ You can specify that a segment should be loaded at a particular
++address in memory by using an `AT' expression. This is identical to the
++`AT' command used as an output section attribute (*note Output Section
++LMA::). The `AT' command for a program header overrides the output
++section attribute.
++
++ The linker will normally set the segment flags based on the sections
++which comprise the segment. You may use the `FLAGS' keyword to
++explicitly specify the segment flags. The value of FLAGS must be an
++integer. It is used to set the `p_flags' field of the program header.
++
++ Here is an example of `PHDRS'. This shows a typical set of program
++headers used on a native ELF system.
++
++ PHDRS
++ {
++ headers PT_PHDR PHDRS ;
++ interp PT_INTERP ;
++ text PT_LOAD FILEHDR PHDRS ;
++ data PT_LOAD ;
++ dynamic PT_DYNAMIC ;
++ }
++
++ SECTIONS
++ {
++ . = SIZEOF_HEADERS;
++ .interp : { *(.interp) } :text :interp
++ .text : { *(.text) } :text
++ .rodata : { *(.rodata) } /* defaults to :text */
++ ...
++ . = . + 0x1000; /* move to a new page in memory */
++ .data : { *(.data) } :data
++ .dynamic : { *(.dynamic) } :data :dynamic
++ ...
++ }
++
++\1f
++File: ld.info, Node: VERSION, Next: Expressions, Prev: PHDRS, Up: Scripts
++
++3.9 VERSION Command
++===================
++
++The linker supports symbol versions when using ELF. Symbol versions are
++only useful when using shared libraries. The dynamic linker can use
++symbol versions to select a specific version of a function when it runs
++a program that may have been linked against an earlier version of the
++shared library.
++
++ You can include a version script directly in the main linker script,
++or you can supply the version script as an implicit linker script. You
++can also use the `--version-script' linker option.
++
++ The syntax of the `VERSION' command is simply
++ VERSION { version-script-commands }
++
++ The format of the version script commands is identical to that used
++by Sun's linker in Solaris 2.5. The version script defines a tree of
++version nodes. You specify the node names and interdependencies in the
++version script. You can specify which symbols are bound to which
++version nodes, and you can reduce a specified set of symbols to local
++scope so that they are not globally visible outside of the shared
++library.
++
++ The easiest way to demonstrate the version script language is with a
++few examples.
++
++ VERS_1.1 {
++ global:
++ foo1;
++ local:
++ old*;
++ original*;
++ new*;
++ };
++
++ VERS_1.2 {
++ foo2;
++ } VERS_1.1;
++
++ VERS_2.0 {
++ bar1; bar2;
++ extern "C++" {
++ ns::*;
++ "int f(int, double)";
++ }
++ } VERS_1.2;
++
++ This example version script defines three version nodes. The first
++version node defined is `VERS_1.1'; it has no other dependencies. The
++script binds the symbol `foo1' to `VERS_1.1'. It reduces a number of
++symbols to local scope so that they are not visible outside of the
++shared library; this is done using wildcard patterns, so that any
++symbol whose name begins with `old', `original', or `new' is matched.
++The wildcard patterns available are the same as those used in the shell
++when matching filenames (also known as "globbing"). However, if you
++specify the symbol name inside double quotes, then the name is treated
++as literal, rather than as a glob pattern.
++
++ Next, the version script defines node `VERS_1.2'. This node depends
++upon `VERS_1.1'. The script binds the symbol `foo2' to the version
++node `VERS_1.2'.
++
++ Finally, the version script defines node `VERS_2.0'. This node
++depends upon `VERS_1.2'. The scripts binds the symbols `bar1' and
++`bar2' are bound to the version node `VERS_2.0'.
++
++ When the linker finds a symbol defined in a library which is not
++specifically bound to a version node, it will effectively bind it to an
++unspecified base version of the library. You can bind all otherwise
++unspecified symbols to a given version node by using `global: *;'
++somewhere in the version script.
++
++ The names of the version nodes have no specific meaning other than
++what they might suggest to the person reading them. The `2.0' version
++could just as well have appeared in between `1.1' and `1.2'. However,
++this would be a confusing way to write a version script.
++
++ Node name can be omited, provided it is the only version node in the
++version script. Such version script doesn't assign any versions to
++symbols, only selects which symbols will be globally visible out and
++which won't.
++
++ { global: foo; bar; local: *; };
++
++ When you link an application against a shared library that has
++versioned symbols, the application itself knows which version of each
++symbol it requires, and it also knows which version nodes it needs from
++each shared library it is linked against. Thus at runtime, the dynamic
++loader can make a quick check to make sure that the libraries you have
++linked against do in fact supply all of the version nodes that the
++application will need to resolve all of the dynamic symbols. In this
++way it is possible for the dynamic linker to know with certainty that
++all external symbols that it needs will be resolvable without having to
++search for each symbol reference.
++
++ The symbol versioning is in effect a much more sophisticated way of
++doing minor version checking that SunOS does. The fundamental problem
++that is being addressed here is that typically references to external
++functions are bound on an as-needed basis, and are not all bound when
++the application starts up. If a shared library is out of date, a
++required interface may be missing; when the application tries to use
++that interface, it may suddenly and unexpectedly fail. With symbol
++versioning, the user will get a warning when they start their program if
++the libraries being used with the application are too old.
++
++ There are several GNU extensions to Sun's versioning approach. The
++first of these is the ability to bind a symbol to a version node in the
++source file where the symbol is defined instead of in the versioning
++script. This was done mainly to reduce the burden on the library
++maintainer. You can do this by putting something like:
++ __asm__(".symver original_foo,foo@VERS_1.1");
++ in the C source file. This renames the function `original_foo' to
++be an alias for `foo' bound to the version node `VERS_1.1'. The
++`local:' directive can be used to prevent the symbol `original_foo'
++from being exported. A `.symver' directive takes precedence over a
++version script.
++
++ The second GNU extension is to allow multiple versions of the same
++function to appear in a given shared library. In this way you can make
++an incompatible change to an interface without increasing the major
++version number of the shared library, while still allowing applications
++linked against the old interface to continue to function.
++
++ To do this, you must use multiple `.symver' directives in the source
++file. Here is an example:
++
++ __asm__(".symver original_foo,foo@");
++ __asm__(".symver old_foo,foo@VERS_1.1");
++ __asm__(".symver old_foo1,foo@VERS_1.2");
++ __asm__(".symver new_foo,foo@@VERS_2.0");
++
++ In this example, `foo@' represents the symbol `foo' bound to the
++unspecified base version of the symbol. The source file that contains
++this example would define 4 C functions: `original_foo', `old_foo',
++`old_foo1', and `new_foo'.
++
++ When you have multiple definitions of a given symbol, there needs to
++be some way to specify a default version to which external references to
++this symbol will be bound. You can do this with the `foo@@VERS_2.0'
++type of `.symver' directive. You can only declare one version of a
++symbol as the default in this manner; otherwise you would effectively
++have multiple definitions of the same symbol.
++
++ If you wish to bind a reference to a specific version of the symbol
++within the shared library, you can use the aliases of convenience
++(i.e., `old_foo'), or you can use the `.symver' directive to
++specifically bind to an external version of the function in question.
++
++ You can also specify the language in the version script:
++
++ VERSION extern "lang" { version-script-commands }
++
++ The supported `lang's are `C', `C++', and `Java'. The linker will
++iterate over the list of symbols at the link time and demangle them
++according to `lang' before matching them to the patterns specified in
++`version-script-commands'.
++
++ Demangled names may contains spaces and other special characters. As
++described above, you can use a glob pattern to match demangled names,
++or you can use a double-quoted string to match the string exactly. In
++the latter case, be aware that minor differences (such as differing
++whitespace) between the version script and the demangler output will
++cause a mismatch. As the exact string generated by the demangler might
++change in the future, even if the mangled name does not, you should
++check that all of your version directives are behaving as you expect
++when you upgrade.
++
++\1f
++File: ld.info, Node: Expressions, Next: Implicit Linker Scripts, Prev: VERSION, Up: Scripts
++
++3.10 Expressions in Linker Scripts
++==================================
++
++The syntax for expressions in the linker script language is identical to
++that of C expressions. All expressions are evaluated as integers. All
++expressions are evaluated in the same size, which is 32 bits if both the
++host and target are 32 bits, and is otherwise 64 bits.
++
++ You can use and set symbol values in expressions.
++
++ The linker defines several special purpose builtin functions for use
++in expressions.
++
++* Menu:
++
++* Constants:: Constants
++* Symbols:: Symbol Names
++* Orphan Sections:: Orphan Sections
++* Location Counter:: The Location Counter
++* Operators:: Operators
++* Evaluation:: Evaluation
++* Expression Section:: The Section of an Expression
++* Builtin Functions:: Builtin Functions
++
++\1f
++File: ld.info, Node: Constants, Next: Symbols, Up: Expressions
++
++3.10.1 Constants
++----------------
++
++All constants are integers.
++
++ As in C, the linker considers an integer beginning with `0' to be
++octal, and an integer beginning with `0x' or `0X' to be hexadecimal.
++The linker considers other integers to be decimal.
++
++ In addition, you can use the suffixes `K' and `M' to scale a
++constant by `1024' or `1024*1024' respectively. For example, the
++following all refer to the same quantity:
++ _fourk_1 = 4K;
++ _fourk_2 = 4096;
++ _fourk_3 = 0x1000;
++
++\1f
++File: ld.info, Node: Symbols, Next: Orphan Sections, Prev: Constants, Up: Expressions
++
++3.10.2 Symbol Names
++-------------------
++
++Unless quoted, symbol names start with a letter, underscore, or period
++and may include letters, digits, underscores, periods, and hyphens.
++Unquoted symbol names must not conflict with any keywords. You can
++specify a symbol which contains odd characters or has the same name as a
++keyword by surrounding the symbol name in double quotes:
++ "SECTION" = 9;
++ "with a space" = "also with a space" + 10;
++
++ Since symbols can contain many non-alphabetic characters, it is
++safest to delimit symbols with spaces. For example, `A-B' is one
++symbol, whereas `A - B' is an expression involving subtraction.
++
++\1f
++File: ld.info, Node: Orphan Sections, Next: Location Counter, Prev: Symbols, Up: Expressions
++
++3.10.3 Orphan Sections
++----------------------
++
++Orphan sections are sections present in the input files which are not
++explicitly placed into the output file by the linker script. The
++linker will still copy these sections into the output file, but it has
++to guess as to where they should be placed. The linker uses a simple
++heuristic to do this. It attempts to place orphan sections after
++non-orphan sections of the same attribute, such as code vs data,
++loadable vs non-loadable, etc. If there is not enough room to do this
++then it places at the end of the file.
++
++ For ELF targets, the attribute of the section includes section type
++as well as section flag.
++
++\1f
++File: ld.info, Node: Location Counter, Next: Operators, Prev: Orphan Sections, Up: Expressions
++
++3.10.4 The Location Counter
++---------------------------
++
++The special linker variable "dot" `.' always contains the current
++output location counter. Since the `.' always refers to a location in
++an output section, it may only appear in an expression within a
++`SECTIONS' command. The `.' symbol may appear anywhere that an
++ordinary symbol is allowed in an expression.
++
++ Assigning a value to `.' will cause the location counter to be
++moved. This may be used to create holes in the output section. The
++location counter may never be moved backwards.
++
++ SECTIONS
++ {
++ output :
++ {
++ file1(.text)
++ . = . + 1000;
++ file2(.text)
++ . += 1000;
++ file3(.text)
++ } = 0x12345678;
++ }
++ In the previous example, the `.text' section from `file1' is located
++at the beginning of the output section `output'. It is followed by a
++1000 byte gap. Then the `.text' section from `file2' appears, also
++with a 1000 byte gap following before the `.text' section from `file3'.
++The notation `= 0x12345678' specifies what data to write in the gaps
++(*note Output Section Fill::).
++
++ Note: `.' actually refers to the byte offset from the start of the
++current containing object. Normally this is the `SECTIONS' statement,
++whose start address is 0, hence `.' can be used as an absolute address.
++If `.' is used inside a section description however, it refers to the
++byte offset from the start of that section, not an absolute address.
++Thus in a script like this:
++
++ SECTIONS
++ {
++ . = 0x100
++ .text: {
++ *(.text)
++ . = 0x200
++ }
++ . = 0x500
++ .data: {
++ *(.data)
++ . += 0x600
++ }
++ }
++
++ The `.text' section will be assigned a starting address of 0x100 and
++a size of exactly 0x200 bytes, even if there is not enough data in the
++`.text' input sections to fill this area. (If there is too much data,
++an error will be produced because this would be an attempt to move `.'
++backwards). The `.data' section will start at 0x500 and it will have
++an extra 0x600 bytes worth of space after the end of the values from
++the `.data' input sections and before the end of the `.data' output
++section itself.
++
++ Setting symbols to the value of the location counter outside of an
++output section statement can result in unexpected values if the linker
++needs to place orphan sections. For example, given the following:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ If the linker needs to place some input section, e.g. `.rodata', not
++mentioned in the script, it might choose to place that section between
++`.text' and `.data'. You might think the linker should place `.rodata'
++on the blank line in the above script, but blank lines are of no
++particular significance to the linker. As well, the linker doesn't
++associate the above symbol names with their sections. Instead, it
++assumes that all assignments or other statements belong to the previous
++output section, except for the special case of an assignment to `.'.
++I.e., the linker will place the orphan `.rodata' section as if the
++script was written as follows:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ start_of_data = . ;
++ .rodata: { *(.rodata) }
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ This may or may not be the script author's intention for the value of
++`start_of_data'. One way to influence the orphan section placement is
++to assign the location counter to itself, as the linker assumes that an
++assignment to `.' is setting the start address of a following output
++section and thus should be grouped with that section. So you could
++write:
++
++ SECTIONS
++ {
++ start_of_text = . ;
++ .text: { *(.text) }
++ end_of_text = . ;
++
++ . = . ;
++ start_of_data = . ;
++ .data: { *(.data) }
++ end_of_data = . ;
++ }
++
++ Now, the orphan `.rodata' section will be placed between
++`end_of_text' and `start_of_data'.
++
++\1f
++File: ld.info, Node: Operators, Next: Evaluation, Prev: Location Counter, Up: Expressions
++
++3.10.5 Operators
++----------------
++
++The linker recognizes the standard C set of arithmetic operators, with
++the standard bindings and precedence levels:
++ precedence associativity Operators Notes
++ (highest)
++ 1 left ! - ~ (1)
++ 2 left * / %
++ 3 left + -
++ 4 left >> <<
++ 5 left == != > < <= >=
++ 6 left &
++ 7 left |
++ 8 left &&
++ 9 left ||
++ 10 right ? :
++ 11 right &= += -= *= /= (2)
++ (lowest)
++ Notes: (1) Prefix operators (2) *Note Assignments::.
++
++\1f
++File: ld.info, Node: Evaluation, Next: Expression Section, Prev: Operators, Up: Expressions
++
++3.10.6 Evaluation
++-----------------
++
++The linker evaluates expressions lazily. It only computes the value of
++an expression when absolutely necessary.
++
++ The linker needs some information, such as the value of the start
++address of the first section, and the origins and lengths of memory
++regions, in order to do any linking at all. These values are computed
++as soon as possible when the linker reads in the linker script.
++
++ However, other values (such as symbol values) are not known or needed
++until after storage allocation. Such values are evaluated later, when
++other information (such as the sizes of output sections) is available
++for use in the symbol assignment expression.
++
++ The sizes of sections cannot be known until after allocation, so
++assignments dependent upon these are not performed until after
++allocation.
++
++ Some expressions, such as those depending upon the location counter
++`.', must be evaluated during section allocation.
++
++ If the result of an expression is required, but the value is not
++available, then an error results. For example, a script like the
++following
++ SECTIONS
++ {
++ .text 9+this_isnt_constant :
++ { *(.text) }
++ }
++will cause the error message `non constant expression for initial
++address'.
++
++\1f
++File: ld.info, Node: Expression Section, Next: Builtin Functions, Prev: Evaluation, Up: Expressions
++
++3.10.7 The Section of an Expression
++-----------------------------------
++
++When the linker evaluates an expression, the result is either absolute
++or relative to some section. A relative expression is expressed as a
++fixed offset from the base of a section.
++
++ The position of the expression within the linker script determines
++whether it is absolute or relative. An expression which appears within
++an output section definition is relative to the base of the output
++section. An expression which appears elsewhere will be absolute.
++
++ A symbol set to a relative expression will be relocatable if you
++request relocatable output using the `-r' option. That means that a
++further link operation may change the value of the symbol. The symbol's
++section will be the section of the relative expression.
++
++ A symbol set to an absolute expression will retain the same value
++through any further link operation. The symbol will be absolute, and
++will not have any particular associated section.
++
++ You can use the builtin function `ABSOLUTE' to force an expression
++to be absolute when it would otherwise be relative. For example, to
++create an absolute symbol set to the address of the end of the output
++section `.data':
++ SECTIONS
++ {
++ .data : { *(.data) _edata = ABSOLUTE(.); }
++ }
++ If `ABSOLUTE' were not used, `_edata' would be relative to the
++`.data' section.
++
++\1f
++File: ld.info, Node: Builtin Functions, Prev: Expression Section, Up: Expressions
++
++3.10.8 Builtin Functions
++------------------------
++
++The linker script language includes a number of builtin functions for
++use in linker script expressions.
++
++`ABSOLUTE(EXP)'
++ Return the absolute (non-relocatable, as opposed to non-negative)
++ value of the expression EXP. Primarily useful to assign an
++ absolute value to a symbol within a section definition, where
++ symbol values are normally section relative. *Note Expression
++ Section::.
++
++`ADDR(SECTION)'
++ Return the absolute address (the VMA) of the named SECTION. Your
++ script must previously have defined the location of that section.
++ In the following example, `symbol_1' and `symbol_2' are assigned
++ identical values:
++ SECTIONS { ...
++ .output1 :
++ {
++ start_of_output_1 = ABSOLUTE(.);
++ ...
++ }
++ .output :
++ {
++ symbol_1 = ADDR(.output1);
++ symbol_2 = start_of_output_1;
++ }
++ ... }
++
++`ALIGN(ALIGN)'
++`ALIGN(EXP,ALIGN)'
++ Return the location counter (`.') or arbitrary expression aligned
++ to the next ALIGN boundary. The single operand `ALIGN' doesn't
++ change the value of the location counter--it just does arithmetic
++ on it. The two operand `ALIGN' allows an arbitrary expression to
++ be aligned upwards (`ALIGN(ALIGN)' is equivalent to `ALIGN(.,
++ ALIGN)').
++
++ Here is an example which aligns the output `.data' section to the
++ next `0x2000' byte boundary after the preceding section and sets a
++ variable within the section to the next `0x8000' boundary after the
++ input sections:
++ SECTIONS { ...
++ .data ALIGN(0x2000): {
++ *(.data)
++ variable = ALIGN(0x8000);
++ }
++ ... }
++ The first use of `ALIGN' in this example specifies the
++ location of a section because it is used as the optional ADDRESS
++ attribute of a section definition (*note Output Section
++ Address::). The second use of `ALIGN' is used to defines the
++ value of a symbol.
++
++ The builtin function `NEXT' is closely related to `ALIGN'.
++
++`BLOCK(EXP)'
++ This is a synonym for `ALIGN', for compatibility with older linker
++ scripts. It is most often seen when setting the address of an
++ output section.
++
++`DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE)'
++ This is equivalent to either
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - 1)))
++ or
++ (ALIGN(MAXPAGESIZE) + (. & (MAXPAGESIZE - COMMONPAGESIZE)))
++ depending on whether the latter uses fewer COMMONPAGESIZE sized
++ pages for the data segment (area between the result of this
++ expression and `DATA_SEGMENT_END') than the former or not. If the
++ latter form is used, it means COMMONPAGESIZE bytes of runtime
++ memory will be saved at the expense of up to COMMONPAGESIZE wasted
++ bytes in the on-disk file.
++
++ This expression can only be used directly in `SECTIONS' commands,
++ not in any output section descriptions and only once in the linker
++ script. COMMONPAGESIZE should be less or equal to MAXPAGESIZE and
++ should be the system page size the object wants to be optimized
++ for (while still working on system page sizes up to MAXPAGESIZE).
++
++ Example:
++ . = DATA_SEGMENT_ALIGN(0x10000, 0x2000);
++
++`DATA_SEGMENT_END(EXP)'
++ This defines the end of data segment for `DATA_SEGMENT_ALIGN'
++ evaluation purposes.
++
++ . = DATA_SEGMENT_END(.);
++
++`DATA_SEGMENT_RELRO_END(OFFSET, EXP)'
++ This defines the end of the `PT_GNU_RELRO' segment when `-z relro'
++ option is used. Second argument is returned. When `-z relro'
++ option is not present, `DATA_SEGMENT_RELRO_END' does nothing,
++ otherwise `DATA_SEGMENT_ALIGN' is padded so that EXP + OFFSET is
++ aligned to the most commonly used page boundary for particular
++ target. If present in the linker script, it must always come in
++ between `DATA_SEGMENT_ALIGN' and `DATA_SEGMENT_END'.
++
++ . = DATA_SEGMENT_RELRO_END(24, .);
++
++`DEFINED(SYMBOL)'
++ Return 1 if SYMBOL is in the linker global symbol table and is
++ defined before the statement using DEFINED in the script, otherwise
++ return 0. You can use this function to provide default values for
++ symbols. For example, the following script fragment shows how to
++ set a global symbol `begin' to the first location in the `.text'
++ section--but if a symbol called `begin' already existed, its value
++ is preserved:
++
++ SECTIONS { ...
++ .text : {
++ begin = DEFINED(begin) ? begin : . ;
++ ...
++ }
++ ...
++ }
++
++`LENGTH(MEMORY)'
++ Return the length of the memory region named MEMORY.
++
++`LOADADDR(SECTION)'
++ Return the absolute LMA of the named SECTION. This is normally
++ the same as `ADDR', but it may be different if the `AT' attribute
++ is used in the output section definition (*note Output Section
++ LMA::).
++
++`MAX(EXP1, EXP2)'
++ Returns the maximum of EXP1 and EXP2.
++
++`MIN(EXP1, EXP2)'
++ Returns the minimum of EXP1 and EXP2.
++
++`NEXT(EXP)'
++ Return the next unallocated address that is a multiple of EXP.
++ This function is closely related to `ALIGN(EXP)'; unless you use
++ the `MEMORY' command to define discontinuous memory for the output
++ file, the two functions are equivalent.
++
++`ORIGIN(MEMORY)'
++ Return the origin of the memory region named MEMORY.
++
++`SEGMENT_START(SEGMENT, DEFAULT)'
++ Return the base address of the named SEGMENT. If an explicit
++ value has been given for this segment (with a command-line `-T'
++ option) that value will be returned; otherwise the value will be
++ DEFAULT. At present, the `-T' command-line option can only be
++ used to set the base address for the "text", "data", and "bss"
++ sections, but you use `SEGMENT_START' with any segment name.
++
++`SIZEOF(SECTION)'
++ Return the size in bytes of the named SECTION, if that section has
++ been allocated. If the section has not been allocated when this is
++ evaluated, the linker will report an error. In the following
++ example, `symbol_1' and `symbol_2' are assigned identical values:
++ SECTIONS{ ...
++ .output {
++ .start = . ;
++ ...
++ .end = . ;
++ }
++ symbol_1 = .end - .start ;
++ symbol_2 = SIZEOF(.output);
++ ... }
++
++`SIZEOF_HEADERS'
++`sizeof_headers'
++ Return the size in bytes of the output file's headers. This is
++ information which appears at the start of the output file. You
++ can use this number when setting the start address of the first
++ section, if you choose, to facilitate paging.
++
++ When producing an ELF output file, if the linker script uses the
++ `SIZEOF_HEADERS' builtin function, the linker must compute the
++ number of program headers before it has determined all the section
++ addresses and sizes. If the linker later discovers that it needs
++ additional program headers, it will report an error `not enough
++ room for program headers'. To avoid this error, you must avoid
++ using the `SIZEOF_HEADERS' function, or you must rework your linker
++ script to avoid forcing the linker to use additional program
++ headers, or you must define the program headers yourself using the
++ `PHDRS' command (*note PHDRS::).
++
++\1f
++File: ld.info, Node: Implicit Linker Scripts, Prev: Expressions, Up: Scripts
++
++3.11 Implicit Linker Scripts
++============================
++
++If you specify a linker input file which the linker can not recognize as
++an object file or an archive file, it will try to read the file as a
++linker script. If the file can not be parsed as a linker script, the
++linker will report an error.
++
++ An implicit linker script will not replace the default linker script.
++
++ Typically an implicit linker script would contain only symbol
++assignments, or the `INPUT', `GROUP', or `VERSION' commands.
++
++ Any input files read because of an implicit linker script will be
++read at the position in the command line where the implicit linker
++script was read. This can affect archive searching.
++
++\1f
++File: ld.info, Node: Machine Dependent, Next: BFD, Prev: Scripts, Up: Top
++
++4 Machine Dependent Features
++****************************
++
++`ld' has additional features on some platforms; the following sections
++describe them. Machines where `ld' has no additional functionality are
++not listed.
++
++* Menu:
++
++
++* H8/300:: `ld' and the H8/300
++
++* i960:: `ld' and the Intel 960 family
++
++* ARM:: `ld' and the ARM family
++
++* AVR32:: `ld' and AVR32 processors
++
++* HPPA ELF32:: `ld' and HPPA 32-bit ELF
++
++* MMIX:: `ld' and MMIX
++
++* MSP430:: `ld' and MSP430
++
++* PowerPC ELF32:: `ld' and PowerPC 32-bit ELF Support
++
++* PowerPC64 ELF64:: `ld' and PowerPC64 64-bit ELF Support
++
++* TI COFF:: `ld' and TI COFF
++
++* WIN32:: `ld' and WIN32 (cygwin/mingw)
++
++* Xtensa:: `ld' and Xtensa Processors
++
++\1f
++File: ld.info, Node: H8/300, Next: i960, Up: Machine Dependent
++
++4.1 `ld' and the H8/300
++=======================
++
++For the H8/300, `ld' can perform these global optimizations when you
++specify the `--relax' command-line option.
++
++_relaxing address modes_
++ `ld' finds all `jsr' and `jmp' instructions whose targets are
++ within eight bits, and turns them into eight-bit program-counter
++ relative `bsr' and `bra' instructions, respectively.
++
++_synthesizing instructions_
++ `ld' finds all `mov.b' instructions which use the sixteen-bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use the eight-bit address form. (That is: the
++ linker turns `mov.b `@'AA:16' into `mov.b `@'AA:8' whenever the
++ address AA is in the top page of memory).
++
++_bit manipulation instructions_
++ `ld' finds all bit manipulation instructions like `band, bclr,
++ biand, bild, bior, bist, bixor, bld, bnot, bor, bset, bst, btst,
++ bxor' which use 32 bit and 16 bit absolute address form, but refer
++ to the top page of memory, and changes them to use the 8 bit
++ address form. (That is: the linker turns `bset #xx:3,`@'AA:32'
++ into `bset #xx:3,`@'AA:8' whenever the address AA is in the top
++ page of memory).
++
++_system control instructions_
++ `ld' finds all `ldc.w, stc.w' instrcutions which use the 32 bit
++ absolute address form, but refer to the top page of memory, and
++ changes them to use 16 bit address form. (That is: the linker
++ turns `ldc.w `@'AA:32,ccr' into `ldc.w `@'AA:16,ccr' whenever the
++ address AA is in the top page of memory).
++
++\1f
++File: ld.info, Node: i960, Next: ARM, Prev: H8/300, Up: Machine Dependent
++
++4.2 `ld' and the Intel 960 Family
++=================================
++
++You can use the `-AARCHITECTURE' command line option to specify one of
++the two-letter names identifying members of the 960 family; the option
++specifies the desired output target, and warns of any incompatible
++instructions in the input files. It also modifies the linker's search
++strategy for archive libraries, to support the use of libraries
++specific to each particular architecture, by including in the search
++loop names suffixed with the string identifying the architecture.
++
++ For example, if your `ld' command line included `-ACA' as well as
++`-ltry', the linker would look (in its built-in search paths, and in
++any paths you specify with `-L') for a library with the names
++
++ try
++ libtry.a
++ tryca
++ libtryca.a
++
++The first two possibilities would be considered in any event; the last
++two are due to the use of `-ACA'.
++
++ You can meaningfully use `-A' more than once on a command line, since
++the 960 architecture family allows combination of target architectures;
++each use will add another pair of name variants to search for when `-l'
++specifies a library.
++
++ `ld' supports the `--relax' option for the i960 family. If you
++specify `--relax', `ld' finds all `balx' and `calx' instructions whose
++targets are within 24 bits, and turns them into 24-bit program-counter
++relative `bal' and `cal' instructions, respectively. `ld' also turns
++`cal' instructions into `bal' instructions when it determines that the
++target subroutine is a leaf routine (that is, the target subroutine does
++not itself call any subroutines).
++
++\1f
+++File: ld.info, Node: ARM, Next: AVR32, Prev: i960, Up: Machine Dependent
++
++4.3 `ld' and the ARM family
++===========================
++
++For the ARM, `ld' will generate code stubs to allow functions calls
++betweem ARM and Thumb code. These stubs only work with code that has
++been compiled and assembled with the `-mthumb-interwork' command line
++option. If it is necessary to link with old ARM object files or
++libraries, which have not been compiled with the -mthumb-interwork
++option then the `--support-old-code' command line switch should be
++given to the linker. This will make it generate larger stub functions
++which will work with non-interworking aware ARM code. Note, however,
++the linker does not support generating stubs for function calls to
++non-interworking aware Thumb code.
++
++ The `--thumb-entry' switch is a duplicate of the generic `--entry'
++switch, in that it sets the program's starting address. But it also
++sets the bottom bit of the address, so that it can be branched to using
++a BX instruction, and the program will start executing in Thumb mode
++straight away.
++
++ The `--be8' switch instructs `ld' to generate BE8 format
++executables. This option is only valid when linking big-endian objects.
++The resulting image will contain big-endian data and little-endian code.
++
++ The `R_ARM_TARGET1' relocation is typically used for entries in the
++`.init_array' section. It is interpreted as either `R_ARM_REL32' or
++`R_ARM_ABS32', depending on the target. The `--target1-rel' and
++`--target1-abs' switches override the default.
++
++ The `--target2=type' switch overrides the default definition of the
++`R_ARM_TARGET2' relocation. Valid values for `type', their meanings,
++and target defaults are as follows:
++`rel'
++ `R_ARM_REL32' (arm*-*-elf, arm*-*-eabi)
++
++`abs'
++ `R_ARM_ABS32' (arm*-*-symbianelf)
++
++`got-rel'
++ `R_ARM_GOT_PREL' (arm*-*-linux, arm*-*-*bsd)
++
++ The `R_ARM_V4BX' relocation (defined by the ARM AAELF specification)
++enables objects compiled for the ARMv4 architecture to be
++interworking-safe when linked with other objects compiled for ARMv4t,
++but also allows pure ARMv4 binaries to be built from the same ARMv4
++objects.
++
++ In the latter case, the switch `--fix-v4bx' must be passed to the
++linker, which causes v4t `BX rM' instructions to be rewritten as `MOV
++PC,rM', since v4 processors do not have a `BX' instruction.
++
++ In the former case, the switch should not be used, and `R_ARM_V4BX'
++relocations are ignored.
++
++ The `--use-blx' switch enables the linker to use ARM/Thumb BLX
++instructions (available on ARMv5t and above) in various situations.
++Currently it is used to perform calls via the PLT from Thumb code using
++BLX rather than using BX and a mode-switching stub before each PLT
++entry. This should lead to such calls executing slightly faster.
++
++ This option is enabled implicitly for SymbianOS, so there is no need
++to specify it if you are using that target.
++
++\1f
++File: ld.info, Node: AVR32, Next: HPPA ELF32, Prev: ARM, Up: Machine Dependent
++
++4.4 `ld' and AVR32 processors
++=============================
++
++`--direct-data'
++
++`--no-direct-data'
++ Taking the address of a symbol can often be done by using a direct
++ `mov' or pc-relative `sub' instruction, which is faster than using
++ a PC- or GOT-relative load, especially on the uC3 processors.
++ However, this does not always work when dealing with symbols in
++ the `.data' section so this optimization is disabled by default.
++
++ Specifying `--direct-data' will enable this optimization. Note
++ that this may cause `relocation truncated to fit' errors for
++ certain large programs. If this happens, the optimization can be
++ turned off by specifying `--no-direct-data'.
++
++ All known issues with direct data optimizations are detected at
++ link time, so if the linker doesn't complain, the result should
++ run just fine.
++
++\1f
++File: ld.info, Node: HPPA ELF32, Next: MMIX, Prev: AVR32, Up: Machine Dependent
++
++4.5 `ld' and HPPA 32-bit ELF Support
++====================================
++
++When generating a shared library, `ld' will by default generate import
++stubs suitable for use with a single sub-space application. The
++`--multi-subspace' switch causes `ld' to generate export stubs, and
++different (larger) import stubs suitable for use with multiple
++sub-spaces.
++
++ Long branch stubs and import/export stubs are placed by `ld' in stub
++sections located between groups of input sections. `--stub-group-size'
++specifies the maximum size of a group of input sections handled by one
++stub section. Since branch offsets are signed, a stub section may
++serve two groups of input sections, one group before the stub section,
++and one group after it. However, when using conditional branches that
++require stubs, it may be better (for branch prediction) that stub
++sections only serve one group of input sections. A negative value for
++`N' chooses this scheme, ensuring that branches to stubs always use a
++negative offset. Two special values of `N' are recognized, `1' and
++`-1'. These both instruct `ld' to automatically size input section
++groups for the branch types detected, with the same behaviour regarding
++stub placement as other positive or negative values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++single input section larger than the group size specified will of course
++create a larger group (of one section). If input sections are too
++large, it may not be possible for a branch to reach its stub.
++
++\1f
++File: ld.info, Node: MMIX, Next: MSP430, Prev: HPPA ELF32, Up: Machine Dependent
++
++4.6 `ld' and MMIX
++=================
++
++For MMIX, there is a choice of generating `ELF' object files or `mmo'
++object files when linking. The simulator `mmix' understands the `mmo'
++format. The binutils `objcopy' utility can translate between the two
++formats.
++
++ There is one special section, the `.MMIX.reg_contents' section.
++Contents in this section is assumed to correspond to that of global
++registers, and symbols referring to it are translated to special
++symbols, equal to registers. In a final link, the start address of the
++`.MMIX.reg_contents' section corresponds to the first allocated global
++register multiplied by 8. Register `$255' is not included in this
++section; it is always set to the program entry, which is at the symbol
++`Main' for `mmo' files.
++
++ Symbols with the prefix `__.MMIX.start.', for example
++`__.MMIX.start..text' and `__.MMIX.start..data' are special; there must
++be only one each, even if they are local. The default linker script
++uses these to set the default start address of a section.
++
++ Initial and trailing multiples of zero-valued 32-bit words in a
++section, are left out from an mmo file.
++
++\1f
++File: ld.info, Node: MSP430, Next: PowerPC ELF32, Prev: MMIX, Up: Machine Dependent
++
++4.7 `ld' and MSP430
++===================
++
++For the MSP430 it is possible to select the MPU architecture. The flag
++`-m [mpu type]' will select an appropriate linker script for selected
++MPU type. (To get a list of known MPUs just pass `-m help' option to
++the linker).
++
++ The linker will recognize some extra sections which are MSP430
++specific:
++
++``.vectors''
++ Defines a portion of ROM where interrupt vectors located.
++
++``.bootloader''
++ Defines the bootloader portion of the ROM (if applicable). Any
++ code in this section will be uploaded to the MPU.
++
++``.infomem''
++ Defines an information memory section (if applicable). Any code in
++ this section will be uploaded to the MPU.
++
++``.infomemnobits''
++ This is the same as the `.infomem' section except that any code in
++ this section will not be uploaded to the MPU.
++
++``.noinit''
++ Denotes a portion of RAM located above `.bss' section.
++
++ The last two sections are used by gcc.
++
++\1f
++File: ld.info, Node: PowerPC ELF32, Next: PowerPC64 ELF64, Prev: MSP430, Up: Machine Dependent
++
++4.8 `ld' and PowerPC 32-bit ELF Support
++=======================================
++
++Branches on PowerPC processors are limited to a signed 26-bit
++displacement, which may result in `ld' giving `relocation truncated to
++fit' errors with very large programs. `--relax' enables the generation
++of trampolines that can access the entire 32-bit address space. These
++trampolines are inserted at section boundaries, so may not themselves
++be reachable if an input section exceeds 33M in size.
++
++`--bss-plt'
++ Current PowerPC GCC accepts a `-msecure-plt' option that generates
++ code capable of using a newer PLT and GOT layout that has the
++ security advantage of no executable section ever needing to be
++ writable and no writable section ever being executable. PowerPC
++ `ld' will generate this layout, including stubs to access the PLT,
++ if all input files (including startup and static libraries) were
++ compiled with `-msecure-plt'. `--bss-plt' forces the old BSS PLT
++ (and GOT layout) which can give slightly better performance.
++
++`--sdata-got'
++ The new secure PLT and GOT are placed differently relative to other
++ sections compared to older BSS PLT and GOT placement. The
++ location of `.plt' must change because the new secure PLT is an
++ initialized section while the old PLT is uninitialized. The
++ reason for the `.got' change is more subtle: The new placement
++ allows `.got' to be read-only in applications linked with `-z
++ relro -z now'. However, this placement means that `.sdata' cannot
++ always be used in shared libraries, because the PowerPC ABI
++ accesses `.sdata' in shared libraries from the GOT pointer.
++ `--sdata-got' forces the old GOT placement. PowerPC GCC doesn't
++ use `.sdata' in shared libraries, so this option is really only
++ useful for other compilers that may do so.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--no-tls-optimize'
++ PowerPC `ld' normally performs some optimization of code sequences
++ used to access Thread-Local Storage. Use this option to disable
++ the optimization.
++
++\1f
++File: ld.info, Node: PowerPC64 ELF64, Next: TI COFF, Prev: PowerPC ELF32, Up: Machine Dependent
++
++4.8 `ld' and PowerPC64 64-bit ELF Support
++=========================================
++
++`--stub-group-size'
++ Long branch stubs, PLT call stubs and TOC adjusting stubs are
++ placed by `ld' in stub sections located between groups of input
++ sections. `--stub-group-size' specifies the maximum size of a
++ group of input sections handled by one stub section. Since branch
++ offsets are signed, a stub section may serve two groups of input
++ sections, one group before the stub section, and one group after
++ it. However, when using conditional branches that require stubs,
++ it may be better (for branch prediction) that stub sections only
++ serve one group of input sections. A negative value for `N'
++ chooses this scheme, ensuring that branches to stubs always use a
++ negative offset. Two special values of `N' are recognized, `1'
++ and `-1'. These both instruct `ld' to automatically size input
++ section groups for the branch types detected, with the same
++ behaviour regarding stub placement as other positive or negative
++ values of `N' respectively.
++
++ Note that `--stub-group-size' does not split input sections. A
++ single input section larger than the group size specified will of
++ course create a larger group (of one section). If input sections
++ are too large, it may not be possible for a branch to reach its
++ stub.
++
++`--emit-stub-syms'
++ This option causes `ld' to label linker stubs with a local symbol
++ that encodes the stub type and destination.
++
++`--dotsyms, --no-dotsyms'
++ These two options control how `ld' interprets version patterns in
++ a version script. Older PowerPC64 compilers emitted both a
++ function descriptor symbol with the same name as the function, and
++ a code entry symbol with the name prefixed by a dot (`.'). To
++ properly version a function `foo', the version script thus needs
++ to control both `foo' and `.foo'. The option `--dotsyms', on by
++ default, automatically adds the required dot-prefixed patterns.
++ Use `--no-dotsyms' to disable this feature.
++
++`--no-tls-optimize'
++ PowerPC64 `ld' normally performs some optimization of code
++ sequences used to access Thread-Local Storage. Use this option to
++ disable the optimization.
++
++`--no-opd-optimize'
++ PowerPC64 `ld' normally removes `.opd' section entries
++ corresponding to deleted link-once functions, or functions removed
++ by the action of `--gc-sections' or linker scrip `/DISCARD/'. Use
++ this option to disable `.opd' optimization.
++
++`--non-overlapping-opd'
++ Some PowerPC64 compilers have an option to generate compressed
++ `.opd' entries spaced 16 bytes apart, overlapping the third word,
++ the static chain pointer (unused in C) with the first word of the
++ next entry. This option expands such entries to the full 24 bytes.
++
++`--no-toc-optimize'
++ PowerPC64 `ld' normally removes unused `.toc' section entries.
++ Such entries are detected by examining relocations that reference
++ the TOC in code sections. A reloc in a deleted code section marks
++ a TOC word as unneeded, while a reloc in a kept code section marks
++ a TOC word as needed. Since the TOC may reference itself, TOC
++ relocs are also examined. TOC words marked as both needed and
++ unneeded will of course be kept. TOC words without any referencing
++ reloc are assumed to be part of a multi-word entry, and are kept or
++ discarded as per the nearest marked preceding word. This works
++ reliably for compiler generated code, but may be incorrect if
++ assembly code is used to insert TOC entries. Use this option to
++ disable the optimization.
++
++`--no-multi-toc'
++ By default, PowerPC64 GCC generates code for a TOC model where TOC
++ entries are accessed with a 16-bit offset from r2. This limits the
++ total TOC size to 64K. PowerPC64 `ld' extends this limit by
++ grouping code sections such that each group uses less than 64K for
++ its TOC entries, then inserts r2 adjusting stubs between
++ inter-group calls. `ld' does not split apart input sections, so
++ cannot help if a single input file has a `.toc' section that
++ exceeds 64K, most likely from linking multiple files with `ld -r'.
++ Use this option to turn off this feature.
++
++\1f
++File: ld.info, Node: TI COFF, Next: WIN32, Prev: PowerPC64 ELF64, Up: Machine Dependent
++
++4.10 `ld''s Support for Various TI COFF Versions
++===============================================
++
++The `--format' switch allows selection of one of the various TI COFF
++versions. The latest of this writing is 2; versions 0 and 1 are also
++supported. The TI COFF versions also vary in header byte-order format;
++`ld' will read any version or byte order, but the output header format
++depends on the default specified by the specific target.
++
++\1f
++File: ld.info, Node: WIN32, Next: Xtensa, Prev: TI COFF, Up: Machine Dependent
++
++4.11 `ld' and WIN32 (cygwin/mingw)
++==================================
++
++This section describes some of the win32 specific `ld' issues. See
++*Note Command Line Options: Options. for detailed decription of the
++command line options mentioned here.
++
++_import libraries_
++ The standard Windows linker creates and uses so-called import
++ libraries, which contains information for linking to dll's. They
++ are regular static archives and are handled as any other static
++ archive. The cygwin and mingw ports of `ld' have specific support
++ for creating such libraries provided with the `--out-implib'
++ command line option.
++
++_exporting DLL symbols_
++ The cygwin/mingw `ld' has several ways to export symbols for dll's.
++
++ _using auto-export functionality_
++ By default `ld' exports symbols with the auto-export
++ functionality, which is controlled by the following command
++ line options:
++
++ * -export-all-symbols [This is the default]
++
++ * -exclude-symbols
++
++ * -exclude-libs
++
++ If, however, `--export-all-symbols' is not given explicitly
++ on the command line, then the default auto-export behavior
++ will be _disabled_ if either of the following are true:
++
++ * A DEF file is used.
++
++ * Any symbol in any object file was marked with the
++ __declspec(dllexport) attribute.
++
++ _using a DEF file_
++ Another way of exporting symbols is using a DEF file. A DEF
++ file is an ASCII file containing definitions of symbols which
++ should be exported when a dll is created. Usually it is
++ named `<dll name>.def' and is added as any other object file
++ to the linker's command line. The file's name must end in
++ `.def' or `.DEF'.
++
++ gcc -o <output> <objectfiles> <dll name>.def
++
++ Using a DEF file turns off the normal auto-export behavior,
++ unless the `--export-all-symbols' option is also used.
++
++ Here is an example of a DEF file for a shared library called
++ `xyz.dll':
++
++ LIBRARY "xyz.dll" BASE=0x20000000
++
++ EXPORTS
++ foo
++ bar
++ _bar = bar
++ another_foo = abc.dll.afoo
++ var1 DATA
++
++ This example defines a DLL with a non-default base address
++ and five symbols in the export table. The third exported
++ symbol `_bar' is an alias for the second. The fourth symbol,
++ `another_foo' is resolved by "forwarding" to another module
++ and treating it as an alias for `afoo' exported from the DLL
++ `abc.dll'. The final symbol `var1' is declared to be a data
++ object.
++
++ The optional `LIBRARY <name>' command indicates the _internal_
++ name of the output DLL. If `<name>' does not include a suffix,
++ the default library suffix, `.DLL' is appended.
++
++ When the .DEF file is used to build an application. rather
++ than a library, the `NAME <name>' command shoud be used
++ instead of `LIBRARY'. If `<name>' does not include a suffix,
++ the default executable suffix, `.EXE' is appended.
++
++ With either `LIBRARY <name>' or `NAME <name>' the optional
++ specification `BASE = <number>' may be used to specify a
++ non-default base address for the image.
++
++ If neither `LIBRARY <name>' nor `NAME <name>' is specified,
++ or they specify an empty string, the internal name is the
++ same as the filename specified on the command line.
++
++ The complete specification of an export symbol is:
++
++ EXPORTS
++ ( ( ( <name1> [ = <name2> ] )
++ | ( <name1> = <module-name> . <external-name>))
++ [ @ <integer> ] [NONAME] [DATA] [CONSTANT] [PRIVATE] ) *
++
++ Declares `<name1>' as an exported symbol from the DLL, or
++ declares `<name1>' as an exported alias for `<name2>'; or
++ declares `<name1>' as a "forward" alias for the symbol
++ `<external-name>' in the DLL `<module-name>'. Optionally,
++ the symbol may be exported by the specified ordinal
++ `<integer>' alias.
++
++ The optional keywords that follow the declaration indicate:
++
++ `NONAME': Do not put the symbol name in the DLL's export
++ table. It will still be exported by its ordinal alias
++ (either the value specified by the .def specification or,
++ otherwise, the value assigned by the linker). The symbol
++ name, however, does remain visible in the import library (if
++ any), unless `PRIVATE' is also specified.
++
++ `DATA': The symbol is a variable or object, rather than a
++ function. The import lib will export only an indirect
++ reference to `foo' as the symbol `_imp__foo' (ie, `foo' must
++ be resolved as `*_imp__foo').
++
++ `CONSTANT': Like `DATA', but put the undecorated `foo' as
++ well as `_imp__foo' into the import library. Both refer to the
++ read-only import address table's pointer to the variable, not
++ to the variable itself. This can be dangerous. If the user
++ code fails to add the `dllimport' attribute and also fails to
++ explicitly add the extra indirection that the use of the
++ attribute enforces, the application will behave unexpectedly.
++
++ `PRIVATE': Put the symbol in the DLL's export table, but do
++ not put it into the static import library used to resolve
++ imports at link time. The symbol can still be imported using
++ the `LoadLibrary/GetProcAddress' API at runtime or by by
++ using the GNU ld extension of linking directly to the DLL
++ without an import library.
++
++ See ld/deffilep.y in the binutils sources for the full
++ specification of other DEF file statements
++
++ While linking a shared dll, `ld' is able to create a DEF file
++ with the `--output-def <file>' command line option.
++
++ _Using decorations_
++ Another way of marking symbols for export is to modify the
++ source code itself, so that when building the DLL each symbol
++ to be exported is declared as:
++
++ __declspec(dllexport) int a_variable
++ __declspec(dllexport) void a_function(int with_args)
++
++ All such symbols will be exported from the DLL. If, however,
++ any of the object files in the DLL contain symbols decorated
++ in this way, then the normal auto-export behavior is
++ disabled, unless the `--export-all-symbols' option is also
++ used.
++
++ Note that object files that wish to access these symbols must
++ _not_ decorate them with dllexport. Instead, they should use
++ dllimport, instead:
++
++ __declspec(dllimport) int a_variable
++ __declspec(dllimport) void a_function(int with_args)
++
++ This complicates the structure of library header files,
++ because when included by the library itself the header must
++ declare the variables and functions as dllexport, but when
++ included by client code the header must declare them as
++ dllimport. There are a number of idioms that are typically
++ used to do this; often client code can omit the __declspec()
++ declaration completely. See `--enable-auto-import' and
++ `automatic data imports' for more imformation.
++
++_automatic data imports_
++ The standard Windows dll format supports data imports from dlls
++ only by adding special decorations (dllimport/dllexport), which
++ let the compiler produce specific assembler instructions to deal
++ with this issue. This increases the effort necessary to port
++ existing Un*x code to these platforms, especially for large c++
++ libraries and applications. The auto-import feature, which was
++ initially provided by Paul Sokolovsky, allows one to omit the
++ decorations to archieve a behavior that conforms to that on
++ POSIX/Un*x platforms. This feature is enabled with the
++ `--enable-auto-import' command-line option, although it is enabled
++ by default on cygwin/mingw. The `--enable-auto-import' option
++ itself now serves mainly to suppress any warnings that are
++ ordinarily emitted when linked objects trigger the feature's use.
++
++ auto-import of variables does not always work flawlessly without
++ additional assistance. Sometimes, you will see this message
++
++ "variable '<var>' can't be auto-imported. Please read the
++ documentation for ld's `--enable-auto-import' for details."
++
++ The `--enable-auto-import' documentation explains why this error
++ occurs, and several methods that can be used to overcome this
++ difficulty. One of these methods is the _runtime pseudo-relocs_
++ feature, described below.
++
++ For complex variables imported from DLLs (such as structs or
++ classes), object files typically contain a base address for the
++ variable and an offset (_addend_) within the variable-to specify a
++ particular field or public member, for instance. Unfortunately,
++ the runtime loader used in win32 environments is incapable of
++ fixing these references at runtime without the additional
++ information supplied by dllimport/dllexport decorations. The
++ standard auto-import feature described above is unable to resolve
++ these references.
++
++ The `--enable-runtime-pseudo-relocs' switch allows these
++ references to be resolved without error, while leaving the task of
++ adjusting the references themselves (with their non-zero addends)
++ to specialized code provided by the runtime environment. Recent
++ versions of the cygwin and mingw environments and compilers
++ provide this runtime support; older versions do not. However, the
++ support is only necessary on the developer's platform; the
++ compiled result will run without error on an older system.
++
++ `--enable-runtime-pseudo-relocs' is not the default; it must be
++ explicitly enabled as needed.
++
++_direct linking to a dll_
++ The cygwin/mingw ports of `ld' support the direct linking,
++ including data symbols, to a dll without the usage of any import
++ libraries. This is much faster and uses much less memory than
++ does the traditional import library method, expecially when
++ linking large libraries or applications. When `ld' creates an
++ import lib, each function or variable exported from the dll is
++ stored in its own bfd, even though a single bfd could contain many
++ exports. The overhead involved in storing, loading, and
++ processing so many bfd's is quite large, and explains the
++ tremendous time, memory, and storage needed to link against
++ particularly large or complex libraries when using import libs.
++
++ Linking directly to a dll uses no extra command-line switches
++ other than `-L' and `-l', because `ld' already searches for a
++ number of names to match each library. All that is needed from
++ the developer's perspective is an understanding of this search, in
++ order to force ld to select the dll instead of an import library.
++
++ For instance, when ld is called with the argument `-lxxx' it will
++ attempt to find, in the first directory of its search path,
++
++ libxxx.dll.a
++ xxx.dll.a
++ libxxx.a
++ cygxxx.dll (*)
++ libxxx.dll
++ xxx.dll
++
++ before moving on to the next directory in the search path.
++
++ (*) Actually, this is not `cygxxx.dll' but in fact is
++ `<prefix>xxx.dll', where `<prefix>' is set by the `ld' option
++ `--dll-search-prefix=<prefix>'. In the case of cygwin, the
++ standard gcc spec file includes `--dll-search-prefix=cyg', so in
++ effect we actually search for `cygxxx.dll'.
++
++ Other win32-based unix environments, such as mingw or pw32, may
++ use other `<prefix>'es, although at present only cygwin makes use
++ of this feature. It was originally intended to help avoid name
++ conflicts among dll's built for the various win32/un*x
++ environments, so that (for example) two versions of a zlib dll
++ could coexist on the same machine.
++
++ The generic cygwin/mingw path layout uses a `bin' directory for
++ applications and dll's and a `lib' directory for the import
++ libraries (using cygwin nomenclature):
++
++ bin/
++ cygxxx.dll
++ lib/
++ libxxx.dll.a (in case of dll's)
++ libxxx.a (in case of static archive)
++
++ Linking directly to a dll without using the import library can be
++ done two ways:
++
++ 1. Use the dll directly by adding the `bin' path to the link line
++ gcc -Wl,-verbose -o a.exe -L../bin/ -lxxx
++
++ However, as the dll's often have version numbers appended to their
++ names (`cygncurses-5.dll') this will often fail, unless one
++ specifies `-L../bin -lncurses-5' to include the version. Import
++ libs are generally not versioned, and do not have this difficulty.
++
++ 2. Create a symbolic link from the dll to a file in the `lib'
++ directory according to the above mentioned search pattern. This
++ should be used to avoid unwanted changes in the tools needed for
++ making the app/dll.
++
++ ln -s bin/cygxxx.dll lib/[cyg|lib|]xxx.dll[.a]
++
++ Then you can link without any make environment changes.
++
++ gcc -Wl,-verbose -o a.exe -L../lib/ -lxxx
++
++ This technique also avoids the version number problems, because
++ the following is perfectly legal
++
++ bin/
++ cygxxx-5.dll
++ lib/
++ libxxx.dll.a -> ../bin/cygxxx-5.dll
++
++ Linking directly to a dll without using an import lib will work
++ even when auto-import features are exercised, and even when
++ `--enable-runtime-pseudo-relocs' is used.
++
++ Given the improvements in speed and memory usage, one might
++ justifiably wonder why import libraries are used at all. There
++ are two reasons:
++
++ 1. Until recently, the link-directly-to-dll functionality did _not_
++ work with auto-imported data.
++
++ 2. Sometimes it is necessary to include pure static objects within
++ the import library (which otherwise contains only bfd's for
++ indirection symbols that point to the exports of a dll). Again,
++ the import lib for the cygwin kernel makes use of this ability,
++ and it is not possible to do this without an import lib.
++
++ So, import libs are not going away. But the ability to replace
++ true import libs with a simple symbolic link to (or a copy of) a
++ dll, in most cases, is a useful addition to the suite of tools
++ binutils makes available to the win32 developer. Given the
++ massive improvements in memory requirements during linking, storage
++ requirements, and linking speed, we expect that many developers
++ will soon begin to use this feature whenever possible.
++
++_symbol aliasing_
++
++ _adding additional names_
++ Sometimes, it is useful to export symbols with additional
++ names. A symbol `foo' will be exported as `foo', but it can
++ also be exported as `_foo' by using special directives in the
++ DEF file when creating the dll. This will affect also the
++ optional created import library. Consider the following DEF
++ file:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ foo
++ _foo = foo
++
++ The line `_foo = foo' maps the symbol `foo' to `_foo'.
++
++ Another method for creating a symbol alias is to create it in
++ the source code using the "weak" attribute:
++
++ void foo () { /* Do something. */; }
++ void _foo () __attribute__ ((weak, alias ("foo")));
++
++ See the gcc manual for more information about attributes and
++ weak symbols.
++
++ _renaming symbols_
++ Sometimes it is useful to rename exports. For instance, the
++ cygwin kernel does this regularly. A symbol `_foo' can be
++ exported as `foo' but not as `_foo' by using special
++ directives in the DEF file. (This will also affect the import
++ library, if it is created). In the following example:
++
++ LIBRARY "xyz.dll" BASE=0x61000000
++
++ EXPORTS
++ _foo = foo
++
++ The line `_foo = foo' maps the exported symbol `foo' to
++ `_foo'.
++
++ Note: using a DEF file disables the default auto-export behavior,
++ unless the `--export-all-symbols' command line option is used.
++ If, however, you are trying to rename symbols, then you should list
++ _all_ desired exports in the DEF file, including the symbols that
++ are not being renamed, and do _not_ use the `--export-all-symbols'
++ option. If you list only the renamed symbols in the DEF file, and
++ use `--export-all-symbols' to handle the other symbols, then the
++ both the new names _and_ the original names for the renamed
++ symbols will be exported. In effect, you'd be aliasing those
++ symbols, not renaming them, which is probably not what you wanted.
++
++_weak externals_
++ The Windows object format, PE, specifies a form of weak symbols
++ called weak externals. When a weak symbol is linked and the
++ symbol is not defined, the weak symbol becomes an alias for some
++ other symbol. There are three variants of weak externals:
++ * Definition is searched for in objects and libraries,
++ historically called lazy externals.
++
++ * Definition is searched for only in other objects, not in
++ libraries. This form is not presently implemented.
++
++ * No search; the symbol is an alias. This form is not presently
++ implemented.
++ As a GNU extension, weak symbols that do not specify an alternate
++ symbol are supported. If the symbol is undefined when linking,
++ the symbol uses a default value.
++
++\1f
++File: ld.info, Node: Xtensa, Prev: WIN32, Up: Machine Dependent
++
++4.12 `ld' and Xtensa Processors
++===============================
++
++The default `ld' behavior for Xtensa processors is to interpret
++`SECTIONS' commands so that lists of explicitly named sections in a
++specification with a wildcard file will be interleaved when necessary to
++keep literal pools within the range of PC-relative load offsets. For
++example, with the command:
++
++ SECTIONS
++ {
++ .text : {
++ *(.literal .text)
++ }
++ }
++
++`ld' may interleave some of the `.literal' and `.text' sections from
++different object files to ensure that the literal pools are within the
++range of PC-relative load offsets. A valid interleaving might place
++the `.literal' sections from an initial group of files followed by the
++`.text' sections of that group of files. Then, the `.literal' sections
++from the rest of the files and the `.text' sections from the rest of
++the files would follow.
++
++ Relaxation is enabled by default for the Xtensa version of `ld' and
++provides two important link-time optimizations. The first optimization
++is to combine identical literal values to reduce code size. A redundant
++literal will be removed and all the `L32R' instructions that use it
++will be changed to reference an identical literal, as long as the
++location of the replacement literal is within the offset range of all
++the `L32R' instructions. The second optimization is to remove
++unnecessary overhead from assembler-generated "longcall" sequences of
++`L32R'/`CALLXN' when the target functions are within range of direct
++`CALLN' instructions.
++
++ For each of these cases where an indirect call sequence can be
++optimized to a direct call, the linker will change the `CALLXN'
++instruction to a `CALLN' instruction, remove the `L32R' instruction,
++and remove the literal referenced by the `L32R' instruction if it is
++not used for anything else. Removing the `L32R' instruction always
++reduces code size but can potentially hurt performance by changing the
++alignment of subsequent branch targets. By default, the linker will
++always preserve alignments, either by switching some instructions
++between 24-bit encodings and the equivalent density instructions or by
++inserting a no-op in place of the `L32R' instruction that was removed.
++If code size is more important than performance, the `--size-opt'
++option can be used to prevent the linker from widening density
++instructions or inserting no-ops, except in a few cases where no-ops
++are required for correctness.
++
++ The following Xtensa-specific command-line options can be used to
++control the linker:
++
++`--no-relax'
++ Since the Xtensa version of `ld' enables the `--relax' option by
++ default, the `--no-relax' option is provided to disable relaxation.
++
++`--size-opt'
++ When optimizing indirect calls to direct calls, optimize for code
++ size more than performance. With this option, the linker will not
++ insert no-ops or widen density instructions to preserve branch
++ target alignment. There may still be some cases where no-ops are
++ required to preserve the correctness of the code.
++
++\1f
++File: ld.info, Node: BFD, Next: Reporting Bugs, Prev: Machine Dependent, Up: Top
++
++5 BFD
++*****
++
++The linker accesses object and archive files using the BFD libraries.
++These libraries allow the linker to use the same routines to operate on
++object files whatever the object file format. A different object file
++format can be supported simply by creating a new BFD back end and adding
++it to the library. To conserve runtime memory, however, the linker and
++associated tools are usually configured to support only a subset of the
++object file formats available. You can use `objdump -i' (*note
++objdump: (binutils.info)objdump.) to list all the formats available for
++your configuration.
++
++ As with most implementations, BFD is a compromise between several
++conflicting requirements. The major factor influencing BFD design was
++efficiency: any time used converting between formats is time which
++would not have been spent had BFD not been involved. This is partly
++offset by abstraction payback; since BFD simplifies applications and
++back ends, more time and care may be spent optimizing algorithms for a
++greater speed.
++
++ One minor artifact of the BFD solution which you should bear in mind
++is the potential for information loss. There are two places where
++useful information can be lost using the BFD mechanism: during
++conversion and during output. *Note BFD information loss::.
++
++* Menu:
++
++* BFD outline:: How it works: an outline of BFD
++
++\1f
++File: ld.info, Node: BFD outline, Up: BFD
++
++5.1 How It Works: An Outline of BFD
++===================================
++
++When an object file is opened, BFD subroutines automatically determine
++the format of the input object file. They then build a descriptor in
++memory with pointers to routines that will be used to access elements of
++the object file's data structures.
++
++ As different information from the object files is required, BFD
++reads from different sections of the file and processes them. For
++example, a very common operation for the linker is processing symbol
++tables. Each BFD back end provides a routine for converting between
++the object file's representation of symbols and an internal canonical
++format. When the linker asks for the symbol table of an object file, it
++calls through a memory pointer to the routine from the relevant BFD
++back end which reads and converts the table into a canonical form. The
++linker then operates upon the canonical form. When the link is finished
++and the linker writes the output file's symbol table, another BFD back
++end routine is called to take the newly created symbol table and
++convert it into the chosen output format.
++
++* Menu:
++
++* BFD information loss:: Information Loss
++* Canonical format:: The BFD canonical object-file format
++
++\1f
++File: ld.info, Node: BFD information loss, Next: Canonical format, Up: BFD outline
++
++5.1.1 Information Loss
++----------------------
++
++_Information can be lost during output._ The output formats supported
++by BFD do not provide identical facilities, and information which can
++be described in one form has nowhere to go in another format. One
++example of this is alignment information in `b.out'. There is nowhere
++in an `a.out' format file to store alignment information on the
++contained data, so when a file is linked from `b.out' and an `a.out'
++image is produced, alignment information will not propagate to the
++output file. (The linker will still use the alignment information
++internally, so the link is performed correctly).
++
++ Another example is COFF section names. COFF files may contain an
++unlimited number of sections, each one with a textual section name. If
++the target of the link is a format which does not have many sections
++(e.g., `a.out') or has sections without names (e.g., the Oasys format),
++the link cannot be done simply. You can circumvent this problem by
++describing the desired input-to-output section mapping with the linker
++command language.
++
++ _Information can be lost during canonicalization._ The BFD internal
++canonical form of the external formats is not exhaustive; there are
++structures in input formats for which there is no direct representation
++internally. This means that the BFD back ends cannot maintain all
++possible data richness through the transformation between external to
++internal and back to external formats.
++
++ This limitation is only a problem when an application reads one
++format and writes another. Each BFD back end is responsible for
++maintaining as much data as possible, and the internal BFD canonical
++form has structures which are opaque to the BFD core, and exported only
++to the back ends. When a file is read in one format, the canonical form
++is generated for BFD and the application. At the same time, the back
++end saves away any information which may otherwise be lost. If the data
++is then written back in the same format, the back end routine will be
++able to use the canonical form provided by the BFD core as well as the
++information it prepared earlier. Since there is a great deal of
++commonality between back ends, there is no information lost when
++linking or copying big endian COFF to little endian COFF, or `a.out' to
++`b.out'. When a mixture of formats is linked, the information is only
++lost from the files whose format differs from the destination.
++
++\1f
++File: ld.info, Node: Canonical format, Prev: BFD information loss, Up: BFD outline
++
++5.1.2 The BFD canonical object-file format
++------------------------------------------
++
++The greatest potential for loss of information occurs when there is the
++least overlap between the information provided by the source format,
++that stored by the canonical format, and that needed by the destination
++format. A brief description of the canonical form may help you
++understand which kinds of data you can count on preserving across
++conversions.
++
++_files_
++ Information stored on a per-file basis includes target machine
++ architecture, particular implementation format type, a demand
++ pageable bit, and a write protected bit. Information like Unix
++ magic numbers is not stored here--only the magic numbers' meaning,
++ so a `ZMAGIC' file would have both the demand pageable bit and the
++ write protected text bit set. The byte order of the target is
++ stored on a per-file basis, so that big- and little-endian object
++ files may be used with one another.
++
++_sections_
++ Each section in the input file contains the name of the section,
++ the section's original address in the object file, size and
++ alignment information, various flags, and pointers into other BFD
++ data structures.
++
++_symbols_
++ Each symbol contains a pointer to the information for the object
++ file which originally defined it, its name, its value, and various
++ flag bits. When a BFD back end reads in a symbol table, it
++ relocates all symbols to make them relative to the base of the
++ section where they were defined. Doing this ensures that each
++ symbol points to its containing section. Each symbol also has a
++ varying amount of hidden private data for the BFD back end. Since
++ the symbol points to the original file, the private data format
++ for that symbol is accessible. `ld' can operate on a collection
++ of symbols of wildly different formats without problems.
++
++ Normal global and simple local symbols are maintained on output,
++ so an output file (no matter its format) will retain symbols
++ pointing to functions and to global, static, and common variables.
++ Some symbol information is not worth retaining; in `a.out', type
++ information is stored in the symbol table as long symbol names.
++ This information would be useless to most COFF debuggers; the
++ linker has command line switches to allow users to throw it away.
++
++ There is one word of type information within the symbol, so if the
++ format supports symbol type information within symbols (for
++ example, COFF, IEEE, Oasys) and the type is simple enough to fit
++ within one word (nearly everything but aggregates), the
++ information will be preserved.
++
++_relocation level_
++ Each canonical BFD relocation record contains a pointer to the
++ symbol to relocate to, the offset of the data to relocate, the
++ section the data is in, and a pointer to a relocation type
++ descriptor. Relocation is performed by passing messages through
++ the relocation type descriptor and the symbol pointer. Therefore,
++ relocations can be performed on output data using a relocation
++ method that is only available in one of the input formats. For
++ instance, Oasys provides a byte relocation format. A relocation
++ record requesting this relocation type would point indirectly to a
++ routine to perform this, so the relocation may be performed on a
++ byte being written to a 68k COFF file, even though 68k COFF has no
++ such relocation type.
++
++_line numbers_
++ Object formats can contain, for debugging purposes, some form of
++ mapping between symbols, source line numbers, and addresses in the
++ output file. These addresses have to be relocated along with the
++ symbol information. Each symbol with an associated list of line
++ number records points to the first record of the list. The head
++ of a line number list consists of a pointer to the symbol, which
++ allows finding out the address of the function whose line number
++ is being described. The rest of the list is made up of pairs:
++ offsets into the section and line numbers. Any format which can
++ simply derive this information can pass it successfully between
++ formats (COFF, IEEE and Oasys).
++
++\1f
++File: ld.info, Node: Reporting Bugs, Next: MRI, Prev: BFD, Up: Top
++
++6 Reporting Bugs
++****************
++
++Your bug reports play an essential role in making `ld' reliable.
++
++ Reporting a bug may help you by bringing a solution to your problem,
++or it may not. But in any case the principal function of a bug report
++is to help the entire community by making the next version of `ld' work
++better. Bug reports are your contribution to the maintenance of `ld'.
++
++ In order for a bug report to serve its purpose, you must include the
++information that enables us to fix the bug.
++
++* Menu:
++
++* Bug Criteria:: Have you found a bug?
++* Bug Reporting:: How to report bugs
++
++\1f
++File: ld.info, Node: Bug Criteria, Next: Bug Reporting, Up: Reporting Bugs
++
++6.1 Have You Found a Bug?
++=========================
++
++If you are not sure whether you have found a bug, here are some
++guidelines:
++
++ * If the linker gets a fatal signal, for any input whatever, that is
++ a `ld' bug. Reliable linkers never crash.
++
++ * If `ld' produces an error message for valid input, that is a bug.
++
++ * If `ld' does not produce an error message for invalid input, that
++ may be a bug. In the general case, the linker can not verify that
++ object files are correct.
++
++ * If you are an experienced user of linkers, your suggestions for
++ improvement of `ld' are welcome in any case.
++
++\1f
++File: ld.info, Node: Bug Reporting, Prev: Bug Criteria, Up: Reporting Bugs
++
++6.2 How to Report Bugs
++======================
++
++A number of companies and individuals offer support for GNU products.
++If you obtained `ld' from a support organization, we recommend you
++contact that organization first.
++
++ You can find contact information for many support companies and
++individuals in the file `etc/SERVICE' in the GNU Emacs distribution.
++
++ Otherwise, send bug reports for `ld' to `bug-binutils@gnu.org'.
++
++ The fundamental principle of reporting bugs usefully is this:
++*report all the facts*. If you are not sure whether to state a fact or
++leave it out, state it!
++
++ Often people omit facts because they think they know what causes the
++problem and assume that some details do not matter. Thus, you might
++assume that the name of a symbol you use in an example does not matter.
++Well, probably it does not, but one cannot be sure. Perhaps the bug
++is a stray memory reference which happens to fetch from the location
++where that name is stored in memory; perhaps, if the name were
++different, the contents of that location would fool the linker into
++doing the right thing despite the bug. Play it safe and give a
++specific, complete example. That is the easiest thing for you to do,
++and the most helpful.
++
++ Keep in mind that the purpose of a bug report is to enable us to fix
++the bug if it is new to us. Therefore, always write your bug reports
++on the assumption that the bug has not been reported previously.
++
++ Sometimes people give a few sketchy facts and ask, "Does this ring a
++bell?" This cannot help us fix a bug, so it is basically useless. We
++respond by asking for enough details to enable us to investigate. You
++might as well expedite matters by sending them to begin with.
++
++ To enable us to fix the bug, you should include all these things:
++
++ * The version of `ld'. `ld' announces it if you start it with the
++ `--version' argument.
++
++ Without this, we will not know whether there is any point in
++ looking for the bug in the current version of `ld'.
++
++ * Any patches you may have applied to the `ld' source, including any
++ patches made to the `BFD' library.
++
++ * The type of machine you are using, and the operating system name
++ and version number.
++
++ * What compiler (and its version) was used to compile `ld'--e.g.
++ "`gcc-2.7'".
++
++ * The command arguments you gave the linker to link your example and
++ observe the bug. To guarantee you will not omit something
++ important, list them all. A copy of the Makefile (or the output
++ from make) is sufficient.
++
++ If we were to try to guess the arguments, we would probably guess
++ wrong and then we might not encounter the bug.
++
++ * A complete input file, or set of input files, that will reproduce
++ the bug. It is generally most helpful to send the actual object
++ files provided that they are reasonably small. Say no more than
++ 10K. For bigger files you can either make them available by FTP
++ or HTTP or else state that you are willing to send the object
++ file(s) to whomever requests them. (Note - your email will be
++ going to a mailing list, so we do not want to clog it up with
++ large attachments). But small attachments are best.
++
++ If the source files were assembled using `gas' or compiled using
++ `gcc', then it may be OK to send the source files rather than the
++ object files. In this case, be sure to say exactly what version of
++ `gas' or `gcc' was used to produce the object files. Also say how
++ `gas' or `gcc' were configured.
++
++ * A description of what behavior you observe that you believe is
++ incorrect. For example, "It gets a fatal signal."
++
++ Of course, if the bug is that `ld' gets a fatal signal, then we
++ will certainly notice it. But if the bug is incorrect output, we
++ might not notice unless it is glaringly wrong. You might as well
++ not give us a chance to make a mistake.
++
++ Even if the problem you experience is a fatal signal, you should
++ still say so explicitly. Suppose something strange is going on,
++ such as, your copy of `ld' is out of synch, or you have
++ encountered a bug in the C library on your system. (This has
++ happened!) Your copy might crash and ours would not. If you told
++ us to expect a crash, then when ours fails to crash, we would know
++ that the bug was not happening for us. If you had not told us to
++ expect a crash, then we would not be able to draw any conclusion
++ from our observations.
++
++ * If you wish to suggest changes to the `ld' source, send us context
++ diffs, as generated by `diff' with the `-u', `-c', or `-p' option.
++ Always send diffs from the old file to the new file. If you even
++ discuss something in the `ld' source, refer to it by context, not
++ by line number.
++
++ The line numbers in our development sources will not match those
++ in your sources. Your line numbers would convey no useful
++ information to us.
++
++ Here are some things that are not necessary:
++
++ * A description of the envelope of the bug.
++
++ Often people who encounter a bug spend a lot of time investigating
++ which changes to the input file will make the bug go away and which
++ changes will not affect it.
++
++ This is often time consuming and not very useful, because the way
++ we will find the bug is by running a single example under the
++ debugger with breakpoints, not by pure deduction from a series of
++ examples. We recommend that you save your time for something else.
++
++ Of course, if you can find a simpler example to report _instead_
++ of the original one, that is a convenience for us. Errors in the
++ output will be easier to spot, running under the debugger will take
++ less time, and so on.
++
++ However, simplification is not vital; if you do not want to do
++ this, report the bug anyway and send us the entire test case you
++ used.
++
++ * A patch for the bug.
++
++ A patch for the bug does help us if it is a good one. But do not
++ omit the necessary information, such as the test case, on the
++ assumption that a patch is all we need. We might see problems
++ with your patch and decide to fix the problem another way, or we
++ might not understand it at all.
++
++ Sometimes with a program as complicated as `ld' it is very hard to
++ construct an example that will make the program follow a certain
++ path through the code. If you do not send us the example, we will
++ not be able to construct one, so we will not be able to verify
++ that the bug is fixed.
++
++ And if we cannot understand what bug you are trying to fix, or why
++ your patch should be an improvement, we will not install it. A
++ test case will help us to understand.
++
++ * A guess about what the bug is or what it depends on.
++
++ Such guesses are usually wrong. Even we cannot guess right about
++ such things without first using the debugger to find the facts.
++
++\1f
++File: ld.info, Node: MRI, Next: GNU Free Documentation License, Prev: Reporting Bugs, Up: Top
++
++Appendix A MRI Compatible Script Files
++**************************************
++
++To aid users making the transition to GNU `ld' from the MRI linker,
++`ld' can use MRI compatible linker scripts as an alternative to the
++more general-purpose linker scripting language described in *Note
++Scripts::. MRI compatible linker scripts have a much simpler command
++set than the scripting language otherwise used with `ld'. GNU `ld'
++supports the most commonly used MRI linker commands; these commands are
++described here.
++
++ In general, MRI scripts aren't of much use with the `a.out' object
++file format, since it only has three sections and MRI scripts lack some
++features to make use of them.
++
++ You can specify a file containing an MRI-compatible script using the
++`-c' command-line option.
++
++ Each command in an MRI-compatible script occupies its own line; each
++command line starts with the keyword that identifies the command (though
++blank lines are also allowed for punctuation). If a line of an
++MRI-compatible script begins with an unrecognized keyword, `ld' issues
++a warning message, but continues processing the script.
++
++ Lines beginning with `*' are comments.
++
++ You can write these commands using all upper-case letters, or all
++lower case; for example, `chip' is the same as `CHIP'. The following
++list shows only the upper-case form of each command.
++
++`ABSOLUTE SECNAME'
++`ABSOLUTE SECNAME, SECNAME, ... SECNAME'
++ Normally, `ld' includes in the output file all sections from all
++ the input files. However, in an MRI-compatible script, you can
++ use the `ABSOLUTE' command to restrict the sections that will be
++ present in your output program. If the `ABSOLUTE' command is used
++ at all in a script, then only the sections named explicitly in
++ `ABSOLUTE' commands will appear in the linker output. You can
++ still use other input sections (whatever you select on the command
++ line, or using `LOAD') to resolve addresses in the output file.
++
++`ALIAS OUT-SECNAME, IN-SECNAME'
++ Use this command to place the data from input section IN-SECNAME
++ in a section called OUT-SECNAME in the linker output file.
++
++ IN-SECNAME may be an integer.
++
++`ALIGN SECNAME = EXPRESSION'
++ Align the section called SECNAME to EXPRESSION. The EXPRESSION
++ should be a power of two.
++
++`BASE EXPRESSION'
++ Use the value of EXPRESSION as the lowest address (other than
++ absolute addresses) in the output file.
++
++`CHIP EXPRESSION'
++`CHIP EXPRESSION, EXPRESSION'
++ This command does nothing; it is accepted only for compatibility.
++
++`END'
++ This command does nothing whatever; it's only accepted for
++ compatibility.
++
++`FORMAT OUTPUT-FORMAT'
++ Similar to the `OUTPUT_FORMAT' command in the more general linker
++ language, but restricted to one of these output formats:
++
++ 1. S-records, if OUTPUT-FORMAT is `S'
++
++ 2. IEEE, if OUTPUT-FORMAT is `IEEE'
++
++ 3. COFF (the `coff-m68k' variant in BFD), if OUTPUT-FORMAT is
++ `COFF'
++
++`LIST ANYTHING...'
++ Print (to the standard output file) a link map, as produced by the
++ `ld' command-line option `-M'.
++
++ The keyword `LIST' may be followed by anything on the same line,
++ with no change in its effect.
++
++`LOAD FILENAME'
++`LOAD FILENAME, FILENAME, ... FILENAME'
++ Include one or more object file FILENAME in the link; this has the
++ same effect as specifying FILENAME directly on the `ld' command
++ line.
++
++`NAME OUTPUT-NAME'
++ OUTPUT-NAME is the name for the program produced by `ld'; the
++ MRI-compatible command `NAME' is equivalent to the command-line
++ option `-o' or the general script language command `OUTPUT'.
++
++`ORDER SECNAME, SECNAME, ... SECNAME'
++`ORDER SECNAME SECNAME SECNAME'
++ Normally, `ld' orders the sections in its output file in the order
++ in which they first appear in the input files. In an
++ MRI-compatible script, you can override this ordering with the
++ `ORDER' command. The sections you list with `ORDER' will appear
++ first in your output file, in the order specified.
++
++`PUBLIC NAME=EXPRESSION'
++`PUBLIC NAME,EXPRESSION'
++`PUBLIC NAME EXPRESSION'
++ Supply a value (EXPRESSION) for external symbol NAME used in the
++ linker input files.
++
++`SECT SECNAME, EXPRESSION'
++`SECT SECNAME=EXPRESSION'
++`SECT SECNAME EXPRESSION'
++ You can use any of these three forms of the `SECT' command to
++ specify the start address (EXPRESSION) for section SECNAME. If
++ you have more than one `SECT' statement for the same SECNAME, only
++ the _first_ sets the start address.
++
++\1f
++File: ld.info, Node: GNU Free Documentation License, Next: Index, Prev: MRI, Up: Top
++
++Appendix B GNU Free Documentation License
++*****************************************
++
++ Version 1.1, March 2000
++
++ Copyright (C) 2000, 2003 Free Software Foundation, Inc.
++ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
++
++ Everyone is permitted to copy and distribute verbatim copies
++ of this license document, but changing it is not allowed.
++
++
++ 0. PREAMBLE
++
++ The purpose of this License is to make a manual, textbook, or other
++ written document "free" in the sense of freedom: to assure everyone
++ the effective freedom to copy and redistribute it, with or without
++ modifying it, either commercially or noncommercially. Secondarily,
++ this License preserves for the author and publisher a way to get
++ credit for their work, while not being considered responsible for
++ modifications made by others.
++
++ This License is a kind of "copyleft", which means that derivative
++ works of the document must themselves be free in the same sense.
++ It complements the GNU General Public License, which is a copyleft
++ license designed for free software.
++
++ We have designed this License in order to use it for manuals for
++ free software, because free software needs free documentation: a
++ free program should come with manuals providing the same freedoms
++ that the software does. But this License is not limited to
++ software manuals; it can be used for any textual work, regardless
++ of subject matter or whether it is published as a printed book.
++ We recommend this License principally for works whose purpose is
++ instruction or reference.
++
++
++ 1. APPLICABILITY AND DEFINITIONS
++
++ This License applies to any manual or other work that contains a
++ notice placed by the copyright holder saying it can be distributed
++ under the terms of this License. The "Document", below, refers to
++ any such manual or work. Any member of the public is a licensee,
++ and is addressed as "you."
++
++ A "Modified Version" of the Document means any work containing the
++ Document or a portion of it, either copied verbatim, or with
++ modifications and/or translated into another language.
++
++ A "Secondary Section" is a named appendix or a front-matter
++ section of the Document that deals exclusively with the
++ relationship of the publishers or authors of the Document to the
++ Document's overall subject (or to related matters) and contains
++ nothing that could fall directly within that overall subject.
++ (For example, if the Document is in part a textbook of
++ mathematics, a Secondary Section may not explain any mathematics.)
++ The relationship could be a matter of historical connection with
++ the subject or with related matters, or of legal, commercial,
++ philosophical, ethical or political position regarding them.
++
++ The "Invariant Sections" are certain Secondary Sections whose
++ titles are designated, as being those of Invariant Sections, in
++ the notice that says that the Document is released under this
++ License.
++
++ The "Cover Texts" are certain short passages of text that are
++ listed, as Front-Cover Texts or Back-Cover Texts, in the notice
++ that says that the Document is released under this License.
++
++ A "Transparent" copy of the Document means a machine-readable copy,
++ represented in a format whose specification is available to the
++ general public, whose contents can be viewed and edited directly
++ and straightforwardly with generic text editors or (for images
++ composed of pixels) generic paint programs or (for drawings) some
++ widely available drawing editor, and that is suitable for input to
++ text formatters or for automatic translation to a variety of
++ formats suitable for input to text formatters. A copy made in an
++ otherwise Transparent file format whose markup has been designed
++ to thwart or discourage subsequent modification by readers is not
++ Transparent. A copy that is not "Transparent" is called "Opaque."
++
++ Examples of suitable formats for Transparent copies include plain
++ ASCII without markup, Texinfo input format, LaTeX input format,
++ SGML or XML using a publicly available DTD, and
++ standard-conforming simple HTML designed for human modification.
++ Opaque formats include PostScript, PDF, proprietary formats that
++ can be read and edited only by proprietary word processors, SGML
++ or XML for which the DTD and/or processing tools are not generally
++ available, and the machine-generated HTML produced by some word
++ processors for output purposes only.
++
++ The "Title Page" means, for a printed book, the title page itself,
++ plus such following pages as are needed to hold, legibly, the
++ material this License requires to appear in the title page. For
++ works in formats which do not have any title page as such, "Title
++ Page" means the text near the most prominent appearance of the
++ work's title, preceding the beginning of the body of the text.
++
++ 2. VERBATIM COPYING
++
++ You may copy and distribute the Document in any medium, either
++ commercially or noncommercially, provided that this License, the
++ copyright notices, and the license notice saying this License
++ applies to the Document are reproduced in all copies, and that you
++ add no other conditions whatsoever to those of this License. You
++ may not use technical measures to obstruct or control the reading
++ or further copying of the copies you make or distribute. However,
++ you may accept compensation in exchange for copies. If you
++ distribute a large enough number of copies you must also follow
++ the conditions in section 3.
++
++ You may also lend copies, under the same conditions stated above,
++ and you may publicly display copies.
++
++ 3. COPYING IN QUANTITY
++
++ If you publish printed copies of the Document numbering more than
++ 100, and the Document's license notice requires Cover Texts, you
++ must enclose the copies in covers that carry, clearly and legibly,
++ all these Cover Texts: Front-Cover Texts on the front cover, and
++ Back-Cover Texts on the back cover. Both covers must also clearly
++ and legibly identify you as the publisher of these copies. The
++ front cover must present the full title with all words of the
++ title equally prominent and visible. You may add other material
++ on the covers in addition. Copying with changes limited to the
++ covers, as long as they preserve the title of the Document and
++ satisfy these conditions, can be treated as verbatim copying in
++ other respects.
++
++ If the required texts for either cover are too voluminous to fit
++ legibly, you should put the first ones listed (as many as fit
++ reasonably) on the actual cover, and continue the rest onto
++ adjacent pages.
++
++ If you publish or distribute Opaque copies of the Document
++ numbering more than 100, you must either include a
++ machine-readable Transparent copy along with each Opaque copy, or
++ state in or with each Opaque copy a publicly-accessible
++ computer-network location containing a complete Transparent copy
++ of the Document, free of added material, which the general
++ network-using public has access to download anonymously at no
++ charge using public-standard network protocols. If you use the
++ latter option, you must take reasonably prudent steps, when you
++ begin distribution of Opaque copies in quantity, to ensure that
++ this Transparent copy will remain thus accessible at the stated
++ location until at least one year after the last time you
++ distribute an Opaque copy (directly or through your agents or
++ retailers) of that edition to the public.
++
++ It is requested, but not required, that you contact the authors of
++ the Document well before redistributing any large number of
++ copies, to give them a chance to provide you with an updated
++ version of the Document.
++
++ 4. MODIFICATIONS
++
++ You may copy and distribute a Modified Version of the Document
++ under the conditions of sections 2 and 3 above, provided that you
++ release the Modified Version under precisely this License, with
++ the Modified Version filling the role of the Document, thus
++ licensing distribution and modification of the Modified Version to
++ whoever possesses a copy of it. In addition, you must do these
++ things in the Modified Version:
++
++ A. Use in the Title Page (and on the covers, if any) a title
++ distinct from that of the Document, and from those of previous
++ versions (which should, if there were any, be listed in the
++ History section of the Document). You may use the same title
++ as a previous version if the original publisher of that version
++ gives permission.
++ B. List on the Title Page, as authors, one or more persons or
++ entities responsible for authorship of the modifications in the
++ Modified Version, together with at least five of the principal
++ authors of the Document (all of its principal authors, if it
++ has less than five).
++ C. State on the Title page the name of the publisher of the
++ Modified Version, as the publisher.
++ D. Preserve all the copyright notices of the Document.
++ E. Add an appropriate copyright notice for your modifications
++ adjacent to the other copyright notices.
++ F. Include, immediately after the copyright notices, a license
++ notice giving the public permission to use the Modified Version
++ under the terms of this License, in the form shown in the
++ Addendum below.
++ G. Preserve in that license notice the full lists of Invariant
++ Sections and required Cover Texts given in the Document's
++ license notice.
++ H. Include an unaltered copy of this License.
++ I. Preserve the section entitled "History", and its title, and add
++ to it an item stating at least the title, year, new authors, and
++ publisher of the Modified Version as given on the Title Page.
++ If there is no section entitled "History" in the Document,
++ create one stating the title, year, authors, and publisher of
++ the Document as given on its Title Page, then add an item
++ describing the Modified Version as stated in the previous
++ sentence.
++ J. Preserve the network location, if any, given in the Document for
++ public access to a Transparent copy of the Document, and
++ likewise the network locations given in the Document for
++ previous versions it was based on. These may be placed in the
++ "History" section. You may omit a network location for a work
++ that was published at least four years before the Document
++ itself, or if the original publisher of the version it refers
++ to gives permission.
++ K. In any section entitled "Acknowledgements" or "Dedications",
++ preserve the section's title, and preserve in the section all the
++ substance and tone of each of the contributor acknowledgements
++ and/or dedications given therein.
++ L. Preserve all the Invariant Sections of the Document,
++ unaltered in their text and in their titles. Section numbers
++ or the equivalent are not considered part of the section titles.
++ M. Delete any section entitled "Endorsements." Such a section
++ may not be included in the Modified Version.
++ N. Do not retitle any existing section as "Endorsements" or to
++ conflict in title with any Invariant Section.
++
++ If the Modified Version includes new front-matter sections or
++ appendices that qualify as Secondary Sections and contain no
++ material copied from the Document, you may at your option
++ designate some or all of these sections as invariant. To do this,
++ add their titles to the list of Invariant Sections in the Modified
++ Version's license notice. These titles must be distinct from any
++ other section titles.
++
++ You may add a section entitled "Endorsements", provided it contains
++ nothing but endorsements of your Modified Version by various
++ parties-for example, statements of peer review or that the text has
++ been approved by an organization as the authoritative definition
++ of a standard.
++
++ You may add a passage of up to five words as a Front-Cover Text,
++ and a passage of up to 25 words as a Back-Cover Text, to the end
++ of the list of Cover Texts in the Modified Version. Only one
++ passage of Front-Cover Text and one of Back-Cover Text may be
++ added by (or through arrangements made by) any one entity. If the
++ Document already includes a cover text for the same cover,
++ previously added by you or by arrangement made by the same entity
++ you are acting on behalf of, you may not add another; but you may
++ replace the old one, on explicit permission from the previous
++ publisher that added the old one.
++
++ The author(s) and publisher(s) of the Document do not by this
++ License give permission to use their names for publicity for or to
++ assert or imply endorsement of any Modified Version.
++
++ 5. COMBINING DOCUMENTS
++
++ You may combine the Document with other documents released under
++ this License, under the terms defined in section 4 above for
++ modified versions, provided that you include in the combination
++ all of the Invariant Sections of all of the original documents,
++ unmodified, and list them all as Invariant Sections of your
++ combined work in its license notice.
++
++ The combined work need only contain one copy of this License, and
++ multiple identical Invariant Sections may be replaced with a single
++ copy. If there are multiple Invariant Sections with the same name
++ but different contents, make the title of each such section unique
++ by adding at the end of it, in parentheses, the name of the
++ original author or publisher of that section if known, or else a
++ unique number. Make the same adjustment to the section titles in
++ the list of Invariant Sections in the license notice of the
++ combined work.
++
++ In the combination, you must combine any sections entitled
++ "History" in the various original documents, forming one section
++ entitled "History"; likewise combine any sections entitled
++ "Acknowledgements", and any sections entitled "Dedications." You
++ must delete all sections entitled "Endorsements."
++
++ 6. COLLECTIONS OF DOCUMENTS
++
++ You may make a collection consisting of the Document and other
++ documents released under this License, and replace the individual
++ copies of this License in the various documents with a single copy
++ that is included in the collection, provided that you follow the
++ rules of this License for verbatim copying of each of the
++ documents in all other respects.
++
++ You may extract a single document from such a collection, and
++ distribute it individually under this License, provided you insert
++ a copy of this License into the extracted document, and follow
++ this License in all other respects regarding verbatim copying of
++ that document.
++
++ 7. AGGREGATION WITH INDEPENDENT WORKS
++
++ A compilation of the Document or its derivatives with other
++ separate and independent documents or works, in or on a volume of
++ a storage or distribution medium, does not as a whole count as a
++ Modified Version of the Document, provided no compilation
++ copyright is claimed for the compilation. Such a compilation is
++ called an "aggregate", and this License does not apply to the
++ other self-contained works thus compiled with the Document, on
++ account of their being thus compiled, if they are not themselves
++ derivative works of the Document.
++
++ If the Cover Text requirement of section 3 is applicable to these
++ copies of the Document, then if the Document is less than one
++ quarter of the entire aggregate, the Document's Cover Texts may be
++ placed on covers that surround only the Document within the
++ aggregate. Otherwise they must appear on covers around the whole
++ aggregate.
++
++ 8. TRANSLATION
++
++ Translation is considered a kind of modification, so you may
++ distribute translations of the Document under the terms of section
++ 4. Replacing Invariant Sections with translations requires special
++ permission from their copyright holders, but you may include
++ translations of some or all Invariant Sections in addition to the
++ original versions of these Invariant Sections. You may include a
++ translation of this License provided that you also include the
++ original English version of this License. In case of a
++ disagreement between the translation and the original English
++ version of this License, the original English version will prevail.
++
++ 9. TERMINATION
++
++ You may not copy, modify, sublicense, or distribute the Document
++ except as expressly provided for under this License. Any other
++ attempt to copy, modify, sublicense or distribute the Document is
++ void, and will automatically terminate your rights under this
++ License. However, parties who have received copies, or rights,
++ from you under this License will not have their licenses
++ terminated so long as such parties remain in full compliance.
++
++ 10. FUTURE REVISIONS OF THIS LICENSE
++
++ The Free Software Foundation may publish new, revised versions of
++ the GNU Free Documentation License from time to time. Such new
++ versions will be similar in spirit to the present version, but may
++ differ in detail to address new problems or concerns. See
++ http://www.gnu.org/copyleft/.
++
++ Each version of the License is given a distinguishing version
++ number. If the Document specifies that a particular numbered
++ version of this License "or any later version" applies to it, you
++ have the option of following the terms and conditions either of
++ that specified version or of any later version that has been
++ published (not as a draft) by the Free Software Foundation. If
++ the Document does not specify a version number of this License,
++ you may choose any version ever published (not as a draft) by the
++ Free Software Foundation.
++
++
++ADDENDUM: How to use this License for your documents
++====================================================
++
++To use this License in a document you have written, include a copy of
++the License in the document and put the following copyright and license
++notices just after the title page:
++
++ Copyright (C) YEAR YOUR NAME.
++ Permission is granted to copy, distribute and/or modify this document
++ under the terms of the GNU Free Documentation License, Version 1.1
++ or any later version published by the Free Software Foundation;
++ with the Invariant Sections being LIST THEIR TITLES, with the
++ Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
++ A copy of the license is included in the section entitled "GNU
++ Free Documentation License."
++
++ If you have no Invariant Sections, write "with no Invariant Sections"
++instead of saying which ones are invariant. If you have no Front-Cover
++Texts, write "no Front-Cover Texts" instead of "Front-Cover Texts being
++LIST"; likewise for Back-Cover Texts.
++
++ If your document contains nontrivial examples of program code, we
++recommend releasing these examples in parallel under your choice of
++free software license, such as the GNU General Public License, to
++permit their use in free software.
++
++\1f
++File: ld.info, Node: Index, Prev: GNU Free Documentation License, Up: Top
++
++Index
++*****
++
++\0\b[index\0\b]
++* Menu:
++
++* ": Symbols. (line 6)
++* -(: Options. (line 609)
++* --accept-unknown-input-arch: Options. (line 627)
++* --add-needed: Options. (line 649)
++* --add-stdcall-alias: Options. (line 1343)
++* --allow-multiple-definition: Options. (line 819)
++* --allow-shlib-undefined: Options. (line 825)
++* --architecture=ARCH: Options. (line 104)
++* --as-needed: Options. (line 637)
++* --auxiliary: Options. (line 205)
++* --base-file: Options. (line 1348)
++* --be8: ARM. (line 23)
++* --bss-plt: PowerPC ELF32. (line 13)
++* --check-sections: Options. (line 701)
++* --cref: Options. (line 711)
++* --default-imported-symver: Options. (line 853)
++* --default-symver: Options. (line 849)
++* --defsym SYMBOL=EXP: Options. (line 739)
++* --demangle[=STYLE]: Options. (line 752)
++* --direct-data: AVR32. (line 6)
++* --disable-auto-image-base: Options. (line 1495)
++* --disable-auto-import: Options. (line 1624)
++* --disable-new-dtags: Options. (line 1295)
++* --disable-runtime-pseudo-reloc: Options. (line 1637)
++* --disable-stdcall-fixup: Options. (line 1358)
++* --discard-all: Options. (line 513)
++* --discard-locals: Options. (line 517)
++* --dll: Options. (line 1353)
++* --dll-search-prefix: Options. (line 1501)
++* --dotsyms: PowerPC64 ELF64. (line 33)
++* --dynamic-linker FILE: Options. (line 765)
++* --eh-frame-hdr: Options. (line 1291)
++* --emit-relocs: Options. (line 415)
++* --emit-stub-syms <1>: PowerPC64 ELF64. (line 29)
++* --emit-stub-syms: PowerPC ELF32. (line 37)
++* --enable-auto-image-base: Options. (line 1487)
++* --enable-auto-import: Options. (line 1510)
++* --enable-extra-pe-debug: Options. (line 1642)
++* --enable-new-dtags: Options. (line 1295)
++* --enable-runtime-pseudo-reloc: Options. (line 1629)
++* --enable-stdcall-fixup: Options. (line 1358)
++* --entry=ENTRY: Options. (line 158)
++* --error-unresolved-symbols: Options. (line 1244)
++* --exclude-libs: Options. (line 168)
++* --exclude-symbols: Options. (line 1400)
++* --export-all-symbols: Options. (line 1376)
++* --export-dynamic: Options. (line 179)
++* --fatal-warnings: Options. (line 771)
++* --file-alignment: Options. (line 1406)
++* --filter: Options. (line 226)
++* --fix-v4bx: ARM. (line 44)
++* --force-dynamic: Options. (line 424)
++* --force-exe-suffix: Options. (line 774)
++* --format=FORMAT: Options. (line 115)
++* --format=VERSION: TI COFF. (line 6)
++* --gc-sections: Options. (line 784)
++* --gpsize: Options. (line 259)
++* --hash-size=NUMBER: Options. (line 1304)
++* --heap: Options. (line 1412)
++* --help: Options. (line 792)
++* --image-base: Options. (line 1419)
++* --just-symbols=FILE: Options. (line 447)
++* --kill-at: Options. (line 1428)
++* --large-address-aware: Options. (line 1433)
++* --library-path=DIR: Options. (line 315)
++* --library=ARCHIVE: Options. (line 285)
++* --major-image-version: Options. (line 1442)
++* --major-os-version: Options. (line 1447)
++* --major-subsystem-version: Options. (line 1451)
++* --minor-image-version: Options. (line 1456)
++* --minor-os-version: Options. (line 1461)
++* --minor-subsystem-version: Options. (line 1465)
++* --mri-script=MRI-CMDFILE: Options. (line 139)
++* --multi-subspace: HPPA ELF32. (line 6)
++* --nmagic: Options. (line 384)
++* --no-accept-unknown-input-arch: Options. (line 627)
++* --no-add-needed: Options. (line 649)
++* --no-allow-shlib-undefined: Options. (line 825)
++* --no-as-needed: Options. (line 637)
++* --no-check-sections: Options. (line 701)
++* --no-define-common: Options. (line 723)
++* --no-demangle: Options. (line 752)
++* --no-direct-data: AVR32. (line 6)
++* --no-dotsyms: PowerPC64 ELF64. (line 33)
++* --no-gc-sections: Options. (line 784)
++* --no-keep-memory: Options. (line 804)
++* --no-multi-toc: PowerPC64 ELF64. (line 74)
++* --no-omagic: Options. (line 398)
++* --no-opd-optimize: PowerPC64 ELF64. (line 48)
++* --no-relax: Xtensa. (line 56)
++* --no-tls-optimize <1>: PowerPC64 ELF64. (line 43)
++* --no-tls-optimize: PowerPC ELF32. (line 41)
++* --no-toc-optimize: PowerPC64 ELF64. (line 60)
++* --no-undefined: Options. (line 811)
++* --no-undefined-version: Options. (line 844)
++* --no-warn-mismatch: Options. (line 857)
++* --no-whole-archive: Options. (line 866)
++* --noinhibit-exec: Options. (line 870)
++* --non-overlapping-opd: PowerPC64 ELF64. (line 54)
++* --oformat: Options. (line 882)
++* --omagic: Options. (line 389)
++* --out-implib: Options. (line 1478)
++* --output-def: Options. (line 1470)
++* --output=OUTPUT: Options. (line 404)
++* --pic-executable: Options. (line 895)
++* --print-map: Options. (line 347)
++* --reduce-memory-overheads: Options. (line 1312)
++* --relax: Options. (line 911)
++* --relax on i960: i960. (line 31)
++* --relax on PowerPC: PowerPC ELF32. (line 6)
++* --relax on Xtensa: Xtensa. (line 27)
++* --relocatable: Options. (line 428)
++* --script=SCRIPT: Options. (line 471)
++* --sdata-got: PowerPC ELF32. (line 23)
++* --section-alignment: Options. (line 1647)
++* --section-start SECTIONNAME=ORG: Options. (line 1081)
++* --sort-common: Options. (line 1028)
++* --sort-section alignment: Options. (line 1038)
++* --sort-section name: Options. (line 1034)
++* --split-by-file: Options. (line 1042)
++* --split-by-reloc: Options. (line 1047)
++* --stack: Options. (line 1653)
++* --stats: Options. (line 1060)
++* --strip-all: Options. (line 458)
++* --strip-debug: Options. (line 462)
++* --stub-group-size: PowerPC64 ELF64. (line 6)
++* --stub-group-size=N: HPPA ELF32. (line 12)
++* --subsystem: Options. (line 1660)
++* --support-old-code: ARM. (line 6)
++* --sysroot: Options. (line 1064)
++* --target-help: Options. (line 796)
++* --target1-abs: ARM. (line 27)
++* --target1-rel: ARM. (line 27)
++* --target2=TYPE: ARM. (line 32)
++* --thumb-entry=ENTRY: ARM. (line 17)
++* --trace: Options. (line 467)
++* --trace-symbol=SYMBOL: Options. (line 522)
++* --traditional-format: Options. (line 1069)
++* --undefined=SYMBOL: Options. (line 480)
++* --unique[=SECTION]: Options. (line 498)
++* --unresolved-symbols: Options. (line 1096)
++* --use-blx: ARM. (line 57)
++* --verbose: Options. (line 1125)
++* --version: Options. (line 507)
++* --version-script=VERSION-SCRIPTFILE: Options. (line 1131)
++* --warn-common: Options. (line 1138)
++* --warn-constructors: Options. (line 1206)
++* --warn-multiple-gp: Options. (line 1211)
++* --warn-once: Options. (line 1225)
++* --warn-section-align: Options. (line 1229)
++* --warn-shared-textrel: Options. (line 1236)
++* --warn-unresolved-symbols: Options. (line 1239)
++* --whole-archive: Options. (line 1248)
++* --wrap: Options. (line 1262)
++* -AARCH: Options. (line 103)
++* -aKEYWORD: Options. (line 96)
++* -assert KEYWORD: Options. (line 659)
++* -b FORMAT: Options. (line 115)
++* -Bdynamic: Options. (line 662)
++* -Bgroup: Options. (line 672)
++* -Bshareable: Options. (line 1020)
++* -Bstatic: Options. (line 679)
++* -Bsymbolic: Options. (line 694)
++* -c MRI-CMDFILE: Options. (line 139)
++* -call_shared: Options. (line 662)
++* -d: Options. (line 149)
++* -dc: Options. (line 149)
++* -dn: Options. (line 679)
++* -dp: Options. (line 149)
++* -dy: Options. (line 662)
++* -E: Options. (line 179)
++* -e ENTRY: Options. (line 158)
++* -EB: Options. (line 198)
++* -EL: Options. (line 201)
++* -F: Options. (line 226)
++* -f: Options. (line 205)
++* -fini: Options. (line 250)
++* -G: Options. (line 259)
++* -g: Options. (line 256)
++* -hNAME: Options. (line 267)
++* -i: Options. (line 276)
++* -IFILE: Options. (line 765)
++* -init: Options. (line 279)
++* -lARCHIVE: Options. (line 285)
++* -LDIR: Options. (line 315)
++* -M: Options. (line 347)
++* -m EMULATION: Options. (line 337)
++* -Map: Options. (line 800)
++* -N: Options. (line 389)
++* -n: Options. (line 384)
++* -non_shared: Options. (line 679)
++* -nostdlib: Options. (line 876)
++* -O LEVEL: Options. (line 410)
++* -o OUTPUT: Options. (line 404)
++* -pie: Options. (line 895)
++* -q: Options. (line 415)
++* -qmagic: Options. (line 905)
++* -Qy: Options. (line 908)
++* -r: Options. (line 428)
++* -R FILE: Options. (line 447)
++* -rpath: Options. (line 945)
++* -rpath-link: Options. (line 967)
++* -S: Options. (line 462)
++* -s: Options. (line 458)
++* -shared: Options. (line 1020)
++* -soname=NAME: Options. (line 267)
++* -static: Options. (line 679)
++* -t: Options. (line 467)
++* -T SCRIPT: Options. (line 471)
++* -Tbss ORG: Options. (line 1090)
++* -Tdata ORG: Options. (line 1090)
++* -Ttext ORG: Options. (line 1090)
++* -u SYMBOL: Options. (line 480)
++* -Ur: Options. (line 488)
++* -V: Options. (line 507)
++* -v: Options. (line 507)
++* -X: Options. (line 517)
++* -x: Options. (line 513)
++* -Y PATH: Options. (line 531)
++* -y SYMBOL: Options. (line 522)
++* -z defs: Options. (line 811)
++* -z KEYWORD: Options. (line 535)
++* -z muldefs: Options. (line 819)
++* .: Location Counter. (line 6)
++* /DISCARD/: Output Section Discarding.
++ (line 18)
++* :PHDR: Output Section Phdr.
++ (line 6)
++* =FILLEXP: Output Section Fill.
++ (line 6)
++* >REGION: Output Section Region.
++ (line 6)
++* [COMMON]: Input Section Common.
++ (line 29)
++* ABSOLUTE (MRI): MRI. (line 33)
++* absolute and relocatable symbols: Expression Section. (line 6)
++* absolute expressions: Expression Section. (line 6)
++* ABSOLUTE(EXP): Builtin Functions. (line 10)
++* ADDR(SECTION): Builtin Functions. (line 17)
++* address, section: Output Section Address.
++ (line 6)
++* ALIAS (MRI): MRI. (line 44)
++* ALIGN (MRI): MRI. (line 50)
++* align expression: Builtin Functions. (line 36)
++* align location counter: Builtin Functions. (line 36)
++* ALIGN(ALIGN): Builtin Functions. (line 36)
++* ALIGN(EXP,ALIGN): Builtin Functions. (line 36)
++* ALIGN(SECTION_ALIGN): Forced Output Alignment.
++ (line 6)
++* allocating memory: MEMORY. (line 6)
++* architecture: Miscellaneous Commands.
++ (line 46)
++* architectures: Options. (line 103)
++* archive files, from cmd line: Options. (line 285)
++* archive search path in linker script: File Commands. (line 71)
++* arithmetic: Expressions. (line 6)
++* arithmetic operators: Operators. (line 6)
++* ARM interworking support: ARM. (line 6)
++* AS_NEEDED(FILES): File Commands. (line 51)
++* ASSERT: Miscellaneous Commands.
++ (line 9)
++* assertion in linker script: Miscellaneous Commands.
++ (line 9)
++* assignment in scripts: Assignments. (line 6)
++* AT(LMA): Output Section LMA. (line 6)
++* AT>LMA_REGION: Output Section LMA. (line 6)
++* automatic data imports: WIN32. (line 170)
++* AVR32 options: AVR32. (line 6)
++* back end: BFD. (line 6)
++* BASE (MRI): MRI. (line 54)
++* BE8: ARM. (line 23)
++* BFD canonical format: Canonical format. (line 11)
++* BFD requirements: BFD. (line 16)
++* big-endian objects: Options. (line 198)
++* binary input format: Options. (line 115)
++* BLOCK(EXP): Builtin Functions. (line 62)
++* bug criteria: Bug Criteria. (line 6)
++* bug reports: Bug Reporting. (line 6)
++* bugs in ld: Reporting Bugs. (line 6)
++* BYTE(EXPRESSION): Output Section Data.
++ (line 6)
++* C++ constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* CHIP (MRI): MRI. (line 58)
++* COLLECT_NO_DEMANGLE: Environment. (line 29)
++* combining symbols, warnings on: Options. (line 1138)
++* command files: Scripts. (line 6)
++* command line: Options. (line 6)
++* common allocation: Options. (line 149)
++* common allocation in linker script: Miscellaneous Commands.
++ (line 20)
++* common symbol placement: Input Section Common.
++ (line 6)
++* compatibility, MRI: Options. (line 139)
++* constants in linker scripts: Constants. (line 6)
++* CONSTRUCTORS: Output Section Keywords.
++ (line 19)
++* constructors: Options. (line 488)
++* constructors, arranging in link: Output Section Keywords.
++ (line 19)
++* crash of linker: Bug Criteria. (line 9)
++* CREATE_OBJECT_SYMBOLS: Output Section Keywords.
++ (line 9)
++* creating a DEF file: WIN32. (line 137)
++* cross reference table: Options. (line 711)
++* cross references: Miscellaneous Commands.
++ (line 30)
++* current output location: Location Counter. (line 6)
++* data: Output Section Data.
++ (line 6)
++* DATA_SEGMENT_ALIGN(MAXPAGESIZE, COMMONPAGESIZE): Builtin Functions.
++ (line 67)
++* DATA_SEGMENT_END(EXP): Builtin Functions. (line 88)
++* DATA_SEGMENT_RELRO_END(OFFSET, EXP): Builtin Functions. (line 94)
++* dbx: Options. (line 1074)
++* DEF files, creating: Options. (line 1470)
++* default emulation: Environment. (line 21)
++* default input format: Environment. (line 9)
++* DEFINED(SYMBOL): Builtin Functions. (line 105)
++* deleting local symbols: Options. (line 513)
++* demangling, default: Environment. (line 29)
++* demangling, from command line: Options. (line 752)
++* direct linking to a dll: WIN32. (line 218)
++* discarding sections: Output Section Discarding.
++ (line 6)
++* discontinuous memory: MEMORY. (line 6)
++* DLLs, creating: Options. (line 1376)
++* DLLs, linking to: Options. (line 1501)
++* dot: Location Counter. (line 6)
++* dot inside sections: Location Counter. (line 34)
++* dot outside sections: Location Counter. (line 64)
++* dynamic linker, from command line: Options. (line 765)
++* dynamic symbol table: Options. (line 179)
++* ELF program headers: PHDRS. (line 6)
++* emulation: Options. (line 337)
++* emulation, default: Environment. (line 21)
++* END (MRI): MRI. (line 62)
++* endianness: Options. (line 198)
++* entry point: Entry Point. (line 6)
++* entry point, from command line: Options. (line 158)
++* entry point, thumb: ARM. (line 17)
++* ENTRY(SYMBOL): Entry Point. (line 6)
++* error on valid input: Bug Criteria. (line 12)
++* example of linker script: Simple Example. (line 6)
++* exporting DLL symbols: WIN32. (line 19)
++* expression evaluation order: Evaluation. (line 6)
++* expression sections: Expression Section. (line 6)
++* expression, absolute: Builtin Functions. (line 10)
++* expressions: Expressions. (line 6)
++* EXTERN: Miscellaneous Commands.
++ (line 13)
++* fatal signal: Bug Criteria. (line 9)
++* file name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* FILEHDR: PHDRS. (line 61)
++* filename symbols: Output Section Keywords.
++ (line 9)
++* fill pattern, entire section: Output Section Fill.
++ (line 6)
++* FILL(EXPRESSION): Output Section Data.
++ (line 39)
++* finalization function: Options. (line 250)
++* first input file: File Commands. (line 79)
++* first instruction: Entry Point. (line 6)
++* FIX_V4BX: ARM. (line 44)
++* FORCE_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 20)
++* forcing input section alignment: Forced Input Alignment.
++ (line 6)
++* forcing output section alignment: Forced Output Alignment.
++ (line 6)
++* forcing the creation of dynamic sections: Options. (line 424)
++* FORMAT (MRI): MRI. (line 66)
++* functions in expressions: Builtin Functions. (line 6)
++* garbage collection <1>: Input Section Keep. (line 6)
++* garbage collection: Options. (line 784)
++* generating optimized output: Options. (line 410)
++* GNU linker: Overview. (line 6)
++* GNUTARGET: Environment. (line 9)
++* GROUP(FILES): File Commands. (line 44)
++* grouping input files: File Commands. (line 44)
++* groups of archives: Options. (line 609)
++* H8/300 support: H8/300. (line 6)
++* header size: Builtin Functions. (line 170)
++* heap size: Options. (line 1412)
++* help: Options. (line 792)
++* holes: Location Counter. (line 12)
++* holes, filling: Output Section Data.
++ (line 39)
++* HPPA multiple sub-space stubs: HPPA ELF32. (line 6)
++* HPPA stub grouping: HPPA ELF32. (line 12)
++* i960 support: i960. (line 6)
++* image base: Options. (line 1419)
++* implicit linker scripts: Implicit Linker Scripts.
++ (line 6)
++* import libraries: WIN32. (line 10)
++* INCLUDE FILENAME: File Commands. (line 9)
++* including a linker script: File Commands. (line 9)
++* including an entire archive: Options. (line 1248)
++* incremental link: Options. (line 276)
++* INHIBIT_COMMON_ALLOCATION: Miscellaneous Commands.
++ (line 25)
++* initialization function: Options. (line 279)
++* initialized data in ROM: Output Section LMA. (line 21)
++* input file format in linker script: Format Commands. (line 35)
++* input filename symbols: Output Section Keywords.
++ (line 9)
++* input files in linker scripts: File Commands. (line 16)
++* input files, displaying: Options. (line 467)
++* input format: Options. (line 115)
++* input object files in linker scripts: File Commands. (line 16)
++* input section alignment: Forced Input Alignment.
++ (line 6)
++* input section basics: Input Section Basics.
++ (line 6)
++* input section wildcards: Input Section Wildcards.
++ (line 6)
++* input sections: Input Section. (line 6)
++* INPUT(FILES): File Commands. (line 16)
++* integer notation: Constants. (line 6)
++* integer suffixes: Constants. (line 12)
++* internal object-file format: Canonical format. (line 11)
++* invalid input: Bug Criteria. (line 14)
++* K and M integer suffixes: Constants. (line 12)
++* KEEP: Input Section Keep. (line 6)
++* l =: MEMORY. (line 72)
++* L, deleting symbols beginning: Options. (line 517)
++* lazy evaluation: Evaluation. (line 6)
++* ld bugs, reporting: Bug Reporting. (line 6)
++* LDEMULATION: Environment. (line 21)
++* len =: MEMORY. (line 72)
++* LENGTH =: MEMORY. (line 72)
++* LENGTH(MEMORY): Builtin Functions. (line 122)
++* library search path in linker script: File Commands. (line 71)
++* link map: Options. (line 347)
++* link-time runtime library search path: Options. (line 967)
++* linker crash: Bug Criteria. (line 9)
++* linker script concepts: Basic Script Concepts.
++ (line 6)
++* linker script example: Simple Example. (line 6)
++* linker script file commands: File Commands. (line 6)
++* linker script format: Script Format. (line 6)
++* linker script input object files: File Commands. (line 16)
++* linker script simple commands: Simple Commands. (line 6)
++* linker scripts: Scripts. (line 6)
++* LIST (MRI): MRI. (line 77)
++* little-endian objects: Options. (line 201)
++* LOAD (MRI): MRI. (line 84)
++* load address: Output Section LMA. (line 6)
++* LOADADDR(SECTION): Builtin Functions. (line 125)
++* loading, preventing: Output Section Type.
++ (line 22)
++* local symbols, deleting: Options. (line 517)
++* location counter: Location Counter. (line 6)
++* LONG(EXPRESSION): Output Section Data.
++ (line 6)
++* M and K integer suffixes: Constants. (line 12)
++* machine architecture: Miscellaneous Commands.
++ (line 46)
++* machine dependencies: Machine Dependent. (line 6)
++* mapping input sections to output sections: Input Section. (line 6)
++* MAX: Builtin Functions. (line 130)
++* MEMORY: MEMORY. (line 6)
++* memory region attributes: MEMORY. (line 32)
++* memory regions: MEMORY. (line 6)
++* memory regions and sections: Output Section Region.
++ (line 6)
++* memory usage: Options. (line 804)
++* MIN: Builtin Functions. (line 133)
++* MRI compatibility: MRI. (line 6)
++* MSP430 extra sections: MSP430. (line 11)
++* NAME (MRI): MRI. (line 90)
++* name, section: Output Section Name.
++ (line 6)
++* names: Symbols. (line 6)
++* naming the output file: Options. (line 404)
++* NEXT(EXP): Builtin Functions. (line 137)
++* NMAGIC: Options. (line 384)
++* NOCROSSREFS(SECTIONS): Miscellaneous Commands.
++ (line 30)
++* NOLOAD: Output Section Type.
++ (line 22)
++* not enough room for program headers: Builtin Functions. (line 175)
++* o =: MEMORY. (line 67)
++* objdump -i: BFD. (line 6)
++* object file management: BFD. (line 6)
++* object files: Options. (line 29)
++* object formats available: BFD. (line 6)
++* object size: Options. (line 259)
++* OMAGIC: Options. (line 389)
++* opening object files: BFD outline. (line 6)
++* operators for arithmetic: Operators. (line 6)
++* options: Options. (line 6)
++* ORDER (MRI): MRI. (line 95)
++* org =: MEMORY. (line 67)
++* ORIGIN =: MEMORY. (line 67)
++* ORIGIN(MEMORY): Builtin Functions. (line 143)
++* orphan: Orphan Sections. (line 6)
++* output file after errors: Options. (line 870)
++* output file format in linker script: Format Commands. (line 10)
++* output file name in linker scripot: File Commands. (line 61)
++* output section alignment: Forced Output Alignment.
++ (line 6)
++* output section attributes: Output Section Attributes.
++ (line 6)
++* output section data: Output Section Data.
++ (line 6)
++* OUTPUT(FILENAME): File Commands. (line 61)
++* OUTPUT_ARCH(BFDARCH): Miscellaneous Commands.
++ (line 46)
++* OUTPUT_FORMAT(BFDNAME): Format Commands. (line 10)
++* OVERLAY: Overlay Description.
++ (line 6)
++* overlays: Overlay Description.
++ (line 6)
++* partial link: Options. (line 428)
++* PHDRS: PHDRS. (line 6)
++* position independent executables: Options. (line 897)
++* PowerPC ELF32 options: PowerPC ELF32. (line 13)
++* PowerPC GOT: PowerPC ELF32. (line 23)
++* PowerPC long branches: PowerPC ELF32. (line 6)
++* PowerPC PLT: PowerPC ELF32. (line 13)
++* PowerPC stub symbols: PowerPC ELF32. (line 37)
++* PowerPC TLS optimization: PowerPC ELF32. (line 41)
++* PowerPC64 dot symbols: PowerPC64 ELF64. (line 33)
++* PowerPC64 ELF64 options: PowerPC64 ELF64. (line 6)
++* PowerPC64 multi-TOC: PowerPC64 ELF64. (line 74)
++* PowerPC64 OPD optimization: PowerPC64 ELF64. (line 48)
++* PowerPC64 OPD spacing: PowerPC64 ELF64. (line 54)
++* PowerPC64 stub grouping: PowerPC64 ELF64. (line 6)
++* PowerPC64 stub symbols: PowerPC64 ELF64. (line 29)
++* PowerPC64 TLS optimization: PowerPC64 ELF64. (line 43)
++* PowerPC64 TOC optimization: PowerPC64 ELF64. (line 60)
++* precedence in expressions: Operators. (line 6)
++* prevent unnecessary loading: Output Section Type.
++ (line 22)
++* program headers: PHDRS. (line 6)
++* program headers and sections: Output Section Phdr.
++ (line 6)
++* program headers, not enough room: Builtin Functions. (line 175)
++* program segments: PHDRS. (line 6)
++* PROVIDE: PROVIDE. (line 6)
++* PROVIDE_HIDDEN: PROVIDE_HIDDEN. (line 6)
++* PUBLIC (MRI): MRI. (line 103)
++* QUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* quoted symbol names: Symbols. (line 6)
++* read-only text: Options. (line 384)
++* read/write from cmd line: Options. (line 389)
++* regions of memory: MEMORY. (line 6)
++* relative expressions: Expression Section. (line 6)
++* relaxing addressing modes: Options. (line 911)
++* relaxing on H8/300: H8/300. (line 9)
++* relaxing on i960: i960. (line 31)
++* relaxing on Xtensa: Xtensa. (line 27)
++* relocatable and absolute symbols: Expression Section. (line 6)
++* relocatable output: Options. (line 428)
++* removing sections: Output Section Discarding.
++ (line 6)
++* reporting bugs in ld: Reporting Bugs. (line 6)
++* requirements for BFD: BFD. (line 16)
++* retain relocations in final executable: Options. (line 415)
++* retaining specified symbols: Options. (line 931)
++* ROM initialized data: Output Section LMA. (line 21)
++* round up expression: Builtin Functions. (line 36)
++* round up location counter: Builtin Functions. (line 36)
++* runtime library name: Options. (line 267)
++* runtime library search path: Options. (line 945)
++* runtime pseudo-relocation: WIN32. (line 196)
++* scaled integers: Constants. (line 12)
++* scommon section: Input Section Common.
++ (line 20)
++* script files: Options. (line 471)
++* scripts: Scripts. (line 6)
++* search directory, from cmd line: Options. (line 315)
++* search path in linker script: File Commands. (line 71)
++* SEARCH_DIR(PATH): File Commands. (line 71)
++* SECT (MRI): MRI. (line 109)
++* section address: Output Section Address.
++ (line 6)
++* section address in expression: Builtin Functions. (line 17)
++* section alignment, warnings on: Options. (line 1229)
++* section data: Output Section Data.
++ (line 6)
++* section fill pattern: Output Section Fill.
++ (line 6)
++* section load address: Output Section LMA. (line 6)
++* section load address in expression: Builtin Functions. (line 125)
++* section name: Output Section Name.
++ (line 6)
++* section name wildcard patterns: Input Section Wildcards.
++ (line 6)
++* section size: Builtin Functions. (line 154)
++* section, assigning to memory region: Output Section Region.
++ (line 6)
++* section, assigning to program header: Output Section Phdr.
++ (line 6)
++* SECTIONS: SECTIONS. (line 6)
++* sections, discarding: Output Section Discarding.
++ (line 6)
++* segment origins, cmd line: Options. (line 1090)
++* SEGMENT_START(SEGMENT, DEFAULT): Builtin Functions. (line 146)
++* segments, ELF: PHDRS. (line 6)
++* shared libraries: Options. (line 1022)
++* SHORT(EXPRESSION): Output Section Data.
++ (line 6)
++* SIZEOF(SECTION): Builtin Functions. (line 154)
++* SIZEOF_HEADERS: Builtin Functions. (line 170)
++* small common symbols: Input Section Common.
++ (line 20)
++* SORT: Input Section Wildcards.
++ (line 58)
++* SORT_BY_ALIGNMENT: Input Section Wildcards.
++ (line 54)
++* SORT_BY_NAME: Input Section Wildcards.
++ (line 46)
++* SQUAD(EXPRESSION): Output Section Data.
++ (line 6)
++* stack size: Options. (line 1653)
++* standard Unix system: Options. (line 7)
++* start of execution: Entry Point. (line 6)
++* STARTUP(FILENAME): File Commands. (line 79)
++* strip all symbols: Options. (line 458)
++* strip debugger symbols: Options. (line 462)
++* stripping all but some symbols: Options. (line 931)
++* SUBALIGN(SUBSECTION_ALIGN): Forced Input Alignment.
++ (line 6)
++* suffixes for integers: Constants. (line 12)
++* symbol defaults: Builtin Functions. (line 105)
++* symbol definition, scripts: Assignments. (line 6)
++* symbol names: Symbols. (line 6)
++* symbol tracing: Options. (line 522)
++* symbol versions: VERSION. (line 6)
++* symbol-only input: Options. (line 447)
++* symbols, from command line: Options. (line 739)
++* symbols, relocatable and absolute: Expression Section. (line 6)
++* symbols, retaining selectively: Options. (line 931)
++* synthesizing linker: Options. (line 911)
++* synthesizing on H8/300: H8/300. (line 14)
++* TARGET(BFDNAME): Format Commands. (line 35)
++* TARGET1: ARM. (line 27)
++* TARGET2: ARM. (line 32)
++* thumb entry point: ARM. (line 17)
++* TI COFF versions: TI COFF. (line 6)
++* traditional format: Options. (line 1069)
++* unallocated address, next: Builtin Functions. (line 137)
++* undefined symbol: Options. (line 480)
++* undefined symbol in linker script: Miscellaneous Commands.
++ (line 13)
++* undefined symbols, warnings on: Options. (line 1225)
++* uninitialized data placement: Input Section Common.
++ (line 6)
++* unspecified memory: Output Section Data.
++ (line 39)
++* usage: Options. (line 792)
++* USE_BLX: ARM. (line 57)
++* using a DEF file: WIN32. (line 42)
++* using auto-export functionality: WIN32. (line 22)
++* Using decorations: WIN32. (line 141)
++* variables, defining: Assignments. (line 6)
++* verbose: Options. (line 1125)
++* version: Options. (line 507)
++* version script: VERSION. (line 6)
++* version script, symbol versions: Options. (line 1131)
++* VERSION {script text}: VERSION. (line 6)
++* versions of symbols: VERSION. (line 6)
++* warnings, on combining symbols: Options. (line 1138)
++* warnings, on section alignment: Options. (line 1229)
++* warnings, on undefined symbols: Options. (line 1225)
++* weak externals: WIN32. (line 380)
++* what is this?: Overview. (line 6)
++* wildcard file name patterns: Input Section Wildcards.
++ (line 6)
++* Xtensa options: Xtensa. (line 56)
++* Xtensa processors: Xtensa. (line 6)
++
++
++\1f
++Tag Table:
++Node: Top\7f331
++Node: Overview\7f1093
++Node: Invocation\7f2207
++Node: Options\7f2615
++Node: Environment\7f77270
++Node: Scripts\7f79030
++Node: Basic Script Concepts\7f80764
++Node: Script Format\7f83471
++Node: Simple Example\7f84334
++Node: Simple Commands\7f87430
++Node: Entry Point\7f87881
++Node: File Commands\7f88640
++Node: Format Commands\7f92506
++Node: Miscellaneous Commands\7f94472
++Node: Assignments\7f96702
++Node: Simple Assignments\7f97193
++Node: PROVIDE\7f98929
++Node: PROVIDE_HIDDEN\7f100134
++Node: Source Code Reference\7f100378
++Node: SECTIONS\7f103958
++Node: Output Section Description\7f105849
++Node: Output Section Name\7f106902
++Node: Output Section Address\7f107778
++Node: Input Section\7f109427
++Node: Input Section Basics\7f110228
++Node: Input Section Wildcards\7f112580
++Node: Input Section Common\7f117313
++Node: Input Section Keep\7f118795
++Node: Input Section Example\7f119285
++Node: Output Section Data\7f120253
++Node: Output Section Keywords\7f123030
++Node: Output Section Discarding\7f126599
++Node: Output Section Attributes\7f127555
++Node: Output Section Type\7f128559
++Node: Output Section LMA\7f129713
++Node: Forced Output Alignment\7f131984
++Node: Forced Input Alignment\7f132252
++Node: Output Section Region\7f132637
++Node: Output Section Phdr\7f133067
++Node: Output Section Fill\7f133731
++Node: Overlay Description\7f134873
++Node: MEMORY\7f139121
++Node: PHDRS\7f143321
++Node: VERSION\7f148360
++Node: Expressions\7f156151
++Node: Constants\7f157029
++Node: Symbols\7f157590
++Node: Orphan Sections\7f158328
++Node: Location Counter\7f159091
++Node: Operators\7f163395
++Node: Evaluation\7f164317
++Node: Expression Section\7f165681
++Node: Builtin Functions\7f167170
++Node: Implicit Linker Scripts\7f174662
++Node: Machine Dependent\7f175437
++Node: H8/300\7f176357
++Node: i960\7f177982
++Node: ARM\7f179667
++Node: AVR32\7f182578
++Node: HPPA ELF32\7f183526
++Node: MMIX\7f185151
++Node: MSP430\7f186368
++Node: PowerPC ELF32\7f187416
++Node: PowerPC64 ELF64\7f189707
++Node: TI COFF\7f194121
++Node: WIN32\7f194655
++Node: Xtensa\7f212729
++Node: BFD\7f215851
++Node: BFD outline\7f217306
++Node: BFD information loss\7f218592
++Node: Canonical format\7f221109
++Node: Reporting Bugs\7f225466
++Node: Bug Criteria\7f226160
++Node: Bug Reporting\7f226859
++Node: MRI\7f233884
++Node: GNU Free Documentation License\7f238527
++Node: Index\7f258241
++\1f
++End Tag Table
+diff -Nrup binutils-2.17/ld/ld.texinfo binutils-2.17.atmel.1.3.0/ld/ld.texinfo
+--- binutils-2.17/ld/ld.texinfo 2006-05-10 15:43:47.000000000 +0200
++++ binutils-2.17.atmel.1.3.0/ld/ld.texinfo 2007-09-28 10:30:45.000000000 +0200
+@@ -22,6 +22,7 @@
+ @set GENERIC
+ @set ARC
+ @set ARM
++@set AVR32
+ @set D10V
+ @set D30V
+ @set H8/300
+@@ -152,6 +153,9 @@ section entitled ``GNU Free Documentatio
+ @ifset ARM
+ * ARM:: ld and the ARM family
+ @end ifset
++@ifset AVR32
++* AVR32:: ld and AVR32 processors
++@end ifset
+ @ifset HPPA
+ * HPPA ELF32:: ld and HPPA 32-bit ELF
+ @end ifset
+@@ -5110,6 +5114,9 @@ functionality are not listed.
+ @ifset ARM
+ * ARM:: @command{ld} and the ARM family
+ @end ifset
++@ifset AVR32
++* AVR32:: @command{ld} and AVR32 processors
++@end ifset
+ @ifset HPPA
+ * HPPA ELF32:: @command{ld} and HPPA 32-bit ELF
+ @end ifset
+@@ -5402,6 +5409,41 @@ specify it if you are using that target.
+ @end ifclear
+ @end ifset
+
++@ifset AVR32
++@ifclear GENERIC
++@raisesections
++@end ifclear
++
++@node AVR32
++@section @command{ld} and AVR32 processors
++@cindex AVR32 options
++@table @option
++@kindex --direct-data
++@kindex --no-direct-data
++@item --direct-data
++@item --no-direct-data
++Taking the address of a symbol can often be done by using a direct
++@code{mov} or pc-relative @code{sub} instruction, which is faster than
++using a PC- or GOT-relative load, especially on the uC3
++processors. However, this does not always work when dealing with
++symbols in the @code{.data} section so this optimization is disabled
++by default.
++
++Specifying @option{--direct-data} will enable this optimization. Note
++that this may cause @samp{relocation truncated to fit} errors for
++certain large programs. If this happens, the optimization can be
++turned off by specifying @option{--no-direct-data}.
++
++All known issues with direct data optimizations are detected at link
++time, so if the linker doesn't complain, the result should run just
++fine.
++@end table
++
++@ifclear GENERIC
++@lowersections
++@end ifclear
++@end ifset
++
+ @ifset HPPA
+ @ifclear GENERIC
+ @raisesections
+diff -Nrup binutils-2.17/ld/Makefile.am binutils-2.17.atmel.1.3.0/ld/Makefile.am
+--- binutils-2.17/ld/Makefile.am 2006-06-03 06:45:50.000000000 +0200
++++ binutils-2.17.atmel.1.3.0/ld/Makefile.am 2007-09-28 10:30:45.000000000 +0200
+@@ -133,6 +133,20 @@ ALL_EMULATIONS = \