+void sym_set_changed(struct symbol *sym)
+{
+ struct property *prop;
+
+ sym->flags |= SYMBOL_CHANGED;
+ for (prop = sym->prop; prop; prop = prop->next) {
+ if (prop->menu)
+ prop->menu->flags |= MENU_CHANGED;
+ }
+}
+
+void sym_set_all_changed(void)
+{
+ struct symbol *sym;
+ int i;
+
+ for_all_symbols(i, sym)
+ sym_set_changed(sym);
+}
+