Events a la mockup
[hackover2013-badge-firmware.git] / badge / ui / event.c
1 #include "event.h"
2
3 #include <core/gpio/gpio.h>
4 #include <core/timer32/timer32.h>
5 #include <r0ketports.h>
6
7 // We depend on input being popped often, so no queue.
8 static badge_event_t volatile event_buffer;
9 static uint8_t volatile event_flag;
10
11 enum {
12 BADGE_EVENT_FLAG_INPUT = 1,
13 BADGE_EVENT_FLAG_TIMER = 2
14 };
15
16 static uint8_t badge_input_raw(void) {
17 uint8_t result = BTN_NONE;
18
19 if (gpioGetValue(RB_BTN3) == 0) { result |= BADGE_EVENT_KEY_UP ; }
20 if (gpioGetValue(RB_BTN2) == 0) { result |= BADGE_EVENT_KEY_DOWN ; }
21 if (gpioGetValue(RB_BTN4) == 0) { result |= BADGE_EVENT_KEY_CENTER; }
22 if (gpioGetValue(RB_BTN0) == 0) { result |= BADGE_EVENT_KEY_LEFT ; }
23 if (gpioGetValue(RB_BTN1) == 0) { result |= BADGE_EVENT_KEY_RIGHT ; }
24 // TODO: Knöpfe.
25
26 return result;
27 }
28
29 uint8_t badge_event_current_input_state(void) {
30 return badge_event_new_input_state(event_buffer);
31 }
32
33 void badge_event_irq(void) {
34 uint8_t old_state = badge_event_current_input_state();
35 uint8_t new_state = badge_input_raw();
36
37 if(new_state != old_state) {
38 event_buffer = badge_event_new(BADGE_EVENT_USER_INPUT,
39 old_state,
40 new_state);
41 event_flag |= BADGE_EVENT_FLAG_INPUT;
42 }
43
44 event_flag |= BADGE_EVENT_FLAG_TIMER;
45 }
46
47 badge_event_t badge_event_wait(void) {
48 while(!event_flag)
49 ;
50
51 // User input takes precedence.
52 if(event_flag & BADGE_EVENT_FLAG_INPUT) {
53 badge_event_t event = event_buffer;
54 event_flag &= ~BADGE_EVENT_FLAG_INPUT;
55 return event;
56 }
57
58 uint8_t state = badge_event_current_input_state();
59 event_flag &= ~BADGE_EVENT_FLAG_TIMER;
60 return badge_event_new(BADGE_EVENT_GAME_TICK, state, state);
61 }
62
63 void badge_event_start(void) {
64 timer32Init(0, TIMER32_CCLK_10MS);
65 timer32SetIntHandler(badge_event_irq);
66 timer32Enable(0);
67 }
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