1 #ifndef INCLUDED_BADGE_JUMPNRUN_PLAYER_H
2 #define INCLUDED_BADGE_JUMPNRUN_PLAYER_H
5 #include "../ui/display.h"
6 #include "../util/util.h"
9 // Do not collide with JUMPNRUN_MOVEABLE_* flags
10 JUMPNRUN_PLAYER_DEAD
= 128
14 JUMPNRUN_PLAYER_FRAMES
= 4
17 typedef struct jumpnrun_player
{
18 jumpnrun_moveable base
;
24 void jumpnrun_player_spawn (jumpnrun_player
*self
, vec2d spawn_pos
, uint8_t lives
);
25 void jumpnrun_player_respawn (jumpnrun_player
*self
, vec2d spawn_pos
);
This page took 0.041747 seconds and 5 git commands to generate.