a3c76cb04bec441b22991fe782f9d408bb1a2ea2
11 m_t
= std::numeric_limits
<float>::max();
14 Ray::Ray(const Vec3f
& org
,
21 m_t
= std::numeric_limits
<float>::max();
28 Ray::Ray(const Ray
& r
)
38 Ray::operator=(const Ray
& r
)
57 Ray::direction() const
69 Ray::setOrigin(const Vec3f
& o
)
75 Ray::setDir(const Vec3f
& d
)
87 Ray::setHit(Primitive
* p
)
99 Ray::recursionDepth() const
105 Ray::setRecursionDepth(unsigned int i
)
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