// for the moment, we will attach a white eyelight shader to each object
// in the future, you will extend your parser to also read in material definitiions
if(m_shader == 0) // not yet defined
m_shader = new EyeLightShader(this, Vec3f(1.0,1.0,1.0));
// for the moment, we will attach a white eyelight shader to each object
// in the future, you will extend your parser to also read in material definitiions
if(m_shader == 0) // not yet defined
m_shader = new EyeLightShader(this, Vec3f(1.0,1.0,1.0));