.animation_ticks_per_frame = 6,
.animation_length = ARRAY_SIZE(anim_spiral),
.animation_frames = anim_spiral,
- .hitbox = { { FIXED_INT_I(1), FIXED_INT_I(1) },
- { FIXED_INT_I(8), FIXED_INT_I(8) } },
+ .hitbox = { { FIXED_INT_I(0), FIXED_INT_I(0) },
+ { FIXED_INT_I(10), FIXED_INT_I(10) } },
.spawn_inertia = { FIXED_INT_I(0), FIXED_POINT_I(0, -200) },
.collision_tiles = enemy_collision_tiles_pass_through,
.collision_player = enemy_collision_player_deadly,