fixed_point_add(v1.x, v2.x),
fixed_point_add(v1.y, v2.y)
};
+ return r;
+}
+
+static inline vec2d vec2d_sub(vec2d v1, vec2d v2) {
+ vec2d r = {
+ fixed_point_sub(v1.x, v2.x),
+ fixed_point_sub(v1.y, v2.y)
+ };
+ return r;
+}
+static inline vec2d vec2d_neg(vec2d v) {
+ vec2d r = {
+ fixed_point_neg(v.x),
+ fixed_point_neg(v.y)
+ };
return r;
}
vec2d extent;
} rectangle;
+static inline rectangle rectangle_new(vec2d pos, vec2d extent) { rectangle r = { pos, extent }; return r; }
+
static inline fixed_point rectangle_top (rectangle const *r) { return r->pos.y; }
static inline fixed_point rectangle_left (rectangle const *r) { return r->pos.x; }
static inline fixed_point rectangle_bottom(rectangle const *r) { return fixed_point_add(rectangle_top (r), r->extent.y); }
static inline fixed_point rectangle_width (rectangle const *r) { return r->extent.x; }
static inline fixed_point rectangle_height(rectangle const *r) { return r->extent.y; }
-static inline vec2d rectangle_mid(rectangle const *r) {
- vec2d v = { fixed_point_add(r->pos.x, fixed_point_div(r->extent.x, FIXED_POINT(2, 0))),
- fixed_point_add(r->pos.y, fixed_point_div(r->extent.y, FIXED_POINT(2, 0)))
- };
- return v;
-}
+static inline fixed_point rectangle_mid_x (rectangle const *r) { return fixed_point_add(r->pos.x, fixed_point_div(r->extent.x, FIXED_INT(2))); }
+static inline fixed_point rectangle_mid_y (rectangle const *r) { return fixed_point_add(r->pos.y, fixed_point_div(r->extent.y, FIXED_INT(2))); }
+
+static inline vec2d rectangle_mid (rectangle const *r) { vec2d v = { rectangle_mid_x(r), rectangle_mid_y(r) }; return v; }
+
+static inline void rectangle_move_to (rectangle *r, vec2d new_pos) { r->pos = new_pos; }
+static inline void rectangle_move_to_x(rectangle *r, fixed_point new_x ) { r->pos.x = new_x; }
+static inline void rectangle_move_to_y(rectangle *r, fixed_point new_y ) { r->pos.x = new_y; }
-static inline void rectangle_move_to (rectangle *r, vec2d new_pos) { r->pos = new_pos; }
-static inline void rectangle_move_to_x(rectangle *r, fixed_point new_x ) { r->pos.x = new_x; }
-static inline void rectangle_move_to_y(rectangle *r, fixed_point new_y ) { r->pos.x = new_y; }
+static inline void rectangle_move_rel (rectangle *r, vec2d vec ) { r->pos = vec2d_add(r->pos, vec); }
+static inline void rectangle_expand (rectangle *r, vec2d extent ) { r->extent = extent; }
static inline bool rectangle_intersect(rectangle const *r1,
- rectangle const *r2) {
+ rectangle const *r2) {
return (fixed_point_lt(rectangle_top (r1), rectangle_bottom(r2)) &&
- fixed_point_gt(rectangle_bottom(r1), rectangle_top (r2)) &&
- fixed_point_lt(rectangle_left (r1), rectangle_right (r2)) &&
- fixed_point_gt(rectangle_right (r1), rectangle_left (r2)));
+ fixed_point_gt(rectangle_bottom(r1), rectangle_top (r2)) &&
+ fixed_point_lt(rectangle_left (r1), rectangle_right (r2)) &&
+ fixed_point_gt(rectangle_right (r1), rectangle_left (r2)));
}
#endif