r = (color>>11) & 0x1f;
return( (b<<11) + (g<<5) + (r<<0) );
-}
+}
/**************************************************************************/
/*!
void drawIcon16(uint16_t x, uint16_t y, uint16_t color, uint16_t icon[])
{
int i;
- uint16_t row;
for (i = 0; i<16; i++)
{
if (icon[i] & (0X8000)) drawPixel(x, y+i, color);