/**************************************************************************/
void buttonRender(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint16_t fontColor, char *text, theme_t theme)
{
+ uint16_t brighter, darker;
+ uint16_t buttonEnd;
+
+ // Draw background gradient then outline
+ drawGradient(x+2, y+2, x+width-2, y+height-2, theme.colorFill, theme.colorBorder);
+ drawRoundedRectangle(x+1, y+1, x+width-1, y+height-1, theme.colorFill, 5, DRAW_CORNERS_ALL);
+ drawRoundedRectangle(x, y, x+width, y+height, theme.colorBorderDarker, 5, DRAW_CORNERS_ALL);
+
#if CFG_TFTLCD_USEAAFONTS
uint16_t ctable[4];
// This should really be optimized out into theme.h!
aafontsCalculateColorTable(theme.colorFill, fontColor, &ctable[0], 4);
- // Draw the primitive shapes for the button
- drawRoundedRectangleFilled(x, y, x+width, y+height, theme.colorBorder, 5, DRAW_CORNERS_ALL);
- drawRoundedRectangleFilled(x+1, y+1, x+width-1, y+height-1, theme.colorFill, 5, DRAW_CORNERS_ALL);
-
if (text != NULL)
{
aafontsCenterString(x + width / 2, y + 1 + (height / 2) - (THEME_FONT.fontHeight / 2), ctable, &THEME_FONT, text);
}
#else
- // Draw the primitive shapes for the button
- drawRoundedRectangleFilled(x, y, x+width, y+height, theme.colorBorder, 5, DRAW_CORNERS_ALL);
- drawRoundedRectangleFilled(x+1, y+1, x+width-1, y+height-1, theme.colorFill, 5, DRAW_CORNERS_ALL);
-
// Render text
if (text != NULL)
{