#define COLOR_GRAY_200 (uint16_t)(0xCE59) // 200 200 200
#define COLOR_GRAY_225 (uint16_t)(0xE71C) // 225 225 225
-// Color Palettes
-#define COLOR_THEME_LIMEGREEN_BASE (uint16_t)(0xD7F0) // 211 255 130
-#define COLOR_THEME_LIMEGREEN_DARKER (uint16_t)(0x8DE8) // 137 188 69
-#define COLOR_THEME_LIMEGREEN_LIGHTER (uint16_t)(0xEFF9) // 238 255 207
-#define COLOR_THEME_LIMEGREEN_SHADOW (uint16_t)(0x73EC) // 119 127 103
-#define COLOR_THEME_LIMEGREEN_ACCENT (uint16_t)(0xAE6D) // 169 204 104
-
-#define COLOR_THEME_VIOLET_BASE (uint16_t)(0x8AEF) // 143 94 124
-#define COLOR_THEME_VIOLET_DARKER (uint16_t)(0x4187) // 66 49 59
-#define COLOR_THEME_VIOLET_LIGHTER (uint16_t)(0xC475) // 194 142 174
-#define COLOR_THEME_VIOLET_SHADOW (uint16_t)(0x40E6) // 66 29 52
-#define COLOR_THEME_VIOLET_ACCENT (uint16_t)(0xC992) // 204 50 144
-
-#define COLOR_THEME_EARTHY_BASE (uint16_t)(0x6269) // 97 79 73
-#define COLOR_THEME_EARTHY_DARKER (uint16_t)(0x3103) // 48 35 31
-#define COLOR_THEME_EARTHY_LIGHTER (uint16_t)(0x8C30) // 140 135 129
-#define COLOR_THEME_EARTHY_SHADOW (uint16_t)(0xAB29) // 173 102 79
-#define COLOR_THEME_EARTHY_ACCENT (uint16_t)(0xFE77) // 250 204 188
-
-#define COLOR_THEME_SKYBLUE_BASE (uint16_t)(0x95BF) // 150 180 255
-#define COLOR_THEME_SKYBLUE_DARKER (uint16_t)(0x73B0) // 113 118 131
-#define COLOR_THEME_SKYBLUE_LIGHTER (uint16_t)(0xE75F) // 227 235 255
-#define COLOR_THEME_SKYBLUE_SHADOW (uint16_t)(0x4ACF) // 75 90 127
-#define COLOR_THEME_SKYBLUE_ACCENT (uint16_t)(0xB5F9) // 182 188 204
-
-// Using these values allows you to update the entire UI color scheme in one location
-#define COLOR_THEME_DEFAULT_BASE COLOR_THEME_LIMEGREEN_BASE
-#define COLOR_THEME_DEFAULT_DARKER COLOR_THEME_LIMEGREEN_DARKER
-#define COLOR_THEME_DEFAULT_LIGHTER COLOR_THEME_LIMEGREEN_LIGHTER
-#define COLOR_THEME_DEFAULT_SHADOW COLOR_THEME_LIMEGREEN_SHADOW
-#define COLOR_THEME_DEFAULT_ACCENT COLOR_THEME_LIMEGREEN_ACCENT
-
uint16_t colorsRGB24toRGB565 ( uint8_t r, uint8_t g, uint8_t b );
uint32_t colorsRGB565toBGRA32 ( uint16_t color );
uint16_t colorsBGR2RGB ( uint16_t color );
uint16_t colorsDim ( uint16_t color, uint8_t intensity );
-uint16_t colorsBlend ( uint16_t bgColor, uint16_t foreColor, uint8_t intensity );
+uint16_t colorsAlphaBlend ( uint16_t bgColor, uint16_t foreColor, uint8_t fadePercent );
#endif