Spieler splodiert.
[hackover2013-badge-firmware.git] / badge / jumpnrun / player.h
index 27e4cc2..4277334 100644 (file)
@@ -11,6 +11,7 @@ enum {
 };
 
 enum {
+  JUMPNRUN_PLAYER_TICKS_PER_FRAME = 6,
   JUMPNRUN_PLAYER_FRAMES = 4
 };
 
@@ -21,7 +22,15 @@ typedef struct jumpnrun_player {
   uint8_t keys;
 } jumpnrun_player;
 
-void jumpnrun_player_spawn        (jumpnrun_player *self, vec2d spawn_pos, uint8_t lives);
-void jumpnrun_player_respawn      (jumpnrun_player *self, vec2d spawn_pos);
+void jumpnrun_player_spawn  (jumpnrun_player *self, vec2d spawn_pos, uint8_t lives);
+void jumpnrun_player_respawn(jumpnrun_player *self, vec2d spawn_pos);
+void jumpnrun_player_kill   (jumpnrun_player *self);
+void jumpnrun_player_despawn(jumpnrun_player *self);
+
+void jumpnrun_player_advance_animation(jumpnrun_player *self);
+
+static inline bool jumpnrun_player_alive(jumpnrun_player const *self) {
+  return (self->base.flags & (JUMPNRUN_PLAYER_DEAD | JUMPNRUN_MOVEABLE_DYING)) == 0;
+}
 
 #endif
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