enum {
JUMPNRUN_ENEMY_SPAWNED = 1,
JUMPNRUN_ENEMY_UNAVAILABLE = 2,
- JUMPNRUN_ENEMY_FACING_RIGHT = 4
+ JUMPNRUN_ENEMY_FACING_RIGHT = 4,
+ JUMPNRUN_ENEMY_EVENT_TRIGGER1 = 128
};
static inline rectangle const *enemy_box (jumpnrun_enemy const *enemy) { return &enemy->base.current_box ; }
JUMPNRUN_ENEMY_TYPE_DOG,
JUMPNRUN_ENEMY_TYPE_GIRAFFE,
JUMPNRUN_ENEMY_TYPE_BIRD,
+ JUMPNRUN_ENEMY_TYPE_BIRD_STRAIGHT,
+ JUMPNRUN_ENEMY_TYPE_BIRD_DIP,
JUMPNRUN_ENEMY_TYPE_COUNT
};