};
static badge_sprite const anim_bird[] = {
+ { 9, 7, (uint8_t const *) "\x10\x0c\x05\xf7\x4a\xa9\x58\x10" },
+ { 9, 7, (uint8_t const *) "\x10\x0c\x05\x87\x47\xa2\x70\x10" }
+/*
{ 10, 8, (uint8_t const *) "\x10\x10\x18\x14\x38\x2e\x29\x29\x2e\x10" },
{ 10, 8, (uint8_t const *) "\x10\x10\x18\x14\x38\x78\xa8\xa8\x78\x10" }
+*/
};
static void enemy_animation_advance(jumpnrun_enemy *enemy) {
.animation_ticks_per_frame = 24,
.animation_length = ARRAY_SIZE(anim_bird),
.animation_frames = anim_bird,
- .extent = { FIXED_INT_I(10), FIXED_INT_I(8) },
- .hitbox = { { FIXED_INT_I(2), FIXED_INT_I(3) },
+ .extent = { FIXED_INT_I(9), FIXED_INT_I(7) },
+ .hitbox = { { FIXED_INT_I(1), FIXED_INT_I(3) },
{ FIXED_INT_I(7), FIXED_INT_I(3) } },
.spawn_inertia = { FIXED_POINT_I(0, -400), FIXED_POINT_I(0, -150) },
.collision_tiles = enemy_collision_tiles_bounce_horiz,