+#include <stdint.h>
+
+enum {
+ // Do not collide with JUMPNRUN_ENEMY_* and JUMPNRUN_PLAYER_* flags.
+ JUMPNRUN_MOVEABLE_TOUCHING_GROUND = 1,
+ JUMPNRUN_MOVEABLE_MIRRORED = 2,
+ JUMPNRUN_MOVEABLE_DYING = 4
+};
+
+enum {
+ JUMPNRUN_SPLOSION_FRAMES = 4,
+ JUMPNRUN_SPLOSION_TICKS_PER_FRAME = 15
+};