#include <vector>
enum {
- LEVEL_LINE_COUNT = 13
+ LEVEL_LINE_COUNT = 14
};
#define PATH_PREFIX "../badge/jumpnrun/"
("tube_right" , JUMPNRUN_TILE_TYPE_TUBE_RIGHT )
("brick" , JUMPNRUN_TILE_TYPE_BRICK )
("square" , JUMPNRUN_TILE_TYPE_SQUARE )
+ ("spike_up" , JUMPNRUN_TILE_TYPE_SPIKE_UP )
+ ("spike_right" , JUMPNRUN_TILE_TYPE_SPIKE_RIGHT )
+ ("spike_down" , JUMPNRUN_TILE_TYPE_SPIKE_DOWN )
+ ("spike_left" , JUMPNRUN_TILE_TYPE_SPIKE_LEFT )
;
items.add
;
enemies.add
- ("cat" , JUMPNRUN_ENEMY_TYPE_CAT )
- ("mushroom" , JUMPNRUN_ENEMY_TYPE_MUSHROOM )
- ("bunny" , JUMPNRUN_ENEMY_TYPE_BUNNY )
- ("kaninchen", JUMPNRUN_ENEMY_TYPE_BUNNY ) // legacy
- ("snake" , JUMPNRUN_ENEMY_TYPE_SNAKE )
- ("spiral" , JUMPNRUN_ENEMY_TYPE_SPIRAL )
- ("rotor" , JUMPNRUN_ENEMY_TYPE_ROTOR )
+ ("cat" , JUMPNRUN_ENEMY_TYPE_CAT )
+ ("mushroom" , JUMPNRUN_ENEMY_TYPE_MUSHROOM )
+ ("bunny" , JUMPNRUN_ENEMY_TYPE_BUNNY )
+ ("kaninchen" , JUMPNRUN_ENEMY_TYPE_BUNNY ) // legacy
+ ("snake" , JUMPNRUN_ENEMY_TYPE_SNAKE )
+ ("spiral" , JUMPNRUN_ENEMY_TYPE_SPIRAL )
+ ("rotor" , JUMPNRUN_ENEMY_TYPE_ROTOR )
+ ("dog" , JUMPNRUN_ENEMY_TYPE_DOG )
+ ("giraffe" , JUMPNRUN_ENEMY_TYPE_GIRAFFE )
+ ("bird" , JUMPNRUN_ENEMY_TYPE_BIRD )
+ ("bird_straight", JUMPNRUN_ENEMY_TYPE_BIRD_STRAIGHT)
+ ("bird_dip" , JUMPNRUN_ENEMY_TYPE_BIRD_DIP )
;
}