Bugfix: Kollisionsprüfung am oberen Bildschirmrand, bzw. allgemein Koordinaten-
[hackover2013-badge-firmware.git] / badge / jumpnrun / enemies.c
index c06df53..f5560dc 100644 (file)
@@ -27,10 +27,10 @@ static badge_sprite const anim_bunny[] = {
 };
 
 static badge_sprite const anim_snake[] = {
-  { 10, 6, (uint8_t const *) "\x10\x86\x83\x30\x04\x83\xa2\x0f" },
-  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x0c\xc1\xa2\x0f" },
-  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x08\x82\xe0\x0f" },
-  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x08\x86\xe1\x0f" }
+  { 10, 6, (uint8_t const *) "\x10\x86\x83\x30\x04\x83\xa2\x07" },
+  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x0c\xc1\xa2\x07" },
+  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x08\x82\xe0\x07" },
+  { 10, 6, (uint8_t const *) "\x10\x86\x83\x20\x08\x86\xe1\x07" }
 };
 
 static badge_sprite const anim_spiral[] = {
@@ -67,6 +67,11 @@ static badge_sprite const anim_giraffe[] = {
   { 8, 10, (uint8_t const *) "\x00\x10\x60\x80\xff\xc1\x00\x03\x3c\x08" }
 };
 
+static badge_sprite const anim_bird[] = {
+  { 10, 8, (uint8_t const *) "\x10\x10\x18\x14\x38\x2e\x29\x29\x2e\x10" },
+  { 10, 8, (uint8_t const *) "\x10\x10\x18\x14\x38\x78\xa8\xa8\x78\x10" }
+};
+
 static void enemy_animation_advance(jumpnrun_enemy *enemy) {
   ++enemy->base.tick_minor;
   if(enemy->base.tick_minor == enemy->type->animation_ticks_per_frame) {
@@ -391,7 +396,7 @@ void enemy_tick_giraffe(jumpnrun_enemy            *self,
 
 jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT] = {
   {
-    .animation_ticks_per_frame = 16,
+    .animation_ticks_per_frame = 18,
     .animation_length          = ARRAY_SIZE(anim_cat),
     .animation_frames          = anim_cat,
     .extent                    = { FIXED_INT_I(8), FIXED_INT_I(5) },
@@ -457,7 +462,7 @@ jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT] =
     .collision_player          = enemy_collision_player_deadly,
     .game_tick                 = enemy_tick_stationary
   }, {
-    .animation_ticks_per_frame = 16,
+    .animation_ticks_per_frame = 18,
     .animation_length          = ARRAY_SIZE(anim_dog),
     .animation_frames          = anim_dog,
     .extent                    = { FIXED_INT_I(8), FIXED_INT_I(5) },
@@ -478,5 +483,16 @@ jumpnrun_enemy_type const jumpnrun_enemy_type_data[JUMPNRUN_ENEMY_TYPE_COUNT] =
     .collision_tiles           = enemy_collision_tiles_bounce_horiz,
     .collision_player          = enemy_collision_player_jumpable,
     .game_tick                 = enemy_tick_giraffe
+  }, {
+    .animation_ticks_per_frame = 24,
+    .animation_length          = ARRAY_SIZE(anim_bird),
+    .animation_frames          = anim_bird,
+    .extent                    = { FIXED_INT_I(10), FIXED_INT_I(8) },
+    .hitbox                    = { { FIXED_INT_I(2), FIXED_INT_I(3) },
+                                   { FIXED_INT_I(7), FIXED_INT_I(3) } },
+    .spawn_inertia             = { FIXED_POINT_I(0, -400), FIXED_POINT_I(0, -150) },
+    .collision_tiles           = enemy_collision_tiles_bounce_horiz,
+    .collision_player          = enemy_collision_player_jumpable,
+    .game_tick                 = enemy_tick_swing_up_and_down
   }
 };
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