#include "jumpnrun/jumpnrun.h"
#include "ui/display.h"
#include "ui/event.h"
+#include "ui/menu.h"
#include "ui/sprite.h"
#include <stdint.h>
#include <string.h>
#include <unistd.h>
+#define MAX_LEVELS 1024
+
+#define PATH_PREFIX "../badge/jumpnrun/levels/"
+
void badge_main_loop(void) {
+ char menu_buf[MAX_LEVELS][32];
+ FILE *fd = fopen("levels.txt", "r");
+
+ int i;
+
+ for(i = 0; i < MAX_LEVELS && fgets(menu_buf[i], sizeof(menu_buf[i]), fd); ++i) {
+ menu_buf[i][strlen(menu_buf[i]) - 1] = '\0';
+ }
+
+ fclose(fd);
+
+ char const *menu[i];
+ for(int j = 0; j < i; ++j) {
+ menu[j] = menu_buf[j];
+ }
+
+ uint8_t choice = 0;
+ uint8_t first_visible = 0;
for(;;) {
- FILE *fd = fopen("jumpnrun/levels.txt", "r");
- char buf[12];
-
- while(fgets(buf, sizeof(buf), fd)) {
- buf[strlen(buf) - 1] = '\0';
- char lvname[30];
- sprintf(lvname, "jumpnrun/%s.lvl", buf);
- while(jumpnrun_play(lvname) != JUMPNRUN_WON)
- ;
- }
-
- fclose(fd);
+ choice = badge_menu(menu, ARRAY_SIZE(menu), &first_visible, choice);
+ char lvname[256];
+ sprintf(lvname, PATH_PREFIX "%s.lvl", menu[choice]);
+
+ jumpnrun_play_level(lvname);
}
}