-typedef struct jumpnrun_game_state {
- vec2d current_pos;
- vec2d inertia;
- uint8_t status;
-
- uint8_t tick_minor;
- uint8_t anim_frame;
- uint8_t anim_direction;
-
- int left;
-
- bool touching_ground;
- uint8_t jumpable_frames;
-
- size_t spawned_enemies_counter;
- size_t spawned_enemies[JUMPNRUN_MAX_SPAWNED_ENEMIES];
-} jumpnrun_game_state;
-
-rectangle hacker_rect_current(jumpnrun_game_state const *state);
-
-