Tutorial-Level.
[hackover2013-badge-firmware.git] / badge / jumpnrun / jumpnrun.h
index 0d0dfd1..7890889 100644 (file)
@@ -4,19 +4,19 @@
 #include "enemies.h"
 #include "items.h"
 #include "levels.h"
+#include "shots.h"
 #include "tiles.h"
 
-#include <badge/util/fixed_point.h>
-#include <badge/util/rectangle.h>
-#include <badge/ui/sprite.h>
+#include "../ui/sprite.h"
+#include "../util/util.h"
 
 #include <stdbool.h>
 #include <stddef.h>
 
 enum {
   JUMPNRUN_PLAYING,
-  JUMPNRUN_DEAD,
   JUMPNRUN_WON,
+  JUMPNRUN_LOST,
   JUMPNRUN_ERROR
 };
 
@@ -25,29 +25,12 @@ enum {
   JUMPNRUN_MAX_SPAWNED_ENEMIES = 10
 };
 
-typedef struct jumpnrun_game_state {
-  vec2d   current_pos;
-  vec2d   inertia;
-  uint8_t status;
-
-  uint8_t tick_minor;
-  uint8_t anim_frame;
-  uint8_t anim_direction;
-
-  int     left;
-
-  bool    touching_ground;
-  uint8_t jumpable_frames;
-
-  size_t  spawned_enemies_counter;
-  size_t  spawned_enemies[JUMPNRUN_MAX_SPAWNED_ENEMIES];
-} jumpnrun_game_state;
-
-rectangle hacker_rect_current(jumpnrun_game_state const *state);
-
-
+vec2d jumpnrun_player_extents(void);
+void jumpnrun_apply_gravity(vec2d *inertia);
 void jumpnrun_passive_movement(vec2d *inertia);
+badge_sprite const *jumpnrun_hacker_symbol(void);
 
-uint8_t jumpnrun_play(char const *lvname);
+uint8_t jumpnrun_play_level(char const *lvname);
+void jumpnrun_play(void);
 
 #endif
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