memset(dest, 0, sizeof(*dest));
dest->type = &jumpnrun_item_type_data[thing.type];
- dest->pos.x = FIXED_POINT( thing.x * JUMPNRUN_TILE_PIXEL_WIDTH , 0);
- dest->pos.y = FIXED_POINT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_WIDTH - dest->type->sprite.height, 0);
+
+ uint8_t xoff = (JUMPNRUN_TILE_PIXEL_WIDTH - (dest->type->sprite.width % JUMPNRUN_TILE_PIXEL_WIDTH)) / 2;
+ uint8_t yoff = thing.type != JUMPNRUN_ITEM_TYPE_CHECKPOINT ? 1 : 0; // HACK: spezielle Ausnahme
+
+ dest->pos.x = FIXED_POINT( thing.x * JUMPNRUN_TILE_PIXEL_WIDTH + xoff, 0);
+ dest->pos.y = FIXED_POINT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_WIDTH - dest->type->sprite.height - yoff, 0);
}
static void jumpnrun_level_make_enemy(jumpnrun_enemy *dest, level_thing thing) {
dest->type = &jumpnrun_enemy_type_data[thing.type];
- dest->spawn_pos.x = FIXED_POINT( thing.x * JUMPNRUN_TILE_PIXEL_WIDTH , 0);
- dest->spawn_pos.y = FIXED_POINT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_HEIGHT - dest->type->animation_frames[0].height, 0);
- dest->base.current_box = rectangle_new(dest->spawn_pos, dest->type->extent);
- dest->base.inertia = dest->type->spawn_inertia;
+ dest->spawn_pos.x = FIXED_INT( thing.x * JUMPNRUN_TILE_PIXEL_WIDTH + fixed_point_cast_int(dest->type->hitbox.pos.x));
+ dest->spawn_pos.y = FIXED_INT((thing.y + 1) * JUMPNRUN_TILE_PIXEL_HEIGHT - fixed_point_cast_int(dest->type->hitbox.extent.y));
+ jumpnrun_enemy_despawn(dest);
}
#ifdef __linux__
#endif
return JUMPNRUN_LEVEL_LOAD_ERROR;
} else {
- dest->start_pos.x = fixed_point_sub(FIXED_INT((spos[0] + 1) * JUMPNRUN_TILE_PIXEL_WIDTH ), hacker_extents().x);
+ dest->start_pos.x = fixed_point_sub(FIXED_INT((spos[0] + 1) * JUMPNRUN_TILE_PIXEL_WIDTH ), jumpnrun_player_extents().x);
dest->start_pos.y = FIXED_INT( spos[1] * JUMPNRUN_TILE_PIXEL_HEIGHT);
}