static void on_collect_win(jumpnrun_item *self,
jumpnrun_game_state *state,
jumpnrun_level *lv) {
(void) lv;
self->flags |= JUMPNRUN_ITEM_COLLECTED;
static void on_collect_win(jumpnrun_item *self,
jumpnrun_game_state *state,
jumpnrun_level *lv) {
(void) lv;
self->flags |= JUMPNRUN_ITEM_COLLECTED;