Leveländerungen.
[hackover2013-badge-firmware.git] / badge / jumpnrun / jumpnrun.h
index 899eebc..7890889 100644 (file)
@@ -4,6 +4,7 @@
 #include "enemies.h"
 #include "items.h"
 #include "levels.h"
 #include "enemies.h"
 #include "items.h"
 #include "levels.h"
+#include "shots.h"
 #include "tiles.h"
 
 #include "../ui/sprite.h"
 #include "tiles.h"
 
 #include "../ui/sprite.h"
@@ -14,8 +15,8 @@
 
 enum {
   JUMPNRUN_PLAYING,
 
 enum {
   JUMPNRUN_PLAYING,
-  JUMPNRUN_DEAD,
   JUMPNRUN_WON,
   JUMPNRUN_WON,
+  JUMPNRUN_LOST,
   JUMPNRUN_ERROR
 };
 
   JUMPNRUN_ERROR
 };
 
@@ -24,34 +25,12 @@ enum {
   JUMPNRUN_MAX_SPAWNED_ENEMIES = 10
 };
 
   JUMPNRUN_MAX_SPAWNED_ENEMIES = 10
 };
 
-typedef struct jumpnrun_shot {
-  rectangle old_box;
-  rectangle current_box;
-  vec2d     inertia;
-  uint8_t   tick;
-} jumpnrun_shot;
-
-static inline bool jumpnrun_shot_spawned(jumpnrun_shot const *shot) { return fixed_point_ne(shot->inertia.x, FIXED_INT(0)); }
-static inline void jumpnrun_shot_despawn(jumpnrun_shot       *shot) { shot->inertia.x = FIXED_INT(0); }
-
-enum {
-  JUMPNRUN_MAX_SHOTS = 2
-};
-
-typedef struct jumpnrun_game_state {
-  jumpnrun_moveable player;
-
-  uint8_t status;
-  int     left;
-  uint8_t lives;
-  uint8_t keys;
-
-  jumpnrun_shot shots[JUMPNRUN_MAX_SHOTS];
-} jumpnrun_game_state;
-
-vec2d hacker_extents(void);
+vec2d jumpnrun_player_extents(void);
+void jumpnrun_apply_gravity(vec2d *inertia);
 void jumpnrun_passive_movement(vec2d *inertia);
 void jumpnrun_passive_movement(vec2d *inertia);
+badge_sprite const *jumpnrun_hacker_symbol(void);
 
 
-uint8_t jumpnrun_play(char const *lvname);
+uint8_t jumpnrun_play_level(char const *lvname);
+void jumpnrun_play(void);
 
 #endif
 
 #endif
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